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Analysis of Students’ Creative Thinking in Science Learning Ratna Dila Cahyaningsih; Agung Purwanto; Khaerudin Khaerudin
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 11, No 3: July 2023
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v11i3.7934

Abstract

In the current era, students face very complex problems in life. They can solve these problems depending on the ability to think creatively. The purpose of the research carried out was to determine the creative thinking skills of elementary school students in science learning on the water cycle material. The subjects of this study were 32 students in class V at an elementary school, in Kramatmulya District, Kuningan Regency, West Java Province. Data collection techniques carried out by using interviews and tests. The data analysis technique used is a qualitative descriptive analysis. The results of the study show that the average score associated with students' creative thinking is only about 34%. In addition, based on the results of interviews and tests, it shows that students' creative thinking is still low. The conclusion in this study is that students still have low creative thinking skills because scores on each indicator of creative thinking skills are still low.
Pemanfaatan Media E-Assessment bagi Guru SMP di Kecamatan Sukamakmur, Kabupaten Bogor, Jawa Barat Mulyadi Mulyadi; Khaerudin Khaerudin; Diana Ariani; Mafie Musqyla; Aura Nada Syifa
Jurnal Abdi Masyarakat Indonesia Vol 4 No 2 (2024): JAMSI - Maret 2024
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jamsi.1025

Abstract

Berdasarkan hasil observasi yang dilakukan terhadap guru – guru SMP di Kecamatan Sukamakmur, Kabupaten Bogor, Jawa Barat diperoleh data bahwa masih belum diimplementasikannya kurikulum merdeka. Sehingga perlu dilakukannya pengabdian Masyarakat ini dengan upaya pemberdayaan guru dalam pegembangan Media Pembelajaran berbasis E-Assessment dalam rangka Implementasikan[i] Kurikulum Merdeka. Sasaran dari kegiatan pengabdian Masyarakat ini adalah guru SMP di Kecamatan Sukamakmur, Kabupaten Bogor, Jawa Barat. Metode yang digunakan dalam pengabdian ini adalah pendekatan pemberdayaan Masyarakat. Hasil pengabdian ini menunjukan bahwa setelah diberikannya pelatihan dan pendampingan terhadap materi E-Assessment, kemampuan guru dalam pengembangan E-Assessment menggunakan Quizizz termasuk dalam kategori sangat baik. Dapat disimpulkan bahwa guru SMP di Kecamatan Sukamakmur, Kabupaten Bogor, Jawa Barat, bisa mengembangkan E-Assessment dengan platform Quizizz dengan menerapkan berbagai macam fitur yag ada.
Enhancing Students' High-Order Thinking Skills through STEM-Blended Learning on Kepler's Law During Covid-19 Outbreak Haryadi, Rudi; Situmorang, Robinson; Khaerudin, Khaerudin
Jurnal Penelitian dan Pembelajaran IPA Vol 7, No 2 (2021): Available Online in November 2021 (Web of Science Indexed)
Publisher : Department of Science Education, Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/jppi.v7i2.12029

Abstract

This study aimed to examines the effectiveness of the implementation of STEM-Blended learning to enhance high school students' high-level thinking skills on Kepler law concept during covid-19 outbreak. The method used in this study is a quasi-experimental method. This study used two class groups including the experimental class and the control class. This study was conducted at one of high schools in Indonesia. The students' higher-order thinking skills for the experimental class was included in the medium category with a percentage of achievement of 75%. However, in the control class, it was included in the medium category with a rate of 61%. The results showed that there were significant differences between experimental and control classes with the value .0015 < 0.05, meaning that the implementation of STEM-Blended learning is effective to enhance high school students' high-level thinking skills on Kepler law concept. This findings will be usefull for the development of STEM Education during Covid-19 outbreak. 
Efektivitas Model Flipped Classroom dalam Pelatihan Online Berbasis Scenario-Based E-Learning: Systematic Literature Review Febriana Santhi; Khaerudin; Murni Winarsih
Didaktika: Jurnal Kependidikan Vol. 13 No. 4 Nopember (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1168

