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PENGEMBANGAN VIRTUAL REALITY BERBASIS SMARTPHONE SEBAGAI MEDIA PENUNJANG MATERI PENCEMARAN LINGKUNGAN Iis Sugiharti; Ana Yuniasti Retno Wulandari; Eva Ari Wahyuni; Badrud Tamam; Nur Qomaria
Jurnal IPA Terpadu Vol 6, No 3 (2022)
Publisher : Jurnal IPA Terpadu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/ipaterpadu.v6i3.35535

Abstract

Virtual reality berbasis smartphone merupakan bentuk dari kemajuan teknologi informasi dan komunikasi yang bisa dimanfaatkan sebagai media pembelajaran. Tujuan penelitian ini adalah untuk mengetahui kelayakan dan respons siswa terhadap virtual reality berbasis smartphone sebagai media penunjang materi pencemaran lingkungan. Penelitian ini termasuk penelitian pengembangan menggunakan model ADDIE. Subjek uji coba yaitu siswa kelas VII-C di UPT SMPN 14 Gresik sebanyak 32 siswa yang dipilih berdasarkan teknik purposive sampling. Hasil penelitian ini menunjukkan bahwa: (1) hasil validitas rata-rata sebesar 87,50% dengan keterangan sangat valid pada aspek media. Pada aspek materi nilai validitas rata-rata sebesar 85,16% dengan keterangan sangat valid. (2) Respons siswa terhadap virtual reality berbasis smartphone dikategorikan sangat baik berdasarkan nilai persentase respons siswa sebesar 75,46. Hal ini menunjukkan bahwa penggunaan virtual reality berbasis smartphone sebagai media penunjang materi pencemaran lingkungan layak digunakan dalam pembelajaran
Implementasi learning cycle 7E berbantuan Tarsia Puzzle untuk meningkatkan keterampilan generik sains siswa SMP Wihdah Salsabiila Rosyiidah; Nur Qomaria; Ana Yuniasti Retno Wulandari; Rahmad Fajar Sidik; Mochammad Yasir
Jurnal Kajian Pendidikan IPA Vol 3, No 1 (2023): Jurnal Kajian Pendidikan IPA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jkpi.v3i1.2043

Abstract

Tujuan dari penelitian ini berfokus untuk meningkatkan keterampilan generik sains siswa melalui penerapan learning cycle 7E berabtuan tarsia puzzle pada materi interaksi makhluk hidup dengan lingkungannya. Penelitian ini adalah penelitian kuantitatif menggunakan desain pre-eksperimental one group pretest-posttest dan dilaksanakan di SMP Negeri 3 Lamongan kelas VII tahun ajaran 2021/2022. Pengambilan sampel menggunakan teknik nonprobability sampling jenis purposive sampling. Sampel penelitian sebanyak 31 siswa. Pengumpulan data menggunakan teknik tes keterampilan generik sains siswa yakni pretest  dan posttest. Data kemudian dianalisis menggunakan N-Gain untuk mengukur peningkatan keterampilan generik sains siswa. Hasil penelitian menunjukkan bahwa indikator keterampilan generik sains siswa mempunyai rerata N-Gain sebesar 0,59 dengan kriteria sedang.
Implementasi learning cycle 7E berbantuan Tarsia Puzzle untuk meningkatkan keterampilan generik sains siswa SMP Wihdah Salsabiila Rosyiidah; Nur Qomaria; Ana Yuniasti Retno Wulandari; Rahmad Fajar Sidik; Mochammad Yasir
Jurnal Kajian Pendidikan IPA Vol 3, No 1 (2023): Jurnal Kajian Pendidikan IPA
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jkpi.v3i1.2043

Abstract

Tujuan dari penelitian ini berfokus untuk meningkatkan keterampilan generik sains siswa melalui penerapan learning cycle 7E berabtuan tarsia puzzle pada materi interaksi makhluk hidup dengan lingkungannya. Penelitian ini adalah penelitian kuantitatif menggunakan desain pre-eksperimental one group pretest-posttest dan dilaksanakan di SMP Negeri 3 Lamongan kelas VII tahun ajaran 2021/2022. Pengambilan sampel menggunakan teknik nonprobability sampling jenis purposive sampling. Sampel penelitian sebanyak 31 siswa. Pengumpulan data menggunakan teknik tes keterampilan generik sains siswa yakni pretest  dan posttest. Data kemudian dianalisis menggunakan N-Gain untuk mengukur peningkatan keterampilan generik sains siswa. Hasil penelitian menunjukkan bahwa indikator keterampilan generik sains siswa mempunyai rerata N-Gain sebesar 0,59 dengan kriteria sedang.
Respons Siswa SMP terhadap Media Science Comic pada Materi Sistem Ekskresi Manusia Rizki Indriana Efendi; Laila Khamsatul Muharrami; Aida Fikriyah; Nur Qomaria
Indonesian Journal of Mathematics and Natural Science Education Vol. 2 No. 1 (2021): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v2i1.58

