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Efektivitas Penerapan Model Pembelajaran Visualization, Auditory, Kinestetic (VAK) Terhadap Kemampuan Pemecahan Masalah Matematika Andi Muhammad Safri Nurhamza; Sri Sulasteri; A. Sriyanti
Alauddin Journal of Mathematics Education Vol 1 No 1 (2019)
Publisher : Department of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/ajme.v1i1.10933

Abstract

Penelitian ini bertujuan untuk mengetahui kemampuan pemecahan masalah matematika siswa kelas XI MIA SMA Negeri 16 Makassar yang diajar dengan menerapkan model pembelajaran VAK mengetahui kemampuan pemecahan masalah matematika siswa kelas XI MIA SMA Negeri 16 Makassar yang diajar menggunakan pembelajaran langsung, dan untuk mengetahui keefektifan model pembelajaran VAK terhadap kemampuan pemecahan masalah matematika siswa kelas XI MIA SMA Negeri 16 Makassar. Penelitian ini menggunakan pendekatan kuantitatif dengan jenis penelitian quasi eksperimental dan menggunakan desain penelitian non-equivalent control group design. Populasi dalam penelitian ini adalah seluruh siswa dengan pengambilan sampel menggunakan purposive sampling. Instrumen yang digunakan dalam penelitian ini adalah tes pemecahan masalah matematika. Teknik analisis yang digunakan adalah analisis statistik deskriptif dan analisis inferensial. Hasil uji efektivitas menunjukkan bahwa pembelajaran dengan menggunakan model VAK lebih efektif dalam meningkatkan kemampuan pemecahan masalah matematika siswa kelas XI MIA SMA Negeri 16 Makassar.
The Effect of Matlab Software Mastery on The Students’ Learning Motivation of Linier Equation and Matrix Materials Nur Yuliany; Suharti Suharti; A. Sriyanti
Alauddin Journal of Mathematics Education Vol 1 No 2 (2019)
Publisher : Department of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/ajme.v1i2.10970

Abstract

The study aimed to determine the effect of motivation on the learning outcomes of linear equation and matrix materials by using Matlab software. This study was an ex-post facto quantitative research. The sampling technique used is simple random sampling. The descriptive test results showed that the average student learning motivation score was 61.46 which means that the learning motivation score was in the moderate category in general, while the mean value for the linear equation and matrix materials of the students learning outcomes was 69.29 which meant that the mathematics learning outcomes were in the medium category, while the inferential test results by using the results of regression test analysis proved that the regression equation obtained was . From the results of the significant test, it was obtained the significant value as many as , the result from the significant value , so that H0 was accepted. It could be inferred that there was significant effect on the learning motivation by using Matlab software toward the students’ learning outcomes of linear equations and matrix materials.
Development of Interactive Learning Video Media to Improve Mathematical Representation Ability on Data Presentation Material A. Sriyanti; Syarifah Ainur Natia; Mutahharah Yunus; Nurwahyuni; Dini Aprilia; Masniati
Mathematics Education Journal Vol. 8 No. 2 (2024): MEJ Vol 8 No.2
Publisher : Department of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mej.v8i2.34849

Abstract

One of the main challenges in learning mathematics is overcoming students' difficulties in understanding abstract mathematical material and the lack of engaging and interactive teaching methods. The aim of this research is to develop interactive learning videos that are valid, effective, and practical. This Research and Development (R&D) study uses the ADDIE model. The research subjects were 15 students of class VII A MTsS Ash-Shalihin.. The results of the study show that the interactive learning video is highly valid with a score of 3.7 from expert evaluations. Teacher responses received a score of 3.67, which is categorized as very practical, while student responses received a score of 3.34, indicating that the video is very effective. The t-test and N-Gain test showed a value of 0.67, indicating an improvement in students' mathematical representation abilities in the moderate category. Thus, the learning video has proven to be effective.
Efektivitas Penerapan Model Pembelajaran Missouri Mathematics Project dengan Metode Two Stay Two Stray terhadap Kemampuan Pemecahan Masalah Matematika Peserta Didik Naharullah, Ahmad Sazky; Rasyid, Muhammad Rusydi; Baharuddin; Suharti; A. Sriyanti
Al Asma: Journal of Islamic Education Vol 5 No 2 (2023): NOVEMBER
Publisher : Faculty of Tarbiyah and Teacher Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/asma.v5i2.42703

Abstract

This research aims to determine the effectiveness of using the Missouri Mathematics Project learning model with the Two Stay Two Stray method on students' mathematical problem-solving abilities. This research is a quasi-experiment with a research design, namely Quasi Experiment Design. The research population involved all class VII students at MTs Madani Alauddin. The research sample was class VII A as the experimental class and VII B as the control class, selected using a simple random sampling technique. The instrument used is a test instrument in the form of a description test. Descriptive and inferential statistical analysis are the methods used for data analysis. This research showed that using the Missouri Mathematics Project learning model with the Two Stay Two Stray method effectively improved the mathematical problem-solving abilities of class VII students at MTs Madani Alauddin Pao-Pao.
Analisis Kesalahan Siswa Dalam Menyelesaikan Soal Persamaan Kuadrat Berdasarkan Teori Polya Husnul; Rayhana; A. Sriyanti; Suharti
Alauddin Journal of Mathematics Education Vol 6 No 1 (2024): MEI
Publisher : Department of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/ajme.v6i1.46731

