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Development of Instagram Filters in Interactive E-Books Mathematics Learning Build a Flat Side Space Annisa Gita Cahyani; Setyadi, Danang
JTMT: Journal Tadris Matematika Vol 4 No 02 (2023): Volume 04 Number 02 December 2023
Publisher : Universitas Islam Ahmad Dahlan (UIAD)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47435/jtmt.v4i02.1984

Abstract

Abstract In facing the challenges of the 21st century, mathematics must be studied well in the digital world, so that digital learning media can be said to be important in the learning process. This study aims to develop an interactive E-book channeling medium on flat-sided space building materials. The subjects in this study were class VIII students of SMP Negeri 1 Salatiga. This research is Research and Development research. The development model in this study is ADDIE (Analyz, Design, Development, Implementation, and Evaluation). Data collection techniques from this interactive E-book development research are observations, tests, and questionnaires for the assessment of validation, practicality, and effectiveness of interactive E-book media to build a flat side space. The final results of the media validity data analysis are 96.67%, the validity of the material is 86.67%, the practicality is 100%, and the effectiveness of having a significant value of 0.000 or less than 0.05 can be stated that the interactive E-book learning media is "valid, practical and effectively used as a learning medium for students. Abstrak Dalam menghadapi tantangan abad ke-21 matematika harus dipelajari dengan baik diera digital, sehingga media pembelajaran digital dapat dikatakan penting dalam proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan media pembelakaran E-book interaktif pada materi bangun ruang sisi datar. Subjek dalam penelitian ini adalah peserta didik kelas VIII SMP Negeri 1 Salatiga. Penelitian ini adalah penelitian Research and Development atau pengembangan. Model pengembangan dalam penelitian ini ialah ADDIE (Analyz, Design, Development, Implementation, and Evaluation). Teknik pengumpulan data dari penelitian pengembangan E-book interaktif ini adalah observasi, tes, dan angket untuk penilaian validasi, kepraktisan, serta keefektifan media E-book interaktif bangun ruang sisi datar. Hasil akhir analisis data kevalidan media yaitu 96,67%, kevalidan materi yaitu 86,67%, kepraktisan yaitu 100%, dan keefektifan yaitu memiliki nilai signifikan 0,000 atau kurang dari 0,05 dapat dinyatakan bahwa media pembelajara E-book interaktif ” valid, praktis dan efektif digunakan sebagai media pembelajaran peserta didik.
MAKNA MEDITASI VIPASSANĀ BAGI MAHASISWA SEKOLAH TINGGI AGAMA BUDDHA SYAILENDRA Setyadi, Danang; Kustiani, Kustiani; Sukodoyo, Sukodoyo
Jurnal Pencerahan Vol. 13 No. 1 (2020): Jurnal Pencerahan: Mencerdaskan dan Mencerahkan
Publisher : Syailendra Buddhist College / Sekolah Tinggi Agama Buddha (STAB) Syailendra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58762/jupen.v13i1.35

Abstract

This research is about the meaning of vipassanā meditation for Syailendra Buddhist College’s students. The background of STAB Syailendra students before I started the lesson always do meditation. It is certainly influential in everyday life in the midst of advances in technology that carries a negative influence on students. Based on this it is important to conduct research to know the meaning and application of meditation vipassanā as a recombination material for students and STAB Syailendra Institution for further meditation implementation. This research uses qualitative methods of descriptive. The subject of this study is student and lecturer STAB Syailendra. The techniques and data collection instruments used are using observation techniques, interviews, and documentation. Data collection instruments using interview guidelines, observation guidelines and a camera or recording device. How to guarantee the validity of data obtained through continuous observation, triangulation, member check. The data obtained is analyzed using the Miles & Hurberman method which includes data collection, data reduction, data presentation, and draw conclusions or verification. The results of this study include the meaning and application of meditation vipassanā is to increase attention, increase alertness, improve discipline, increase awareness, increase calmness, control emotions, control themselves, Improve concentration, increase memory, practice mindset, courage in making decisions, be polite, run the Syllamore well. Furthermore, more attention to lecturers when giving material, realizing when doing everything, focus on what is done in everyday life, pleasing, having contemplation, can think clearly, neatly arranged, peaceful, Do not humble themselves, more self-mastered.
PENGEMBANGAN MEDIA PEMBELAJARAN UNBAR BERBASIS ANDROID PADA MATERI UNSUR-UNSUR BENTUK ALJABAR Yemima, Tyas Sika; Setyadi, Danang
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 2 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i2.5584

