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Haur Galur Youth Organization Training in Understanding of Basic and Supporting Components of IoT Technology Sartika, Erwani Merry; Setiadikarunia, Daniel; Darmawan, Aan; Gany, Audyati; BR. Pasaribu, Novie Theresia; Nugroho, Vincensius
REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Vol 1, No 1 (2020): REKA ELKOMIKA
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/rekaelkomika.v1i1.1-9

Abstract

Internet of Things (IoT) is a conceptual technology that aims to complement the benefits of internet connectivity that connected continuously. IoT is a paradigm that states that each object can be used as a device that can identify, sense, as long as it is connected to the telecommunications network and provides communication with other equipment that connected to the internet. PAR (Participatory Action Research) is a method that involves interested parties in assessing the actions being carried out to make changes for the better. Youth Organization is a place for the development of the young generation that grows from awareness and responsibility, and officially is supported by the government to develop the potential that exists in the area. Electrical Engineering Study Program of Universitas Kristen Maranatha supports Karang Taruna Haur Galur Sukagalih Village, Bandung City, by providing knowledge, competencies, and skills, especially in the Internet of Things technology. Through this training obtained the results that indicate an increase of 30%, specifically about the knowledge of the nature of capacitors, and knowledge of WiFi. While for some knowledge questions such as LDR, pull-up, and some symbols, a quite good correct answer percentage of around 40% (from all participants) was obtained. The motivation of participants to progress and develop is seen from 100% of participants felt training needed to be continued again.
EEG signal classification for drowsiness detection using wavelet transform and support vector machine Novie Theresia Br. Pasaribu; Timotius Halim; Ratnadewi Ratnadewi; Agus Prijono
IAES International Journal of Artificial Intelligence (IJ-AI) Vol 10, No 2: June 2021
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijai.v10.i2.pp501-509

Abstract

There are several categories to detect and measure driver drowsiness such as physiological methods, subjective methods and behavioral methods. The most objective method for drowsiness detection is the physiological method. One of the physiological methods used is an electroencephalogram (EEG). In this research wavelet transform is used as a feature extraction and using support vector machine (SVM) as a classifier. We proposed an experiment of retrieval data which is designed by using modified-EAR and EEG signal. From the SVM training process, with the 5-fold cross validation, Quadratic kernel has the highest accuracy 84.5% then others. In testing Driving-2 process 7 respondents were detected as drowsiness class, and 3 respondents were detected as awake class. In the testing of Driving-3 process, 6 respondents were detected as drowsiness class, and 4 respondents were detected as awake class.
Haur Galur Youth Organization Training in Understanding of Basic and Supporting Components of IoT Technology Erwani Merry Sartika; Daniel Setiadikarunia; Aan Darmawan; Audyati Gany; Novie Theresia BR. Pasaribu; Vincensius Nugroho
REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Vol 1, No 1 (2020): REKA ELKOMIKA
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/rekaelkomika.v1i1.1-9

Abstract

Internet of Things (IoT) is a conceptual technology that aims to complement the benefits of internet connectivity that connected continuously. IoT is a paradigm that states that each object can be used as a device that can identify, sense, as long as it is connected to the telecommunications network and provides communication with other equipment that connected to the internet. PAR (Participatory Action Research) is a method that involves interested parties in assessing the actions being carried out to make changes for the better. Youth Organization is a place for the development of the young generation that grows from awareness and responsibility, and officially is supported by the government to develop the potential that exists in the area. Electrical Engineering Study Program of Universitas Kristen Maranatha supports Karang Taruna Haur Galur Sukagalih Village, Bandung City, by providing knowledge, competencies, and skills, especially in the Internet of Things technology. Through this training obtained the results that indicate an increase of 30%, specifically about the knowledge of the nature of capacitors, and knowledge of WiFi. While for some knowledge questions such as LDR, pull-up, and some symbols, a quite good correct answer percentage of around 40% (from all participants) was obtained. The motivation of participants to progress and develop is seen from 100% of participants felt training needed to be continued again.
Basic Arduino Programming Training For High School Students Aan Darmawan; Ratnadewi Ratnadewi; Erwani Merry Sartika; Novie Theresia Br. Pasaribu; Riko Arlando
THE SPIRIT OF SOCIETY JOURNAL : International Journal of Society Development and Engagement Vol 1 No 1 (1): September 2017
Publisher : LPPM of NAROTAMA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (715.739 KB) | DOI: 10.29138/scj.v1i1.456

