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Aplikasi Berbasis Web Mobile untuk Menentukan Gejala Penyakit pada Bayi Putra, Eki Pramudia Sukarno; Mukodimah, Siti; -, Trisnawati; Abadi, Satria; Sari, Keni Puspita
Prosiding Seminar Nasional Darmajaya Vol 1 (2018): SEMNAS IIB DARMAJAYA
Publisher : Prosiding Seminar Nasional Darmajaya

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Abstract

Penelitian ini dilakukan untuk menentukan jenis dan gejala penyakit yang diderita bayi menggunakan metode weighted product dan di kombinasikan dengan bahasa pemograman website. Metode weighted product dipilih karena mampu menetukan membobotkan alternatif yang ada. Fungsi dari metode ini yaitu menetukan nilai bobot dari setiap alternatif dan kritria-kriteria penyakit yang telah ditentukan. Terdapat7 kriteria yang digunakan dalam penelitian ini yaitu Menangis Berlebihan, Demam, Diare, Masalah-masalah Kulit, Pertumbuhan Berat Badan, Pertumbuhan Tinggi Badan, Pertumbuhan Komunikasi. Selain kriteria juga digunakan nilai kriteria bobot untuk menentukan penyakit dari perhitungan alternative didapat nilai terbesar yang terdapat ada pada dengan nilai 0,123, yang berarti bahwa bayi 9 adalah bayi yang menderita banyak penyakit.Kata kunci: Diagnosis, Penyakit Bayi, Weighted Product
The effect of realistic mathematics education on student's mathematical communication ability Trisnawati, Trisnawati; Pratiwi, Rani; Waziana, Winia
Malikussaleh Journal of Mathematics Learning (MJML) Vol 1, No 1 (2018): May
Publisher : Universitas Malikussaleh, Aceh Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/mjml.v1i1.741

Abstract

This study aims to obtain a description of the application of Realistic Mathematic Education (RME) that can improve students' mathematical communication ability. The type of research used is a classroom action research that refers to the design of Kemmis and Mc.Taggart research they are planning, action, observation, and reflection. The results showed that Implementation of mathematics learning with Realistic Mathematics Education (RME) approach that can improve mathematical communication ability is a mathematics learning that has been done in accordance with RME characteristics, That is: use of real context (teacher presents a contextual problem and ask the student to understand the given problem). use of mathematical models (the students modeling by using props to solve problem), use of student production and construction in learning (the teacher gives opportunity to all students to solve the problem, and invite students to deliver the answer), existence of interaction (interaction occurs between teacher and students, and between student one with another), and the existence of integration (combines one unit of mathematics with other units also have integrated with other scientific fields).
IMPLEMENTASI APLIKASI PUZZLE MENINGKATKAN MINAT SISWA SEKOLAH DASAR DALAM BAHASA INGGRIS Iman, Finda Destiani; Trisnawati, Trisnawati; Usmanto, Budi
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 4, No 2 (2018): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

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Abstract

Technological developments Puzzle games are used in this modern era. It is good if the children's learning media is changed with learning that uses the game especially computer devices for education that can advance the mindset to be more advanced and competitive useful in the world of education more effectively and make someone more positive thinking in everyday life. The purpose of this research to produce game-based learning applications to develop software-based media learning to make it easier in thinking. This learning media is very well used for elementary school students to help children more widely developed. The stone tool used with Swish maxe4 application of this puzzle game is expected to solve the problem. So when children play this game indirectly to learn, with the hope of the spirit of children to learn will be more encouraged and improve the quality of learning children.
PENANAMAN NILAI MORAL MELALUI METODE BERCERITA DI RAUDHATUL ATHFAL RAUDHATUL ISLAH MARGOSARI PAGELARAN UTARA PRINGSEWU -, Trisnawati; Muyasaroh, Ilmi
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 1, No 1 (2015): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

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Abstract

Penelitian ini bertujuan untuk mengetahui bagaimana penanaman nilai-nilai moral melalui metode bercerita di R.A. Raudhatul Ishlah. Penelitian ini merupakan penelitian tindakan kelas, yang dilaksanakan melalui tiga siklus yang masing -masing siklus terdiri dari persiapan, pelaksanaan, observasi dan wawancara. Instrumen  yang digunakan antara lain: buku cerita bergambar, boneka, barang-barang tiruan, tanaman, gambar, dan CD atau video. Hasil penelitian menunjukkan adanya peningkatan nilai-nilai moral yang cukup baik melalui metode bercerita. Metode penanaman nilai moral yang diterapkan banyak membawa pengaruh positif terhadap perkembangan moral anak dan melalui penghayatan isi cerita, lambat laun anak akan merubah perilakunya yang semula tidak sesuai dengan nilai-nilai moral yang ada menjadi lebih baik sesuai dengan tokoh yang diperankan dalam cerita.
THE RELEVANCE OF THE 2013 CURRICULUM FOR PRIMARY SCHOOLS: A PSYCHOLOGICAL REVIEW Trisnawati, Trisnawati; Dewi, Novi Ayu Kristiana; Wahyudi, Tri; Idris, Muhammad
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 4, No 1 (2018): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

