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Journal : Voteteknika (Vocational Teknik Elektronika dan Informatika)

KONTRIBUSI MOTIVASI BELAJAR DAN SUASANA BELAJAR TERHADAP HASIL BELAJAR PADA MATA PELAJARAN KETERAMPILAN KOMPUTER DAN PENGELOLAAN INFORMASI (KKPI) SISWA KELAS X TKJ SMKN 4 TAKENGON-ACEH TENGAH Badrun Badrun; Efrizon Efrizon; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.6143

Abstract

This study was motivated by the problem of low learning outcomes in subjects Computer Skills and Information Management (KKPI) class X Computer Engineering and Networks in SMK Negeri 4 Takengon, where 30% of students get to learn the results below minimum completeness criteria (KKM). KKM assigned school on the subjects KKPI is 75 with a range of values of 0 - 100. The purpose of this study is to reveal the contribution of learning motivation and learning atmosphere on the results of study subjects Computer Skills and Information Management (KKPI) class X Computer Engineering and Networks SMKN 4 Takengon. This research is a correlation associative nature.The population in this study were all students of class X Computer Engineering and Networks SMKN 4 Takengon, consists of two classes of 40 people. A sampling technique that total sampling where the sample is whole members of the population because the subject is less than 100 persons. The data obtained from the student learning outcomes subject teachers Skills Computer and Information Management (KKPI) SMK Negeri 4 Takengon. While data on the motivation to learn and the learning environment are collected through a questionnaire using a Likert scale that have been tested for validity and reliability. File was analyzed using statistical methods with the help of software Microsoft Excel 2007.The result showed: (1) learning motivation accounted for 24.61% of the results of class X student of SMK Negeri 4 Takengon; (2) Atmosphere Learning accounted for 23.54% of the results of class X student of SMK Negeri 4 Takengon; (3) learning motivation and learning atmosphere together accounted for 47.90% of the results of class X student of SMK Negeri 4 Takengon. So it can be concluded that the motivation to learn and contribute to the learning atmosphere of learning outcomes, the higher the motivation to learn and the better learning environment, then it will get better learning results. Keywords : Motivation, Atmosphere Learning, Learning Outcomes, Associative correlation, Total Sampling.
PENGEMBANGAN SISTEM INFORMASI KEPEGAWAIAN BERBASIS WEB PADA MAN 1 PADANG Rendy Harisca; Asrul Huda; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 5, No 2 (2017): Juli - Desember 2017
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v5i2.8505

Abstract

Information Systems serve as a tool for managing palayanan in the organization to be more accurate, effective and efficient. In MAN 1 Padang TU Head is still difficult to manage employee data because there is no database management that can store, process, and maintain the integrity of personnel data. To improve the service in MAN 1 Padang is in need Civil Service Information System-based web that is able to manage personnel services, from employee data input process, employee leave process, employee mutation process and employee retirement process are mutually integrated as a whole.          This design is implemented with PHP programming language with MySQL database and CodeIgniter framework. In the system design involved Use Case diagrams, Activity diagrams, Context Diagrams, flowmap, Normalization and Entitiy Relationship Diagram. This system involves 3 users ie Employee, Admin, and Principal. The three levels of registered users have a private account to enter into the system ie username and password for the admin and principal while the employee enters by using NIP and Password with MD5 encryption.          This personnel information system produces web-based applications that can help Administrative Officers in improving the effectiveness and efficiency in the implementation of personnel management activities as well as displaying actual information in the form of employee data reports, employee pension information, history of employee mutation and employee leave history. Keywords: Human Resources Information System, PHP, MySQL database,                    CodeIgniter framework.
Sistem Pakar Menentukan Gaya Belajar Siswa Dengan Metode Forward Chaining Berbasis Web Joni Karnando; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 8, No 2 (2020): Vol. 8 No. 2 Juni 2020
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v8i2.109035

