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Perancangan LTE Menggunakan Metode Coverage Dimensioning di Kabupaten Kuantan Singingi Linna Oktaviana Sari; Arif Fauzar; Ery Safrianti; Rahmat Rizal Andhi
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 2 No 3 (2018): Desember 2018
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (824.364 KB) | DOI: 10.29207/resti.v2i3.560

Abstract

The need for LTE network is not only required by urban communities, but also rural communities. Kuantan Singingi is one of the districts in Riau province, has a lot of potential that can be developed, especially tourism. To develop the potential, Kuantan singingi needs internet network with better signal quality. To meet the needs of high quality internet in Kuantan Singingi then in this research has been done design of LTE internet network in Kuantan Singingi area by using Coverage Dimensioning method with FDD as duplex at 5 MHz bandwidth. The design is done for planning until 2020. The design results have been obtained that Kuantan Singingi requires 54 eNodeBs with cell radius about 6690 meters. In addition, the average RSRP -80dBm obtained with the widest coverage area reaches 99.5%. Then the uplink service area reaches 100% for using 16QAM 3/5 modulation, while downlink service area reaches 71% for QPSK 3/5 modulation.
Pilihan Terbaik Sidebar Kanan atau Sidebar Kiri untuk Personal Website berdasarkan Usability Edi Susilo; Salhazan Nasution; Rahmat Rizal Andhi
IT Journal Research and Development Vol. 4 No. 2 (2020)
Publisher : UIR PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (314.221 KB) | DOI: 10.25299/itjrd.2020.vol4(2).4358

Abstract

Penelitian ini melakukan pengujian usability pada personal website. Pengujian fokus pada pemilihan terbaik antara penerapan sidebar kanan atau kiri. Pengujian usability menggunaan System Usability Scale (SUS). Pengambilan datanya menggunakan kuesioner yang diberikan ke responden berjumlah 16 pengguna. Responden terdiri dari 8 pengguna yang memiliki dominan tangan kanan dan 8 pengguna yang memiliki dominan tangan kiri. Hasil pengujian usability pada sidebar kanan mendapatkan skor 80 dan sidebar kiri mendapatkan skor 59. Dari hasil pengujian usability, sidebar kanan mendapatkan skor yang lebih tinggi. Selain pengambilan data menggunakan SUS, dilakukan juga wawancara kepada semua responden. Hasilnya pengguna lebih menyukai sidebar berada di sebelah kanan.
Teknologi Mesin Pencacah Pakan Ternak Bergerak Terpadu di Pesantren Aufia Gibs Desa Minas Jaya, Minas, Siak Yusnita Rahayu; Firdaus Firdaus; Rahmat Rizal Andhi; Ibrahim As; Fajrinnida Desfitri; Anjli Wulandari
Unri Conference Series: Community Engagement Vol 3 (2021): Seminar Nasional Pemberdayaan Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/unricsce.3.391-396

Abstract

The farm sector is the sector that has the most potential in the progress of the Aufia pesantren. So far, farms in the Aufia Islamic boarding school are only given whole animal feed from the weeds found in the pesantren. This is certainly not effective because as time goes on and when the farm is growing, it will be difficult to get maximum animal feed. So we need a chopper technology to destroy food waste and agricultural products that have not been utilized which can then be consumed by the animals. The purpose of this activity is to optimize the potential of pesantren by processing an integrated mobile feed system to meet the nutrition and quantity of growth and development of sheep. This chopper machine can chop animal feed ingredients in the form of leaves and weeds in the pesantren environment more optimally. The research method used is the socialization of the chopping machine and continued with demonstrations on the use of the chopper and the fermentation process. The result of this activity is that the chopper machine functions well and can chop animal feed raw materials in the form of weeds, palm leaves and other plants perfectly, easy to operate and move by the students at the pesantren which will then be fermented for long-term storage.
Evaluasi User Interface Website Prodi Teknik Informatika UNRI Menggunakan User Experience Questionnaire (UEQ) Edi Susilo; Rahmat Rizal Andhi; Dian Ramadhani
Infotek: Jurnal Informatika dan Teknologi Vol 5, No 2 (2022): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (711.929 KB) | DOI: 10.29408/jit.v5i2.5939

Abstract

The current website of Informatics Programme at Riau University is being redesign. This process need to be done because the past design had a few shortcomings, such as not being responsive and less attactive to user, in term of UI. To figure out weather the new design meets the UX aspects, it is necessary to make an evaluation. This research does that evaluation about current website User Interface (UI) using UEQ. UEQ,as for today, is consider a fast and simple tools to test UX aspects of certain website.  The UEQ will be distributed to 50 respondents which is Informatics Programme’s student. This respondent consist of 25 men and 25 women. Respondent data was analyzed using UEQ Data Analysis Tools. The result was 4 aspects which is consider good, such as attractiveness, efficiency, dependability and stimulation. There was 1 aspect which score above average, namely perspicuity. One last aspect was score below average, which is novelty. From this research result, in general the UI design and UX aspects of this website is consider good. However, to reach maximum performance some adjustment need to be done. Especially from the perspicuity ascpect. The developer need to clarify the way to use this website. The approach can be taken from general web design principal. As for novelty aspects, improvement need to be done to its content with creative and inovatif idea. This will bring unique value for informatics programme website compare to another sites.
Implementasi Virtual Tour JTE UNRI Menggunakan Kombinasi Foto Panorama Dan Rekayasa 3D Edi Susilo; Rahmat Rizal Andhi; Febrizal Ujang; Anhar Anhar
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7456

