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Mathematical communication skills based on cognitive styles and gender Kamid Kamid; M. Rusdi; Olva Fitaloka; Fibrika Rahmat Basuki; Khairul Anwar
International Journal of Evaluation and Research in Education (IJERE) Vol 9, No 4: December 2020
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v9i4.20497

Abstract

This research aimed to determine the differences of mathematical communication skills based on cognitive styles and gender. This research was a mixed-method with sequential explanatory design. The population was grade XI students at Senior High School in Jambi City consisting of 53 male and 72 female students. The study used a total sampling. The key informant consisted of four field independent and four field dependent. The instruments were used cognitive style test, mathematical communication test, and interviews. The differences of mathematical communication skills were analyzed using Mann-Whitney U-Test. Qualitative data were analyze descriptively using Miles and Huberman model. The results of this study showed that there was a significant difference of Field Independent (FI) and Field Dependent (FD) students in mathematical communication skills. FI can explain the information on the question well, using the mathematical model appropriately, explaining the problem-solving strategy very clear and structured, and being able to evaluate clearly and accurately. FD able to describing the information on the matter, but less complete, using the mathematical model appropriately, explaining the problem-solving strategy, but less complete, and being able to evaluate it quite clearly. The mathematical communication skills of male and female students were not significant differences. Male students are able to explain the strategy and the steps of solving the problem quite clearly, but less structured. Female students are able to explain the strategy and steps to resolve the problem clearly and structured.
Students’ perceptions of electronic’s module in physics practicum Darmaji Darmaji; Dwi Agus Kurniawan; Astalini Astalini; Wawan Kurniawan; Khairul Anwar; Artha Lumbantoruan
Journal of Education and Learning (EduLearn) Vol 13, No 2: May 2019
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (292.72 KB) | DOI: 10.11591/edulearn.v13i2.13005

Abstract

This study aims to determine the views of students majoring in mathematics education and natural science faculty of teacher training and education science at Universitas Jambi to use electronic’s module in physics practicum which is based on science process skills. The study involved 117 students majoring in mathematics education and science which consists of 59 students of physical education and 58 students of mathematics education. This research is descriptive quantitative research in order to obtain information mean (M), median (Me), mode (Mo), percentage, the range of the maximum value and the minimum value. Data was collected by using questionnaires and interviews. Based on the research results from students’ perceptions of physical education in good category at 64.4% while the student's perception of mathematics education in good category amounting to 55.2%.
The Influence of Computer-Based Learning Media Tutorials on Students' Spatial Abilities In Mathematics Kamid Kamid; Sofnidar Sofnidar; Wardi Syafmen; Mujahidawati Mujahidawati; Roseli Theis; Khairul Anwar
JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v22i3.16536

Abstract

Abstract: In 21st century learning students is required to be more active in learning than teachers, therefore this study aims to determine whether there is an influence between computer-based learning media tutorials and students' spatial abilities in mathematics. Using quantitative descriptive. Where, the number of samples in this study were 240 students from SMP 11 Jambi City who used purposive sampling technique. Data were then analyzed with the help of the SPSS 21 application to find descriptive statistics in the form of mean, min, max, and category as well as inferential statistics using simple regression. The results obtained in this study are dominant in both the spatial abilities of students in mathematics. With this reinforced by the existence of a relationship and influence between computer-based learning media tutorials with students' spatial abilities in mathematics as seen from the sig value below 0.025, which is 0.016 and has a contribution of 72.6%.
PENGEMBANGAN MEDIA CHATBOT SCAFFOLDING UNTUK MENDUKUNG PEMBELAJARAN PROJECT BASED LEARNING SECARA DARING Sofnidar Sofnidar; Khairul Anwar; Parida Anum
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 2 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v12i2.7017

