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Utilization of OSS, QRIS, and GMAPS Platform in Digitalizing MSEMs in Tamansari Village, Serang Purbohastuti, Arum Wahyuni; Aribowo, Didik; Pertiwi, Widya Nur Bhakti; Kusyanto, Muhammad Johan Widi; Lusianingrum, Farah Putri Wenang
MOVE: Journal of Community Service and Engagement Vol. 4 No. 4 (2025): March 2025
Publisher : EQUATOR SINAR AKADEMIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54408/move.v4i4.420

Abstract

MSME players in Tamansari Village, Serang Regency still market their products conventionally. The objectives of this training include obtaining a business permit, making payments with Qris, and displaying business points on GMAPS. The method for carrying out activities in this service is training accompanied by assistance for direct practice and questions and answers. The training activities produced positive outcomes where MSME actors received business permits, registered with Qris, and displayed location points on GMAPS.
Pengembangan Media Pembelajaran Fisika Menggunakan Game Edukasi Pada Kelas Xi Di Madrasah Aliyah Nurul Hidayah Bojonegara Santosa, Budi; Aribowo, Didik; Irwanto, Irwanto
PROtek : Jurnal Ilmiah Teknik Elektro Vol 8, No 2 (2021): Protek : Jurnal Ilmiah Teknik Elektro
Publisher : Program Studi Teknik Elektro Universitas Khairun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33387/protk.v8i2.2256

Abstract

Verbal delivery of learning and long learning hours causes students to often play games without the knowledge of the teacher during the learning process so that learning outcomes are not optimal to achieve the specified minimum completeness criteria. This study aims to produce educational game learning media and determine student responses to educational game learning media. To be able to produce a certain product, the research steps used the waterfall model. This research was conducted at Madrasah Aliyah Nurul Hidayah Bojonegara in class XI students with data sources on learning outcomes dan syllabus. Data collection techniques used interviews, observation and questionnaires, while data analysis techniques used a likert scale. The results of the research to be achieved are a jigsaw puzzle game as a learning medium, this game is made using the Unity 3D application. from the study also wanted to know student responses about the jigsaw puzzle game as an educational game or learning media.
RANCANG BANGUN ALAT PEMBERI PAKAN IKAN MAS BERBASIS IoT DAN PANEL SURYA Destryana, Andika Chaesar; Aribowo, Didik; Irwanto, Irwanto
Elektron : Jurnal Ilmiah Vol 17 No 1 (2025): Volume 17 Nomor 1 Tahun 2025
Publisher : Teknik Elektro Politeknik Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30630/eji.17.1.579

Abstract

Penelitian ini didasarkan pada para pembudidaya ikan yang memberikan pakan ikan secara tidak terjadwal dan tidak efisien akan berpengaruh terdahap perkembangan ikan pada setip pertumbuhannya yang di mana ini nanti akan berpengaruh pada hasil akhir ketika para petani ikan akan memanen hasil budidayanya sendiri. Alat pemberi makan ikan mas adalah salah satu alat yang dapat membantu para pembudidaya ikan untuk memantau ketersediaan pakan pada alat, serta mengatur jadwal pemberian pakan pada kolam ikan secara jarak jauh dengan menggunakan sumber daya utama dari panel surya. Tujuan penelitian yaitu untuk mengetahui dan memberikan pakai ikan secara otomatis secara jarak jauh menggunakan smartphone android melalui internet, serta dapat mengetahui dan memantau ketersedian pakan pada alat pemberi pakan ikan otomatis menggunakan smartphone android melalui internet. Penelitian ini dilaksanakan di Kolam Pemancingan Tengkele. Metode yang digunakan yaitu model penelitian Waterfall. Hasil dari penelitian ini mengungkapkan bahwa penggunaaan Internet of things pada rancangan bangun alat pemberi pakan ikan mas berbasis iot dan panel surya beroperasi dengan baik. Serta penggunaan energi panel surya atau tenaga matahari berhasil membantu dalam proses pemberian pakan sebagai daya utama dalam menghidupkan alat.
Verifikasi Sensor Termokopel pada Furnace untuk Meningkatkan Akurasi Pemantauan Suhu di PT Krakatau Baja Konstruksi Saepullah, M Zaiz; Aribowo, Didik
Journal of Electrical Power Control and Automation (JEPCA) Vol 8, No 1 (2025): Juni
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jepca.v8i1.120

