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PELATIHAN PENGEMBANGAN LITERASI DAN NUMERASI TERHADAP GURU MTSS NURUL QURAN KABUPATEN BIREUEN PROVINSI ACEH Misnawati Misnawati; Rahmi Hayati; Zuraini Zuraini; Eli Nofriati; Yessi Kartika
RAMBIDEUN : Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 3 (2023): Rambideun: Jurnal Pengabdian kepada Masyarakat
Publisher : LPPM Universitas Al Muslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/pkm.v6i3.2156

Abstract

Literacy and numeracy development are two important components in education that help individuals acquire the skills of reading, writing, understanding information, as well as abilities in mathematics and understanding numbers. These two skills are the basis for success in various aspects of life, including further education, career, and active participation in society. It is important to create an educational environment that supports literacy and numeracy development. The method for implementing community service activities went through several stages, namely pre-preparation, preparation, implementation and closing. Teachers have a key role in teaching and guiding students to develop these skills. In addition, the integration of literacy and numeracy in various subjects and activities outside the classroom helps link these skills to real life. Thus, developing literacy and numeracy is a continuous process that involves collaboration between schools, families and communities to create individuals who have a strong foundation of skills for success in life. Evaluation of activity implementation and sustainability is planned to involve the Almuslim University Research and Community Service Institute. The evaluation carried out by the community service team is the extent to which coaching and mentoring activities for students have had a good impact.
THE EFFECT OF THE CAKE PLATFORM TOWARD STUDENTS’ SPEAKING SKILLS (A Pre-Experimental Research to the First-grade IPS 1 Students at SMAN 1 Peudada) : English Putra Asmullah; Zuraini Zuraini
Journal of English Education and Social Science Vol 3 No 2 (2023): Journal of English Education and Social Science (JEESS)
Publisher : Department of English Education, Faculty of Teacher Training and Education, Almuslim University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/jeess.v3i2.2185

Abstract

ABSTRACT The title of this research is the effect of cake platform toward students’ speaking skills (An experimental research to the first grade IPS-1 students of SMAN 1 peudada). The problem of this research 1) is the Cake platform can improve students’ speaking skills of the first-grade IPS 1 students at SAMN 1 Peudada? 2) is the use of the Cake platform effective toward speaking skills of the first-grade IPS 1 students at SMAN 1 Peudada?. The purpose of this research 1) to determine whether or not the Cake platform can improve students’ speaking skills of the first–grade IPS 1 students at SMAN 1 Peudada. 2) to determine whetheror not the Cake platforms effective toward speaking skills of the first grade IPS 1 students at SMAN 1 Peudada. The methodology of this research was a pre-experimental design. The population of this research was SMAN 1 Peudada. The sample of this research was first-grade IPS 1 which consist 28 students in the class. The used of intrument of this research was speaking test and questionnaire. Data were analyzed quantitatively using SPSS Statistics Output, such as the Normality Test and Paired-Sample T-test. Meanwhile, the average pre-test and post-test speaking scores were analyzed differently based on specific objectives. The use of the Cake platform as a medium to improve students' speaking skills is effective, this can be seen from the average post-test reading comprehension score µ = 76.25 higher than the pre-test reading comprehension average score. From the data analysis, the results of the Paired-Sample T-test were 0.000 <0.05 with a significant value if Sig. (2-tailed) < 0.05 means there is a significant difference, with normally distributed data, Asymp. Sig. (2-tailed) = 0.434 on the basis of the Normality Test decision making using the Kolmogorov-Smirnov significance data, if the significance value is > 0.05 then the residual value is normally distributed. Thus, the alternative research hypothesis (Ha) is accepted and the null hypothesis (Ho) is rejected. It can be interpreted that the influence of the Cake platform as a media for improving students' speaking skills is an effective strategy for students to improve their speaking.
The Effect of Digital Story Telling on Students' Reading Literacy to EFL Learners Zuraini, Zuraini; Hayati, Rahmi; Meilinar, Fina; Marzuki, Marzuki
Ilomata International Journal of Social Science Vol. 5 No. 4 (2024): October 2024
Publisher : Yayasan Ilomata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61194/ijss.v5i4.1443

