Claim Missing Document
Check
Articles

Found 4 Documents
Search
Journal : Jurnal Teknologi Informasi dan Pendidikan

PERANCANGAN APLIKASI CLIENT UNTUK JARINGAN VOIP (VOICE OVER INTERNET PROTOCOL) BERBASIS ANDROID Yasdinul Huda; Muhammad Adri; Yoharmen Arnov
Jurnal Teknologi Informasi dan Pendidikan Vol 11 No 1 (2018): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v11i1.99

Abstract

Komunikasi adalah suatu keharusan dalam operasi suatu agen atau perusahaan. Komunikasi murah menggunakan VOIP akan menyediakan biaya agensi atau perusahaan. Dalam komunikasi diperlukan suatu sistem jaringan yang handal dengan konsep client untuk pengguna suatu sistem dan server sebagai pengelola jaringan yang digunakan oleh klien. VOIP memerlukan server menggunakan PC dengan Ubuntu Linux 12.04 LTE atau Linphone sebagai server VOIP (Voice Over Internet Protocol) dan tanda bintang untuk mengatur lalu lintas suara. perangkat lunak android di sisi klien untuk menjadi antarmuka dalam berkomunikasi dengan klien lain yang dirancang menggunakan Android Studio dengan smartphone android setidaknya 4.4.2 (kitkat). Dan membutuhkan koneksi internet melalui WIFI_UNP sebagai media transmisi (tautan) antara server dan klien. WIFI_UNP adalah media internet yang digunakan oleh mahasiswa, dosen, staf dan karyawan Universitas Negeri Padang untuk mendukung proses pembelajaran dan menambah wawasan tentang teknologi atau sains terbaru. Sedangkan tethering hotspot adalah media internet yang berasal dari koneksi internet dari Smartphone yang dibagikan atau didistribusikan ke pengguna lain untuk internet. Aplikasi VOIP Client ini menyediakan dua fungsi utama: Memanggil dan Mengobrol. On Calling akan diberikan izin untuk melakukan panggilan suara dengan memasukkan nama pengguna klien untuk dihubungi atau nomor VOIP yang telah didaftarkan. Sedangkan Obrolan adalah fitur untuk melakukan obrolan teks secara realtime (sesuai waktu yang sebenarnya)
RANCANG BANGUN APLIKASI MULTIMEDIA INTERAKTIF MOBILE LEARNING MATA KULIAH METODE PENELITIAN FPP UNIVERSITAS NEGERI PADANG Rahmiati Rahmiati; Yuliana Yuliana; Muhammad Adri; Ika Parma Dewi
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 2 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i2.239

Abstract

Learning 4.0 refers to 9 IT-based trends and learning. Changes in education gave birth to innovations in the field of education with the aim of improving the quality of education. Information technology as an innovation becomes an educational need. Technology support in the field of education, educators are greatly helped in efforts to improve the quality of learning. The characteristics of mobile devices that have a high degree of flexibility and portability enable students to access material, direction and information related to learning where and at any time. One of them is the use of mobile learning applications. Interactive multimedia applications can be developed into mobile learning applications. The purpose of this study is to produce an application as a learning tool for students of research methods on Android-based smartphones that have material content that is tailored to the SOP of the State University of Padang. This application was developed through the Prototyping development approach with an Android-based Java programming language using the Integrated Development Environment (IDE) of Android Studio. The making of this research resulted in the application of research methods courses as a means of learning for students who had syllabus features, lesson plans, material from units I to X and videos adapted to the syllabus. With the results of the application of learning this research method, it is expected that this application can contribute and provide convenience in the learning process of FPP UNP student research methods.
PENGEMBANGAN LINGKUNGAN BELAJAR BLENDED LEARNING BERBASIS LEARNING MANAGEMENT SYSTEM BAGI MTs. MUHAMMADIYAH DI KABUPATEN SOLOK Hanesman Hanesman; Muhammad Adri; Ika Parma Dewi; Putra Jaya
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 2 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i2.240

Abstract

Industrial Revolution 4.0 has provided changes in various aspects of social life, one it’s changed in the Education sector which called by Education 4.0, utilizing information and digital technology as a supporting technology on the educational process, both in administration and learning processes. This effort to adopt this technology into education is also carried out by private education institutions, including MTs. Muhammadiyah (MTs.M) in Solok Regency, which is part of the junior secondary education. As a private educational institution, MTs.M realizes it is very urgent to increase the competitiveness and the quality of its education, which one of it effort is an integration of technology in the learning process called Blended Learning (BL) through the development of Learning Management systems (LMS) used in online learning management. The experimental method is used to see the improvement of teacher knowledge and skills in LMS-based BL which begins with a survey of school readiness and teacher competencies in BL, then continues with the LMS-based BL training activities for 30 teachers from 9 MTs.M. Pre and Post Training Questionnaire design is used in data collection. The results of this research data show an increase in teacher competence in LMS-based BL, with high enthusiasm in developing LMS as a learning system in each MTs.M.
DIGITAL MARKETING SEBAGAI METODA ALTERNATIF WIRAUSAHA BAGI MAHASISWA DI UNIVERSITAS NEGERI PADANG Muhammad Adri; Hanesman Hanesman; Titi Sriwahyuni; Almasri Almasri
Jurnal Teknologi Informasi dan Pendidikan Vol 12 No 2 (2019): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v12i2.241

Abstract

Digital technology and the internet have opened opportunities for people to develop social interaction through this technology, with the birth of web technology, media and social networks, which led to the industrial revolution 4.0. This technology presents a new trend in building a business called Digital Marketing (DM). DM provides new opportunities for anyone to do entrepreneurship without being limited by time, place and region. More than a decade of entrepreneurship has become the focus of attention of the government in Education, as one of the ways to reduce national unemployment. Universitas Negeri Padang (UNP) answers the entrepreneurship education policy by making Entrepreneurship as a compulsory subject, promoting entrepreneurial student programs and integrated service units for career guidance and entrepreneurship. This paper examines more deeply how DM can be used as an alternative method of entrepreneurship for UNP students, which has direct touching student life as a millennial generation. The experimental method is used to see of improvement the knowledge and skills of students in DM through DM Training and Development of DM eLearning Resources (DMLR). To measure the success of the program, instruments were developed before and after training, as well as a questionnaire to assess the results of the DMLR development. The results of this study showed an increase in student knowledge and skills in DM and a good assessment of the developed DMLR.