Abstract

Electronic devices have become a part of human life today that can not be ignored. Community Service Program conducted by Prodi Electrical Engineering, Maranatha Christian University aims to increase knowledge, increase interest, form the ability of cooperation, improve creativity and improve the fighting power of high school students on the operation of electronic devices, in the form of arduino programming training . Arduino is an open source electronic kit specifically designed as a controller that regulates the working process of electronic circuits. The method used in this PKM is Participatory Action Research (PAR) in the form of lecture method to describe the material that has been prepared by PKM team, the method of practice in the form of Arduino programming and assembling the electronic component connected with Arduino, the method of mentoring when the students do the programming and stringing electronic components, and discussion methods in the form of inter-group cooperation to solve the case given. The results of this training can be a provision for high school students in the form of programming skills, the ability to assemble electronic components, the ability to work with groups to solve existing problems, and increase confidence in designing and operating electronic devices
Feature Extraction Comparison in Handwriting Recognition of Batak Toba Alphabet Novie Theresia Br Pasaribu; M. Jimmy Hasugian
IJITEE (International Journal of Information Technology and Electrical Engineering) Vol 1, No 3 (2017): September 2017
Publisher : Department of Electrical Engineering and Information Technology,Faculty of Engineering UGM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2000.519 KB) | DOI: 10.22146/ijitee.31969

Abstract

Offline handwriting recognition is one of the most prominent research topics due to its tremendous application and high variability as well. This paper covers the offline Batak Toba handwritten text recognition, from the noise removal, the process of feature extraction until the recognition by using several classifiers. Experiments show that elliptic fourier descriptor (EFD) is the most discriminative feature and Mahalanobis distance (MD) outperforms the two others classifier.
EDUCATION HOW TO SEPARATE HOUSEHOLD WASTE FOR THE COMMUNITY DEVELOPMENT BASED ON COMMUNITY DEVELOPMENT. Erwani Merry Sartika; Audyati Gany; Novie Theresia Br Pasaribu
JURNAL PENGABDIAN TEKNOLOGI TEPAT GUNA Vol 3 No 2 (2022): Jurnal Pengabdian Teknologi Tepat Guna (JPTTG)
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/jpttg.v3i2.1023

Abstract

Garbage can be said as a leftover or wasted goods can couse big problems in the future if it not being managed properly, Naturally, household waste and other types of waste have different decomposition times, and there is even waste that can be categorized as non-biodegradable by nature. Waste that is managed wisely by using the principles of Reduce, Reuse, Replace and Recycling things that are considered wasted and not useful can still be something meaningful. The rapid rate of garbage accumulation can cause some disease, damaging the environment and nature, and cause unpleasant sights and odors. Education is an action that given to the community so they have the knowledge and care to protect the environment. In educating the community, it is also necessary to be motivated so that the community has enthusiasm and passion. The education that has been given to the community of Sukajadi Subdistrict, Bandung, has caused the participants' knowledge to increase by 24%. The continuation of the education that has been given is education on how to coordinate sorted waste so that it can be a blessing and can be something that can be used in different functions.
Community Assistance to Improve the Ability to Use Basic Unity and Virtual Reality Herawati Yusuf; Novie Theresia Br. Pasaribu; Erwani Merry Sartika; Evan Adrian Adhi; Reynaldy Felicius Gunawan; Richard Setiawan; Dion Melvern Siswanto; Vieri Candhya Wigayha; Nathaniel Pius Winata; Markus Tanubrata; Rainisa Maini Heryanto
Journal of Innovation and Community Engagement Vol. 4 No. 2 (2023)
Publisher : Fakultas Teknik Universitas Kristen Maranatha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/ice.v4i2.6502

Abstract

During the pandemic of Corona Virus Disease 2019 (COVID-19) that hit Indonesia, all activities were very limited. Electrical Engineering Study Program of Universitas Kristen Maranatha was motivated  to share knowledge especially in the field of science about "Basic Unity and Virtual Reality (VR)" to the public. This has been realized through community service activities pursued by students and lecturers. VR refers to computer simulations that create images of the world that appear in human senses, in the same way as humans perceive the real world in reality. This community service used the Participatory Action Research (PAR) approach. From the results of a survey of community service activities that have been carried out, it is concluded that the success in providing mentoring to improve the ability of the community to use Basic Unity and VR online, is shown by the results of an increase in the score from an average of 5.85 before the activity, to 7.58 (from a total score of 10) after the activity. The community service committee team's service during the activity was also considered very good and worthy of being maintained in subsequent activities. Meanwhile, the implementation of providing teaching materials, the readiness of the trainers, and the implementation of organizing activities online, still need to be re-evaluated and improved in the future for better results.
Online Workshop with Service Learning Method to Meet the Needs of Tinkercad Users from the Engineering Field Winda Halim; Erwani Merry Sartika; Novie Theresia Br. Pasaribu; Audyati Gany; Rainisa Maini Heryanto; Markus Tanubrata
Journal of Innovation and Community Engagement Vol. 4 No. 2 (2023)
Publisher : Fakultas Teknik Universitas Kristen Maranatha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28932/ice.v4i2.6578

