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PENGEMBANGAN MEDIA PERMAINAN CONGKLAK (TRADISIONAL INDONESIA) UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG PERMULAAN SISWA DI SEKOLAH DASAR Rudi Ritonga; Sulistyani Puteri Ramadhani
Jurnal Basicedu Vol 3, No 4 (2019): October Pages 994-2165
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (425.604 KB) | DOI: 10.31004/basicedu.v3i4.246

Abstract

Penelitian ini bertujuan pengembangan media permainan congklak serta untuk meningkatkan kemampuan berhitung permulaan siswa kelas I Sekolah Dasar. Metode dari penelitian yang digunakan yaitu jenis penelitian dan pengembangan atau Research and Development (R&D). Penelitian pengembangan merupakan metode untuk menghasilkan produk media dan menyempurnakan produk yang telah ada serta menguji keefektifan produk tersebut. Peneliti melakukan penelitian dan pengembangan Media Permainan Congklak (Tradisional Indonesia) berbasis daur ulang sampah. Tingkat kelayakan media permainan congklak (tradisional Indonesia) ini diketahui melalui validasi oleh ahli materi matematika, validasi oleh ahli media, validasi oleh guru dan uji coba penggunaan oleh siswa.Penilaian diperoleh 90,01% dari subjek ahli materi, ahli media 89, 05%. Hasil dari uji kelayakan media permainan congklak (Tradisional Indonesia) berbasis daur ulang sampah yang menyatakan layak digunakan. Efektivitas yang dilakukan untuk menguji tabel hasil hipotesis adalah rata-rata harga statistik t = 12,231 hingga 41 db dan angka sig. Atau p-value 0,000 ≤ 0,05 atau Ho ditolak. Demikian menyimpulkan bahwa ada perbedaan kemampuan berhitung permulaan siswa yang signifikan antara sebelum dan setelah digunakan pengembangan Media Permainan Congklak (Tradisional Indonesia) berbasis daur ulang sampah.
PENGEMBANGAN BAHAN AJAR KOMIK MUATAN MATEMATIKA MATERI SATUAN BERAT DI SEKOLAH DASAR Wiwik Widia Sari; Rudi Ritonga
VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan Vol 12, No 2 (2021): NOPEMBER
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/ve.v12i2.1338

Abstract

ABSTRAKPenelitian pengembangan ini dilakukan untuk menghasilkan produk bahan ajar komik matematika materi satuan berat yang bertujuan untuk memecahkan permasalahan pendidikan. Pengembangan bahan ajar komik matematika materi satuan berat ini dikembangkan sesuai dengan karakteristik dan kebutuhan siswa kelas II Sekolah Dasar. Penelitian ini peneliti menggunakan metode RnD model pengembangan Borg and Gall dalam (Sugiyono, 2012) yang dilakukan dengan 9 tahap, yaitu: (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi produk, (5) revisi produk, (6) uji coba produk, (7) revisi produk, (8) uji pemakaian produk, (9) revisi produk. Subjek pada penelitian ini ialah siswa kelas II SDN Pejaten Timur 18 Pagi Jakarta Selatan yang berjumlah 29 siswa. Data kuantitatif pada penelitian ini didapatkan dari hasil wawancara dan observasi. Data kuantitatif pada penelitian ini didapatkan dari hasil validasi serta kuesioner. Validasi bahan ajar mendapatkan nilai 86.83% dengan kategori sangat layak. Hasil nilai uji coba produk skala kecil yaitu 9 siswa mendapatkan nilai 92.89% dengan kategori sangat layak. Sedangkan hasil uji coba pemakaian produk skala besar yaitu 29 siswa mendapatkan nilai 89.72% dengan kategori sangat layak. Pengembangan produk berupa bahan ajar komik matematika materi satuan berat ini dinilai sangat layak dan efektif digunakan saat kegiatan pembelajaran. Penelitian selanjutnya diharapkan bisa mengembangkan bahan ajar komik matematika dengan berbagai materi agar lebih bervariatif. Kata Kunci: Pengembangan, bahan ajar komik, minat belajarABSTRACTThis development research was conducted to produce a weight unit material for mathematics comics teaching materials that aim to solve educational problems. The development of mathematics comics teaching materials for weight units was developed according to the characteristics and needs of second grade elementary school students. In this study, researchers used the RnD method of the Borg and Gall development model in (Sugiyono, 2012) which was carried out with 9 stages, namely: (1) potential and problems, (2) data collection, (3) product design, (4) product validation, (5) product revision, (6) product trial, (7) product revision, (8) product usage test, (9) product revision. The subjects in this study were the second grade students of SDN Pejaten Timur 18 Pagi, South Jakarta, totaling 29 students. Quantitative data in this study were obtained from interviews and observations. Quantitative data in this study were obtained from the results of validation and questionnaires. The validation of teaching materials got a score of 86.83% with a very decent category. The results of the small-scale product trial scores, namely 9 students, got a score of 92.89% with a very decent category. While the results of trials using large-scale products, namely 29 students got a score of 89.72% with a very decent category. Product development in the form of math comics teaching materials for weight units is considered very feasible and effective to use during learning activities. Future research is expected to be able to develop mathematics comics teaching materials with various materials to make them more varied.Keywords: Development, comics teaching materials, interest in learning
Development of Humor Learning: Learning Strategy Increasing Learning Result of Student Class IV Primary School Rudi Ritonga; Hendri Marhadi; Zariul Antosa; Eva Astuti Mulyani
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol 1, No 1 (2018)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, FKIP, Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jtlee.v1i1.5395