Abstract

The aim of this research is to develop and produce Android-based learning materials on algebraic elements. This research includes development research using the ADDIE model which includes analyze, design, development, implement, and evaluation. The instruments used in the research were material expert validation questionnaires, media expert validation, and student response questionnaires. The research results show: (1) The media expert validation results obtained an average score of 95% with a very valid classification, while the material expert validation results obtained an average score of 92% with a very valid classification; (2) Media practicality results in a small-scale trial with research subjects consisting of 10 respondents with an average score of 87% in the very practical category. Thus, Android-based UNBAR learning media tends to be considered to meet the requirements as valid and practical media.
PENINGKATAN HASIL BELAJAR MATEMATIKA MELALUI PENDEKATAN CRT BERBANTUAN MODEL STAD PADA MATERI GARIS DAN SUDUT Ranila, Rahayu; Setyadi, Danang; Mahmudi
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 2 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i2.5796

Abstract

EEducation is a planned and conscious process aimed at guiding students to optimally develop their physical and spiritual potentials. In this context, mathematics education plays a crucial role in shaping students' critical and creative thinking abilities. However, many students struggle with and dislike mathematics, as observed at SMP Negeri 2 Salatiga. This study aims to improve students' mathematics learning outcomes by applying the Culturally Responsive Teaching (CRT) approach supported by the Student Teams Achievement Divisions (STAD) cooperative learning model on the topic of lines and angles. This Classroom Action Research (CAR) utilized the Kemmis and Taggart model, consisting of two action cycles. Data were collected through observation, tests, and documentation, and analyzed descriptively. The results showed a significant increase in the average mathematics scores from 55.85 in the pre-cycle to 70.42 in the first cycle, and 80.78 in the second cycle. Student activities also improved from "poor" in the first cycle to "good" in the second cycle. The application of CRT with the STAD cooperative learning model effectively enhanced students' understanding and mathematics learning outcomes. This approach integrates local culture into the learning process, making the material more relevant and easier for students to comprehend. This research provides valuable insights into the development of creative and innovative teaching methods to improve the quality of mathematics education in schools
Peningkatan Hasil Belajar Matematika Siswa SMP pada Materi Bilangan Berpangkat melalui Pendekatan Culturally Responsive Teaching (CRT) dan Model Pembelajaran Kooperatif STAD Berbantuan Quizizz dan Kahoot Mahfuzh, Zhafran; Setyadi, Danang; Kristinawati, Kristinawati
Imajiner: Jurnal Matematika dan Pendidikan Matematika Vol 7, No 1 (2025): Imajiner: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/imajiner.v7i1.20064

Abstract

Perkembangan pesat ilmu pengetahuan dan teknologi telah memberikan kontribusi yang signifikan terhadap transformasi berbagai aspek kehidupan manusia. Salah satu pilar utama dalam mencapai tujuan tersebut melalui pembelajaran matematika sebagai bagian integral dari kurikulum pendidikan di seluruh dunia. Meskipun matematika memiliki banyak manfaat namun dikarenakan kompleksitas konsep matematika dan rumus yang banyak membuat peserta didik  memiliki persepsi negatif terhadap matematika. Berdasarkan permasalahan tersebut guru perlu menentukan strategi  pembelajaran  yang  efektif dan menyenangkan. Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika peserta didik kelas VIII  SMP Negeri 2 Salatiga dengan menerapkan pendekatan Culturally Responsive Teaching (CRT) dan Model Pembelajaran Kooperatif STAD Berbantuan Quizizz dan Kahoot. Jenis penelitian ini adalah Penelitian Tindakan Kelas yang dilaksanakan salam 2 siklus dimana masing-masing siklus adalah 3 pertemuan. Teknik pengumpulan data dilakukan dengan observasi, pengumpulan tugas berbantuan kuis ineteraktif menggunakan Quizizz dan kahoot dan tes akhir siklus. Dari penelitian diperoleh bahwa penerapan pendekatan pembelajaran Culturally Responsive Teaching (CRT) dan Model Pembelajaran Kooperatif STAD Berbantuan Quizizz dan Kahoot dapat meningkatkan hasil belajar matematika peserta didik khususnya pada materi Bilangan Berpangkat. prsentase ketuntasan peserta didik hanya mencapai 56,87% dengan rata-rata nilai 65,94. Setelah intervensi dan perbaikan dilakukan pada siklus I, persentase ini meningkat menjadi 62,5% dengan rata-rata nilai 75,31. Peningkatan yang lebih signifikan terjadi pada siklus II, di mana persentase ketuntasan peserta didik mencapai 84,37% dengan rata-rata nilai 82,5. 
Pengembangan Media Lift the Flap Book Pengenalan Bilangan untuk Anak Usia Dini Delfiana, Mareta; Setyadi, Danang
PAUDIA: Jurnal Penelitian dalam Bidang Pendidikan Anak Usia Dini Vol 14 No 3 Periode Juni-Agustus 2025
Publisher : Pendidikan Guru PAUD Universitas Persatuan Guru Republik Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/paudia.v14i3.1693