Abstract

Accurate temperature monitoring in the furnace is an important element in the processing of steel metals at PT Krakatau Baja Construction. Type S thermocouple sensors are used to measure temperature by converting temperature changes into voltage signals. However, to ensure the accuracy of the readings, thermocouple performance verification is carried out periodically. This research aims to verify thermocouples in several furnace zones to increase the accuracy of temperature data in the Human Machine Interface (HMI) system. The verification process uses the Fluke 17 B+ tool and Universal Transmitter PR4116. The measurement results are compared with the reference table and HMI readings before and after verification. The results show that all thermocouples function well with the largest deviation of 23°C in Zone 2A before adjustment and the smallest deviation of 1°C in Zone 1. Verification succeeded in reducing the deviation, ensuring the reliability of the measurement system. This research confirms the importance of thermocouple verification to improve production efficiency and product quality, with recommendations for regular evaluation of the HMI system and temperature measurements.
Prototype of a Multisensor Fire Detection System Based on the Internet of Things (IoT) Rofiq, Mohamad; Aribowo, Didik; Desmira, Desmira
Jurnal Inovasi Pendidikan dan Sains Vol 6 No 2 (2025): Agustus
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Nahdlatul Wathan Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51673/jips.v6i2.2510

Abstract

Fire is a disaster that cannot be predicted and often has a significant impact on human life, both materially and non-materially. Fires are usually detected only after they have grown large, resulting in unavoidable losses. Various factors, such as short circuits in electrical networks, LPG gas leaks, and human negligence, are the main causes of fires. In this situation, an early detection system that provides real-time information is needed to minimize the impact of the fire. This study aims to design a prototype of a Multisensor Fire Detection System Based on the Internet of Things (IoT) that integrates a flame sensor, MQ-2 gas sensor, and DHT22 temperature sensor with the Blynk application to provide real-time notifications. This system is also equipped with an LCD for warning display and a buzzer as an alarm. The prototype has been tested in a controlled environment that simulates fire conditions, including gas leaks and high temperatures, with several trials conducted to verify its reliability. The results showed that the system could detect fire at a maximum distance of 100 cm, hazardous gas concentrations starting from 600 ppm, and temperatures exceeding 35°C as the threshold for fire detection. However, its performance may be affected in environments with high humidity levels or areas with poor network connectivity. With effective integration of hardware and software, this prototype helps users detect potential fires at an early stage and minimize the risk of fire-related losses
CLOUD-BASED DATABASE MANAGEMENT UNTUK SISTEM LABORATORIUM VOKASIONAL TEKNIK ELEKTRO Aribowo, Didik; Albaarik, Nur Yauma; Ulhaq, Muhamad Zia; Nazifah, Imratul; Nurasiyah, Siti; Azim, Ahmad Rifa Putu; Nadiroh, Lailatul; Permana, Ghifari; Erniyawati, Erniyawati
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 1 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i1.166