Abstract

Adopsi model flipped classroom dengan pelatihan online berbasis "scenario-based e-learning" telah didorong oleh perkembangan teknologi dan kebutuhan akan metode pembelajaran yang lebih efektif. Tujuan penelitian ini adalah untuk mengevaluasi sejauh mana efektivitas model tersebut dan mengungkap faktor-faktor yang mempengaruhi kesuksesan implementasinya. Metode Penelitian ini menggunakan literature review pada 10 artikel penelitian terbaru, studi ini mengkaji berbagai situasi penerapan model flipped classroom menggunakan e-learning berbasis skenario. Penelitian menyatakan bahwa model ini berhasil meningkatkan kesiapan profesional, efikasi diri, dan kompetensi spesifik peserta dalam berbagai bidang. Untuk mencapai keberhasilan implementasi model ini, terdapat beberapa faktor yang perlu diperhatikan seperti kualitas skenario, teknologi pendukung, dan partisipasi aktif peserta. Implikasi dalam penelitian ini menunjukkan bahwa pendidik perlu terus mengembangkan diri agar dapat sukses menerapkan model flipped classroom dengan scenario-based e-learning di dalam pelatihan online.
Efektivitas Integrasi Microlearning dalam Model Blended Learning untuk Meningkatkan Hasil Belajar: Systematic Literature Review Nurul Munawarah; Khaerudin; Dwi Kusumawardani
Didaktika: Jurnal Kependidikan Vol. 13 No. 4 Nopember (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1220

Abstract

Perkembangan teknologi digital telah mendorong perubahan signifikan dalam metode pembelajaran, termasuk munculnya microlearning dan blended learning sebagai pendekatan inovatif dalam pendidikan tinggi. Penelitian ini bertujuan untuk mengevaluasi efektivitas integrasi microlearning dalam model blended learning melalui systematic literature review dalam berbagai. disiplin ilmu. Penelitian ini menggunakan metode Systematic Literature Review (SLR) untuk menganalisis efektivitas integrasi microlearning dalam model blended learning. Hasil menunjukkan bahwa integrasi microlearning dalam blended learning dapat meningkatkan pemahaman, retensi pengetahuan, dan keterlibatan peserta didik secara signifikan. Faktor-faktor kunci yang mempengaruhi keberhasilan implementasi meliputi desain konten yang ringkas, aksesibilitas platform, interaktivitas, dan penyesuaian dengan kebutuhan peserta didik. Implikasi penelitian ini menunjukkan bahwa institusi pendidikan tinggi perlu menyadari bahwa perancangan dan implementasi microlearning dalam blended learning secara efektif dapat meningkatkan kualitas pembelajaran, keterlibatan peserta didik, dan pengembangan kompetensi.
The Knowledge Bottleneck: Analyzing Barriers to Effective Knowledge Management System (KMS) Use in Public Institutions Irfan Ramdani; Khaerudin Khaerudin; Iva Sarifah; Cep Ubad Abdullah
Pedagogi: Jurnal Ilmu Pendidikan Vol 26 No 1 (2026): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v26i1.2687

Abstract

In the era of digital transformation, Knowledge Management Systems (KMS) play a pivotal role in improving transparency, efficiency, and organizational learning across public institutions. Despite their potential, many governments—particularly in developing contexts—continue to experience uneven implementation outcomes. This study aims to identify the primary barriers and enablers influencing the successful adoption of KMS in public sector organizations. Employing a Systematic Literature Review (SLR) guided by the PRISMA 2020 protocol, the research systematically analyzed 22 empirical studies published between 2006 and 2024 retrieved from Scopus and Web of Science databases. The synthesis reveals that technological, organizational, and human factors jointly shape KMS success. Common barriers include inadequate ICT infrastructure, bureaucratic rigidity, resistance to change, and low digital literacy. Conversely, leadership commitment, supportive culture, technological integration, and policy alignment emerge as key enablers. Interpreted through the Technology–Organization–Environment (TOE) framework, the Knowledge-Based View (KBV), and Socio-Technical Systems (STS) theory, the findings underscore that technological sophistication alone does not ensure effectiveness—strategic leadership and cultural transformation are equally critical. The study contributes a holistic understanding of KMS implementation dynamics in the public sector and offers evidence-based insights for policymakers to strengthen knowledge governance and institutional innovation.
Kebutuhan Sumber Belajar Dosen yang Mendukung Pembelajaran Berbasis Teknologi Informasi dan Komunikasi Di Perguruan Tinggi Imam Fitri Rahmadi; Khaerudin; Cecep Kustandi
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 3 No. 2 (2018)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