Abstract

This study aims to produce chatbot scaffolding media with a PjBL model in e-lematika to improve student learning outcomes in class VIII Cartesian cooordinat material that is appropriate for use in the learning process. This research is a development research using the ADDIE model which consist of 5 stages, namely analyze, design, development, implementation and evaluation. There are three criteria used to measure the quality of chatbot scaffolding media, namely 10 valid, the validity of the media is obtained from validation tests by material experts and design experts. 2) practical, the practicality of the media is obtained from the teacher’s practicality questionnaire and student practicality questionaire and 3) effective, the effectiveness of the media is obtained from the student response questionnaire and student learning achievement tests. The result of this study indicate that: 1) the result of the percentage validity of material experts are 96.36% (very valid). and design experts are 86.66% (valid); 2) the percentage of practicality by educators is 72.50% (practical) and by students 75.05% (practical); 3) the percentage of the effectiveness seen form the student response questionnaire 75.09% (effective) and the persentageof the completeness of student learning outcomes is 81.25% (very good).
DEVELOPMENT OF MATHEMATICS TEACHINGS BASED ON APOS THEORY: CONSTRUCTION OF UNDERSTANDING THE CONCEPT OF STUDENT STRAIGHT LINE EQUATION Kamid Kamid; Nizlel Huda; Rohati Rohati; Sufri Sufri; Dewi Iriani; Khairul Anwar
Ta'dib Vol 24, No 1 (2021)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31958/jt.v24i1.2346

Abstract

This research is an ADDIE-based research and development. Data on the development process were collected using tools validated by materiel experts, design experts, student response questionnaires and teacher responses. The results of the implementation of the use of textbooks are seen from the student activity sheets and student learning outcomes, in this study using participants from class VIII students of MTs YPI Kuala Enok totaling 28 students with a random sampling technique. The results of this development research are: (1) SMP / MTs mathematics textbooks based on the APOS theory on straight line equation material are declared suitable for use in learning activities based on the validation results of material experts and design experts. Based on the results of student and teacher responses to textbooks, they are ranked very well. (2) The effectiveness of using SMP/MTs mathematics textbooks based on the APOS (Action, Process, Object, Schema) theory of straight line equation material seen from the student activity sheet can be concluded that in the process of learning student activities. In addition, on the basis of the results of all students, the criteria for completeness were achieved, an average score of 85. Thus, from the results of this analysis, it can be concluded that textbooks based on the APOS theory are effective in constructing an understanding of the concept of straight line equations.
PENGEMBANGAN VIDEO ANIMASI PADA BLENDED LEARNING DENGAN MODEL DISCOVERY UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP SISWA Sofnidar Sofnidar; Vivi Anggraini; Khairul Anwar
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 4 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v12i4.7715

Abstract

Pemahaman konsep matematika adalah faktor penting yang menjadi landasan berpikir dalam memecahkan masalah matematika. Discovery learning merupakan model pembelajaran yang cocok untuk pemahaman konsep matematis, oleh karena itu penelitian ini bertujuan untuk mengembangkan video animasi menggunakan animaker dalam meningkatkan pemahaman konsep siswa pada pembelajaran blended dengan model discovery materi bangun ruang sisi datar di kelas VIII SMP. Jenis penelitian ini adalah penelitian pengembangan dengan model ADDIE. Pengumpulan data berdasarkan angket dan tes pemahaman konsep. Dari hasil penelitian ini, dapat disimpulkan bahwa video animasi memenuhi kriteria kevalidan dari segi materi sebesar 91,25% (sangat valid) dan dari segi media sebesar 94,78% (sangat valid). Selain itu, tingkat kepraktisan oleh guru adalah 90,91% (sangat praktis) dan tingkat kepraktisan siswa sebesar 91,5% (sangat praktis). Selain itu, berdasarkan hasil angket efektifitas video animasi oleh siswa, tingkat keefektifan mencapai 88,33% (sangat efektif). Tes kemampuan pemahaman konsep (Pretest dan Postest) menunjukkan hasil sebesar 0,79 dengan kategori tinggi.Understanding mathematical concepts is an important factor that forms the basis for thinking in solving mathematical problems. Discovery learning is a learning model that is suitable for understanding mathematical concepts, therefore this research aims to create animated videos using animaker to increase students' understanding of concepts in blended learning with the Discovery model of material for building flat-sided spaces in class VIII SMP. This type of research is development research with the ADDIE model. Data collection is based on questionnaires and concept understanding tests. From the results of this research, it can be concluded that the animated video meets the validity criteria in terms of material at 91.25% (very valid) and in terms of media at 94.78% (very valid). Apart from that, the teacher's practicality level was 90.91% (very practical) and the students' practicality level was 91.5% (very practical). Apart from that, based on the results of a questionnaire on the effectiveness of animated videos by students, the effectiveness level reached 88.33% (very effective). The concept understanding ability test (Pretest and Posttest) showed a result of 0.79 in the high category.
E-MAGAZINE-EDUCATION ETNOMATEMATIKA BATIK JAMBI BERBASIS TEKNOLOGI AUGMATED REALITY UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA Kamid Kamid; Khairul Anwar; Sofnidar sofnidar
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 14, No 1 (2025)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v14i1.9569

