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Journal : Avant Garde

ANALISIS VISUAL GAME ARENA OF VALOR SEBAGAI DASAR PENGEMBANGAN KONSEP VISUAL GAME Ricky Widyananda Putra; Benny Muhdaliha
Avant Garde Vol 5, No 2 (2017): AVANT GARDE
Publisher : Fakultas Komunikasi & Desain Kreatif - Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/avg.v5i2.641

Abstract

In game design, in addition to having a powerful and interesting gameplay concept, creator should pay attention to the visual aspect embodied in the visual design of the game. Visual aspect is so important to attract user to play it, especially in Multiplayer Online Battle Arena (MOBA) genre game. With the support of visual design, users can easily understand and follow the gameplay faster and and surely they can understand the ability of each character with ease. This research tries to study the visual design and characters design of Arena Of Valor game. With visual perception theory and manga matrix theory to gain an understanding of the visual approach and creator considerations in the game visual design. Hopefully this research can be used as the basis reference for further MOBA game development.
KAJIAN TRANSFORMASI VISUAL DESAIN KARAKTER BULBASAUR PADA GAME POKEMON GO GENERASI I Ricky Widyananda Putra
Avant Garde Vol 4, No 2 (2016): Avant Garde
Publisher : Fakultas Komunikasi & Desain Kreatif - Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (693.333 KB) | DOI: 10.36080/avg.v4i2.605

Abstract

Game Pokemon Go is one form of representation of the culture medium which presents a simulated world by building signs in it through the storyline, gameplay, environments, and characters the game, so it becomes a digital culture. Pokemon character design, in this case is Bulbasaur, capable of causing factors curious and addicted to the players as a result of the application of methods manga- matrix, color theory, and techniques of morphological forced connections through visual transformation of character design. This study is a qualitative research based on the application of the principle of manga-matrix includes internal and external factors on the character, the analysis of similarities or relationships between theories related to visual elements and interpretation of the meaning of the characters, as well as a mix of theories on character designs reflecting the ideology of Satoshi Tajiri in terms implementation of Japanese culture. The identification results of data analysis visual transformation of the character designs Bulbasaur has much in common with the presence of additional elements on the diversity of character visualization Bulbasaur. Variety Bulbasaur form the foundation for thinking and the creation of the character as a media introduction of visual transformation of a game character design.