A lecturer must continue to develop his knowledge in a sustainable manner which is facilitated by the higher education by providing complete, relevant, and up-to-date learning resources. However, before providing learning resources, it is necessary to first analyze the needs of learning resources. This study aims to obtain information about the trends in the types of learning resources required by the Jakarta State University (UNJ) lecturers who support Information and Communication Technology (ICT) -based learning. The study was conducted using a survey method using a questionnaire filled in by 114 lecturers from 7 faculties at UNJ. Lecturers at each faculty tend to choose different types of learning sources, but video and PowerPoint (PPt) are the most needed learning resources. The development of learning resources in tertiary institutions must consider the learning resources needs of lecturers at each faculty, not only as a whole at the university level.
Model Pembelajaran Terbalik Berbasis Masalah (PTBM) Untuk Meningkatkan Kemampuan Berpikir Kreatif Khaerudin Khaerudin
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 7 No. 1 (2022)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v7i12022p90

Abstract

The rapid development of ICT, on the one hand, provides many conveniences, but on the other hand, it often causes many problems. Furthermore, the development of science and technology also requires humans to be lifelong learners. Therefore, students must have the ability to use ICT (Technology Literate) and the ability to solve problems creatively. For this reason, a learning model is needed that integrates problem-solving skills, creative thinking, and mastery of technology. The integration of the flipped classroom model with problem-based learning reinforced with DO IT techniques is one of the alternative models to be developed. Based on these needs, this research will develop a learning model that integrates a problem-based learning model with a flipped classroom learning model, which is strengthened by applying to DO IT techniques. The learning model is called the Problem-Based Flipped Learning Model (PBFL Model). In realizing this model, research was conducted using the Gall and Borg development research model. Currently, development research is up to the revision stage based on the results of a learning expert review.
ETHNOMATHEMATICS AND DIGITAL TECHNOLOGY INTEGRATION IN PROBABILITY INSTRUCTIONAL DESIGN: DEVELOPMENT AND FEASIBILITY STUDY FOR EIGHTH-GRADE MATHEMATICS Ayu Rindi Antika; Cecep Kustandi; Khaerudin
International Journal of Social Science, Educational, Economics, Agriculture Research and Technology (IJSET) Vol. 5 No. 8 (2026): JULY
Publisher : RADJA PUBLIKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.21288484

Abstract

This study addresses the weak probabilistic reasoning of Indonesian junior high school students, the most challenging competency within the Data and Uncertainty domain, by developing an ethnomathematics-based instructional design integrated with digital technology. Using a research and development approach guided by the Dick and Carey model combined with Merrill’s First Principles of Instruction, three traditional games containing authentic probabilistic structures Hompimpa, Dadu Koprok, and Congklak were transformed into a hierarchical learning sequence on the NumerasiBudaya e-learning platform. Data were gathered through needs-assessment interviews, expert validation, and a one-group pretest-posttest trial involving 24 eighth-grade students at SMP Labschool Cirendeu. Expert review indicated very high feasibility (97,33%), while the trial revealed a moderate gain in numeracy literacy (N-Gain = 0.399; t(23) = 5.297, p < .001, Cohen’s d = 1.081). These findings suggest that culturally grounded, technology-integrated instructional design can meaningfully support junior high school students’ probabilistic reasoning development.
Trends and Emerging Innovations in Digital Media for E-Module Development: A Systematic Literature Review Maria Veronica Deno; Khaerudin; Dwi Kusumawardani
Jurnal Paedagogy Vol. 13 No. 2 (2026): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i2.19401

Abstract

This study aims to conduct a comprehensive mapping of the evolution of digital media in e-module development over the past five years (2020–2024). Furthermore, it seeks to identify research gaps to provide a strategic roadmap for the future development of e-modules integrated with Artificial Intelligence (AI) and immersive media. Adopting the PRISMA 2020 protocol, a Systematic Literature Review (SLR) was conducted on Scopus-indexed articles. From the selection process, 20 articles were analyzed through a systematic process of categorization and synthesis based on research types, pedagogical approaches, and the digital media and platforms used. The findings indicate the dominance of R&D methods, particularly the ADDIE and 4D models. Pedagogical approaches such as Problem-Based Learning, STEM, SETS, Discovery Learning, and Guided Inquiry consistently improve critical thinking skills, learning outcomes, and 21st-century competencies. In terms of technology, Android-based platforms and flipbooks are the most preferred due to their accessibility and support for multimedia elements such as videos, animations, simulations, and interactive quizzes. These findings highlight the importance of developing e-modules that are systematic, pedagogically grounded, constructivist, and supported by interactive multimedia. Future research needs to explore the integration of AR/VR, gamification, and artificial intelligence.