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The Effectiveness Of Digital Media Mari Belajar On Human Movement System Material To Foster Curiosity Of Grade VI Elementary School Students Anggraeni, Isnaeny Nurdiana; Utama, Candra; Winahyu, Sri Estu
Proceedings Series of Educational Studies 2024: International Conference of Research Innovation and Technology on Elementary Education (ICRITE
Publisher : Universitas Negeri Malang

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Abstract

This study aims to assess the effectiveness of digital learning media "Mari Belajar" in increasing the curiosity of grade VI elementary school students on the material of the human motion system. The method used was quantitative with a one-group pre-test and post-test experimental design, and saturated sampling technique involving 25 students. The research instruments included pre-test and post-test questionnaires and observation sheets. The results showed that this media was very valid with an Aiken index of 0.992188. The paired sample t-test produced a p-value of 0.00, which showed a significant difference before and after using the media. Observations showed a high level of student curiosity, with an average of 90% on the indicators of asking questions and actively seeking information, and 91% on enthusiasm. In conclusion, the "Mari Belajar" media proved effective in increasing students' curiosity, improving learning quality, and motivating students to learn more actively.
PENDAMPINGAN PENGENALAN MEDIA AUGMENTED REALITY PEMBELAJARAN IPA DI SDN MADYOPURO 02 KOTA MALANG Sri Estu Winahyu; Esti Untari; Reka Taufiqul Hakim; Khotibul Umam; Fina Zulfa Mustafidah; Salsa Nur Fadila
Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5 2024 Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5
Publisher : Konferensi Nasional Pengabdian Masyarakat (KOPEMAS) #5 2024

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Abstract

Teknologi di era digital memiliki peran yang sangat penting di bidang pendidikan, khusunya dalam menunjang proses belajar mengajar. Tekonologi yang dapat diimplementasikan ke dalam pembelajaran adalah Augmented Reality (AR). Teknologi yang disebut Augmented Reality (AR) merupakan salah satu teknologi yang menggabungkan objek dunia nyata dengan objek virtual atau maya secara real-time. Subjek pendampingan pengenalan media AR (Augmented Reality) ini adalah guru-guru di SDN Madyopuro 02 Kota Malang yang berjumlah 20 orang. Jumlah Augmented Reality berbasis barcode menggunakan website Assemblr edu yang telah dihasilkan berjumlah 10 dengan materi IPA. Pendampingan Pengenalan Media Augmented Reality Untuk Pembelajaran IPA pada SDN Madyopuro 2 Kota Malang terlaksana dengan baik. Peserta yang mengikuti pelatihan sebanyak 20 yang terdiri dari guru sekolah dasar dan mahasiswa. Kegiatan pelatihan menghasilkan 10 Augmented Reality berbasis barcode yang dapat digunakan untuk meningkatkan potensi diri dan karir guru dalam kegiatan pembelajaran.
Development of Pop-Up Book Media for Science Learning Content for Grade V Students in Elementary School Fazrin, Khamellisa Qobrina; Winahyu, Sri Estu; Untari, Esti
Journal of Education for Sustainability and Diversity Vol. 2 No. 1 (2023)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i1.91

Abstract

This study aims to produce Pop-Up Book media which are declared valid from the assessment of material experts and media experts as well as interesting learning media according to teachers and students. The need to produce media is to make it easier for teachers to deliver material using media so that the student learning atmosphere is more enjoyable. This research and development were carried out using the reference of the ADDIE model which went through several stages, the first was analysis, the second was design, the third was development, the fourth was implementation, and the last was evaluation. Collecting data researchers used observations in elementary schools, teacher and student interviews, material expert questionnaires, media, teachers, and students. The results obtained from media validation were 98.07% which were categorized as very valid, material validation was 91.34% which were categorized as very valid, teacher validation was 98.07% which was categorized as very practical and interesting, and student attractiveness test was 96. 25% which is categorized as very interesting, and making Pop-Up Book media can be used to assist teachers in delivering material in class.
Influence Of Problem Based Learning Model on Study Results of Science Students Class V Elementary School in SDIT Lentera Hati Ponorogo Hanifah, Wafa Dani; Sukamti, Sukamti; Winahyu, Sri Estu
Journal of Education for Sustainability and Diversity Vol. 2 No. 1 (2023)
Publisher : Angstrom Centre of Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57142/jesd.v2i1.99

Abstract

This study is intended to identify the influence of the use of the Problem Based Learning model on the science learning outcomes of grade V elementary school students. The approach used is quantitative with quasy experimental design methods. The results showed that the PBL model positively affected student science learning outcomes. Proven based on the average science learning outcomes of experimental classes that were given treatment using the PBL model had a difference of 12.75 superior to control classes that did not use the PBL model in their learning activities. Through the results of the independent sample t-test hypothesis test, it was also found that the value of Sig. 0.001 < 0.05. It can be concluded that Ha is accepted so that there is a positive influence on the implementation of the Problem Based Learning model on the results of learning science for grade V students at SDIT Lentera Hati.
The Development of Augmented Reality Learning Media for Human Blood Circulatory System Materials to Strengthen the Motivation of Elementary School Students Magfiroh, Kholishotul; Winahyu, Sri Estu; Thohir, M.Anas
Caruban: Jurnal Ilmiah Ilmu Pendidikan Dasar Vol 7 No 1 (2024)
Publisher : UNIVERSITAS SWADAYA GUNUNG JATI

