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                        The relationship between students’ mathematical disposition and their learning outcomes 
                    
                    Kamid Kamid; 
Nizlel Huda; 
Wardi Syafmen; 
Sufri Sufri; 
Sofnidar Sofnidar                    
                     Journal of Education and Learning (EduLearn) Vol 15, No 3: August 2021 
                    
                    Publisher : Intelektual Pustaka Media Utama 
                    
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                                DOI: 10.11591/edulearn.v15i3.17604                            
                                            
                    
                        
                            
                            
                                
The affective aspects must be owned by students in a lesson, where the affective aspects will have a relationship with the cognitive aspects of a student, therefore this study aimed to determine whether there is a relationship between students 'mathematical dispositions and students' mathematics learning outcomes. Using a mixed method and a sequential explanatory plan, the research was undertaken by first collecting quantitative data and then continuing to collect qualitative data. Where, the sample count in this study was 413 students from junior secondary schools 18 in Jambi City, Indonesia who used a total sampling technique. Data were then analyzed with the help of SPSS 21 application to find descriptive statistics in the form of mean, min, max, and category as well as inferential statistics using Pearson Product Moment. The results obtained in this study dominate both the mathematical disposition of pupils and the learning outcomes of pupils in mathematics. This was reinforced by the existence of a relationship between mathematical disposition and student learning outcomes in mathematics which is indicated by the obtained sig less than 0.05. This means that the mathematical disposition of students which includes the affective aspect of students has a relationship with the cognitive aspect, by having a good affective aspect, the cognitive aspects of the student are also good.
                            
                         
                     
                 
                
                            
                    
                        Recall and mathematical problem solving for students with disabilities 
                    
                    Kamid Kamid; 
Jefri Marzal; 
Wardi Syafmen; 
Rohati Rohati; 
Rina Kusuma Dewi                    
                     Jurnal Cakrawala Pendidikan Vol 40, No 3 (2021): Cakrawala Pendidikan (October 2021) 
                    
                    Publisher : LPMPP Universitas Negeri Yogyakarta 
                    
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                                DOI: 10.21831/cp.v40i3.34399                            
                                            
                    
                        
                            
                            
                                
This article reports on the ability of feeble-minded or mentally retarded students in mathematical recall and problem-solving processes. In particular, this study investigated whether recall ability can affect feeble-minded students' ability to work on mathematical problems. This research was conducted using a mixed-method approach with a sequential explanatory research design. The sample of this study consisted of 34 feeble-minded students. The findings show that the ability of feeble-minded students to solve mathematical problems and their recall abilities were categorized as fair Another finding is that the ability to recall had a 62.1% effect on the ability to work on mathematical problems. The contribution of this study is that feeble-minded students' ability to work on mathematical problems is greatly influenced by their ability in the mathematical recall process.
                            
                         
                     
                 
                
                            
                    
                        A Study Comparative: Cooperative Learning Model and Process Skills 
                    
                    Kamid Kamid; 
Husni Sabil; 
Wardi Syafmen; 
Miftahul Zannah Azzahra                    
                     Jurnal Pendidikan dan Pengajaran Vol 55 No 1 (2022): April 
                    
                    Publisher : Universitas Pendidikan Ganesha 
                    
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                                DOI: 10.23887/jpp.v55i1.37155                            
                                            
                    
                        
                            
                            
                                
Cooperative Learning Model and Process Skills in the personality of each student are very important to have to maximize the activities and learning outcomes of each student. This study aims to analyze the differences and also the relationship between student process skills and student responses to the jigsaw learning model in mathematics subjects. This research is important so that teachers or educators know the students' process skills and student responses to the jigsaw learning model. The urgency of this research is as a reference for educators in carrying out teaching so that it is more optimal by using the jigsaw learning model to improve students' process skills in mathematics subjects at SDN/MIS. This type of research is quasi-experimental quantitative research by comparing 8 classes using a jigsaw model with material velocity and discharge. The sample in this study was 288 elementary school students, the sampling technique was purposive sampling. This study uses quantitative data analysis with the help of SPSS 25 statistics. Based on the correlation test of student process skills and student responses to the jigsaw model with speed and discharge material, there is a relationship between student process skills and student responses to the jigsaw model with speed and discharge material.
                            
