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Analisis Kesalahan Mahasiswa Semester V dalam Mengerjakan Soal Pengantar Analisis Real Hodiyanto Hodiyanto
Edu Sains: Jurnal Pendidikan Sains & Matematika Vol 5, No 1 (2017): VOLUME 5 NOMOR 1 JUNI 2017
Publisher : IAIN Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (667.207 KB) | DOI: 10.23971/eds.v5i1.641

Abstract

The purpose of this study was to know: (1) Errors made by V semester students of Mathematics Education in working on the test of real analysis introduction. (2) Causes of errors done by student in working on the test of introduction of real analysis. This research method used descriptive method. Based on analysis of student answers and interviews showed that: (1) Students make errors: provide an option, conclusions given in the answer steps, determine the set of quadratic inequalities settlement, and determine infimum and suremum (2) The causes of the student error  in working on the test of introduction of real analysis are: Students are less in doing the proof, rush in solving problems, rarely solve problems that have high difficulty or high order thinking tests, students are weak in the ability of mathematical proof, and students are also not accustomed in answering questions with a structured pattern.
Pengaruh model pembelajaran problem solving terhadap kemampuan komunikasi matematis ditinjau dari gender Hodiyanto Hodiyanto
Jurnal Riset Pendidikan Matematika Vol 4, No 2: November 2017
Publisher : Program Studi Pendidikan Matematika Program Pascasarjan Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (902.967 KB) | DOI: 10.21831/jrpm.v4i2.15770

Abstract

Tujuan penelitian ini adalah untuk mengetahui: (1) manakah kemampuan komunikasi matematis siswa yang lebih baik antara model pembelajaran problem solving (PS) dan model pembelajaran langsung. (2) manakah kemampuan komunikasi matematis siswa yang lebih baik antara kelompok laki-laki dan perempuan. (3) pengaruh model  pembelajaran PS terhadap kemampuan komuniksi matematis.  Metode penelitian yang digunakan adalah penelitian eksperimental semu. Populasi dalam penelitian ini adalah siswa kelas VII SMP Negeri 02 Mojolaban Sukoharjo. Pengambilan sampel dilakukan dengan teknik cluster random sampling. Instrumen untuk mengumpulkan data adalah tes kemampuan komunikasi matematis. Pengujian hipotesis pada penelitian ini menggunakan analisis anova dua jalan dengan sel tak sama. Berdasarkan hasil analisis jawaban siswa diperoleh bahwa: (1) kemampuan komunikasi matematis siswa lebih baik jika diberikan model pembelajaran PS dibandingkan model pembelajaran langsung (2) tidak terdapat perbedaan kemampuan komunikasi matematis siswa antara siswa laki-laki dan perempuan. (3) model pembelajaran PS berpengaruh terhadap kemampuan komunikasi matematis siswa. 
THE SELF REGULATED LEARNING, HABIT OF MIND, AND CREATIVITY AS HIGH ORDER THINKING SKILLS PREDICTORS Hodiyanto Hodiyanto; Muhamad Firdaus
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 9, No 1 (2020)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (446.81 KB) | DOI: 10.24127/ajpm.v9i1.2589

Abstract

Tujuan penelitian ini adalah untuk menunjukkan bahwa kemandirian belajar, kebiasaan berpikir, dan kreativitas dapat dijadikan sebagai prediktor terhadap kemampuan berpikir tingkat tinggi. Metode penelitian ini menggunakan metode kuantitatif dengan bentuk penelitiannya berupa penelitian ex post facto. Teknik pengumpulan data yang digunakan adalah teknik pengukuran dan komunikasi tidak langsung sehingga alat pengumpul data yang digunakan adalah tes HOTS dan angket. Populasi dalam penelitian ini adalah seluruh mahasiswa semester I program studi pendidikan matematika IKIP PGRI Pontianak. Teknik pengambilan sampel menggunakan teknik cluster random sampling dan diperoleh satu kelas sebagai sampel penelitian dengan jumlah mahasiswa sebanyak 30 orang. Teknik analisis data dalam penelitian ini menggunakan statistik inferensial, regresi berganda. Hasil penelitian menunjukkan bahwa: kemandirian belajar dapat dijadikan prediktor terhadap HOTS, kebiasaan berpikir dapat dijadikan prediktor terhadap HOTS, kreativitas dapat dijadikan prediktor terhadap HOTS, dan kemandirian belajar, kebiasaan berpikir, dan kreativitas secara simultan dapat dijadikan sebagai prediktor terhadap HOTS. Selain itu, hasil penelitian ini juga menunjukkan bahwa yang dapat mempengaruhi HOTS tidak hanya model atau strategi pembelajaran saja, tetapi ada variabel lain yang bisa berpengaruh terhadap HOTS seperti kemandirian belajar, kebiasaan berpikir, dan kreativitas.   AbstractThe purpose of this research was to show that self regulated learning, habit of mind, and creativity could be used as predictors of high order thinking skills (HOTS). This research used quantitative method, ex post facto research. Data collection techniques used measurement and indirect communication techniques and data collection tool that used was HOTS test and questionnaire. The population were all undergraduate students of the first semester of mathematics education study program IKIP PGRI Pontianak. The sample of this research was taken by using the random cluster sampling technique and one class was obtained as a research sample with 30 students. Data analysis techniques in this study used inferential statistics, multiple regression. Based on the result of research, it was found that: self regulated learning could be a predictor of HOTS, habits of mind could be predictor of HOTS, creativity could be predictor of HOTS, and self regulated learning, habit of mind, and creativity simultaneously could be used as predictors of HOTS. The results of this study also indicated that the influence of HOTS was not only the model or learning strategy used but there were other variables like self regulated learning, habit of mind, and creativity.
EKSPLORASI ETNOMATEMATIKA ISLAMI PADA TRADISI MAKAN BESAPRAH Muhamad Firdaus; Hodiyanto Hodiyanto
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 8, No 3 (2019)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (792.196 KB) | DOI: 10.24127/ajpm.v8i3.2385

