Kadek Suar Wibawa
Program Studi Teknologi Informasi, Fakultas Teknik, Universitas Udayana

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RANCANG BANGUN GAME HANOMAN HEROES PADA PLATFORM ANDROID I Made Suryanata; I Putu Agung Bayupati; Kadek Suar Wibawa
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol. 4, No. 2 Agustus 2016
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

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Abstract

Pewayangan merupakan salah satu budaya Bangsa Indonesia. Pewayangan awalnya berkembang pada jaman Hindu Jawa. Tokoh dalam salah satu Pewayangan adalah Hanoman. Masyarakat terutama kalangan remaja kurang begitu tertarik dengan cerita pewayangan. Solusi yang ditawarkan adalah media dalam bentuk game. Game Hanoman Heroes dibuat untuk mendukung pelestarian sejarah lahirnya tokoh Hanoman, sehingga cerita ini dapat terjaga kelestariannya. Karakter Hanoman pada game Hanoman Heroes diterapkan pada sebuah misi mencari buah merah dan menghindari penghalang yang mendatangi Hanoman. Sensor accelerometer dimanfaatkan dalam pembuatan game Hanoman Heroes sebagai kontrol gerak karakter dalam game. Score dihitung dari banyak buah yang berhasil didapatkan oleh Hanoman. Berdasarkan hasil survey, game Hanoman Heroes dengan kriteria endless running tergolong baik dari aspek multimedia dengan presentase 93% dan tergolong baik dari aspek pengguna dengan presentase 83 %. Game Hanoman Heroes dapat menjadi referensi baru bagi pecinta game yang ingin mengetahui tentang cerita pewayangan.Kata Kunci : Pewayangan, Hanoman, Game mobile, Android
Rancang Bangun Aplikasi Game Tajen Berbasis Android Menggunakan Artificial Intelligence Made Gandhi Arsawiguna; A. A. Kt. Agung Cahyawan Wiranatha; Kadek Suar Wibawa
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.2 Agustus 2015
Publisher : Institute for Research and Community Services, Udayana University

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Abstract

Tabuh Rah is a culture and a rituals in Bali to present the blood of animals through a cockfight or Tajen. However there are certain people who abuse Tajen for gambling, and that give a misunderstanding of the Tajen function for people. The rapid development of technology has also led to a lack of public attention to their own culture. Overcome these problems, the use of technology through an Android-based gaming is the right solution. Tajen Game is an fighting Android based game by choosing a cock as character to play the game, spurs and installation methods, and a good day to try the cockfight based on the calculation of Saptawara and Pancawara. This game was made to introduce the main function of Tajen. Corona SDK (Software Development Kit) is the software that use to create his game and using the Lua Programming Language. The quality of Tajen Game based on the respondents' assessment is good, with the percentage of the graphic aspect of the game by 58%, entertainment aspects by 70%, and the content aspects by 57%.
Aplikasi Identifikasi Wajah Berbasis Android I Kadek Surya Widiakumara; I Ketut Gede Darma Putra; Kadek Suar Wibawa
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 8, No. 3 Desember 2017
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (459.64 KB) | DOI: 10.24843/LKJITI.2017.v08.i03.p06

Abstract

Identification technology has been widely developed today, such as fingerprint identification, palms and face. Identification is the determination of a person's identity and the process of identifying is an activity in determining or establishing a person's identity. Development of this identification technology has been applied to various devices one of them on Android based smartphone. Most of the development of Android based identification is still use storage technology on the device itself. The Eigenface method is used to extract the relevant information from a face image, then convert it into the most efficient set of codes and the code is compared to the code from the properties it has stored in the database. Face Identification Application Android Based is built by using storage technology on the server (MySQL) and also use the Eigenface Method. The success rate of face identification test results was 68% and the false accept rate of 32%, of the total trial was 25 times identification. Some important factors that influence the success rate of identification are the position of the face and the intensity of light during enrollment.
Game “Wayang Fighter” pada Platform Android menggunakan Algoritma Basic Probability Nyoman Adi Muliawan; A.A.K. Agung Cahyawan Wiranatha; Kadek Suar Wibawa
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.3 Desember 2015
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (435.395 KB) | DOI: 10.24843/LKJITI.2015.v06.i03.p06