Abstract

This study aims to describe student errors and analyze the factors causing student errors in solving quadratic equation problems. This type of research is descriptive qualitative. The subjects used in this study were class IX A consisting of 16 students, then 3 students were selected based on their high, medium, and low category abilities obtained after being given test questions. The instrument used was a test instrument in the form of two questions that met the Polya theory indicators. The results of this study indicate that there are four errors in solving quadratic equation problems: (1) errors in understanding the problem, namely not being able to write down information related to the problem that is known in the problem; (2) errors in making plans, namely not being able to change the problem sentence into a mathematical model and errors in choosing the steps for solving, (3) errors in implementing the plan, namely errors in writing the final answer, (4) not mastering the concept of arithmetic operations and rechecking the answers. Factors causing student errors in understanding are students' lack of understanding of the concept, difficulty in mathematical modeling, and students' lack of thoroughness in arithmetic skills.
IDENTIFY FACTORS AFFECTING STUDENT ACHIEVEMENT USING THE BINARY LOGISTIC REGRESSION ANALYSIS: IDENTIFIKASI FAKTOR-FAKTOR YANG MEMPENGARUHI PRESTASI SISWA MENGGUNAKAN ANALISIS REGRESI LOGISTIK BINER Nursalam; Hamzah, Qardawi; Baharuddin; Kusumayanti, Andi; A. Sriyanti
MaPan : Jurnal Matematika dan Pembelajaran Vol 11 No 2 (2023): DECEMBER
Publisher : Department of Mathematics Education Faculty of Tarbiyah and Teacher Training Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/mapan.2023v11n2a11

Abstract

The success of students in completing their study program is indicated by the achievements reflected in their Grade Point Average (GPA). Grade Point Average (GPA) is expressed in numerical form and is an academic achievement calculated based on all courses taken in all semesters that have been passed by students. This study aims to obtain a model of external factors that affect Grade Point Average (GPA) and variables that affect Grade Point Average (GPA). The response variable in this study is Grade Point Average (GPA) which is categorical and divided into two categories. The method used is binary logistic regression analysis. This study used primary data with the research subjects being second, third, and fourth-semester students in the Mathematics Education Department of Alauddin Makassar State Islamic University. The indicators on the instrument can be categorized as valid and reliable to measure service variables, learning, facilities and infrastructure, and student interest in entering college. The results of binary logistic regression analysis show that service has a significant effect on Grade Point Average (GPA), besides that learning, facilities, infrastructure, and the number of students enrolling in college have an effect but are not significant on Grade Point Average (GPA).
ANALYSIS OF PROBLEM SOLVING ABILITY OF CLASS X STUDENTS REVIEWED FROM LEARNING STYLE: ANALISIS KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA SISWA KELAS X DITINJAU DARI GAYA BELAJAR Andi Mattoliang, Lisnasari; Ta’a, Raoda Isti; Nursalam; A. Sriyanti; Suharti, Suharti
MaPan : Jurnal Matematika dan Pembelajaran Vol 12 No 1 (2024): JUNE
Publisher : Department of Mathematics Education Faculty of Tarbiyah and Teacher Training Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/mapan.2024v12n1a12

Abstract

It is important to know students’ mathematical problem solving abilities based on their learning styles to identify the most appropriate teaching method to maximize each student's learning potential. This research aims to analyze the mathematical problem solving abilities of class X IIS 1 MA Guppi Ralla students by considering three learning styles, namely visual, auditory, and kinesthetic. The approach used is a qualitative approach. The research subjects consisted of three students, representing various learning styles. Data was collected through learning style questionnaires, problem solving ability tests, and interviews. The data results were analyzed using data reduction, data display, and conclusion drawing. The results of this research indicate that the mathematical problem solving abilities of class X students at MA Guppi Ralla can be influenced by their learning style. Based on the analysis of problem solving abilities in three subjects representing visual, auditory, and kinesthetic learning styles, it can be concluded that students with a visual learning style have good mathematical problem solving abilities, especially in understanding problems, making plans, implementing plans, and looking back. Students with an auditory learning style also have good abilities in solving mathematical problems, although there is some difficulty understanding the problem carefully. Meanwhile, students with a kinesthetic learning style are also capable of solving mathematical problems, but they tend to be less careful in defining problems. Further research could explore how various teaching methods tailored to students' learning styles influence the improvement of their problem solving ability.
Pendampingan Belajar Peserta Didik Menggunakan Media Pembelajaran Adventure of Algebra (AOA) dalam Menanamkan Nilai-Nilai Pancasila di MTsN Gowa Muh. Aprizal Irawan; Fatmalasari; Susi Susanti; A. Sriyanti; Wahida Jamaluddin
KHIDMAH: Jurnal Pengabdian Masyarakat Vol 4 No 2 (2024): JULI
Publisher : Faculty of Tarbiyah and Teacher Training

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/khidmah.v4i2.46241

Abstract

Bhineka tunggal Ika is a great strength and the foundation of the Republic of Indonesia. The development of the times must still be accompanied by the cultivation of the basic values of Pancasila, especially in terms of tolerance of diversity through character education. The purpose of this research is to create learning media that integrates the cultivation of the values of the third principle of Pancasila with mathematics lessons. Adventure Of Algebra (AOA) is a solution that can be used as a learning media that is not only able to increase students' interest and learning outcomes but can be a space to instill Pancasila values, especially in the third principle of Pancasila, namely Indonesian unity. The implementation of learning is carried out offline in class for 3 hours of learning. The learning stages carried out begin at the planning stage, pre-test, demonstration of the use of learning media, post-test, and evaluation. Based on the results of the pre-test, it shows that the learning outcomes of students in algebraic material obtained an average of 78 while regarding the results of direct observation of initial knowledge related to Pancasila values show that only about 45% of the total number of students in class IX.5 who understand well the values of Pancasila. Meanwhile, based on the results of the post-test of students, the average learning outcomes of students increased to 86. And for the results of observations related to the tendency of students to understand the values of Pancasila increased to 85% which is described in the learning process that takes place actively and fun for students. With an active and fun learning process, you also have to adjust the learning media used with the sub-materials that students learn.