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Peningkatan Pengetahuan Penggunaan Gadget pada Pelajar dalam Menyikapi Perkembangan Game yang Mengakibatkan Ketergantungan Bagi Penggunanya Argiyan Dwi Pritama; Gustin Setyaningsih; Muhammad Ikhsan Maulana; Rafi Rahmat Dani; Muhamad Awiet Wiedanto Prasetyo; Toni Anwar
Kesejahteraan Bersama : Jurnal Pengabdian dan Keberlanjutan Masyarakat Vol. 1 No. 3 (2024): Juli: Kesejahteraan Bersama : Jurnal Pengabdian dan Keberlanjutan Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/bersama.v1i3.329

Abstract

Where advances in digital science and technology make various demands for creativity and innovation must always be developed, as is done by teachers and teaching staff at SD Al Irsyad Islamiyyah 02 Purwokerto. The essence of education is the teaching and learning process. The better the teaching and learning process is implemented, the better the quality of education will be. The problem experienced by SD Al Irsyad Islamiyyah 02 Purwokerto is that students often play with gadgets without clear directions for their use and are not monitored properly. In this service activity, the team socializes the use of gadgets among students in response to the development of games which result in dependency for their users. It is hoped that students will have the awareness to reduce their use of gadgets or at least be able to make good use of them through applications and games that have educational value. Flow of program implementation from Preparation Stage, Socialization Stage, Evaluation Stage and Mentoring Stage. The conclusion of this program is an increase in students' understanding of using gadgets wisely from 60% to 90%, with an increase in student participation from 30% to 80%. The follow-up to this activity includes further mentoring sessions and integration of learning with the use of gadgets by teachers.
Utilisation of Analytic Hierarchy Process in Determining Natural Disaster Evacuation Points Sandhy Fernandez; Muhamad Awiet Wiedanto Prasetyo; Argiyan Dwi Pritama
Edu Komputika Journal Vol. 11 No. 2 (2024): Edu Komputika Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/edukom.v11i2.10163

Abstract

The positive impact of the dry season in Indonesia is that the tourism sector, which prefers to travel to beaches, islands and other tourist attractions, becomes busier and activities such as surfing and diving are usually better during the dry season. Another negative impact is the natural disaster of forest fires and dry peatlands which are highly flammable and cause damage to the natural environment, reduce air quality and threaten wildlife habitats. The most frequent natural disasters in Indonesia are floods, which have a significant impact on health problems because polluted flood water can cause water diseases such as diarrhea, skin infections and even threaten people's lives. Determining the best evacuation point in the context of disaster mitigation is a complex and critical decision. The Analytic Hierarchy Process (AHP) method is a decision analysis method that makes it possible to compare several different criteria that are relevant in decision making, very helpful for determining the most effective alternative. The existing calculation results are added from each existing sub-criteria, the Supermarket alternative result is 0.27, the Hill alternative result is 0.45, the Health Center alternative result is 0.03, the Place of Worship alternative result is 0.30, the Government Building alternative result is 0.28. If the largest value is ranked to the smallest value, Alternative Bukit is the best evacuation place in the event of a natural disaster.