Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Student Journal of Early Childhood Education

PENGARUH MEDIA PEMBELAJARAN MICROSOFT POWER POINT TERHADAP KEMAMPUAN KOGNITIF PADA ANAK USIA DINI KELOMPOK B (5-6 TAHUN) Nurdiyah Permata Sari; Setiyo Utoyo; Mohamad Zubaidi
Student Journal of Early Childhood Education Vol 1 No 2 (2021): Volume 1 Nomor 2 September 2021
Publisher : Early Childhood Education Department, Faculty of Education, State University of Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study was to see the effect of Microsoft Power Point learning media on cognitive abilities in early childhood group B, Gorontalo City. This research is an experimental quantitative research with one group pretest-posttest research design and a sample size of 25 children. The results showed that there were differences in cognitive abilities before and after using Microsoft Power Point learning media. Judging from the average number before using Microsoft Power Point learning media is 18.04 and the average value after is 32.84. Based on the t-test using paired samples test, the results of the t-test = 23.90 while the value of t-table = 2.064, so the value of t-count = 23.90 > t- table = 2.064 or p-value = 0.00 <0.05 in other words tcount > ttable then Ho is rejected and H1 is accepted, which means that there is an influence of Microsoft Power Point learning media on cognitive abilities in early childhood. The increase is influenced because Microsoft Power Point attracts children's interest to recognize symbols, numbers, shapes, recognize colors, recognize differences from something that almost looks the same, recognize different sounds, and recognize sound sources.
Pengaruh Game Online terhadap Kemampuan Emosional Anak Usia 5-6 Tahun di Kelurahan Leok 1 Kecamatan Biau Kabupaten Buol Grahitta Ainun Rizky; Mohamad Zubaidi; Setiyo Utoyo
Student Journal of Early Childhood Education Vol 2 No 1 (2022): Volume 2 Nomor 1 Maret 2022
Publisher : Early Childhood Education Department, Faculty of Education, State University of Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of the study was to investigate the effect of online games on the emotional abilities of children aged 5-6 years in Leok 1 Village, Biau District, Buol Regency. This study is an Ex-post facto quantitative study and the number of samples is 30 children. From the results of the study, there was an effect of I on children's emotional abilities by looking at the average value of x and y. This can be seen in X obtaining an average value of 31.06 while in Y data obtaining an average value of 49.06. Based on the output of the Statistical Test, it is known that sig.n(2-tailed) is 0.000. Because the value is 0.000 0.05, the hypothesis is accepted. Thus, the research hypothesis states that there is an influence of online games on the emotional abilities of children aged 5-6 years in Leok 1 Village, Biau District, Buol Regency. The influence that arises makes children easily rebellious, cry and sulk when the use of online games is limited.
Pengaruh Permainan Tradisional Egrang Batok Kelapa Dengan Kemampuan Gerak Dasar Lokomotor Anak Kelompok B Munifa Kamu; Zubaidi, Mohamad; Laiya, Sri Wahyuningsi
Student Journal of Early Childhood Education Vol 3 No 2 (2023): Volume 3 Nomor 2 September 2023
Publisher : Early Childhood Education Department, Faculty of Education, State University of Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37411/sjece.v3i2.2490

Abstract

The study's objective is to improve the locomotor basic movement skill of Group B children by utilizing the traditional game Egrang Batok Kelapa as a media tool at TK State Bersehati Binjeita Kindergarten in Bolangitang Timur District, North Bolaang Mongondow Regency. The locomotor skills include walking, running, and jumping. This quantitative research used an experimental method with a pre-test and post-test research design. The subjects were tested before and after the treatment was given.