Abstract

Gaya belajar merupakan suatu cara yang konsisten dan lebih disukai seseorang dalam melakukan kegiatan berfikir, menyerap informasi, memproses atau mengolah dan memahami suatu informasi serta mengingatnya dalam ingatan. Umumnya gaya belajar dapat dikelompokkan menjadi 3, yaitu visual, auditory, dan kinestetik, pengelompokan ini merupakan panduan bahwa individu memiliki kecenderungan kepada yang paling menonjol diantara gaya belajar tersebut. Kecenderungan ini menyebabkan individu yang bersangkutan jika memperoleh rangsangan yang sesuai dalam belajar akan cenderung lebih mudah untuk menyerapnya. Sistem pakar dengan menggunakan metode forward chaining berbasis web bertujuan untuk membantu siswa mengetahui gaya belajarnya. Guru juga mendapatkan informasi terkait gaya belajar siswanya sehingga proses pembelajaran dan pengajaran guru lebih efektif dan kondusif untuk mencapai hasil belajar yang lebih baik. Dalam perancangan sistem, digunakan Use Case Diagram, Activity Diagram, Context Diagram, Flowmap, Normalisasi, dan Entity Relationship Diagram. Sistem ini melibatkan setidaknya 5 pengguna, yaitu Administrator, Siswa, Orang Tua, Guru, dan Pakar.
PERANCANGAN SISTEM INFORMASI E-COMMERCE MENGGUNAKAN FRAMEWORK CODEIGNETER DI CV. AL-FITHRAH KOTA PADANG Irna Gusmawati; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103834

Abstract

The development of information and communication technology that is rapidly developing throughout the world opens up new opportunities for businesses to reach sales throughout the region. CV. Al-Fithrah is an Islamic business company that provides Muslim and Muslim equipment, such as Islamic books, Muslim fashion / quality herbs. This design is made to help it easier in the management process, sales reports and promote products to consumers, so that it can improve the quality of sales and make it easier to process sales data. System design is described in four stages; namely use case diagrams, statechart diagrams, activity diagrams and sequence diagrams. The design of this E-Commerce information system is made using the PHP programming language with the CodeIgniter and MySql framework. This sales information system has facilities for admin users, owners, operators, warehouses and consumers. So that this system displays products that are sold and facilitates communication between the seller and the buyer and can produce useful information for CV.Al-Fithrah. Keyword   : Information System, E-commerce, PHP, MySql, CodeIgniter
PENGARUH PENGGUNAAN METODE PICTORIAL RIDDLE TERHADAP HASIL BELAJAR DASAR LISTRIK DAN ELEKTRONIKA SISWA SMK NEGERI 1 LEMBAH MELINTANG PASAMAN BARAT Mustafa Mustafa; Legiman Slamet; Nelda Azhar
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 6, No 1 (2018): Januari - Juni 2018
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v6i1.10420

Abstract

The problem in this study is the low average learning outcomes of learners on Electrical and Electronics Elementary subjects is under the Minimum Criteria of completeness (KKM) that has been established SMK Negeri 1 Lembah Melintang is 75. This study aims to determine the influence of the use of Pictorial Riddlemethod with Cooperative learning on student learning outcomes in Electrical and Electronics Elementary subjects in class X TAV SMK Negeri 1 Lembah Melintang. This type of research is experimental research with Postest Only Control Design. The research sample is XTAV2 class as experiment class using Pictorial Riddle Method and XTAV1 class as control class using Cooperative learning. Technique of collecting data from final test in experiment class and control class, then analyzed for homogeneity test, normality test and hypothesis test. From the experimental class research results obtained an average value of 83.22, while the control class get an average value of 75.83. Result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 3,2> 1,674, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (H1) accepted. Can be concluded mean at the real level, this research shows that, there is influence of positive student learning result between the use of Pictorial Riddle Method with Cooperative learning on Electrical and Electronics Elementary subjects in class X TAV SMK Negeri 1 Lembah Melintang Pasaman Barat. Then the Pictorial Riddle Method is better compared to direct learning.Keywords: Riddle Pictorial Method, Cooperative Learning, Learning Outcomes, Experiments, Controls.
KONTRIBUSI MOTIVASI BELAJAR DAN KOMPETENSI KEPRIBADIAN GURU TEHADAP HASIL BELAJAR KETERAMPILAN KOMPUTER DAN PENGELOLAAN INFORMASI SISWA KELAS XI TEKNIK KOMPUTER JARINGAN SMK NEGERI TAMAN FAJAR PEUREULAK Ridwan Miaria; Nelda Azhar; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 4, No 1 (2016): Januari - Juni 2016
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v4i1.6022