Abstract

Tujuan dalam penelitian adalah untuk mendiskripsikan alat-alat yang digunakan maupun aktivitas yang dilakukan dalam tradisi makan besaprah pada upacara pernikahan melayu di Kecamatan Sambas. Metode yang digunakan dalam penelitian ini adalah penelitian kualitatif berupa etnografi. Teknik pengumpulan data yang digunakan adalah observasi, wawancara, dan dokumentasi sehingga alat pengumpul data yang digunakan adalah lembar observasi, lembar wawancara, dan dokumen. Pemeriksaan keabsahan dalam penelitian ini menggunakan teknik triangulasi sumber. Berdasarkan hasil penelitian dan pembahasan dapat diambil kesimpulan bahwa: (1) Alat yang digunakan dalam makan besaprah adalah: alas saprah, batel, pinggan saprah, piring laok, pinggan nase’, cawan, baki ae’, baki laok, sarbet dan berkaitan dengan konsep bangun datar, bangun ruang, pola bilangan, dan geometri. (2) Adapun aktivitas yang dilakukan dalam makan besaprah yaitu aktivitas persiapan sebelum makan besaprah yang dilakukan Melayu Sambas ada empat, yaitu merancap, bekaot, nyiapkan sajian saprahan, besurong.  AbstractThe purpose of this research is to describe the tools used and the activities carried out in the tradition of eating besaprah at the Malay wedding ceremony in Sambas District. The method used in this research is qualitative research in the form of ethnography. Data collection techniques used were observation, interviews, and documentation so that the data collection tools used were observation sheets, interview sheets, and documents. The validity check in this study uses the source triangulation technique. Based on the results of research and discussion, it can be concluded that: (1) The tools used in eating besaprah are alas saprah, batel, pinggan saprah, piring laok, pinggan nase’, cawan, baki ae’, baki laok, sarbet and are related to the concept geometry and number patterns. (2) As for the activities carried out in eating besaprah, there are four preparatory activities before eating besaprah by Sambas Melayu: merancap, bekaot, nyiapkan sajian saprahan, besurong.
Workshop pembuatan dan analisis butir soal menggunakan Iteman pada Madrasah Aliyah Miftahul Huda Kecamatan Sungai Ambawang Hodiyanto Hodiyanto; Marhadi Saputro
Transformasi: Jurnal Pengabdian Masyarakat Vol. 14 No. 2 (2018): Transformasi Desember
Publisher : LP2M Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (113.797 KB) | DOI: 10.20414/transformasi.v14i2.578