                         
                     
                 
                
                            
                    
                        The Influence of Computer-Based Learning Media Tutorials on Students' Spatial Abilities In Mathematics 
                    
                    Kamid Kamid; 
Sofnidar Sofnidar; 
Wardi Syafmen; 
Mujahidawati Mujahidawati; 
Roseli Theis; 
Khairul Anwar                    
                     JTP - Jurnal Teknologi Pendidikan Vol 22 No 3 (2020): Jurnal Teknologi Pendidikan 
                    
                    Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta 
                    
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                                DOI: 10.21009/jtp.v22i3.16536                            
                                            
                    
                        
                            
                            
                                
Abstract: In 21st century learning students is required to be more active in learning than teachers, therefore this study aims to determine whether there is an influence between computer-based learning media tutorials and students' spatial abilities in mathematics. Using quantitative descriptive. Where, the number of samples in this study were 240 students from SMP 11 Jambi City who used purposive sampling technique. Data were then analyzed with the help of the SPSS 21 application to find descriptive statistics in the form of mean, min, max, and category as well as inferential statistics using simple regression. The results obtained in this study are dominant in both the spatial abilities of students in mathematics. With this reinforced by the existence of a relationship and influence between computer-based learning media tutorials with students' spatial abilities in mathematics as seen from the sig value below 0.025, which is 0.016 and has a contribution of 72.6%.
                            
                         
                     
                 
                
                            
                    
                        A Study of Problem Based Learning and Mathematics Process Skills in Elementary School 
                    
                    Kamid Kamid; 
Husni Sabil; 
Wardi Syafmen; 
Elza Triani                    
                     Jurnal Ilmiah Sekolah Dasar Vol 5 No 2 (2021): May 2021 
                    
                    Publisher : Universitas Pendidikan Ganesha 
                    
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                                DOI: 10.23887/jisd.v5i2.37157                            
                                            
                    
                        
                            
                            
                                
The learning process is inseparable from the learning model, the selection of a good learning model will certainly have a good effect on student responses and student process skills and vice versa. This study aims to determine the comparison of student process skills and student responses to the PBL learning model in SD/MI, and to determine the relationship between student responses to student responses to the PBL learning model and student process skills. This type of research is experimental quantitative research by comparing 4 classes using the PBL model. The sample in this study was 144 students from public elementary schools. There are 2 instruments in this research, namely Process Skills for Science and Problem Based Learning (PBL) models. There are 47 items of process skills questions and 26 items of questions in the learning model that uses a Likert scale 5. This study uses quantitative data analysis with the help of SPSS statistics 25, to find descriptive statistics and inferential statistics. The results of the T test showed that in each school there were differences in process skills and student responses to the PBL learning model. Also, the results from the correlation test in each school showed that students' responses to the PBL learning model had an effect on students' process skills. This can be seen from the value of sig. < 0.05. So, the learning model carried out in each school has an influence on student responses and process skills, and there is a relationship between student responses and process skills.
                            
                         
                     
                 
                
                            
                    
                        The Use of Traditional Gundu Games in Improving Student Discipline in Mathematics 
                    
                    Kamid Kamid; 
Husni Sabil; 
Wardi Syafmen; 
Siti Rohana                    
                     AL-ISHLAH: Jurnal Pendidikan Vol 14, No 3 (2022): AL-ISHLAH: Jurnal Pendidikan 
                    
                    Publisher : STAI Hubbulwathan Duri 
                    
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                                DOI: 10.35445/alishlah.v14i3.860                            
                                            
                    
                        
                            
                            
                                
The purpose of this study was to determine the relationship and influence between the character of discipline and student responses in the traditional game of gundu (marbles) in mathematics. This research was conducted at SD IT Aulia, SD Islam Muntaz, and SDN 112/I Perumas, Batanghari district. The method in this study was comparative quantitative data analysis. Where comparative is research that compares two or more variables. The results of this study are descriptive statistical tests of the character of the traditional game of gundu (marbles) on student responses to the mathematics subject at SDN 112/I Perumas which has a very good percentage for the results of the discipline character as well as for the results of student responses to traditional games. Followed by the assumption test where the three schools on the normality test are normally distributed and the linearity test has a linear relationship. Then proceed with the correlation test has a relationship and the regression test has an effect. So it can be concluded that the character of discipline on student responses to traditional games is interconnected and influential
                            
                         
                     
                 
                
                            
                    
                        The Optimization Problem of Batik Cloth Production with Fuzzy Multi-Objective Linear Programming and Application of Branch and Bound Method 
                    