Abstract

The aims of this research to investigate how digital storytelling influences reading literacy among students learning English as a foreign language (EFL). Reading literacy is a multifaceted skill that is crucial in both educational contexts and daily life, enabling individuals to interact effectively with the world around them. The problem of this research how does digital story telling influences students reading literacy. Digital story telling important for English language learning not only reading literacy but also could detail insights into student experiences and perceptions. The method of this research is qualitative research. Utilizing a descriptive case study design, the study employs qualitative methods, including observations and interviews, to gather data on student engagement and learning outcomes. The result of this research are students involved in digital story telling activities demonstrated a better understanding of texts, as they engaged more deeply with the material through the creative process of storytelling, students actively assessed and synthesized reading content, made connections between ideas, and critically evaluated story elements during collaborative discussions.
PELATIHAN PEMBUATAN MEDIA KOMIK UNTUK MENINGKATKAN LITERASI DAN KEMAMPUAN PEMECAHAN MASALAH SISWA Rahmi Hayati; Yessi Kartika; Zuraini Zuraini; Husnidar; Fina Meilinar; Niatul Jannah; Rusyidah
RAMBIDEUN : Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 3 (2024): Rambideun: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Al Muslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/pkm.v7i3.3046

Abstract

Training on the use of comic media to improve literacy and students' problem-solving skills was held at the UPTD SMP Negeri 4 Peusangan on September 3-4, 2024, with the aim of helping teachers create more innovative, interesting, and effective learning. This activity involved teachers from various subjects with a theory-based approach, direct practice, and learning simulations using comic media. This training provides assistance to teachers in integrating comics into the classroom learning process, as well as conducting comic-based learning simulations by involving students as part of the media testing process. The results of the training showed an increase in teacher competence in designing and producing learning comics that are relevant to the curriculum. A total of 15 teachers successfully completed their comics and implemented this media in learning simulations. Obstacles faced during the training included limited technological facilities, variations in teacher abilities, and limited time. However, these can be overcome with intensive assistance, the use of simple applications, and collaboration between participants. The outputs of the activity were in the form of learning comics, training modules, and the formation of teacher discussion groups as a sustainable effort. Thus, students' learning motivation, literacy skills, and problem solving through the visual and narrative approaches presented in comics increased. This training has a significant positive impact, both for teachers, students and schools, and has become a development for subsequent learning innovations.                 
PENDAMPINGAN GURU MELALUI DIFUSI INOVASI PENDIDIKAN DALAM PEMBELAJARAN BERDIFERENSIASI TERINTEGRASI TPACK Rahmi Hayati; T Rafli Abdillah; Fina Meilinar; Zuraini Zuraini
JMM (Jurnal Masyarakat Mandiri) Vol 8, No 5 (2024): Oktober
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v8i5.26408

Abstract

Abstrak: Pendampingan guru melalui difusi inovasi pendidikan dalam pembelajaran berdiferensiasi yang terintegrasi dengan TPACK (Technological Pedagogical Content Knowledge) sangat penting untuk meningkatkan kualitas pembelajaran. Tujuan pelaksanaan kegiatan Melalui Difusi Inovasi Pendidikan Dalam Pembelajaran Berdiferensiasi Berbasis Technological Pedagogical Content Knowledge (TPACK) adalah untuk membantu guru meningkatkan kemahiran dan ketahiran dalam penggunaan teknologi dalam pendidikan. Metode yang Digunakan yaitu Forum Group Discussion. Mitra yang terlibat sebanyak 20 Orang Guru. Evaluasi dilakukab dengan wawancara Dengan menggunakan TPACK, guru dapat memahami bagaimana teknologi boleh digunakan untuk mengubah bagaimana isi dipelajari dan bagaimana pedagogi digunakan untuk mencapai tujuan belajar. Secara keseluruhan, respons guru terhadap program pendampingan ini sangat positif. Sekitar 85% guru merasa terbantu dengan adanya pendampingan ini dan menyatakan bahwa mereka lebih percaya diri dalam menggunakan TPACK dalam proses pembelajaran. Hasil penerapan berbelajaran berdiferensiasi juga meningkat dari 90,5% menjadi 92,96%.Abstract: Teacher assistance through the diffusion of educational innovation in differentiated learning integrated with TPACK (Technological Pedagogical Content Knowledge) is very important to improve the quality of learning. The aim of implementing activities through the Diffusion of Educational Innovation in Differentiated Learning Based on Technological Pedagogical Content Knowledge (TPACK) is to help teachers increase proficiency and sophistication in the use of technology in education. The method used is Forum Group Discussion. The partners involved were 20 teachers. Evaluation is carried out by interviews. By using TPACK, teachers can understand how technology can be used to change how content is learned and how pedagogy is used to achieve learning goals. Overall, teacher responses to this mentoring program were very positive. Around 85% of teachers felt helped by this assistance and stated that they were more confident in using TPACK in the learning process. The results of the implementation of differentiated learning also increased from 90.5% to 92.96%. 
The Effectiveness of A Deep Learning Integrated E-Comic in Enhancing Students’ Reading of Descriptive Text Zuraini Zuraini; Yunisrina Qismullah Yusuf; Muhammad Reza
JTP - Jurnal Teknologi Pendidikan Vol. 28 No. 1 (2026): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v28i1.66497

