Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : journal of learning technology

Aplikasi Presensi Berbasis Web Pada UPT SD Negeri 1 Sidodadi Sebagai Manajeman Administrasi Kehadiran Siswa Suyono, Suyono; Hamid, Abdul
JELTec (Journal of Learning Technology) Vol. 3 No. 1 (2025): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v3i1.103

Abstract

Basically, technology is needed in various fields, especially in education. In education, technology must be utilized as much as possible, especially in managing attendance for students, teachers and education personnel. At UPT SD Negeri 1 Sidodadi, attendance management is still done manually. With the manual method, sometimes the attendance data is inaccurate, there are too many files in the form of paper that pile up, making it difficult to summarize and difficult to find the data needed on a particular day or month. Therefore, this study aims to design a web-based attendance management application at UPT SD Negeri 1 Sidodadi which is still done manually. With the data input application, it will be more efficient and accurate, because schools are required to work quickly. For this reason, research was conducted using observation and interview methods to obtain accurate and reliable information data which then entered the application system design stage. The design of this web-based attendance application uses PHP (Hypertext Preprocessor) and MySQL Database which makes it easy to store large amounts of data. With the design of this application, it is expected to facilitate the management of the presence of Students, Teachers and Education Personnel at UPT SD Negeri 1 Sidodadi. The management of attendance that already uses a system and is structured will later facilitate reporting of attendance both daily, monthly and semesterly. Not only for UPT SD Negeri 1 Sidodadi but can be applied to other educational institutions that still use manual methods.
Pengembangan Game Edukasi Berbasis Android untuk Meningkatkan Kemampuan Pembelajaran Bahasa Inggris Siswa Sekolah Dasar (Studi Kasus: SD Negeri 8 Kedondong) Agustina Agustina; Suyono Suyono; Lilis Tri Handayani
JELTec (Journal of Learning Technology) Vol. 3 No. 2 (2025): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v3i2.161

Abstract

Learning English is an important component in the global education curriculum, considering its role as an international language that supports cross-cultural communication and scientific fields. Likewise, the development of information and communication technology has had a significant impact on various aspects of life, including in the field of education. In this digital era, traditional learning methods are often considered less effective in attracting students' interest, especially in learning foreign languages ​​such as English. With more and more young people using mobile devices, there is a huge opportunity to leverage technology to create more engaging and interactive learning experiences. This research discusses the development and implementation of educational games specifically designed for English language learning. This research also aims to design and develop an English language learning application based on educational games on the Android platform. The method used in this research is the System Development Life Cycle (SDLC) method, a systematic approach to designing, developing and implementing systems. It is hoped that this English learning educational game application can improve students' ability to learn and understand English.
Design and Evaluation of a Secure QR Code–Based Android Attendance System for Vocational Schools: A Case Study at SMK Darul Fikri Indriyani Indriyani; Linda Monika; Suyono Suyono
JELTec (Journal of Learning Technology) Vol. 4 No. 1 (2026): JELTec (Journal of Learning Technology)
Publisher : YHMM PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jeltec.v4i1.210

Abstract

The digital transformation of educational administration requires efficient and secure attendance management systems to replace conventional paper-based methods. This study aims to design, develop, and evaluate a secure Android-based student attendance application utilizing QR Code technology at SMK Darul Fikri, Indonesia. The system was developed using the Waterfall software development model, encompassing requirements analysis, system design, implementation, testing, and deployment. Functional validation was conducted through Black Box Testing, while user acceptance was evaluated using a questionnaire covering three dimensions: usability, security, and user interface. The findings demonstrate that the proposed application significantly improves attendance efficiency by reducing attendance recording time from approximately 10–15 minutes to less than two minutes per class while providing automatic attendance reports for teachers. The application achieved usability, security, and interface satisfaction scores of 92%,88%, and 95%, respectively, with an overall average score of 91.7%, indicating that the system is categorized as highly feasible for implementation. In addition, server-side QR Code validation, role-based access control, and password encryption enhance data integrity and minimize attendance fraud. The results indicate that the proposed system not only improves administrative efficiency but also provides a reliable, secure, and user-friendly digital attendance solution that supports smart school initiatives and digital transformation in vocational education.