Abstract

[Bahasa]: Tujuan yang ingin dicapai dalam kegiatan pengabdian ini adalah sebagai berikut: (1) untuk meningkatkan pengetahuan bagi guru-guru Madrasah Aliyah Miftahul Huda Kecamatan Sungai Ambawang mengenai konsep dalam pembuatan soal dan analisis butir soal yang baik, (2) untuk meningkatkan kemampuan guru Madrasah Aliyah Miftahul Huda Kecamatan Sungai Ambawang dalam melakukan analisis butir soal. Metode yang digunakan dalam pelaksanaan kegiatan ini adalah sebagai berikut: (1) metode ceramah, (2) metode penugasan, dan (3) metode Praktik. Setelah kegiatan pelatihan ini berdasarkan hasil responsi dari peserta adalah sebagai berikut: (1) Kegiatan workshop ini sangat bermanfaat bagi guru-guru khususnya guru Madrasah Aliyah Miftahul Huda Kecamatan Sungai Ambawang. Hal ini dikarenakan dapat menambah dan meningkatkan pemahaman guru dalam penyusunan dan pembuatan soal yang baik dan benar. (2) Kegiatan workshop ini dapat meningkatkan kemampuan guru dalam menganalisis soal tersebut dengan aplikasi iteman. Kata Kunci: wokhshop, iteman, analisis butir soal [English]: This community service program which held in Madrasah Aliyah Miftahul Huda Sungai Ambawang aims to: (1) improve knowledge of teachers in the development and analysis of a good item; (2) improve the teacher ability in analysing items. The methods used in the program were: (1) lecture method, (2) method of assignment, and (3) Practice method. The program results are: (1) This workshop activity was very beneficial for teachers especially Madrasah Aliyah Miftahul Huda teacher of Sungai Ambawang. Teacher's understanding in the preparation and preparation of good and right questions increases. (2) This workshop activity can improve the ability of teachers to analyze these questions with the Iteman application. Keywords: workhshop, iteman, item analysis
Development of Problem Based Learning-Based Digital Pocket Book to Improve Problem Solving Ability Atika Juniarti; Desty Septianawati; Hodiyanto Hodiyanto
Justek : Jurnal Sains dan Teknologi Vol 4, No 2 (2021): November
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v4i2.6237

Abstract

Abstract:  This study aims to determine the problem-based learning-based digital pocket book to improve problem-solving skills that reach the level of validity, practicality and effectiveness. This research method is research and development using 4-D models (Four-D Models) by Thiagarajan. The research subjects were students of class VIII SMP Negeri 12 Pontianak totaling 32 students, experts, and teachers. The instruments used in this study were validation sheets, questionnaires, and posttest questions. Based on the research results, the results of the validation of digital pocket books based on problem based learning to improve problem solving skills have a percentage of 90.44% with very valid criteria. The level of practicality of problem-based learning-based digital pocket books to improve problem-solving skills is classified as having a very practical level with a percentage of 88%. In addition, for the results of the effectiveness level of problem-based learning-based digital pocket books to improve problem-solving skills, the posttest average result is 81% with effective criteria. Thus, it can be concluded that the problem-based learning-based digital pocket book to improve problem-solving skills developed can be used because it meets the criteria of very valid validity, very practicality, and effective effectiveness.Abstrak: Penelitian ini bertujuan untuk mengetahui buku saku digital berbasis problem based learning untuk meningkatkan kemampuan pemecahan masalah yang mencapai tingkat kevalidan, kepraktisan dan keefektifan. Metode penelitian ini adalah penelitian pengembangan (Research and Development) dengan menggunakan model 4-D (Four-D Models) oleh Thiagarajan. Subjek penelitian adalah siswa kelas VIII SMP Negeri 12 Pontianak yang berjumlah 32 orang siswa, ahli, dan guru. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi, angket, dan soal posttest. Berdasarkan hasil penelitian diperoleh hasil validasi buku saku digital berbasis problem based learning untuk meningkatkan kemampuan pemecahan masalah memiliki persentase 90,44 % dengan kriteria  sangat valid. Tingkat kepraktisan terhadap buku saku digital berbasis problem based learning untuk meningkatkan kemampuan pemecahan masalah tergolong memiliki tingkat sangat praktis dengan persentasenya sebesar 88%. Selain itu untuk hasil tingkat keefektifan terhadap buku saku digital berbasis problem based learning untuk meningkatkan kemampuan pemecahan masalah memiliki hasil rata-rata posttest sebesar 81% dengan kriteria  efektif. Dengan demikian dapat disimpulkan bahwa buku saku digital berbasis problem based learning untuk meningkatkan kemampuan pemecahan masalah yang dikembangkan dapat digunakan karena memenuhi kriteria kevalidan yang sangat valid, kepraktisan yang sangat praktis, dan keefektian yang efektif. 
Pengembangan Media Pembelajaran Berbasis Macromedia Flash Bermuatan Problem Posing terhadap Kemampuan Pemecahan Masalah Matematis Hodiyanto Hodiyanto; Yudi Darma; Syarif Restian Sarisma Putra
Mosharafa: Jurnal Pendidikan Matematika Vol 9, No 2 (2020)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1043.301 KB) | DOI: 10.31980/mosharafa.v9i2.652