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Abstract

Education in Indonesia several times already suffered changes curriculum and the latest curriculum is the curriculum 2013 which applied in 2013. Curriculum 2013 completion the curriculum before. One is the approach used, that is thematic integrative approach. Thematic integrative learning is intertwining learning that uses the theme to associate multiple subjects so as to provide meaningful experiences to students. This integration of material in thematic learning very appropriate with the integrative view of developmental psychology of Gestalt which refers to a sense that the whole is more meaningful than the parts. Besides the Gestalt theories, thematic integrative learning is also relevance with the theories of knowledge acquisition phase learners that’s constructivism theory which underlying of the role that experience or connections with students' learning environment. 
SISTEM APLIKASI PEMBELAJARAN BANGUN RUANG UNTUK SEKOLAH DASAR : INDONESIA Sudewi; Rita Irviani; Trisnawati
JOURNAL MANAJEMEN PENDIDIKAN ISLAM AL IDARAH Vol. 1 No. 2 (2016): Vol. 1 No. 2 Juli 2016
Publisher : LPPM STIT PRINGSEWU

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Abstract

Abstract The purpose of this research is to improve learning activities using props Build Space models for the elementary school, describing the process of design of interactive multimedia on the subjects of Mathematics, knowing the results of the validation of interactive multimedia. The problem in this research is the students' grades in Maths low, conventional learning, and interactive multimedia that support the mathematics is not yet available. Development steps include: analysis, design, development, implementation, and evaluation. Subject trials, the master of the course content, instructional design experts, media expert learning, small group evaluation, individual evaluation, and field evaluation. Data collection techniques are questionnaires to data from expert reviews and test students. Data were analyzed by using a Research and Development (R & D). The results showed the process of interactive multimedia design. The results of research that application of the model geometry aids in Mathematics Learning can increase physical activity can improve mental activity, can improve students' emotional and can improve student learning outcomes. Abstrak Tujuan penelitian ini yaitu meningkatkan aktivitas belajar dengan menggunakan alat peraga model Bangun Ruang untuk Sekolah Dasar, menggambarkan proses rancang bangun multimedia interaktif pada mata pelajaran Matematika, mengetahui hasil validasi multimedia interaktif. Masalah dalam penelitian ini adalah nilai siswa dalam pelajaran Matematika rendah, pembelajaran bersifat konvensional, dan multimedia interaktif yang mendukung pada mata pelajaran Matematika belum tersedia. Langkah-langkah pengembangan meliputi: analisis, perancangan, pengembangan, penerapan, dan evaluasi. Subjek uji coba, yaitu ahli isi mata pelajaran, ahli desain pembelajaran, ahli media pembelajaran, evaluasi kelompok kecil, evaluasi perorangan, dan evaluasi lapangan. Teknik pengumpulan data yaitu kuesioner untuk data hasil review ahli dan uji coba siswa. Data dianalisis dengan teknik Research and Development (R & D). Hasil penelitian menunjukkan proses rancang bangun multimedia interaktif. Hasil penelitian yaitu penerapan alat peraga model bangun ruang dalam Pembelajaran Matematika dapat meningkatkan aktivitas fisik, dapat meningkatkan aktivitas mental, dapat meningkatkan emosional siswa dan dapat meningkatkan hasil belajar siswa. Kata Kunci: Aktivitas, Matematik, Alat peraga model, Multimedia Interaktif
PENINGKATAN KREATIVITAS SISWA MELALUI PEMANFAATAN LIMBAH LINGKUNGAN Trisnawati, Trisnawati
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 5, No 2 (2019): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