Abstract

Culture is a habit which contains important values ??and fundamentals that are passed from generation to generation. Puppet is one of Indonesian culture defined by UNESCO as world heritage on 7 November 2003. Game Wayang Fighter is a fighting game was adapted from story of Mahabharata. Game created by applying the Basic Probability Algorithm, which is an algorithm that assesses all the possibilities that computers do, before the player taking a decision. Game Wayang Fighter built using Corona SDK with Lua Programming Language that was applied to the Android Smartphone. The results obtained by questionnaire for this game is 66% of users said their knowledge of the story of Mahabharata increase and 55% of users say interested in Puppet Culture.
Sistem Komunikasi Modul Sensor Jamak Berbasiskan Mikrokontroler Menggunakan Serial Rs-485 Mode Multi Processor Communication (Mpc) Suar wibawa; A. A. K. Oka Sudana; Putu Wira Buana
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 7, No. 2 Agustus 2016
Publisher : Institute for Research and Community Services, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (577.853 KB) | DOI: 10.24843/LKJITI.2016.v07.i02.p06

Abstract

Multi-sensor communication system uses RS-485 standard communication connecting each microcontroller-based data processing unit to form BUS topology network. The advantages of this communication system are: connectivity (easy to connecting devices on a network), scalability (flexibility to expand the network), more resistant to noise, and easier maintenance. The System is built using Master-Slave communication approach model. This system need to filter every data packet on communication channel because every device that connect in this network can hear every data packet across this network. Multi Processor Communication (MPC) model is applied to reduce processor’s burden in inspecting every data packet, so the processor that work in slave side only need to inspect the message for itself without inspecting every data packet across the communication chanel.
Sistem Informasi Geografis Pemetaan Jalan Desa Berbasis Web Luh Gede Sri Handayani; I Nyoman Piarsa; Kadek Suar Wibawa
Lontar Komputer : Jurnal Ilmiah Teknologi Informasi Vol. 6, No.2 Agustus 2015
Publisher : Institute for Research and Community Services, Udayana University

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Abstract

Village roads is one of the critical infrastructure that is used to connect a village area with the other villages. Information of the village road is also an important thing to be known, but is not matched with the data collection are still not done enough. That is because the number of village roads and collecting data are still done manually, made it difficult to collect data efficiently, so that the need for a digital system for collecting data more quickly. Geographic Information Systems Mapping Village Road is a Web-based digital system that can be used to mapping village road using Google Maps, polyline feature to describe a network of roads and Geometry Library to count length of road. This system can collect data of village roads in two ways, namely digitization and input the coordinates that can be done by the operator, while the admin can do data processing on the data master. Results of data collection of village roads can provide information to the user about street name, road length, type of road surface and road condition.
Evaluasi Model Kematangan E-Government pada Layanan Publik Kecamatan di Indonesia Menggunakan Framewok SPBE I Made Sukarsa; Ida Bagus Ananda Paramartha; Anak Agung Ketut Agung Cahyawan; Kadek Suar Wibawa; Putu Gede Arya Sumertha Yasa; Ni Made Swasti Wulanyani; Ni Wayan Wisswani
Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) Vol 4 No 2 (2020): April 2020
Publisher : Ikatan Ahli Informatika Indonesia (IAII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (521.412 KB) | DOI: 10.29207/resti.v4i2.1825