Abstract

AbstrakTujuan penelitian ini ingin menghasilkan media pembelajaran macromedia flash bermuatan problem posing terhadap kemampuan pemecahan masalah matematis yang mencapai kriteria valid, kepraktisan, dan keefektifan. Metode penelitian ini adalah penelitian pengembangan dengan model rancangan 4-D oleh Thiagarajan, yaitu Define, Design, Develop, dan Desseminate. Tetapi pada penelitian ini hanya pada tahap pengembangan saja. Subjek dalam penelitian ini adalah siswa kelas VIII SMP Negeri 5 Sukadana sebanyak 20 siswa, ahli dan guru. Instrumen yang digunakan dalam penelitian ini adalah lembar validasi, angket dan soal posttest. Berdasarkan hasil penelitian diperoleh hasil validasi macromedia flash bermuatan problem posing memiliki kriteria sangat valid. Tingkat kepraktisan terhadap macromedia flash bermuatan problem posing memiliki kriteria sangat praktis, tingkat keefektifan terhadap macromedia flash bermuatan problem posing tergolong kriteria sangat efektif. Dengan demikian dapat disimpulkan bahwa macromedia flash bermuatan problem posing yang dikembangkan dapat digunakan karena memenuhi kriteria kevalidan yang sangat valid, kepraktisan yang sangat praktis, dan keefektifan yang efektif. AbstractThe purpose of this study is to produce Macromedia flash learning media containing problem posing to mathematical problem-solving abilities that reach valid criteria, practicality, and effectiveness. This research method is a research development with a 4-D design model by Thiagarajan: Define, Design, Develop, and Disseminate. But this research is only at the development stage. The subjects in this study were 20th-grade students of SMP Negeri 5 Sukadana, experts, and teachers. The instruments used in this study were validation sheets, questionnaires, and posttest questions. Based on the research results obtained by the results of validation Macromedia flash loaded posing problem has very valid criteria. The level of practicality with problem-posing Macromedia flash has very practical criteria, the level of effectiveness with problem-posing Macromedia flash is classified as very effective criteria. Thus it can be concluded that Macromedia flash with posing problem developed can be used.
Analisis Kesulitan Belajar Mahasiswa Program Studi Pendidikan Matematika dalam Mempelajari Matematika Ekonomi Utin Desy Susiaty; Muhamad Firdaus; Hodiyanto Hodiyanto
SAP (Susunan Artikel Pendidikan) Vol 1, No 3 (2017): SAP
Publisher : Universitas Indraprasta PGRI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (539.758 KB) | DOI: 10.30998/sap.v1i3.1160

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The aim of this research is to investigate students’ learning difficulties in mathematical economics in 2015/2016 academic year. This research is a descriptive qualitative research, the subjects of which are 3 students taking mathematical economics with low, average and high ability category. They are selected based on the recommendation from a mathematical economics lecturer. Data are collected using documentation and direct communication techniques, with data collection tools in the form of documentation of questions and results of Midterm (UTS) and Final Examinations (UAS) in mathematical economics and of interview guides. After collecting the data, the researchers analyze the results of the Examinations and of interview to investigate the students’ learning results to identify their learning difficulties in mathematical economics. The result of the research shows that students with high ability category (M1) do not have learning difficulties in learning mathematical economics; students with average ability category (M2) lack understanding of the exponent if the cardinal numbers are in fraction forms; students with low ability category (M3) do not have understanding of the concept of profit and loss, especially the one related to income and expenses, of the concept of the exponent so that they are wrong when determining the final results and of the meaning of the questions, especially if there is.
ANALISIS BUTIR SOAL PILIHAN GANDA MATEMATIKA SEKOLAH MENENGAH PERTAMA Hodiyanto Hodiyanto
Buana Matematika : Jurnal Ilmiah Matematika dan Pendidikan Matematika Vol 7 No 2 (2017)
Publisher : Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (442.736 KB) | DOI: 10.36456/buanamatematika.v7i2:.1044

Abstract

The Good instruments have good realibility and each items have good discrimination power. But the facts, most teachers in making tests just take from a book. Therefore, the author feel the need to analyze the items that are used as an instrument by teachers, so that the results of research can provide input to the instrument used. The purpose of this research is to discribe the instrument viewed from the reability, the items viewed from discrimination power, and test distractors. This research method used is descriptive method. Based on the results of the analysis are obtained that the instrument realibility isn’t good, the items have ugly discrimination power, and the distractors are not function. Keywords: evaluation of learning, realibility, discrimination power
ANDROID-BASED MOBILE LEARNING MEDIA WITH CHARACTER Ahmad Yani; Anggi Pramita; Hartono Hartono; Hodiyanto Hodiyanto
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 2 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (727.213 KB) | DOI: 10.24127/ajpm.v11i2.4790

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This study aims to produce a android-based mobile learning media with character. The research method is a research and development method with a 4D design which is limited to Define, Design, and Develop. The subjects in this study were students of class VIII of Public Junior High School 10 Sungai Kakap as many as 14 students. The instruments were validation sheets, questionnaires of teacher and student and posttest questions. Learning media is said to be valid, practical and effective if the percentage is above 60%. Based on the results of the research, it is found that the android-based mobile learning media is valid, practical and effective. The validation of it has a validity level of 90.53% with very valid criteria, while the practicality level of learning media is 90.16%. with very practical criteria, and the effectiveness of learning media is 85.71% with very effective criteria.