Abstract

This study aims to develop a cloud-based database management system to enhance the efficiency of managing the Electrical Engineering Vocational Laboratory. The system was designed based on observations of conventional, non-digitalized methods, complemented by literature reviews and direct interviews. Performance testing using Google PageSpeed Insight showed highly optimal results, with perfect performance scores of 100 on desktop and 95 on mobile. The system architecture follows a modular design using the MVC (Model-View-Controller) approach, ensuring efficient development and maintenance. website visit statistics in April 2025 reflected active system usage during academic periods, with resource efficiency during idle times. The results demonstrate that this cloud-based system provides high flexibility, speed, and scalability, making it an ideal solution for supporting vocational education digitalization in the industry 4.0 era
Analisis Dampak Lingkungan dan Smart Grid terhadap Persepsi Warga Sekitar PLTB Sidrap dan Tolo, Sulawesi Selatan (2025) Fiana, Fiana; Desfiana, Rafika; Munawarah, Zada Aulia; Ardiansyah, Ardiansyah; Hamzah, Umar; Alwafi, Muhammad Azka; Aribowo, Didik
PROSIDING SEMINAR NASIONAL KEGURUAN DAN PENDIDIKAN (SNKP) Vol. 3 (2025): Prosiding Seminar Nasional Keguruan dan Pendidikan (SNKP) 2025
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Latar Belakang: Meningkatnya kebutuhan energi global dan kekhawatiran terhadap perubahan iklim mendorong pemanfaatan energi terbarukan, termasuk Pembangkit Listrik Tenaga Bayu (PLTB). Meskipun tidak menghasilkan emisi saat beroperasi, PLTB tetap memiliki dampak lingkungan, seperti polusi suara dan gangguan terhadap habitat alam. Studi ini bertujuan mengkaji dampak lingkungan PLTB serta mengevaluasi peran teknologi smart grid dalam meningkatkan efisiensi dan keberlanjutan sistem kelistrikan. Subjek dan Metode: Penelitian dilakukan secara kuantitatif-deskriptif melalui studi dokumenter dan tinjauan literatur, serta survei kepada 150 warga yang tinggal dalam radius 3–10 km dari PLTB Sidrap dan Tolo di Sulawesi Selatan. Analisis data mencakup uji univariat, bivariat (chi-square), dan regresi logistik. Hasil: Hasilnya menunjukkan bahwa integrasi smart grid berkontribusi signifikan dalam menurunkan emisi karbon, mengoptimalkan efisiensi energi, dan menjaga keseimbangan pasokan listrik dari PLTB. Dari sisi sosial, persepsi positif terhadap PLTB sangat dipengaruhi oleh tingkat pengetahuan dan keterlibatan aktif masyarakat, sementara durasi tinggal dan jenjang pendidikan tidak memberikan dampak berarti. Kesimpulan: Disimpulkan bahwa keberhasilan penerapan smart grid dalam sistem PLTB sangat dipengaruhi oleh kombinasi aspek teknis dan sosial. Oleh karena itu, diperlukan strategi terpadu yang menggabungkan kemajuan teknologi dengan partisipasi publik guna mendukung sistem energi berkelanjutan ke depan. 
Pemanfaatan Teknologi Sebagai Edukasi Dan Inovasi Pengembangan Masyarakat Di Masa Pandemi Covid-19 Desmira, Desmira; Aribowo, Didik; Ekawati, Ratna
Abditeknika Jurnal Pengabdian Masyarakat Vol. 1 No. 1 (2021): April 2021
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/abditeknika.v1i1.188