Abstract

The administration of Indonesian public services has entered the era of Industrial Revolution 4.0, which is a collaborative phase, requiring that every public service implement a service system base on digitization and integrated. The public service that has always been an open discussion is the PATEN Sub-District service. PATEN is a public service system that facilitates community access to get assistance related to population and licensing issues through the Sub-District. Based on PANRB Ministerial Regulation No. 5 of 2018 concerning SPBE Guidelines. SPBE is the framework of the Indonesian Government's Maturity Model, which assesses the level of maturity index in Local Government services. SPBE implementation only stops at the District level and has not touched the Sub-District level, so the SPBE research conducted on public services in the Sub-District. SPBE maturity evaluation has been re-mapped in public services so that not all domains and indicators used. Based on the SPBE mapping results, it produces two domains and four indicators that will use as an assessment of maturity. The data collection method used was a questionnaire. The results showed the evaluation of the maturity of the SPBE in public services in the Sub-District obtained a “Poor” category with a total index value of 1.47. Accordingly, it was necessary to provide recommendations and improvement strategies to increase the value of the SPBE index.
PROTOTIPE SISTEM PRABAYAR PDAM TERPADU MENERAPKAN TEKNOLOGI INTERNET OF THING Aldi Pratama; I Nyoman Piarsa; Kadek Suar Wibawa
Jusikom : Jurnal Sistem Komputer Musirawas Vol 5 No 2 (2020): Jusikom : Jurnal Sistem Komputer Musirawas DESEMBER
Publisher : LPPM UNIVERSITAS BINA INSAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32767/jusikom.v5i2.1002

Abstract

Kehidupan manusia modern khususnya yang tinggal di daerah perkotaan Indonesia biasa mendapatkan air yang disediakan oleh PDAM. PDAM bertugas mendistribusikan air bersih dari berbagai jenis sumber air hingga dapat dinikmati oleh pelanggannya. Adapun sistem pencatatan penggunaan air pelanggan masih dilakukan secara manual. Petugas PDAM setiap bulannya datang ke rumah pelanggan untuk mencatat jumlah penggunaan air berdasarkan indikator meteran air analog yang terpasang di rumah pelanggan kemudian hasil pencatatan diinputkan ke sistem pascabayar. Penerapan sistem pascabayar tidak efisien karena rentan kesalahan. Dibutuhkan sebuah teknologi yang mampu membantu pekerjaan PDAM dengan sistem otomatisisasi guna meningkat efisiensi. Penerapan Teknologi IoT merupakan sebuah solusi karena setiap meteran air dapat terhubung dengan pihak PDAM sehingga dapat dilakukan manajemen kontrol. Sistem prabayar lebih cocok diterapkan karena pelanggan dapat mengatur penggunaan airnya sendiri tergantung dari saldo pulsa air yang dibeli. Didapatkan hasil bahwa sistem telah bekerja dengan baik berdasarkan pengujian yang dilakukan pada fitur yang tersedia.
Sistem Personal Pemantauan Posisi, Kecepatan dan Penunjuk Arah Digital Berbasiskan Mikrokontroler Kadek Suar Wibawa
SAINS DAN INFORMATIKA : RESEARCH OF SCIENCE AND INFORMATIC Vol. 8 No. 2 (2022): Jurnal Sains dan Informatika : Research of Science and Informatic
Publisher : Lembaga Layanan Pendidikan Tinggi (LLDIKTI) Wilayah X

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Abstract

Teknologi Global Position System (GPS) dan Kompas digital memberikan solusi teknologi murah yang dapat diakses secara bebas tanpa tarif layanan. Teknologi ini dapat dimanfaatkan sebagai solusi alternatif untuk sistem navigasi nelayan, sebagai pengganti speedometer kendaraan bermotor yang mengalami kerusakan dengan biaya yang lebih murah dan sebagai system personal tracking. Metode penelitian dan pengembangan mengacu pada pengembangan desain dan implementasi sistem purwarupa pada pengujian level laboratorium dan skala terbatas. Hasil implementasi dan pengujian menunjukan Sistem pemantauan personal posisi, kecepatan dan penunjuk arah digital telah sesuai dengan persyaratan desain sistem yang diinginkan. Hasil pengujian menunjukan Kompas digital mampu menunjukan arah dengan nilai kesalahan ± 2 derajat, offset perbedaan selisih jarak pengukuran GPS hingga 2 meter dan perbedaan kecepatan hingga 2 Km/ Jam. Hasil pengukuran dapat di rekam pada SD Card dalam interval waktu 500mS.
Design an IoT Based Pratima Monitoring System I Made Aris Aditya Nugraha; I Nyoman Piarsa; Kadek Suar Wibawa
Jurnal Ilmiah Merpati (Menara Penelitian Akademika Teknologi Informasi) Vol 11 No 2 (2023): Vol. 11, No. 2, August 2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Udayana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/JIM.2023.v11.i02.p03