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Abstract

Limbah lingkungan/limbah adalah produk sampingan dari pengelolaan sumberdaya alam yang sering luput dari perhatian manusia. Limbah juga membutuhkan solusi manajemen agar tidak menjadi masalah baru di masa depan, salah satunya adalah menjadi media alternatif untuk meningkatkan kreativitas. Penelitian ini adalah Penelitian Tindakan Kelas dan subjek penelitian adalah mahasiswa kelompok B di RA Fathul Ulum Poncokresno. Tujuan dari penelitian ini adalah untuk menggambarkan peningkatan kreativitas siswa melalui pemanfaatan limbah lingkungan. Media yang digunakan adalah daun kering, manik, bungkus makanan ringan, kardus, daun, batang pisang, pelepah kayu dan pewarna. Teknik pengumpulan data menggunakan lembar pengamatan aktivitas siswa, catatan lapangan, dan wawancara. Teknik analisis data dalam penelitian ini adalah untuk menganalisa semua data yang tersedia baik data kualitatif dan data kuantitatif. Hasil penelitian menunjukkan bahwa pencapaian indikator kreativitas siswa telah meningkat dengan nilai pra-aksi dari 46,67% (Kategori Sedang), siklus 1 dari 66,67% (Kategori Sedang) dan dalam siklus 2 dari 80,00% (Kategori tinggi). Hal ini menunjukkan bahwa kegiatan belajar dengan memanfaatkan limbah lingkungan dapat meningkatkan kreativitas siswa kelompok B di RA Fathul Ulum Poncokresno.
PROBLEM POSING: MODEL PEMBELAJARAN UNTUK PENINGKATAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS Trisnawati, Trisnawati; Kristiana Dewi, Novi Ayu; Pratiwi, Rani
JMPA (Jurnal Manajemen Pendidikan Al-Multazam) Vol 1, No 3 (2019): JMPA (Jurnal Manajemen Pendidikan Al-Multazam)
Publisher : JMPA (Jurnal Manajemen Pendidikan Al-Multazam)

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Abstract

Problem solving is one of the competencies that must be achieved in learning, especially mathematics learning. Previous research and pre-survey results show that students' ability to solve problems is still low. Therefore, learning mathematics should be able to stimulate the development of problem solving abilities. One strategy that can be used to develop problem-solving skills is problem posing. Problem posing refers to making questions by students based on certain criteria. Several studies have shown that the ability of problem posing can support the ability of problem solving.
PERSEPSI SISWA TENTANG KEMAMPUAN MENGAJAR GURU DAN MOTIVASI BELAJAR SISWA DENGAN PRESTASI BELAJAR EKONOMI Nagara, Erliza Septia; Trisnawati, Trisnawati
JMPA (Jurnal Manajemen Pendidikan Al-Multazam) Vol 1, No 1 (2019): JMPA (Jurnal Manajemen Pendidikan Al-Multazam)
Publisher : JMPA (Jurnal Manajemen Pendidikan Al-Multazam)

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Abstract

Abstract Learning achievement is the result of a person or student who is obtained after taking a test that can be seen in the form of numbers or values. Good learning achievement is expected by all parties, not only students but also teachers and parents. Good learning achievement is the result of the absorption of good lessons. Absorption of good lessons is supported by students' perceptions of teacher teaching abilities and good learning motivation. This study aims to determine the relationship between students 'perceptions of teacher teaching abilities and learning motivation with students' economic learning achievement.  The method used is ex post facto, with the level of explanatory research classified as associative research, sample design is probability sampling, sampling used is simple random sampling using the T-Yamane formula, testing hypotheses using product moment correlation statistics. Based on statistical tests using product moment correlation is known:  First, there is a relationship between students 'perceptions of the teacher's teaching ability and students' learning motivation. Second, there is a relationship between students 'learning motivation and students' economic learning achievement.
DESIGN OF WEB MOBILE ACCADEMIC INFORMATION SYSTEM IN MTS ISLAMIYAH SCHOOL SUKOHARJO Tiara, Seregia Reffa; Suyono, Suyono; Trisnawati, Trisnawati; Mukodimah, Siti
JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam) Vol 6, No 1 (2020): JPGMI (Jurnal Pendidikan Guru Madrasah Ibtidaiyah Al-Multazam)
Publisher : STIT AL MULTAZAM

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Abstract

technology. At present, the Mts Islamiyah Sukoharjo School is delivering information to the general public which is still relatively simple, namely through the distribution of brochures and the installation of banners in various places. The purpose of this study is to design a mobile web-based academic information system at Sukoharjo Mts Islamiyah school using a Content Management System. In this study, it shows that the use of a website-based information system can be a publication revolution in opening up a wider range of school information to convey various types of information about the Sukoharjo Mts Islamiyah school.