Claim Missing Document
Check
Articles

Found 23 Documents
Search

Exploring the Impact of Implementing Project-Based Learning Assisted by Multisim on Student Learning Outcomes in the PISAV Subject at SMK Negeri 1 West Sumatra Fadhila Az Zahra; Ilmiyati Rahmy Jasril; Delsina Faiza; Thamrin
Journal of Hypermedia & Technology-Enhanced Learning Vol. 2 No. 2 (2024): Meta World
Publisher : Sagamedia Teknologi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58536/j-hytel.v2i2.119

Abstract

This study aims to evaluate the impact of implementing the Project-Based Learning (PjBL) model assisted by Multisim software on students' learning outcomes in the subject of planning and installation of audio-video systems (PISAV) in class XI Audio Video Engineering at SMK Negeri 1 West Sumatra. This research uses a quasi-experimental research design with a quantitative approach. The experimental design employs the One Group Pretest-Posttest Design. In this research, we conducted a pretest on one sample group before treatment (condition before), and after the treatment, we conducted a posttest (condition after). The sample in this study is the XI TAV class at SMK Negeri 1 West Sumatra. The research instruments used include pretest and posttest questions in objective form. The results of this study show that the condition after treatment has an average of 79.09, exceeding the condition before treatment, with an average of 50.18. These results suggest that the application of the PjBL learning model assisted by Multisim software has a significant impact on improving students' learning outcomes by 57.61%. Based on the hypothesis test results, it can be concluded that the t-value (21.59) is higher than the t-table (1.68), leading to the rejection of the null hypothesis (H0) and acceptance of the alternative hypothesis (H1). In conclusion, there is an improvement in students' learning outcomes in the PISAV subject after the application of the PjBL learning model assisted by Multisim software.
Pelatihan Mindfulness Based Cognitive Therapy bagi Guru Bimbingan dan Konseling untuk Mereduksi Kecanduan Judi Online dan Agresivitas Remaja Zadrian Ardi; Ilmiyati Rahmy Jasril; Anindra Guspa; Frischa Meivilona Yendi; Ade Herdian Putra
Counseling and Humanities Review Vol 5, No 2 (2025): Counseling and Humanities Review
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/0001326chr2025

Abstract

Online counseling training based on Mindfulness-Based Cognitive Therapy (MBCT) for guidance and counseling teachers was conducted in response to the increasing phenomenon of online gambling addiction and aggressive behavior among adolescents. This phenomenon has become a serious concern in Payakumbuh City because it affects students' academic, psychological, and social aspects. This Community Service Program aims to improve the capacity of guidance and counseling teachers in understanding, internalizing, and applying the MBCT approach in school counseling services. The training was held on August 9, 2025, at the Payakumbuh City Education Office Hall, involving guidance and counseling teachers from various schools. The implementation method consisted of two stages, namely an introduction to online counseling for online gambling addiction and aggressive behavior in adolescents, as well as training in MBCT techniques through practical simulations and group discussions. Evaluation was carried out using pre-test and post-test instruments to measure participants' understanding and skills. The training results showed an increase in understanding from 52 percent to 91 percent and in skills from 48 percent to 88 percent. Participants also developed plans to implement MBCT in their respective schools and built a collaborative network among guidance counselors. These findings indicate that participatory training combining theory and practice is effective in strengthening the professional competence of guidance counselors. The MBCT approach is considered relevant as a strategy for preventing and intervening in risky adolescent behavior, especially when combined with online counseling technology that expands access to services in schools.
The Influence of Educational Games in Problem-Based Learning on Student Learning Outcomes in Informatics Subjects at SMP Negeri 1 Angkola Barat Alfi Salimah Siregar; Efrizon Efrizon; Ika Parma Dewi; Ilmiyati Rahmy Jasril
Jurnal Pengabdian Nusantara Vol. 3 No. 4 (2025)
Publisher : Konsorsium Nasional Pengelola Jurnal Pengabdian

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/jpn.v3i4.118

Abstract

This research aims to determine the effect of using Wordwall-based educational games in Problem-Based Learning (PBL) on the learning outcomes of Informatics subject at SMP Negeri 1 Angkola Barat. The research method used is a quasi-experimental design with a non-equivalent control group design approach. The research sample consists of two classes: the experimental class using Wordwall educational games in PBL-based learning and the control class using conventional methods. Data collection was carried out through pretest and posttest to measure students' learning outcomes. The analysis results show that the data are normally distributed and homogeneous, so an independent t-test was conducted. The calculated t-value of 3.04 is greater than the t-table value of 2.002 with a significance of 0.004 (<0.05), indicating a significant difference between the two groups. The posttest mean score for the experimental class was 87.83, while for the control class it was 80.63, demonstrating a significant improvement in students' learning outcomes through the use of educational games. The results of this research affirm that integrating interactive learning media such as Wordwall in PBL can enhance students' motivation, engagement, and understanding of Informatics material, serving as an effective alternative in 21st-century learning.