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Pembelajaran Visual, Auditory dan Kinestetik Terhadap Keaktifan dan Pemahaman Konsep Matematika Siswa Sekolah Dasar Nuhyal Ulia; Yunita Sari
Al Ibtida: Jurnal Pendidikan Guru MI Vol. 5 No. 2 (2018): Published Online: Oktober 2018
Publisher : UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/al.ibtida.snj.v5i2.2890

Abstract

                                                  AbstrakTujuan penelitian ini adalah untuk mengetahui pengaruh keaktifan siswa pada Pembelajaran Model Kooperatif Learning Visual Auditory Kinestetik Terhadap Pemahaman Konsep Matematika Sekolah Dasar. Jenis Penelitian ini adalah penelitian eksperimen dengan desain one-shot case study. Penelitian ini dilaksanakan di salah satu SD di Kecamatan Gubug Kabupaten Grobogan. Adapun teknik pengumpulan data yang digunakan adalah angket, tes dan dokumentasi. Sementara itu, data hasil penelitian dianalisis menggunakan uji prosentase angket, uji regresi dan uji t tes. Hasil penelitian ini menunjukkan bahwa: (1) Keaktifan siswa menggunakan Pembelajaran Kooperatif Learning Visual Auditory Kinestetik mempengaruhi nilai pemahaman konsep matematika. Berdasarkan perhitungan diperoleh nilai koefisien (R) = 0,825 dengan (R Square) = 0,681 = 68,1%. Pada uji ANOVA menghasilkan Fhitung = 40,58 dengan nilai sig=0,000. Dengan kriteria jika nilai sig < α maka koefisien korelasi tersebut signifikan dengan besar pengaruh 68,1%. (2) Kemampuan pemahaman konsep matematika dengan menggunakan model Visual Auditory Kinestetik dapat memenuhi Kriteria Ketuntasan Minimal (KKM) diperoleh dari hasil uji t yang nilai Asymp (2-tailed) = 0,000 < α.Kata kunci: pembelajaran kooperatif visual auditory kinestetik,  keaktifan siswa, kemampuan pemahaman konsep, matematika SD.                                                       AbstractThe purpose of this study is to determine the effect of student activeness on Learning Cooperative Learning Kinestetik Visual Auditory Model to Understanding Concept Mathematics of Primary School. Type of research is a experimental design using a one-shot case study design. Data collection techniques used are questionnaire, test, and documentation techniques. Meanwhile the research data is analyzed using the analysis of percentage questionnaire test, regression test and t test. The results of this research show that: (1) Student activeness using Cooperative Learning Learning Visual Auditory Kinestetik influence comprehension value of math concept. Based on the calculation obtained coefficient value (R) = 0.825 with (R Square) = 0.681 = 68.1%. In ANOVA test yield Fcount = 40,58 with value of sig = 0,000. By criterion if sig value <α then correlation coefficient is significant with big influence 68,1%. (2) The ability to comprehend the concept of mathematics by using the Visual Auditory Kinesthetic model can fulfill the the minimum completeness criteria (KKM) obtained from the result of t test which is Asymp value (2-tailed) = 0,000 <α.Keywords: cooperative learning visual kinesthetic auditory model, student activity, abilityof understanding concepts, mathematics elementary school.
Development of Indonesian historical heritage comics to enhance elementary school students’ higher-order thinking skills Yulina Ismiyanti; Yunita Sari; Jupriyanto Jupriyanto; Lolita Enfesta
Jurnal Prima Edukasia Vol. 14 No. 2 (2026): May 2026
Publisher : Asosiasi Dosen PGSD dan Dikdas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpe.v14i2.94090

