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Penerapan Teknologi Foot Impulse Sealer Machine untuk Meningkatkan Kualitas Kemasan Produk pada UMKM Makmur Maju Bersama di Desa Madiredo Kecamatan Pujon Kabupaten Malang Irianto, Wahyu Sakti Gunawan; Faiz, M. Rodhi; Wibowotomo, Budi; Sujito; Fahreza, M. Dimas Aviv; Krisnawan, Shandy
ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2023): ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat
Publisher : UPT Publikasi dan Penerbitan Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/abdiunisap.v1i2.113

Abstract

Terdapat pelaku usaha UMKM yang bergerak di bidang olahan berbagai makanan yang berada di Desa Madiredo Kecamatan Pujon Kabupaten Malang. Olahan makanan yang dihasilkan seperti keripik. basreng, peyek dan lain-lain. UMKM Makmur Maju Bersama salah satu pelaku usaha UMKM yang ada di Desa Madiredo, Kecamatan Pujon, Kabupaten Malang, memproduksi olahan makanan. Dalam proses produksi yaitu pengemasannya masih menggunakan mesin sealer tangan. Ketika dilakukan pengemasan dengan mesin sealer tangan tidak ada standar untuk tekanan apabila penekananya terlalu lama maka plastik atau bungkus dari makanan tersebut akan meleleh. Selain akan mudah meleleh, jika terlalu sebentar dalam menekannya maka hasilnya kurang rekat sehingga makanan yang ada di dalam bungkus akan mudah atau cepat melempem. Dari permasalahan UMKM Makmur Maju Bersama tim pengabdian masyarakat menawarkan sebuah teknologi tepat guna berupa Foot Impulse Sealer Machine untuk meningkatkan kualitas kemasan produk. Foot Impulse Sealer Machine memiliki keunggulan dibandingkan dengan mesin sealer tangan yaitu dapat mengatur tekanan dan suhu yang diberikan serta dapat mempercepat proses produksi.
Penguatan Pemahaman Legalitas Usaha Berbasis Teknologi untuk Meningkatkan Perlindungan Hukum dan Perluasan Pemasaran pada Usaha Kopiah Kecamatan Kalitengah Kabupaten Lamongan Herwanto, Heru Wahyu; Irianto, Wahyu Sakti Gunawan; Rahmawati, Yuni; Sujito; Haqiqi, Ahmad Faiz Risvan; Ashshiddiqi, Dimas Jundan
ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat Vol. 1 No. 2 (2023): ABDI UNISAP: Jurnal Pengabdian Kepada Masyarakat
Publisher : UPT Publikasi dan Penerbitan Universitas San Pedro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59632/abdiunisap.v1i2.115

Abstract

Pentingnya pelatihan dan pendampingan bagi pelaku usaha kopiah yang berada di Desa Pengangsalan Kecamatan Kalitengah Kabupaten Lamongan yang bertujuan memberikan teknologi informasi untuk memperkuat pemahaman mengenai legalitas usaha, perizinan usaha, merek produk dan strategi pemasaran diera digital. Legalitas usaha bertujuan untuk mendapatkan legalitas dari pihak yang berwenang perizinan ini sangatlah penting bagi pelaku usaha agar tidak melanggar hukum dan undang undang yang berlaku perizinan juga dapat digunakan untuk mendapatkan fasilitas peminjaman modal dengan suku bunga rendah (KUR) dan bisa mendapatkan fasilitas pelatihan dari pemerintah daerah. Program pengabdian kepada masyarakat ini bertujuan memberikan pelatihan dan pendampingan kepada pemilik usaha, mengatasi kurangnya pemahaman mereka terkait legalitas dan perizinan usaha. Metode pelaksanaannya melalui observasi untuk mengidentifikasi masalah pada mitra, perencanaan, sosialisasi perizinan usaha, serta pendampingan legalitas usaha. Dengan adanya program pengabdian kepada masyarakat melalui pelatihan dan pendampingan menggunakan teknologi informasi, diharapkan dapat meningkatkan pemahaman para pemilik usaha tentang legalitas perizinan dan strategi pemasaran. Program ini bertujuan agar mereka memperoleh pengetahuan mengenai cara pendaftaran legalitas dan izin berusaha, pendaftaran merek baru, serta mendapatkan pengalaman baru terkait legalitas usaha dan perizinan. Selain itu, diharapkan para pemilik usaha mampu memanfaatkan teknologi informasi untuk memasarkan produknya secara digital melalui online shop, sehingga dapat mencapai pasar yang lebih luas.
Bi-LSTM and Attention-based Approach for Lip-To-Speech Synthesis in Low-Resource Languages: A Case Study on Bahasa Indonesia Setyaningsih, Eka Rahayu; Handayani, Anik Nur; Irianto, Wahyu Sakti Gunawan; Kristian, Yosi
Buletin Ilmiah Sarjana Teknik Elektro Vol. 7 No. 4 (2025): December
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/biste.v7i4.14310