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Abstract

Augmented Reality (AR) media is a future media to connect something abstract into be real. However, it is rarely used in elementary schools, especially the science content of human circulatory system material. This research aims to produce AR-based learning media products that are valid according to media experts, valid according to material experts, practical according to practitioners (teachers) and users (students), and effective in strengthening student learning motivation. The research and development (R&D) method of the ADDIE model was used in this research and development. The assessment results from various parties show that augmented reality learning media can be used in learning. The average result of expert validation received a score of 90% with a very valid category based on the assessment of media validators , media validators 2,and material validators. The practicality test obtained an average score of 93.8% with a very practical category based on practitioners and users in small group trials and field trials. The effectiveness test results were obtained at 94% (observer) with a very effective category. The results of the effectiveness of the pre-test and post-test of the student motivation questionnaire get an average percentage from 48.8% to 90.6% which shows very effective. The N-Gain test obtained 2.77 with a very effective category. Thus, augmented reality learning media on human circulatory system material is suitable to use in strengthening the learning motivation of grade V elementary school students.
Pengembangan Media Interaktif Berbasis Articulate Storyline untuk Pembelajaran Pendidikan Seks Materi Pubertas Kelas VI di Sekolah Dasar Wiranti, Aprilia Eka; Winahyu, Sri Estu; Untari, Esti
DIDAKTIKA: Jurnal Pendidikan Sekolah Dasar Vol. 6 No. 2 (2023): VOLUME 6, NUMBER 2, 2023
Publisher : Program Studi PGSD, Fakultas Ilmu Pendidikan, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/didaktika.v6i2.63943

Abstract

Penelitian dan pengembangan ini ditujukan untuk memproduksi media interaktif berbasis perangkat lunak Articulate Storyline untuk pembelajaran pendidikan seks materi pubertas pada kelas VI yang dinyatakan valid oleh ahli materi, ahli media, guru serta praktis oleh peserta didik. Model yang digunakan dalam penelitian dan pengembangan adalah ADDIE. Teknik pengumpulan data yang dilakukan adalah observasi, wawancara, angket, dan dokumentasi. Subjek uji coba melibatkan 2 ahli materi, 2 ahli media, 1 guru pengguna, dan 27 peserta didik kelas VI SDN Tanjungrejo 2 Malang. Hasil yang didapatkan antara lain skor 87,5% (sangat valid) untuk uji kevalidan materi, 95% (sangat valid) untuk uji kevalidan media, 85% (sangat valid) untuk uji kevalidan oleh guru pengguna, dan 87,4% (sangat praktis) untuk uji kepraktisan oleh peserta didik. Dari hasil tersebut, dapat dinyatakan bahwa media interaktif untuk materi pubertas yang dikembangkan tergolong valid dan praktis untuk digunakan.
Pengembangan Media Komik Berbasis Etnosains Materi Usaha dan Pelestarian Lingkungan Kelas V Sekolah Dasar Hasna Fauziah; Sri Estu Winahyu; Esti Untari
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 32 No. 1 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v32i12023p88-103

Abstract

The research and development carried out aims to create comic learning media based on ethnoscience that is valid based on media and material experts, practical based on teachers, and creates interest for students. The research applies ADDIE modeling which consists of 5 stages: 1) analysis, 2) design, 3) development, 4) implementation, 5) evaluation. Instruments in research use questionnaires, then analyze them using qualitative and quantitative data analysis. The results of the development are in the form of ethnoscience-based comic learning media products with science content, especially business materials and environmental conservation. This media is in the form of printed books. The material is presented through a story with interesting color images. The average score of the product evaluated by media experts is 96 percent, material experts 100 percent, and teachers as end users 92.5 percent. The validity and suitability of the product for use, as indicated by the validation findings, does not include any changes to the product. Small-scale testing results in a 90 percent attractiveness score, while large-scale testing results in a 96 percent score. Based on the results of that percentage, it concludes that ethnoscience-based comic learning media is valid based on media and material experts, practical based on teachers as users, and creates interest for fifth grade elementary school students. Penelitian dan pengembangan yang dilaksanakan bertujuan untuk menciptakan media pembelajaran komik berbasiskan etnosains yang valid berdasarkan ahli media dan materi, praktis berdasarkan guru, dan menciptakan ketertarikan untuk siswa. Riset menerapkan pemodelan ADDIE yang terdiri dari 5 tahap: 1) analysis, 2) design, 3) development, 4) implementation, 5) evaluation. Instrumen dalam riset mempergunakan angket, kemudian dianalisisnya mempergunakan menganalisis data kualitatif maupun kuantitatif. Hasil pengembangan berupa produk media pembelajaran komik berbasis etnosains dengan muatan IPA khususnya materi usaha dan pelestarian lingkungan. Media ini berupa buku cetak. Materi disajikan melalui cerita dengan gambar berwarna yang menarik. Skor rerata produk yang dievaluasi oleh ahli media adalah 96%, ahli materi 100%, dan guru sebagai pengguna akhir 92,5%. Validitas dan kesesuaian produk untuk digunakan, seperti yang ditunjukkan oleh temuan validasi, tidak termasuk perubahan apa pun pada produk. Pengujian skala kecil menghasilkan skor daya tarik 90%, sedangkan pengujian skala besar menghasilkan skor 96%. Didasarkan atas hasil persentase itu, menyimpulkan yakni media pembelajaran komik berbasis etnosains valid berdasarkan ahli media dan materi, praktis berdasarkan guru sebagai pengguna, dan menciptakan ketertarikan untuk siswa kelas V SD.
Implementasi Program Adiwiyata Berbasis Partisipatif Dalam Menumbuhkan Nilai-Nilai Karakter di Sekolah Dasar Tantri Nur Aini; Sa'dun Akbar; Sri Estu Winahyu
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 30 No. 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v30i12021p57-70