                    Fevi Hanesti; 
Wardi Syafmen; 
Syamsyida Rozi                    
                     KUBIK Vol 7, No 1 (2022): KUBIK: Jurnal Publikasi Ilmiah Matematika 
                    
                    Publisher : Jurusan Matematika, Fakultas Sains dan Teknologi, UIN Sunan Gunung Djati Bandung 
                    
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                                DOI: 10.15575/kubik.v7i1.18432                            
                                            
                    
                        
                            
                            
                                
This study discussed fuzzy multi-objective linear programming (FMOLP) and its application. This research was conducted in Rumah Batik Mentari Jambi, which produces five batik motifs typical of the Jambi. In this research, the tolerance for additional raw material capacity is included in the model. This research aims to find out the number of tolerances needed, the maximum number of batik needed to be produced, and the minimum production time so that the producer can earn the maximum profit. The decision variables in FMOLP are the number of pieces of batik measuring in 2m2, which means the decision variables must be an integer. Therefore, after obtaining the optimal solution from FMOLP, then proceed with the branch and bound method to obtain the integer solution. The result of this research is that the addition of raw materials needed to earn optimal solutions is as much as 50% of the tolerance assumed in the model. Thus, owner can earn the optimal profit of Rp. 5,675,800.00/week by producing as many as 67 pieces of batik with the design of angso duo, 18 pieces with the design of gentala, and 50 pieces with the design of batang hari, and the minimum production time is 270 hours/week.
                            
                         
                     
                 
                
                            
                    
                        The Optimization Problem of Batik Cloth Production with Fuzzy Multi-Objective Linear Programming and Application of Branch and Bound Method 
                    
                    Fevi Hanesti; 
Wardi Syafmen; 
Syamsyida Rozi                    
                     KUBIK Vol 7, No 1 (2022): KUBIK: Jurnal Publikasi Ilmiah Matematika 
                    
                    Publisher : Jurusan Matematika, Fakultas Sains dan Teknologi, UIN Sunan Gunung Djati Bandung 
                    
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                                DOI: 10.15575/kubik.v7i1.18432                            
                                            
                    
                        
                            
                            
                                
This study discussed fuzzy multi-objective linear programming (FMOLP) and its application. This research was conducted in Rumah Batik Mentari Jambi, which produces five batik motifs typical of the Jambi. In this research, the tolerance for additional raw material capacity is included in the model. This research aims to find out the number of tolerances needed, the maximum number of batik needed to be produced, and the minimum production time so that the producer can earn the maximum profit. The decision variables in FMOLP are the number of pieces of batik measuring in 2m2, which means the decision variables must be an integer. Therefore, after obtaining the optimal solution from FMOLP, then proceed with the branch and bound method to obtain the integer solution. The result of this research is that the addition of raw materials needed to earn optimal solutions is as much as 50% of the tolerance assumed in the model. Thus, owner can earn the optimal profit of Rp. 5,675,800.00/week by producing as many as 67 pieces of batik with the design of angso duo, 18 pieces with the design of gentala, and 50 pieces with the design of batang hari, and the minimum production time is 270 hours/week.
                            
                         
                     
                 
                
                            
                    
                        Pengembangan LKPD Berilustrasi Komik dengan Konteks Budaya Jambi untuk Meningkatkan Motivasi Belajar Siswa SMP Kelas VII 
                    
                    Novferma; 
Wardi Syafmen; 
Ika Wati                    
                     Journal Focus Action of Research Mathematic (Factor M) Vol. 4 No. 1 (2021) 
                    
                    Publisher : IAIN Kediri 
                    
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                                DOI: 10.30762/factor_m.v4i1.3261                            
                                            
                    
                        
                            
                            