Abstract

This study aims to reveal the contribution of learning motivation and competence of the teacher's personality on learning outcomes computer skills and information management SMKN Taman Fajar Peueulak. The hypothesis is: (1) learning motivation and competence of the teacher's personality together contribute significantly to the learning outcomes, (2) learning motivation contribute significantly to the learning outcomes and (3) Competence of teachers‘s personality contribute significantly to the learning outcomes. This research is classified in the study associative correlation. The data study outcome variables is from KKPI teacher and learning motivation and competence of the teacher's personality collected through questionnaires distributed to students by using a Likert scale and  has been tested for validity and reliability. Data is considered to have met the assumptions and requirements analysis; normal distribution of data, linear pattern, the data is homogeneous and there is no multicollinearity problem. The population was all students of class XI Computer Network Engineering in the academic year 2014/2015 with sampling using Taro Yamane formula involving 41 samples from 68 populations of students of class XI Computer Network Engineering of TKJ I and II. The results of data analysis showed: (1) learning motivation contribute to the learning outcomes of 10.17%, (2) competence of teachers personality contribute to the learning outcomes of 17.05%, and (3) learning motivation and competence of the teacher's personality contribute together  to the learning outcomes of 36.00%. The findings of this study is learning motivation  and competence of the teacher's personality are factors that influence student learning outcomes. However, of course there are other factors that also affect student learning outcomes. Keywords : Learning motivation, competence of the teacher's personality and computer skills and                    information management
RANCANG BANGUN SISTEM INFORMASI BADAN EKSEKUTIF MAHASISWA UNIVERSITAS NEGERI PADANG BERBASIS WEB Irwan Rusda; Legiman Slamet; Dedy Irfan
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 7, No 1 (2019): Vol. 7 No.1 Maret 2019
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v7i1.103466

Abstract

Development of technology which progress rapidly has effect to change whole of aspects in human life. One of them is development of information technology. Development of information technologies can apply on web based information systems. Many agencies have moved to web based  inforation systems because of web based is more efective and eficient used. BEM UNP as executive campuss organization has a budget which the aim is implement activities to bend students characters. Examples are national seminars, talkshow, debates, open recruitment for new members, etc. The activities definitely are not without process of registration from participants. Most of the students want to participate in that activity. Usually get troubles activity informations, or trouble in registration directly to committe web based information systems used is one of the effective facilities to share activities process. The design of web based information syste, of BEM UNP visualizes by UML with using several object oriented of visualized diagrams. The result of web based information systems of BEM UNP is web based informations systems which give informations to BEM UNP and to ease students who want to bem participants in activities are implemented by BEM UNP. Keywords: Information System, BEM UNP, CodeIgniter Framework.
Pemanfaatan Jejaring Sosial Sebagai Media Pendukung Proses Pembelajaran Teknologi Informasi Dan Komunikasi di Sekolah Menengah Atas Negeri 4 Payakumbuh Kiki Nidya Stephanie; Legiman Slamet; Ahmad Jufri
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 2, No 1 (2014): Januari - Juni 2014
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v2i1.3281

Abstract

This study specifically aims to determine the use of facebook amongst students of SMAN 4 Payakumbuh, and to investigate the students' response to the use of facebook as a medium of learning support. This study uses a descriptive study, in which only describe a situation or event does not explain the relationship and do not test hypotheses and make predictions. The study population was a tenth grade students of SMAN 4 Payakumbuh, semester 1. By using purposive sampling technique, class X4 obtained as a sample class. Data were obtained from the research literature (library research) and field research (field research) with a questionnaire instrument that contains 22 written statement, which must be answered by the respondents. A technique of data analysis in this research is to use the technique of percentage. The results showed that, in general, students of SMAN 4 Payakumbuh have regular and accustomed to using facebook, and for this use the facebook application just for fun. The research shows that the use of facebook as a medium of learning support have a positive impact for students, because not only students can play the facebook app, but can also use facebook as a medium for learning and discussion about learning.   Keyword : facebook, media, descriptive
Perancangan Media Pembelajaran Berbasis Video Pada Mata Pelajaran Dasar Listrik dan Elektronika di SMK 2 Kota Solok Azzah Fadhilah; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 10, No 1 (2022): Vol. 10, No 1, Maret 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v10i1.114074