Abstract

Media information has a very important role in efforts to attract prospective students to join. A website needs to be improved in the era of large technological developments. One of the new information media that utilizes the latest technology is a virtual tour. If you look at some of the previous ones, making a virtual tour can be made using panoramic photos made with image stitching techniques from many photos and can also use 3-dimensional engineering results. Both ways have their advantages and disadvantages. In this study, we will combine panoramic photos and 3D engineering to create a virtual tour of the Department of Electrical Engineering, Riau University. Virtual tour created using an equirectangular image base. There are 10 locations included in the virtual tour which four of them use panoramic photos and the remaining six places use 3D engineering. Four panoramic photos and six 3D-engineered equirectangular shapes are combined into one virtual tour. To validate the results of combining panoramic photos and 3D engineering into a virtual tour, user experience testing was conducted using a user experience questionnaire. User experience questionnaire was  distributed to 30 respondents. As a result, four scales are in the excellent category: attractiveness, dependability, stimulation, and novelty. Then two scales are included in the good category, namely perspicuity and efficiency, which get a value of 1.78. From the user experience perspective, virtual tours resulting from a combination of panoramic photos and 3D engineering in general can be considered very good. Then this combination of panoramic photos and 3D engineering can be used as a solution for virtual tour documentation if several locations are inadequate to document
SISTEM INFORMASI ADMINISTRASI DESA BERBASIS WEB DAN MOBILE DI DESA TANAH MERAH, KECAMATAN SIAK HULU, KABUPATEN KAMPAR RIAU Salhazan Nasution; Feri Candra; T. Yudi Hadiwandra; Rahmat Rizal Andhi; Noveri Lysbetti Marpaung
Jurnal PkM (Pengabdian kepada Masyarakat) Vol 5, No 6 (2022): Jurnal PkM: Pengabdian kepada Masyarakat
Publisher : Universitas Indraprasta PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30998/jurnalpkm.v5i6.8127

Abstract

Desa Tanah Merah merupakan salah satu desa yang ada di kecamatan Siak Hulu, Kabupaten Kampar, Provinsi Riau. Saat ini seluruh proses administrasi desa dikerjakan manual, disamping itu jumlah tenaga kerja di kantor desa terbatas sehingga pelayanan di kantor desa cukup memakan waktu. Tim Universitas Riau melakukan kegiatan berupa pembuatan sistem informasi administrasi berbasis web dan mobile. Pada kegiatan pengabdian masyarakat ini tim pengabdian menerapkan suatu teknologi dengan membangun Sistem Informasi Desa berupa website yang berisi informasi tentang desa, dan sistem administrasi surat berbasis web dan mobile untuk membantu pegawai kantor dan masyarakat desa Tanah Merah dalam mengajukan surat keterangan domisili, keterangan untuk mencari pekerjaan dan keterangan untuk menikah. Sistem ini digunakan oleh pegawai kantor desa dalam mengelola administrasi kantor desa, aplikasi mobile digunakan oleh masyarakat desa melakukan pendaftaran dan permintaan surat keterangan yang diperlukan. Sistem informasi desa telah dapat diakses secara online dengan alamat www.desatanahmerah.com dan aplikasi Android telah dapat diunduh melalui Playstore.
Pengembangan Pembelajaran Online Berbasis Etnomatematika (POBE) Untuk Perkuliahan Mahasiswa PGSD Muhammad Fendrik; Rizal Rahmat Andhi; Nurdiansyah Nurdiansyah
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 10 No. 1 (2023): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v10i1.4022

Abstract

Tujuan dari penelitian ini adalah pengembangan aplikasi pembelajaran online berbasis etnomatematika (POBE) di perguruan tinggi. Penelitian ini merupakan penelitian dan pengembangan yang tujuannya adalah merancang suatu model atau produk. Penelitian ini dibatasi pada ujian POBE untuk sekelompok calon guru sekolah dasar dari program Pendidikan Guru Sekolah Dasar yang ada perguruan tinggi di Provinsi Riau, Indonesia. Data yang digunakan berupa studi dokumentasi dan FGD. Pelaksanaan penelitian mengikuti kerangka penelitian. Pertama, tahap analisis masalah dan potensi. Kedua, tahap melakukan studi teoritis, studi literatur dan dokumentasi. Ketiga, tahap mengamati objek penelitian dan merancang kerangka pengembangan. Keempat, tahap desain produk awal dan uji validitas. Dari hasil validitas produk dan berdasarkan masukan ahli dan penilaian calon guru SD, dilakukan revisi terhadap produk yang dikembangkan agar mendapatkan produk akhir untuk digunakan dalam perkuliahan. Berdasarkan hasil validasi (penilaian formatif) oleh para ahli, kemudian dilakukan revisi, diperoleh kesimpulan bahwa produk POBE telah memenuhi kriteria valid dengan kriteria sangat baik sehingga layak untuk digunakan oleh mahasiswa di perguruan tinggi.
Klasifikasi Uang Rupiah Kertas Tidak Layak Edar Menggunakan CNN Xception Transfer Learning Berbasis Website Albani, Muhammad; Andhi, Rahmat Rizal
Jurnal Inovtek Polbeng Seri Informatika Vol 8, No 2 (2023)
Publisher : P3M Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/isi.v8i2.3657