Abstract

This study aims to describe the implementation and character values that grow in students through the participatory-based Adiwiyata program at SDN Bareng 3 Malang. This research uses a qualitative approach with a descriptive research type. Data collection techniques in research are interviews, observation, and documentation. The results showed that SDN Bareng 3 Malang has implemented a participatory-based Adiwiyata program under the standards of participatory-based environmental activities. The activities include (a) maintenance and maintenance of the school building and environment; (b) participating in environmental action activities with outside parties; (c) forge partnerships and utilize sources from various parties to enhance environmental learning. As for the character values that grow in students of SDN Bareng 3 Malang, namely cooperation, caring for the environment, being independent, creative, disciplined, nationalist, religious, and responsible. Penelitian ini bertujuan untuk mendeskripsikan implementasi dan nilai-nilai karakter yang tumbuh pada diri siswa melalui program Adiwiyata berbasis partisipatif di SDN Bareng 3 Malang. Penelitian ini menggunakan pendekatan kualitatif dengan jenis penelitian deskriptif. Teknik pengumpulan data dalam penelitian adalah wawancara, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa SDN Bareng 3 Malang telah mengimplementasikan program Adiwiyata berbasis partisipatif sesuai dengan standar kegiatan lingkungan berbasis partisipatif. Bentuk kegiatannya yaitu, (a) pemeliharaan serta perawatan gedung dan lingkungan sekolah; (b) mengikuti kegiatan aksi peduli lingkungan bersama pihak luar; (c) menjalin kemitraan dan memanfaatkan sumber dari berbagai pihak untuk meningkatkan pembelajaran lingkungan hidup. Adapun nilai karakter yang tumbuh pada diri siswa SDN Bareng 3 Malang, yaitu gotong royong, peduli lingkungan, mandiri, kreatif, disiplin, nasionalis, religius, dan tanggung jawab.
PENGEMBANGAN LKS BERBASIS SAINTIFIK UNTUK MENUMBUHKAN KARAKTER ILMIAH PADA SISWA SD Sri Estu Winahyu; Harti Kartini; Lilik Bintartik
Sekolah Dasar: Kajian Teori dan Praktik Pendidikan Vol. 25 No. 1 (2016)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um009v25i12016p74-81

Abstract

Abstract: The study aims at producing students’ worksheet as teaching aid to raise proper scientific character for students in accordance with material experts, media expert, and users appraisement. Product’s validation was attained from the experts of material and media. The result of try-out was used as the base of product revision. From the result of trying out, we found that: the accuracy of the concept; the proper content and implementation; the proper format, content, and presentation; the proper application and legibility; in addition, the students stated that they were delighted in doing the try-out. In applying the students’ worksheet, teachers should read technical instructions for implementation before doing try-out and giving relevant alternative activities. Abstrak: Penelitian ini bertujuan untuk menghasilkan LKS sebagai alat bantu guru dalam menumbuhkan karakter ilmiah siswa yang layak berdasarkan penilaian ahli materi, ahli media, dan pengguna. Penelitian pengembangan ini menggunakan model Dick, Carey dan Carey. Validasi produk diperoleh dari ahli materi dan ahli media. Uji coba produk skala kecil dilakukan pada siswa kelas IV SDN Madyopuro 3 Malang. Hasil temuan uji coba digunakan dasar revisi produk. Dari hasil uji coba ditemukan: aspek keakuratan konsep, isi dan keterlaksanaan dinilai layak; format, isi. dan tampilan dinilai sangat layak; keterterapan dan keterbacaan dinilai layak; siswa menyatakan sangat senang melakukan percobaan. Mereka memberi masukan untuk waktu dan ruang jawaban perlu ditambah. Dalam menerapkan LKS hendaknya guru membaca petunjuk teknis pelaksanaan sebelum melakukan percobaan dan memberikan contoh alternatif kegiatan percobaan yang relevan.