Abstract

This study investigates how well students' reading comprehension of descriptive texts is enhanced by an e-comic that incorporates deep learning. The study used a pre-test–post-test control group and a quasi-experimental design. Students from SMPN 3 Bireuen participated in the study; they were split into two groups: an experimental group and a control group. While the control group received traditional reading training, the experimental group was taught using an e-comic that combined deep learning. A reading comprehension exam was containing five indicators—identifying core concepts, comprehending supporting information, vocabulary comprehension, drawing conclusions, and detecting descriptive text structure—was used to gather data. Descriptive statistics and an independent samples t-test were used to assess the data. The results demonstrated that following the treatment, both groups showed improvement. The experimental group continuously scored better than the control group in every reading feature, despite the control group showing a greater numerical rise in overall scores. According to the N-gain analysis, the experimental group outperformed the control group (0.44, medium category) in terms of improvement (0.67, high category). Additionally, the findings showed that the two groups differed statistically significantly (p < 0.05). These results imply that incorporating deep learning into e-comic content improves students' reading comprehension, especially in terms of word comprehension and inferential abilities. Thus, in EFL situations, deep learning-integrated e-comics can be a creative and useful teaching tool.
TRANSFORMASI PENGAJARAN DENGAN VIRTUAL REALITY: PELATIHAN GURU SEBAGAI KATALISATOR INOVASI PEMBELAJARAN Rahmi Hayati; M Rezeki Muamar; Zuraini Zuraini; Fachrurazi Fachrurazi; Asrul Karim
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 No. 2 Tahun 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v6i2.43256

Abstract

Perkembangan teknologi di dunia pendidikan semakin mendorong inovasi dalam metode pengajaran. Salah satu teknologi yang memiliki potensi besar untuk meningkatkan kualitas pembelajaran di sekolah dasar adalah Virtual Reality (VR). Penggunaan VR dapat memberikan pengalaman belajar yang lebih imersif, interaktif, dan menarik, memungkinkan siswa untuk memahami konsep-konsep yang sulit dijelaskan dengan metode konvensional. Tujuan pelatihan Virtual Reality (VR) bagi guru sekolah dasar sebagai upaya untuk memperkenalkan dan meningkatkan keterampilan mereka dalam menggunakan teknologi ini untuk pembelajaran. Pelatihan ini diharapkan dapat meningkatkan pemahaman guru tentang konsep VR, memberikan keterampilan praktis dalam penggunaannya, dan mendorong terciptanya metode pembelajaran yang lebih inovatif. Selain itu, penelitian ini juga bertujuan untuk menilai bagaimana pelatihan ini dapat memotivasi guru untuk mengembangkan metode pembelajaran yang lebih kreatif dan meningkatkan keterlibatan siswa dalam kelas. Metode yang digunakan dalam penelitian ini adalah pelatihan berbasis demonstrasi dan praktek langsung, di mana para guru diberi kesempatan untuk merasakan secara langsung bagaimana VR dapat diterapkan dalam berbagai mata pelajaran di sekolah dasar. Penelitian ini menggunakan pendekatan kualitatif dan kuantitatif untuk menganalisis hasil pelatihan, serta dampaknya terhadap keterampilan dan motivasi guru. Hasil penelitian menunjukkan bahwa pelatihan VR berhasil meningkatkan pemahaman dan keterampilan praktis guru dalam menggunakan teknologi VR, serta mendorong mereka untuk mengembangkan metode pembelajaran yang lebih menarik dan interaktif. Para guru juga melaporkan peningkatan motivasi dalam menggunakan teknologi ini di kelas untuk meningkatkan keterlibatan dan motivasi siswa.
Implementasi Metode Story Telling Dalam Meningkatkan Kemampuan Speaking Siswa Dengan Pemanfaatan Media StoryBook Digital Berbasis Local Wisdom Eli Nofriati; Fina Meilinar; Zuraini Zuraini; Syarifah Khuzaimah
Science and Education Journal (SICEDU) Vol 5 No 2 (2026): Science and Education Journal 2026
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/sicedu.v5i2.288