                                
Penelitian ini bertujuan untuk mendeskripsikan kualitas LKPD Berilustrasi Komik dengan Konteks Budaya Jambi untuk Meningkatkan Motivasi Belajar Siswa SMP Kelas VII berdasarkan kevalidan, kepraktisan dan keefektifan dari suatu produk pengembangan. Penelitian ini menggunakan model pengembangan ADDIE dengan lima tahapan yaitu, Analyze, Design, Development, Implementation, dan Evaluation. Subjek penelitian pengembangan ini adalah salah satu guru matematika dan siswa kelas VII SMP Islam Al Falah Kota Jambi dengan jumlah 28 siswa. Instrumen yang digunakan dalam penelitian ini adalah angket validasi ahli instrumen, validasi ahli desain, validasi ahli materi, angket respon pendidik, angket respon peserta didik dan angket motivasi belajar. Hasil pengembangan berupa LKPD berilustrasi komik dengan konteks budaya Jambi untuk meningkatkan motivasi belajar siswa SMP kelas VII yang telah mendapatkan penilaian kevalidan LKPD dari validator ahli dengan rata-rata kevalidan 79,3% kategori Valid untuk digunakan. Penilaian Kepraktisan LKPD dari uji coba terhadap peserta didik dan guru dengan rata-rata persentase 96% kategori sangat praktis untuk digunakan. Dan penilaian keefektifan LKPD dari angket motivasi belajar siswa mendapatkan nilai 83,25% kategori sangat efektif untuk digunakan.
                            
                         
                     
                 
                
                            
                    
                        PELATIHAN PEMBUATAN ALAT EVALUASI HYBRID LEARNING MENGGUNAKAN APLIKASI WONDERSHARE QUIZ CREATOR BAGI GURU-GURU SMP IT NURUL HIKMAH KAB. TANJUNG JABUNG TIMUR 
                    
                    Sufri Sufri; 
Wardi Syafmen; 
Roseli Theis; 
Feri Tiona Pasaribu                    
                     Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 4 No. 2 (2023): Volume 4 Nomor 2 Tahun 2023 
                    
                    Publisher : Universitas Pahlawan Tuanku Tambusai 
                    
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                                DOI: 10.31004/cdj.v4i2.12752                            
                                            
                    
                        
                            
                            
                                
Berdasarkan hasil survey dan wawancara kepada guru-guru di SMP IT Nurul Hikmah Kab. Tanjung Jabung Timur didapatkan informasi bahwa sebagian guru masih banyak yang mengalami kesulitan dalam mengevaluasi pembelajaran, dikarenakan proses pembelajaran yang dilakukan secara hybrid, online dan tatap muka terbatas. Walaupun sebagian guru sudah mengetahui software apa saja yang dapat digunakan, tetapi belum semua guru mengetahui dan memahami menggunakan software wondershare quiz creator. Evaluasi pembelajaran sendiri merupakan hal penting yang harus guru ketahui, karena melalui evaluasi ini guru dapat mengetahui seberapa jauh tingkat pemahaman materi yang telah diajarkan dan seberapa jauh pencapaian hasil belajar peserta didik setelah melalui proses pembelajaran. Dengan pembelajaran yang dilakukan secara hybrid, penggunaan teknologi sangatlah diperlukan, namun pada kenyataannya tidak sedikit guru yang masih kesulitan dalam beradaptasi dengan menggunakan teknologi dalam proses pembelajaran. Berdasarkan hal tersebut, kegiatan pengabdian kepada masyarakat melalui pelatihan atau workshop ini bertujuan untuk membantu guru-guru SMP IT Nurul Hikmah Kab. Tanjung Jabung Timur yang mengalami permasalahan didalam mengevaluasi pembelajaran melalui pelatihan penggunaan wondershare quiz creator sebagai alat evaluasi pembelajaran siswa. Sehingga diharapkan setelah program pelatihan ini dilaksanakan, guru-guru tersebut dapat memahami, mengetahui serta dapat menggunakan software tersebut pada saat proses pembelajaran, sehingga guru dapat dengan mudah mengetahui proses perkembangan setiap siswa dalam pembelajaran. Kegiatan pengabdian kepada masyarakat ini memiliki target secara langsung dapat membantu meningkatkan wawasan pengetahuan guru-guru SMP IT Nurul Hikmah di Kab. Tanjung Jabung Timur yang berjumlah 35 orang akan penggunaan teknologi serta menambah keterampilan guru-guru dalam mencipatakan dan menggunakan wondershare quiz creator sebagai media sekaligus alat untuk mengevaluasi pembelajaran. Pelaksanaan kegiatan pengabdian kepada masyarakat ini dilakukan selama 3 hari dengan menggunakan metode pelaksanaan yang terstruktur. Dari kegiatan ini diperoleh respon guru-guru yang sangat baik dengan rata-rata 93,2 %. Dengan kata lain, hasil kegiatan ini memberikan respon positif dan antusias yang tinggi dari peserta.