Abstract

Pratima is usually kept in temples or kept in sacred rooms. Lack of care and supervision causes easy cases of theft and damage due to fire. An Internet of Things-based pratima monitoring system is needed to avoid some of the threats that occur. Devices that are made connected to the internet for monitoring, and controlling monitoring devices so that Pratima remains safe. The Internet of Things-based pratima monitoring system is expected to be an early prevention system for acts of theft and damage due to fire. The results obtained are all the features successfully run. The measurement values of the ultrasonic sensor are 11CM and 16CM, while the ruler measurements are 10.5CM and 16CM. The temperature on the DHT22 is 70.50°C, and the flame sensor value is 123. The microwave sensor detects movement, and the image capture is stored on firebase and SD Card.
Co-Authors A. A. Made Arta Wijaya AA. Ketut Agung Cahyawan Wiranatha Adi Suandika Antara Aditama, I Putu Dede Raditya Aditya, I Nyoman Tri Agung Udayana Putra Aldi Pratama Alit Rangkan Nuaja, I Wayan Anak Agung Gede Maharta Pemayun Anak Agung Ketut Agung Cahyawan Anak Agung Ketut Agung Cahyawan Wiranatha Anak Agung Kompiang Oka Sudana Cahyawan Wiranatha, Anak Agung Ketut Chandra, Marceline Lionita Datar, Fandy Kusumaraditya Defri Gentia Dextiro, Kadek Deksy Diatmika, Nyoman Gede Rayka Sedana Dwi Suarjaya, I Made Agus G M Arya Sasmita Guna Saputra Gunawan, I Kadek I Dewa Made Laksana Putra I Gede Nyoman Ambara Yasa I Gede Yogi Adi Saputra I Gusti Agung Sagotri Mahadewi I Kadek Dwi Yatna Prayoga I Kadek Gunawan I Kadek Surya Widiakumara I Ketut Adi Purnawan I Ketut Adi Sugita I ketut Gede Darma Putra I Made Agus Dwi Suarjaya I Made Agus Guna Saputra I Made Aris Aditya Nugraha I Made Dony Trisnanjaya I Made Gede Suryadinatha I Made Indrayana, I Made I Made Sukarsa I Made Suryanata I Nengah Sweden I Nyoman Budiastra I Nyoman Piarsa I Pt. Pradnya Pratisditha Ning Parwa I Putu Abdi Purnawan I Putu Agung Bayupati I Putu Aix Cendana I Putu Sugi Almantara I Wayan Pande Agustiana Putra I Wayan Wahyu Ivan Mahendrajaya Ida Bagus Ananda Paramartha Ida Bagus Brama Barnawa Kurniawan, Laurensius Adi Kusuma Putra, I Made Dwika Laurensius Adi Kurniawan Luh Gede Sri Handayani Made Gandhi Arsawiguna Mahadiputra, Putu Gede Krisna Ni Kadek Ayu Wirdiani, Ni Kadek Ni Kadek Juniawatia Ni Luh Gede Midya Frangginie Ni Luh Putu Novi Ambariani Ni Made Suasti Wulanyani Ni Putu Ayu Oka Wiastini Ni Putu Sutramiani Ni Wayan Wisswani Nugraha, Made Adhi Satrya Nyoman Adi Muliawan Paramarta, I Putu Yandi Pemayun, Anak Agung Gede Maharta Pratama, I Gde Putu Harry Putra Pratama, I Putu Yoga pramesia Putri Isma Oktawiani Putu Denanta Bayuguna Perteka Putu Gede Arya Sumertha Yasa Putu Gede Arya Sumertha Yasa Putu Risanti Iswardani Putu Wira Buana Rey Bernard Sasmita, Gusti Made Arya Sonia Ginasari, Ni Luh Ayu Suadi Putra, I Nyoman Cahya Wibawa Suarnata Wahyu Putra, Putu Bayu Suarnata, I Gede Susila, Anak Agung Ngurah Hary Wijaksana, I Kadek Krisna