Abstract

Introducing numbers to early childhood is essential to build a foundation for logical thinking and problem-solving skills that will be used throughout their lives. This study developed an interactive learning medium in the form of a Lift the Flap Book Mengenal Bilangan 1–10 to help early childhood learners recognize numbers from 1 to 10. The research employed a Research and Development (R&D) approach using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The trial involved one teacher and five parents from TK Kanisius Genuk, as well as one teacher and five parents from TK PGRI Baran. Data were collected through expert validation of the content and media, and practicality tests using questionnaires administered to teachers and parents. During the implementation phase, the media was used on a limited basis in early childhood classes to observe children’s responses and the ease of use by teachers. Evaluation was conducted by collecting feedback from teachers and parents regarding their experience using the media during learning. The validation results indicated a feasibility score of 90.5%, while the practicality test achieved a score of 91%, suggesting that the media is both valid and practical for teaching number recognition to early childhood learners. This research produced an innovative learning medium that effectively supports an engaging learning process for children.
The Development of MOSIRI (Geometry Transformation Module) for High School Students Gianto, Emeralda Kislew Andhika; Mampouw, Helti Lygia; Setyadi, Danang
Al-Jabar: Jurnal Pendidikan Matematika Vol 9 No 2 (2018): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v9i2.3402

Abstract

Geometry transformation is one of the mathematics learning materials that are very closely related to everyday life but has many formulas that make it difficult for students, especially high school students to understand it. Seeing the importance of geometric transformation and difficulties experienced by students, the development of a geometry transformation module was carried out which was able to eliminate difficulties in studying and understanding the geometric transformation. This research is development research with ADDIE development modelto produce a valid, practical, and effectivemodule on geometric transformation. The module is aimed at helping high school students to understand the relevance of geometry transformation to reality and how to solve it. This module is declared valid in terms of media and material aspects with an average validity score of 3.7 (valid) for material aspects and 4 (valid) for media aspect. This module was tested on 10 ten grade high school students and is declared practical based on the indicators of the media practicality sheet. In addition, with the help of a test sheet, it can be seen that this module is able to improve learning outcomes. This can be seen from the results of a paired simple test which shows a significance value of 0,000 () which means that this module is able to provide differences or improve students’ learning outcomes based on the average pretest score which is 51 to 88 of theaverage posttest score. Based on the three tests, this module was declared valid, practical, and effective to be used in geometric transformation material for high school students. 
The Digital Cognitive Partner: A 4P Framework Analysis of Prospective Teacher Creativity in the Age of AI Setyadi, Danang; Soesanto, Robert Harry; Hidayat, Dylmoon; Dosinaeng, Wilfridus Beda Nuba; Mampouw, Helti Lygia
Jurnal Pendidikan MIPA Vol 26, No 3 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i3.pp1958-1987

Abstract

Prospective teachers must be equipped with creative thinking skills to be able to design innovative mathematics learning media. However, studies on the creativity of prospective teachers are often not comprehensive and tend to focus on only one dimension of creativity. Although the 4P creativity model (Person, Process, Press, Product) provides a comprehensive analytical lens, research that integrates all four dimensions simultaneously in the context of mathematics teacher education is still rare. This study is a qualitative descriptive study that aims to describe and analyze the creativity of prospective mathematics teacher students in developing mathematics learning media. The subjects were eight students of the Mathematics Education study program who were taking the Mathematics Learning Media course and had completed a mathematics learning media development project. Data sources came from students' reflective journals when creating learning media, interview transcripts, and the learning media products that had been created. The collected data were analyzed based on Rhodes' 4P creativity framework: Person, Process, Press, and Product. The product dimension was analyzed descriptively and quantitatively using the Torrance rubric, consisting of four creativity indicators: fluency, flexibility, originality, and development. The Process dimension was analyzed based on Wallas' creative thinking framework: Preparation, Incubation, Illumination, and Verification. The person and press dimensions were then analyzed qualitatively using a thematic analysis approach. The results showed that students with high intrinsic motivation, active involvement in exploring ideas, and the ability to manage technical and time constraints tended to produce more creative and meaningful learning media. The key findings of this study significantly expand and challenge the traditional understanding of the Press dimension. The use of technology, particularly generative AI such as ChatGPT, serves not only as an external tool but also as a digital cognitive environment. AI acts as an interactive, dialogical partner, assisting in brainstorming, developing flowcharts, and solving technical problems, thereby blurring the boundaries between environmental factors (Press) and students' internal thinking processes (Process). This deep integration demonstrates that AI has become an integral part of students' cognitive workflows, implying that the 4P framework in the digital era needs to be viewed as an interconnected and flexible system, rather than as four rigidly separate pillars.    Keywords: creativity, mathematics learning media, creative thinking process, case study, pre-service teachers, artificial intelligence.