Abstract

Abstrak Penelitian ini bertujuan untuk mengetahui respons siswa SMP Kelas VIII terhadap media science comic pada materi sistem ekskresi manusia. Penelitian ini termasuk penelitian deskriptif. Media science comic yang digunakan untuk mengukur respons siswa telah dinyatakan valid oleh ahli. Penelitian ini dilakukan di UPTD SMPN 1 Banyuates dan UPTD SMPN 1 Ketapang. Data yang dihasilkan yaitu data respons siswa yang diperoleh dari angket. Hasil respons siswa terhadap media science comic pada materi sistem ekskresi manusia memperoleh persentase 80,7% dengan kategori baik. Sehingga pengembangan media science comic memperoleh respons baik bagi siswa. Abstract This study aims to determine the response of SMP class VIII students to science comic media on the material of the human excretory system. This research includes descriptive research. The science comic media used to measure student responses has been declared valid by experts. This research was conducted at UPTD SMPN 1 Banyuates and UPTD SMPN 1 Ketapang. The resulting data is student response data obtained from a questionnaire. The results of student responses to science comic media on the human excretory system material obtained a percentage of 80.7% with a good category. So that the development of science comic media gets a good response for students.
Development of Construct 2-based Educative Game in The Topic of Environmental Pollution Nur Hasanah; Nur Qomaria; Badrud Tamam; Dwi Bagus Rendy Astid Putra; Aditya Rakhmawan
Indonesian Journal of Mathematics and Natural Science Education Vol. 3 No. 2 (2022): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v3i2.93

Abstract

This study aims to determine student responses and feasibility of construct 2-based educative game in the topic of environmental pollution. This study is included in the research and development using Waterfall development model. This model consists of five stages, namely analysis, design, implementation (coding), testing and maintenance. The test subjects in this study were 30 students of class VII B, MTs Sumenep. The results of the feasibility test of the construct 2-based educative game obtained an average validity value of 82.5% with a very valid category and an expert reliability value of 95.5% with a very reliable category. The results obtained from the student response questionnaire were 87.16% with very good criteria. Therefore, it can be concluded that construct 2-based educative game in environmental pollution topic can be used in the learning process.
Enhancement of Students’ Argumentation Skills based on The Implementation of Argument Driven Inquiry Learning Model Ummi Lailatul Azizah; Badrut Tamam; Mochammad Ahied; Nur Qomaria; Wiwin Puspita Hadi
Indonesian Journal of Mathematics and Natural Science Education Vol. 3 No. 2 (2022): Indonesian Journal of Mathematics and Natural Science Education
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan, UIN Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/mass.v3i2.105

Abstract

Abstract This research was conducted because there are still many junior high school students who have lowargumentation skills so the purpose of this study is to improve students' argumentation skills with theArgument Driven Inquiry (ADI) learning model. The research method was included in the Pre-experimentwith One Group Pretest-posttest Design which was carried out at Al-Hamidiyah Blega Junior High Schoolfor the 2021/2022 Academic Year. Data collection techniques are carried out through tests, questionnaires,observation, and documentation. Furthermore, the hypothesis test was carried out using paired samplet-test. The results showed that there were differences in the results of the implementation of the ADIlearning model toward the students' argumentation skills with a significant value of 0.000 <0.05, then H0was rejected and H1 was accepted. The results of calculating the n-gain score using SPSS have an averagescore of 0.66 with moderate criteria. Student responses positively toward the implementation of the ADIlearning model with an average score of 84.15; The implementation of the ADI learning model obtained ascore of 88% with a good category. It can be concluded that the implementation of the Argument DrivenInquiry learning model can improve students' argumentation skills.
Implementation of Environmental Education Based on Madura Local Wisdom to Increase Student Scientific Literacy Yamin Yamin; Nur Qomaria; Try Hartiningsih; Hina Tria Pramudista; Muhamad Asyroful Ibad
International Journal of Research in Education Vol. 4 No. 2 (2024): Issued in July 2024
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/ijre.v4i2.566

Abstract

Environmental Education is a lecture process that provides insight to students regarding the understanding and awareness of the environment as a means of sustainable development. Environmental education lectures can be used as a means to improve students' science literacy skills. Science literacy skills can increase in learning associated with local wisdom. Local wisdom has an important relationship with education, this is important for the development of education, so the educational process must be conducive to connecting learning with the environment. Therefore, local wisdom needs to be associated with learning, one of which is with environmental education lectures. The purpose of this research is to improve students' science literacy skills applied to Environmental Education lectures based on Madura local wisdom. This research is a quantitative descriptive research. Data collection techniques include observation, interviews, documentation and tests. Then, the data obtained was analyzed using quantitative descriptive data analysis. The results showed that science literacy in the science process domain for indicators identified scientific problems by 7.6%, explained scientific phenomena by 7.4%, and used scientific evidence by 66%. The achievement of science literacy in the science content domain was 78% (good category). Science literacy in the realm of students' attitudes towards science as a whole reached 76.3% (good category). The average result of students' overall science literacy achievement was 72% (sufficient category). Based on the results of the study, it can be concluded that research on the Implementation of Environmental Education Lectures Based on Madura Local Wisdom to Improve Student Scientific Literacy can improve students' science literacy skills and teach environmental conservation and local wisdom on Madura Island