Abstract

Lip-to-speech synthesis enables the transformation of visual information, particularly lip movements, into intelligible speech. This technology has gained increasing attention due to its potential in assistive communication for individuals with speech impairments, audio restoration in cases of missing or corrupted speech signals, and enhancement of communication quality in noisy or bandwidth-limited environments. However, research on low-resource languages, such as Bahasa Indonesia, remains limited, primarily due to the absence of suitable corpora and the unique phonetic structures of the language. To address this challenge, this study employs the LUMINA dataset, a purpose-built Indonesian audio-visual corpus comprising 14 speakers with diverse syllabic coverage. The main contribution of this work is the design and evaluation of an Attention-Augmented Bi-LSTM Multimodal Autoencoder, implemented as a two-stage parallel pipeline: (1) an audio autoencoder trained to learn compact latent representations from Mel-spectrograms, and (2) a visual encoder based on EfficientNetV2-S integrated with Bi-LSTM and multi-head attention to predict these latent features from silent video sequences. The experimental evaluation yields promising yet constrained results. Objective metrics yielded maximum scores of PESQ 1.465, STOI 0.7445, and ESTOI 0.5099, which are considerably lower than those of state-of-the-art English systems (PESQ > 2.5, STOI > 0.85), indicating that intelligibility remains a challenge. However, subjective evaluation using Mean Opinion Score (MOS) demonstrates consistent improvements: while baseline LSTM models achieve only 1.7–2.5, the Bi-LSTM with 8-head attention attains 3.3–4.0, with the highest ratings observed in female multi-speaker scenarios. These findings confirm that Bi-LSTM with attention improves over conventional baselines and generalizes better in multi-speaker contexts. The study establishes a first baseline for lip-to-speech synthesis in Bahasa Indonesia and underscores the importance of larger datasets and advanced modeling strategies to further enhance intelligibility and robustness in low-resource language settings.
Analisis Tingkat Keterserapan Lulusan Kelas Industri Samsung dari Jurusan Rekayasa Perangkat Lunak SMK Turen ke Perusahaan Samsung Widayanti, Erma; Irianto, Wahyu Sakti Gunawan; Herwanto, Heru Wahyu
Ideguru: Jurnal Karya Ilmiah Guru Vol 9 No 3 (2024): Edisi September 2024
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v9i3.1429