Abstract

The COVID-19 pandemic has greatly affected the learning process in practice, especially for people in the engineering field. Activities stopped and learning activities become very obstructed for a long time. Tinkercad is a simulator application that could be used as a learning tool or medium in engineering. The service learning method is used as a way of teaching and learning that links positive and meaningful action in society. Service learning uses demonstrations and experiments are used to transfer knowledge to society. A workshop elaborating the use of Tinkercad based on the service learning method was carried out online through community service activities to meet community needs in the engineering field. The workshop results showed that the service learning method was sufficient to help the community to meet the learning needs of engineering practices. A thorough demonstrations by instructors and experiments done by participants guided by assistants, produced a satisfactory result for more than 90% of the workshop participants. Periodic literacy provision was a follow-up to improve the abilities of all participants who have take part in workshop activities.
Respon Pengendara Akibat Distraksi Melalui Perancangan Game Driving Simulator Berbasis VR ERWANI MERRY SARTIKA; NOVIE THERESIA BR. PASARIBU; WINDA HALIM; VIERI CANDHYA WIGAYHA
MIND (Multimedia Artificial Intelligent Networking Database) Journal Vol 8, No 1 (2023): MIND Journal
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/mindjournal.v8i1.77-91

Abstract

ABSTRAKKetika seseorang mengalami distraksi, maka proses penerimaan informasi akan terganggu. Faktor yang mempengaruhi proses berkendara yaitu faktor internal (kemampuan berkendara) dan faktor eksternal (kondisi lalu lintas). Pada penelitian ini dilakukan perancangan dan realisasi Game Driving Simulator untuk mengetahui respon pengendara akibat distraksi. Perancangan dilakukan menggunakan perangkat lunak Unity dan dengan menggunakan Virtual Reality (VR). Tahap perancangan dimulai dari melakukan import asset, perancangan environment, mobil player, MobilBot, UI, program level dan pengambilan data. Analisa dilakukan setelah pengambilan data dengan menggunakan Analysis of Variance (ANOVA). Hasil analisa ANOVA menunjukkan bahwa distraksi berpengaruh terhadap responden, namun responden akan terbiasa jika sering melewati distraksi yang sama. Perbedaan level berpengaruh pada tiap responden.Kata kunci: Kognitif, Virtual Reality, Unity, ANOVA, Distraksi, Berkendara, SimulatorABSTRACTWhen a person experiences distraction, the process of receiving information will be disrupted. Factors that influence the driving process are internal factors (driving ability) and external factors (traffic conditions). In this research, the design and realization of the Driving Simulator Game was carried out to determine the driver’s response due to distraction. The design is done using Unity software and by using Virtual Reality (VR). The design stage starts from importing assets. Designing the environment, player car, bot car, UI, program level, and data retrieval. The analysis was carried out after data collection using Analysis of Variance (ANOVA). ANOVA is used to determine the driver’s response due to distraction in the Driving Simulator Game. The results of the ANOVA analysis show that distraction affects the respondents, but respondents will get used to it if they often pass through distractions. Different levels affect each respondent.Keywords: Cognitive, Virtual Reality, Unity, ANOVA, Distraction, Driving, Simulator
Mentoring and Literacy on the Use of a Chlorophyll Measurement Device for Farmers in Sumbersari Village, Bandung District Erwani Merry Sartika; Daniel Setiadikarunia; Audyati Gany; Aan Darmawan; Herawati Yusuf; Heri Andrianto; Jimmy Gozali; Novie Theresia BR. Pasaribu; Yulianti Talar; Arvin Ezekiel Denri Utama; Giri Shaffaat AL Muttaqin; Annisa Maizano; Wulan Sallydri Santoso
REKA ELKOMIKA: Jurnal Pengabdian kepada Masyarakat Vol 4, No 2 (2023): REKA ELKOMIKA
Publisher : Institut Teknologi Nasional, Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26760/rekaelkomika.v4i2.141-150

Abstract

Farmers in Sumbersari village, located in Bandung district, were in great need of assistance in effectively managing their paddy fields to ensure the production of high quality and high yield rice. One crucial factor that significantly impacts it is the proper application of urea fertilizer based on the conditions of the paddy plants, which can be determined by measuring the chlorophyll content present in the leaves of paddy plants. Therefore, mentoring and literacy activities were held to educate farmers on the utilization of a chlorophyll content measuring device which is the result of research previously conducted by the Faculty of Engineering, Universitas Kristen Maranatha so that farmers are able to measure the precise amount of fertilizer that must be applied in accordance to the needs of their paddy plants. The mentoring methods covered socialization, demonstration, and hand-on practice with the measuring device. As the result, all farmers became proficient in using the measuring device that had previously been developed. The device’s size and weight are appropriately designed making it convenient for farmers to carry the device the fields and measure the chlorophyll content in the leaves of paddy plants.