Abstract

Diera digitalisasi pemanfaatan teknologi sangat memegang peran penting dalam penyampain informasi kepada masyarakat. Pengabdian pada masyarakat merupakan salah satu kegiatan tridarma perguruan tinggi yang merupakan salah satu bentuk pengabdian dosen dan mahasiswa kepada masyarakat kegiatan ini dilaksanakan didesa padarincang dan pabuaran. Kegiatan pengabdian ini dengan mengkalaborasikan kegiatan yang diadakan oleh dosen dengan kelompok KKM 18 Untirta. Tujuan dari kegiatan ini adalah bagaimana memanfaatkan teknologi sebagai edukasi dan inofasi pengembangan masyarakat di masa pandemi covid 19. Ada 5 kegiatan yang dilaksanakan diantaranya Membagikan masker dan poster tentang protokol kesehatan, Video Tubing, Pembuatan Konten Inovasi Tanaman Hidroponik, Webinar dan Pemasangan Banner ,dari 5 kegiatan tersebut Video Konten Inovasi tanaman hidroponik lebih diminati dimasyarakat sekitarnya. Tujuan dari kegiatan pengabdian di padarincang dan pabuaran adalah mengetahui minat dari masyarakat sekitar tentang pemanfaatan teknologi dimasa pandemic covid 19. Metode yang diterapkan dalam pemanfaatan teknologi sebagai edukasi dan inovasi pengembangan masyarakat di masa pandemi covid 19, observasi ( dilakukan sebelum kegiatan dilaksanan), wawancara ( dilakukan dengan perangkat desa dan masyarakat sekitarnya), pemanfaatan teknologi dengan melakukan penyuluhan secara daring (YouTube, Twitter, Instagram dan Facebook.). Dari 5 kegiatan tersebut pembuatan Video Konten Inovasi tanaman hidroponik memiliki nilai lebih tinggi yaitu 97% dari kegiatan yang dilaksanakan tingkat keberhasilan lebih tinggi dari kegiatan yang lain
CLOUD-BASED DATABASE MANAGEMENT UNTUK SISTEM LABORATORIUM VOKASIONAL TEKNIK ELEKTRO Aribowo, Didik; Albaarik, Nur Yauma; Zia Ulhaq, Muhamad; Nazifah, Imratul; Nurasiyah, Siti; Rifa Putu Azim, Ahmad; Nadiroh, Lailatul; Permana, Ghifari; Erniyawati, Erniyawati
Jurnal Inovasi dan Teknologi Pendidikan Vol. 4 No. 1 (2025): Jurnal Inovasi dan Teknologi Pendidikan
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jurinotep.v4i1.109

Abstract

This study aims to develop a cloud-based database management system to enhance the efficiency of managing the Electrical Engineering Vocational Laboratory. The system was designed based on observations of conventional, non-digitalized methods, complemented by literature reviews and direct interviews. Performance testing using Google PageSpeed Insight showed highly optimal results, with perfect performance scores of 100 on desktop and 95 on mobile. The system architecture follows a modular design using the MVC (Model-View-Controller) approach, ensuring efficient development and maintenance website visit statistics in April 2025 reflected active system usage during academic periods, with resource efficiency during idle times. The results demonstrate that this cloud-based system provides high flexibility, speed, and scalability, making it an ideal solution for supporting vocational education digitalization in the industry 4.0 era
Design and Development of Alumni Career Information System using PHP MySQL Hamid, Mustofa Abi; Aribowo, Didik; Anggraini, Rini
Elinvo (Electronics, Informatics, and Vocational Education) Vol. 6 No. 1 (2021): Mei 2021
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (470.382 KB) | DOI: 10.21831/elinvo.v6i1.30200

Abstract

Alumni data collection at the Electrical Engineering Vocational Education Universitas Sultan Ageng Tirtayasa was still performed manually and there were no career information media about soft skills training and development, tracer studies, and job vacancies information. Therefore, media is needed to accommodate career information and alumni data collection quickly and effectively. The web-based information system using PHP MySQL was developed and tested for feasibility as an information medium for soft skills training and development, tracer studies, job vacancies information, as well as career counseling and consulting. This study used a Modify R&D as a development method and the waterfall method as a development model consisted of analysis, design, coding (implementation), and testing. The testing was carried out by 37 people consisted of software experts, admins, alumni, and students of Electrical Engineering Vocational Education. The test was based on the ISO9126 standard with functionality, usability, reliability, and efficiency aspects. Based on the results, the functionality aspect had a score of 77 (very feasible), the usability aspect had a score of 87.8 (very feasible), the reliability aspect had a score of 100% (very feasible) and the average page load time was 3.48 seconds (feasible).