Abstract

This study aimed to develop a digital comic based on Indonesian historical heritage and to examine its feasibility, practicality, and effectiveness in enhancing elementary school students’ higher-order thinking skills (HOTS). The research employed a Research and Development (R&D) approach using the ADDIE model, which consisted of analysis, design, development, implementation, and evaluation stages. The participants involved 35 fifth-grade elementary school students selected through purposive sampling. Data were collected through expert validation sheets, teacher and student response questionnaires, and HOTS tests administered through pretests and posttests. The data were analysed using descriptive percentage analysis and paired sample t-tests. The results showed that the developed digital comic was categorized as very feasible based on expert validation, very practical based on teacher and student responses, and effective in significantly improving students’ HOTS as indicated by the statistical difference between pretest and posttest scores. These findings suggested that digital comics integrating Indonesian historical heritage could serve as an innovative and engaging instructional medium for promoting higher-order thinking in elementary social studies learning. The study implied that culturally contextual digital learning media could support HOTS-oriented instruction and contribute to the development of more meaningful and interactive learning environments in elementary education.
Pendampingan Belajar Iqro’ Berbasis Media Flashcard Sebagai Upaya Menumbuhkan Cinta Al-Qur’an Sejak Usia Prasekolah Yunita Sari; Jupriyanto; Muhamad Afandi; Nurfatanah
Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat Vol 5 No 1 (2026): Inisiatif : Jurnal Dedikasi Pengabdian Masyarakat
Publisher : Pusmedia Group Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61227/inisiatif.v5i1.807

Abstract

This community service activity aims to improve Iqro' reading skills through flashcard-based learning assistance. The problem that occurs is that Iqro' learning that has been implemented so far still focuses on reading and writing activities without being supported by interesting learning media. This condition causes children to tend to quickly feel bored and less motivated in participating in the learning process. The implementation method uses a Service-Learning approach which includes preparation, implementation, reflection, and evaluation stages. The subjects of the activity consisted of 40 early childhood students. The results of the activity implementation showed an increase in Iqro' reading skills as indicated by an increase in the average pretest score of 61 to 83 on the posttest. In addition, the results of the student satisfaction response questionnaire obtained a score of 93.2% with a very good category. The conclusion shows that flashcard-based Iqro' reading learning assistance is effective in improving Iqro' reading skills, learning motivation, and providing a pleasant learning experience for students.
Technology-based learning media for enhancing digital literacy in elementary education: a conceptual and analytical review Citra Hapsari Ekandari; Rida Fironika Kusumadewi; Yunita Sari; Yulina Ismiyanti
Jurnal Ilmiah Pendidikan Dasar Vol 12, No 2 (2025): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.12.2.444-454

Abstract

The development of information technology has triggered a major transformation in the world of education, particularly in efforts to improve digital literacy in elementary school students. The use of technology-based learning media is seen as one approach capable of providing a more interactive, relevant learning process, and in line with the needs of 21st-century competencies. This study seeks to examine in depth how various forms of digital media, such as educational applications, online learning platforms, and multimedia resources, can strengthen students' digital literacy skills. Using a literature review method, this study collected and interpreted findings from scientific journals, academic books, and various other publications related to the topic. The results of the study indicate that technology-based media not only help students access and understand digital information but also strengthen their skills in selecting, evaluating, and utilizing information ethically and responsibly. Furthermore, the use of digital media has been shown to increase students' learning motivation, active participation, and awareness of security and ethics in the digital space. Therefore, this study emphasizes the importance of targeted, planned, and sustainable technology integration so that elementary school students' digital literacy skills can develop optimally and in line with current developments.
Implementation of digital-based discovery learning to improve motivation in science learning for fifth grade students Muhammad Wahyu Hidayat; Yunita Sari; Muhammad Afandi
Jurnal Ilmiah Pendidikan Dasar Vol 13, No 2 (2026): Jurnal Ilmiah Pendidikan Dasar
Publisher : Prodi PGSD FKIP Universitas Islam Sultan Agung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30659/pendas.13.2.450-467

Abstract

The advancement of digital technology has created new opportunities in education, especially in enhancing student motivation. This study aimed to evaluate the effectiveness of a digital-based Discovery Learning model in teaching the properties of light in Natural Science (IPA) at the elementary level. A descriptive qualitative approach was employed, with data collected through classroom observation, interviews, and documentation. The participants consisted of 17 fifth-grade students, a classroom teacher, and the principal. Data were analysed qualitatively by comparing students’ learning motivation before and after the implementation of the model. Findings indicated a significant improvement in motivation. Student interest in the material increased from 59% to 100%, enthusiasm for participating in learning rose from 59% to 94%, and persistence in completing tasks improved from 53% to 88%. Key factors contributing to these gains included the use of educational videos, discussion-based experiments, and interactive quizzes via the Wordwall application. These results demonstrate that combining Discovery Learning with digital media effectively enhances motivation in science learning for elementary students. It is recommended that Wordwall be further developed with experimental simulation features and that teachers receive training to maximise the use of digital tools in classroom learning.