Abstract

Tujuan dari penelitian ini adalah untuk menghasilkan Media Pembelajaran Berbasis Video Pada mata Pelajaran Dasar Listrik Dan Elektronika Di SMK 2 Kota Solok. Metode yang digunakan dalam penelitian ini adalah model ADDIE dengan pendekatan kuantitatif dengan memberikan angket validasi. Jenis data yang  yang digunakan dalam penelitian ini adalah data kuantitatif. Instrument  penelitian berupa angket untuk memperoleh data tingkat validitas media pembelajaran. Instrument validitas dianalisis menggunakan rumus Cohen kappa (k). hasil analisis materi mendapat nilai sebesar 0,86 dari nilai maksimal 1, nilai tersebut termasuk kategori sangat valid. Hasil analisis media mendapat nilai sebesar 0,77 dari nilai maksimal 1, nilai tersebut termasuk kategori valid. Media pembelajaran ini memudahkan guru menyajikan informasi pembelajaran yang akan diberikan kepada peserta didik dan media ini dapat dijadikan inovasi baru untuk meningkatkan minat belajar peserta didik.Kata kunci : Perancangan Media, Pembelajaran Dasar Listrik dan Elektronika, SMK 2 Kota Solok. The purpose of this research is to produce Video-Based Learning Media on Basic Electrical and Electronics Subjects at SMK 2 Solok City. The method used in this study is the ADDIE model with a quantitative approach by providing a validation questionnaire. The type of data used in this research is quantitative data. The research instrument was in the form of a questionnaire to obtain data on the level of validity of the learning media. Instrument validity was analyzed using the Cohen kappa (k) formula. the results of material analysis got a value of 0.86 from a maximum value of 1, this value was included in the very valid category. The results of the media analysis got a value of 0.77 from a maximum value of 1, this value was included in the valid category. This learning media makes it easier for teachers to present learning information that will be given to students and this media can be used as new innovations to increase students' interest in learning.Keywords: Media Design, Basic Electricity and Electronics Learning, SMK 2 Solok City. 
Pengembangan E-modul Interaktif Berbasis FLIPHTML5 sebagai Sumber Belajar untuk Mata Pelajaran Dasar Listrik dan Elektronika di Sekolah Menegah Kejuruan Negeri 2 Meulaboh Andhur Maisyir; Legiman Slamet
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 10, No 4 (2022): Vol. 10, No 4, Desember 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v10i4.119980

Abstract

E-Modul membantu siswa mencapai hasil belajar yang terstruktur disekitar kurikulum mereka, diringkas dalam bentuk unit pembelajaran, dan dapat dipelajari secara individual setiap saat. Model penelitian dan pengembangan yang dipakai dalam tugas akhir ini adalah model pengembangan 4D. Prosedur pengembangan e-modul pembelajaran melalui tahapan berikut: (1) Define, Design, (3) Develop dan (4) Disseminate. Perancangan e-modul mengguanakan FlipHTML5 sebagai sarana interaktif untuk meningkatkan kreativitas siswa dalam belajar. FlipHTML5 merupakan salahsatu contoh Flipbook yang berupa lembaran-lembaran kertas menyerupai album atau kalender berukuran 21 x 28 cm. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah wawancara dan kuesioner. Wawancara digunakan untuk menyelidiki masalah yang muncul di dalam kelas. Nilai KKM dan tingkat keefektifan e-modul. Kuesioner digunakan untuk menilai kelayakan dan kepraktisan produk. Validasi produk didasarkan pada empat aspek: Bahasa, grafik, kelayakan isi, dan penyajian materi. Berdasarkan hasil validasi e-Modul pembelajaran yang dikembangkan diperoleh nilai rata-rata 4,81 dengan standar sangat baik (tidak perlu koreksi)Kata kunci: E-modul, ADDIE, Elektronika E-Modules help students achieve learning outcomes that are structured around their curriculum, summarized in the form of learning units, and can be studied individually at any time. The research and development model used in this final project is the 4D development model. The procedure for developing e-learning modules goes through the following stages: (1) Define, Design, (3) Develop and (4) Disseminate. The e-module design uses FlipHTML5 as an interactive tool to increase student creativity in learning. FlipHTML5 is an example of Flipbook in the form of sheets of paper resembling albums or calendars measuring 21 x 28 cm. Data collection techniques used in this study were interviews and questionnaires. Interviews are used to investigate problems that arise in class. KKM score and e-module effectiveness level. The questionnaire is used to assess the feasibility and practicality of the product. Product validation is based on four aspects: Language, graphics, content appropriateness, and presentation of the material. Based on the validation results of the developed learning e-module, an average value of 4.81 is obtained with a very good standard (no need for correction.Keywords: E-module, ADDIE, Electronics.