Abstract

This study aims to enhance students’ speaking skills through the implementation of the storytelling method supported by digital storybooks based on local wisdom. Students’ low speaking ability in English learning was influenced by the limited use of teaching methods and learning media that were less engaging and not contextualized with their real-life environment at SMP Negeri 1 Muara Batu. Storytelling was chosen as it promotes an active, communicative, and meaningful learning atmosphere, while digital storybooks incorporating local wisdom were used to increase students’ motivation and participation. The study employed qualitative and quantitative approaches using a Classroom Action Research (CAR) design conducted in two cycles, each consisting of planning, action, observation, and reflection. The participants were 30 students of class VIII Merdeka 1. Data were collected through speaking tests, observation sheets of students’ and teacher’s activities, and documentation. Speaking performance was assessed based on pronunciation, fluency, vocabulary, and meaning comprehension. The findings revealed a significant improvement in students’ speaking skills, with the average score increasing from 50.5 in Cycle I to 80.2 in Cycle II. Students’ learning activities and participation also improved from 60% to 78%. In addition, the teacher’s performance in implementing the storytelling method increased from 65% in Cycle I to 85% in Cycle II. These results indicate that storytelling supported by digital storybooks based on local wisdom is effective in improving students’ speaking skills.
The Effectiveness of English Language Learning Among Elementary School Students Ika Rahmani; Nabila Aura Yusra; Anisa Amelia; Fatimah Zuhra; Suci Isnaini Mauliza; Zuraini Zuraini
Journal of Education and Teaching Learning Vol 8 No 2 (2026): Journal of Education and Teaching Learning (JETL)
Publisher : CV. Pusdikra Mitra Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/jetl.v8i2.3323

Abstract

This study explores the effectiveness of English language learning among elementary school students at State Elementary School 20 Bireuen, Aceh, Indonesia. Effective English instruction at the elementary level is essential because it provides a strong foundation for students’ future language development and communication skills. This study aims to identify students’ learning experiences, teaching practices, and the factors influencing the effectiveness of English language learning. A qualitative descriptive approach was employed. Data were collected through classroom observations, questionnaires, and documentation involving 100 fifth- and sixth-grade students. The findings indicate that English language learning is generally effective, as reflected in students’ positive attitudes, active participation, and satisfactory understanding of the learning materials. Approximately 75% of students expressed a high interest in learning English, while 68% reported that they understood the lessons delivered by the teacher. Interactive teaching methods, including games, group discussions, and the use of visual media, were found to enhance students’ engagement and motivation. However, some students continued to experience difficulties, particularly in grammar and vocabulary, indicating the need for more individualized instructional support. In addition, teacher creativity, student motivation, and support from the home environment emerged as important factors influencing learning effectiveness. The findings suggest that implementing interactive teaching strategies and strengthening collaboration between schools and families can improve the quality of English language learning at the elementary school level.
Sosialisasi Permainan Tradisional Gen-Z dalam Menerapkan Nilai-Nilai Budaya Lokal di SD Negeri Bukit Rata Aceh Tamiang: Pengabdian Zuraini Zuraini; Rahmi Hayati; Eli Nofriati; Riszky Anandawar
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.4726

Abstract

This community service activity aims to socialize traditional games to Generation Z students in order to instill local cultural values at SD Negeri Bukit Rata, Aceh Tamiang. The development of digital technology causes children to interact more often with gadgets, so their involvement in traditional games is decreasing. In fact, traditional games have an important function in training social skills, motor skills, and instilling character values such as cooperation, sportsmanship, discipline, and mutual cooperation. This service program was carried out through several stages, namely observation, counseling, game demonstration, hands-on practice, and evaluation. The games introduced included cricket, gobak sodor, and tug of war. The results of the activity showed high enthusiasm from the students as well as an increase in their understanding of the local cultural values contained in the game. In addition, students became more physically active and more involved in positive social interactions. Teachersalso responded positively by stating that traditional games can be used as an alternative learning activity that is fun and educational. Thus, this activity is effective in supporting efforts to preserve local culture through an educational approach that suits thecharacteristics of Generation Z students.