Abstract

The purpose of this study is to determine the implementation of the Samsung Tech Institute Industrial Class learning process at SMK Turen and to find out the factors that cause the low absorption of Samsung Tech Institute Industrial Class graduates to Samsung companies and get recommendations in order to increase the absorption of Samsung Tech Institute Industrial Class graduates in Samsung Companies. This type of research uses descriptive qualitative research methods with data collection using documentation, observation and interview techniques and is supported using questionnaire data which is validated by triangulation data. The results of the study, the school has made various efforts to equip students to be ready to enroll in the Samsung Company both from the curriculum and learning modules and programs that support the improvement of students' competencies in the world of work and in conclusion samsung industrial class graduates experience reluctance to register or apply for jobs at the Samsung Company, due to low motivation and many graduates feel anxious about facing the strict rules and work demands make them hesitate and lack of understanding that employment opportunities at Samsung can offer many career benefits in the future.
PENINGKATAN HASIL BELAJAR INFORMATIKA MELALUI MODEL PEMBELAJARAN WINDOWS SHOPPING PADA MATERI APLIKASI PERKANTORAN DI KELAS VIII C SMP NEGERI 7 MALANG Al-Jabbar, Habib Muhammad; Irianto, Wahyu Sakti Gunawan; Wardhana, Nyoman Dedi Kusuma; Hermansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25838

Abstract

This Classroom Action Research was conducted as a solution to apply a learning model proven effective in improving Informatics learning outcomes through the implementation of the Windows Shopping learning model. The research was divided into two cycles and carried out in class VIII C of SMP Negeri 7 Malang, involving 32 students. Each cycle consisted of four stages: planning, implementation, observation, and reflection. Data were collected using observation, tests, and documentation techniques. The data were then analyzed quantitatively using descriptive statistics by calculating the N-gain score. The results of this classroom action research show an improvement in student learning outcomes in each cycle. In the first cycle, the average pretest score increased from 54.06 to 73.75 in the posttest, with an average N-gain of 0.43 (medium category). In the second cycle, the average pretest score rose from 63.28 to 87.81 in the posttest, with an average N-gain of 0.67 (medium to high category). The implementation of the Windows Shopping model improved conceptual understanding, active engagement, and collaboration among students. These findings indicate that the Windows Shopping learning model is effective and has a positive impact on project-based Informatics learning in the context of the Merdeka Curriculum.
PENGARUH PENERAPAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) DENGAN MEDIA QUIZIZ TERHADAP MOTIVASI BELAJAR DAN HASIL BELAJAR KOGNITIF MATA PELAJARAN INFORMATIKA SISWA KELAS VII SMP NEGERI 7 MALANG Hermansyah; Irianto, Wahyu Sakti Gunawan; Wardhana, Nyoman Dedi Kusuma; Al-Jabbar, Habib Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25839

Abstract

This classroom action research aimed to examine the effectiveness of implementing the Team Game Tournament (TGT) cooperative learning model integrated with the Quizizz game-based platform in enhancing students’ learning motivation and achievement. The research subjects consisted of 24 students from Class VII H at SMP Negeri 7 Malang. One of the key elements in the implementation of the TGT model is the reward system, which is believed to increase students' interest and motivation to positively engage in competition. With the support of Quizizz as a learning medium, students were encouraged to develop a sense of responsibility in answering questions, both individually and collaboratively. This study employed a quantitative experimental approach using a pre-test and post-test control group design. The research was conducted in two cycles, each consisting of the stages of planning, implementation, observation, and reflection. Data collected included students’ learning activity and motivation. Learning activity was measured using an observation sheet on instructional implementation, assessed by a single observer. Meanwhile, learning motivation was measured using a questionnaire comprising 20 items, covering indicators such as attention, relevance, satisfaction, and confidence. The data were analyzed descriptively. The results of the study indicate that: 1.In Cycle I, students appeared less active and showed little initiative in taking notes on key points of the material. However, in Cycle II, students demonstrated increased engagement, actively responded to questions from the teacher and peers, and showed willingness to ask questions. 2. Students' learning motivation also improved: in Cycle I, 60% of students were categorized as highly motivated, 6.66% as moderately motivated, and 33% as poorly motivated. In Cycle II, 90% of students fell into the highly motivated category, while 10% were moderately motivated. These findings indicate that the application of the TGT learning model supported by the Quizizz platform is effective in enhancing students' classroom activity and learning motivation.
PENINGKATAN MINAT DAN HASIL BELAJAR SISWA MELALUI PROBLEM BASED LEARNING DENGAN BLOCKLY DAN GOOGLE SITES PADA MATA PELAJARAN INFORMATIKA KELAS VIID DI SMP NEGERI 7 MALANG Ulum, Khoirul; Irianto, Wahyu Sakti Gunawan; Wardhana, Nyoman Dedi Kusuma; Hasriani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25840