Abstract

Uang kertas Rupiah adalah alat pembayaran utama yang dipakai oleh masyarakat, tetapi minimnya pengetahuan masyarakat mengenai perawatan dan ciri kelayakannya menyebabkan kerusakan Uang Rupiah. Bank Indonesia mencoba mengatasi masalah ini dengan kampanye "Cinta Bangga Paham Rupiah," namun akan sulit mencapai seluruh masyarakat hanya dengan edukasi itu saja. Oleh karena itu, dikembangkan sistem "Klasifikasi Uang Rupiah Tidak Layak Edar dengan CNN Xception Transfer Learning berbasis Website”. Metode ini memadukan deep learning yakni Convolutional Neural Network bermodel Xception dengan metode Transfer Learning, pemilihan Xception dipilih karena mempunyai arsitektur yang kompleks namun efisien dalam penggunaan waktunya dan memiliki akurasi yang tinggi untuk melakukan klasifikasi gambar, menghasilkan model akurat dengan waktu pelatihan singkat. Menggunakan dataset 14 kelas uang Rupiah emisi 2016, termasuk 7 pecahan yang layak dan tidak. Hasil akhir menunjukkan akurasi 99,22% untuk pelatihan, 96,19% untuk validasi, dan 93,57% untuk pengujian, disamping untuk mengembangkan metode deep learning menggunakan CNN Xception dengan Transfer Learning, dengan model hasil penelitian ini akan diimplementasikan kedalam website, hal ini bertujuan untuk memudahkan dan membantu masyarakat dalam mengetahui kelayakan uang kertas Rupiah yang mereka punya.
Back-End development on Laboratory Information System in Universitas Riau Muhammad Hakim Saputra; Rahmat Rizal Andhi; Edi Susilo
International Journal of Electrical, Energy and Power System Engineering Vol. 6 No. 2 (2023): The International Journal of Electrical, Energy and Power System Engineering (I
Publisher : Electrical Engineering Department, Faculty of Engineering, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijeepse.6.2.161-167

Abstract

Laboratories usually have different tools, materials, documents, and a lot of other content. At the University of Riau, especially the Faculty of Engineering, it is filled with many laboratories. Starting with a computer network laboratory and chemical laboratory, machine laboratory, and many more. Currently information about laboratories cannot be found on the internet, and it is still difficult to access information about laboratories. This research focuses on creating a back-end system that can later be implemented in the development of a laboratory information system. This development process uses the V-Shaped model as a reference in the manufacturing stages. The system that has been made will be tested using the unit testing, integration testing, and system testing methods with ISO 25010 as a reference standard in determining the quality of the tests carried out. The results of testing the system obtained very good results with A results on reliability, maintainability, and security testing. In testing the efficiency of the system in getting a response time 80ms average on each page. White box testing also obtained results that all the features and data in the system were functioning and matched as they should.
Design of Virtual Reality for Gonggong Building as a Tourism Information Safitri , Nur Ramadhani; Andhi, Rahmat Rizal
International Journal of Electrical, Energy and Power System Engineering Vol. 6 No. 3 (2023): The International Journal of Electrical, Energy and Power System Engineering (I
Publisher : Electrical Engineering Department, Faculty of Engineering, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/ijeepse.6.3.194-199

Abstract

The rapid development of information media in line with the presence of technology increasingly provides convenience for humans so that information or messages can be conveyed properly, quickly, precisely, and usefully. One of the technological developments that support information media is Virtual Reality (VR). Information Media related to Tanjungpinang City Tourism with the object of research in the form of the Gonggong Building as the Tanjungpinang City Tourism Information Center, which has the problem of stopping the function of the Building as a City Tourism Information Center due to damage. The purpose of this research is to implement Virtual Reality on the Gonggong Building with the output of the VR website of the Gonggong Building and the presentation of Tanjungpinang City tourism information content delivered by the Chatbot Tour Guide. The SDLC method used in this research is Prototype. The research results are a VR website for the Gonggong Building, which contains information related to Tanjungpinang City Tourism, namely Typical Culinary Destinations, Nature Tourism, and Melayu Traditional Clothing of the Riau Islands. The result of testing methods with 25010 obtained excellent results with Grade B on performance GTmetrix in testing the efficiency of the system in getting a response time of 5,8s fully loaded time page. From the reliability test results, a summary is obtained in the form of successful session 25964, failed session 0, successful page 25966, failed pages 0, successful hits 51932, failed hits 0, and other errors 0. These results, if expressed in percentage form, amount to 100%.