Abstract

Pembelajaran matematika di Indonesia masih menghadapi tantangan dalam menghubungkan konsep matematika dengan konteks budaya dan kehidupan sehari-hari siswa. Studi ini bertujuan mengembangkan dan menguji efektivitas media e-magazine education berbasis etnomatematika batik Jambi yang diintegrasikan dengan teknologi Augmented Reality (AR) untuk meningkatkan hasil belajar matematika siswa kelas XI MIPA 3 di SMA Negeri 1 Muaro Jambi. Penelitian pengembangan ini menggunakan model ADDIE dengan melibatkan 35 siswa sebagai subjek penelitian. Tahap Analysis mencakup analisis kebutuhan pembelajaran dan identifikasi potensi etnomatematika dalam motif batik Jambi. Tahap Design dan Development berfokus pada pengembangan konten e-magazine yang memadukan unsur etnomatematika batik Jambi dengan teknologi AR. Pada tahap Implementation, media diujicobakan dalam pembelajaran, dilanjutkan dengan Evaluation melalui validasi ahli, uji kepraktisan, dan uji efektivitas. Hasil penelitian menunjukkan bahwa media yang dikembangkan: (1) memenuhi kriteria valid dengan skor rata-rata 89.36% dari validator, (2) memenuhi kriteria praktis dengan skor rata-rata 76.95% dari pengguna, dan (3) efektif dalam meningkatkan hasil belajar matematika yang ditunjukkan dengan perbedaan signifikan antara kelas eksperimen (rata-rata 81.4) dan kelas kontrol (rata-rata 75.3) dengan p-value < 0.05. Penelitian ini menyimpulkan bahwa pengintegrasian etnomatematika batik Jambi dengan teknologi AR dalam bentuk e-magazine education terbukti efektif sebagai media pembelajaran yang dapat meningkatkan hasil belajar matematika siswa.Mathematics education in Indonesia still faces challenges in connecting mathematical concepts with students' cultural context and daily life. This study aims to develop and test the effectiveness of an e-magazine education based on Jambi batik ethnomathematics integrated with Augmented Reality (AR) technology to improve mathematics learning outcomes of students in class XI MIPA 3 at SMA Negeri 1 Muaro Jambi. This development research employs the ADDIE model, involving 35 students as research subjects. The Analysis phase includes learning needs assessment and identification of ethnomathematics potential in Jambi batik motifs. The Design and Development phases focus on developing e-magazine content that combines Jambi batik ethnomathematics elements with AR technology. During the Implementation phase, the media was tested in learning, followed by Evaluation through expert validation, practicality testing, and effectiveness testing. The results show that the developed media: (1) meets validity criteria with an average score of 89.36% from validators, (2) meets practicality criteria with an average score of 76.95% from users, and (3) is effective in improving mathematics learning outcomes as indicated by significant differences between the experimental class (mean 81.4) and control class (mean 75.3) with p-value < 0.05. This study concludes that the integration of Jambi batik ethnomathematics with AR technology in the form of e-magazine education proves effective as a learning medium that can improve students' mathematics learning outcomes.