Abstract

This study aims to improve students' interest and learning outcomes in Informatics subjects through the implementation of project-based learning with Blockly and Google Sites. The subjects of the study were students of class VIID of SMP Negeri 7 Malang. The research method used was classroom action research (CAR) with two cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The results of this study indicate that the implementation of project-based learning through Blockly and Google Sites can improve students' interest in learning, as indicated by an increase in active participation, enthusiasm, and motivation of students during the learning process. In addition, student learning outcomes also showed a significant increase, marked by an increase in the average final test score in each cycle. This study is based on constructivism theory, which highlights the importance of students' roles in the educational process, as well as previous research that has shown the effectiveness of project-based learning methods in improving students' skills and understanding. Therefore, the use of project-based learning methods involving technology such as Blockly and Google Sites can be considered an effective alternative to improve the quality of education in Informatics.
PENERAPAN MODEL TEAM GAMES TOURNAMENT (TGT) DENGAN MEDIA INTERAKTIF UNTUK MENINGKATKAN MINAT DAN PEMAHAMAN SISWA DALAM MATA PELAJARAN INFORMATIKA DI SMPN 7 MALANG Saputra, Ismed Eko Hadi; Irianto, Wahyu Sakti Gunawan; Wardhana, Nyoman Dedi Kusuma; Hermansyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25842

Abstract

This project aims to increase student engagement and understanding of informatics subjects at SMPN 7 Malang by using the Team Games Tournament (TGT) learning model with interactive media. Thirty eighth grade students participated in two cycles of Classroom Action Research (PTK). Interest questionnaires and comprehension tests (pre-test and post-test) were used to collect data. Compared to Cycle 1, when the N-Gain was 0.38 (medium), Cycle 2 had an N-Gain of 0.62 (high), and the learning completeness increased from 51.85% to 92.59%. Even the level of interest in learning increased, from a moderately high 80.46% to a very high 92.22%. These results show that when TGT is combined with interactive media, it can provide interesting and relevant learning. One of the pedagogical consequences is the need to provide training to teachers on how to develop collaborative learning experiences involving technology.
Attention-Enhanced Convolutional Neural Network for Context Extraction in Andersen's Fairy Tales Daniati, Erna; Wibawa, Aji Prasetya; Irianto, Wahyu Sakti Gunawan; Nafalski, Andrew
JOIV : International Journal on Informatics Visualization Vol 9, No 6 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.6.4056

Abstract

Event extraction in classic literature and fairy tales remains highly challenging due to their non-linear plot structures, archaic linguistic expressions, and intricate character interactions, while advances in modern NLP still show limitations in capturing subtle narrative cues in historical texts. This study aims to address these gaps by developing an event extraction model tailored to the narrative characteristics of Hans Christian Andersen’s fairy tales. We propose a BERT-enhanced Context-aware Convolutional Neural Network (CNN) that integrates an attention mechanism to overcome the limited contextual range of traditional CNNs. The model leverages BERT’s contextual embeddings enriched with an attention layer to detect event triggers, character relations, and narrative transitions across nonlinear storylines. A hybrid dataset was constructed through system-generated annotations refined via manual verification and combined with AN/an cartoon-based representations for model training and final testing. Experimental results show that the proposed model surpasses both the CNN-only baseline and a rule-based approach, achieving precision of 0.92, recall of 0.89, F1-score of 0.90, and accuracy of 0.91, outperforming the CNN baseline (0.85/0.82/0.83/0.84) and rule-based system (0.78/0.75/0.76/0.77). These findings highlight the effectiveness of context-aware representations for processing literary narratives and demonstrate interdisciplinary relevance to digital humanities and AI-based storytelling, with future extensions envisioned for multilingual settings and genre-specific adaptations.