Abstract

Learning by using learning strategies that have been adapted to the characteristics of teachers and students, of course have more value.This study aims to develop a humor based learning strategy that creates active learning, creative and fun, is the goal of the research undertaken. This research is RnD (Research and Development ) which use 4- D development model (Define, Design, Develope, and Disseminate ). However, this stage of research has not yet done the dissemination of learning device development outcomes. The research instruments are questionnaires of teacher and student needs, observation sheet, interview, validation sheet, teacher and student response questionnaire, and science learning result test . Product from research in the form of Learning Implementation Plan (RPP), learning module, and Student Worksheet (LKS). The result of the research shows that 1) learning tools that refer to humor based learning strategy include learning implementation plan, learning strategy, and LKS according to expert judgment in general are included in good category, 2) student and teacher response to learning based on humor based learning strategy generally show senan g to the learning process using a new strategy of learning based on humor and has never been used before, and tersikrik with performance LKS learning, and 3) Strategy learning based humor is effectively used in distance learning in space. From the results of these studies, it can be concluded that the development of learning strategies based on humor, practical, and effective.
MANAGEMENT ANALYSIS OF SCHOOL RELATIONSHIP WITH COMMUNITIES IN SDN MANGGARAI 05 SOUTH JAKARTA Rudi Ritonga
International Journal of Educational Management and Innovation Vol. 1 No. 1 (2020)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/ijemi.v1i1.1511

Abstract

Educational institutions must be supported jointly by all parties, both families, schools, and communities. This third component must work together in harmony so that it can produce quality educational outcomes. Until, the school is expected to improve relations with the family or guardians of students, and the community, in general, to work together in realizing the management of school relationships with good community management. This study aims to describe how to manage school relations with the community, also to find out what is in SDN Manggarai 05, South Jakarta. This type of research is qualitative research, while the form is field research, by taking location at SDN Manggarai 05 South Jakarta. Data collection methods used are, observation, interview and documentation. Whereas the process of data analysis used Miles and Huberman model analysis, namely interactive model analysis with steps: data collection, data reduction, data display, data verification and data interpretation. The results of this study are in accordance with the Public Relations indicators show; first, related to educational relationships formed by the formation of schools. However, meetings or meetings are conducted at the time of report cards, so it is not yet at an intensive stage. This results in the absence of effective planning, implementation and evaluation. Second, the cooperative relationship between SDN Manggarai 05 and institutions such as Puskesmas, Kelurahan, Kecamatan, Polsek, BNN and Universities has been established. However, it has not been fully done. Third, what is the challenges in public relations management are known by two factors, namely internal factors, and external factors. The first is internal factors, which are known to have no special personnel given regarding the relationship between SDN Manggarai 05 and the community. While the external factor is known as the guardian, the students give up the children's education process at school.
Analisis Penggunaan Media pada Pembelajaran Ilmu Pengetahuan Alam Tema 4 Berbagai Pekerjaan di Kelas IV SDS Yasporbi III Rudi Ritonga; Devina Nursyafitri
Jurnal Pendidikan Tambusai Vol. 6 No. 2 (2022): Agustus 2022
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (133.246 KB) | DOI: 10.31004/jptam.v6i2.4627

Abstract

Penelitian ini terkait dengan kondisi dan kendala penggunaan media pembelajaran pada muatan IPA khususnya pada tema 4 berbagai pekerjaan subtema 1 dikelas IV B SDS Yasporbi III. Penelitian ini menggunakan metode penelitian kualitatif dengan metode deskriptif. Tujuan dari penelitian ini adalah menganalisis dan mendeskripsikan hambatan yang dihadapi guru dalam penggunaan media pembelajaran yang digunakan selama pembelajaran daring. Hasil penelitian pada penggunaan media pembelajaran mampu memberikan kegiatan pembelajaran yang menyenangkan untuk siswa serta lebih memfokuskan kepada siswa sehingga nilai yang diperoleh siswa mencapai nilai yang telah ditentukan yang biasa disebut dengan nilai KKM. Faktor penghambat guru dalam penggunaan media pembelajaran yaitu jaringan internet yang kurang stabil dan waktu singkat dalam pembelajaran daring dilakukan setiap harinya. Upaya yang dilakukan pengajar untuk selalu meningkatkan hasil belajar siswa dengan memberikan pembelajaran yang berkualitas, kreatif, dan inovatif
Analisis Motivasi Belajar Pada Keterampilan Menyimak Siswa Kelas III SDS Muuammadiyah 06 Tebet Jihan Fadhilah; Rudi Ritonga
Autentik : Jurnal Pengembangan Pendidikan Dasar Vol 6 No 1 (2022)
Publisher : Elementary School Teacher Education (PGSD), STKIP PGRI Sumenep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36379/autentik.v6i1.177

Abstract

The background of this reseacrh is that the researchis wants to know and describe further about the analysis of learning motivation on the listening skills of third grade students of SDS Muhammadiyah 06 Tebet. This study aims to analyze the learning motivation of the grade students of SDS Muhammadiyah 06 Tebet, explain how the learning process in analiyzing the learning motivation of the third grade students of SDS Muhammadiyah 06 Tebet is listening and what factors can incrase learning motivation and teacher efforts to maintain qualitu. Learning motivation on students: listening skills. The results of the study show that the learning process in the analysis of learning motivation on students’listening process in the analysis of learning motivation on stundents’ listening skills is carried out using the Google Meet aplication, WhatsApp group and the Kejar Cita website. Factors that can increse learning motivation in students’ listening skills, there are 2 motivations, namely instrinsic motivation and extrinsic motivation, both of which are veri influential in a learning process. Intrinsic motivation is found in students because of the spririt and ideals to be achieved and extrinsic motivation given by teachers, parents, friends and the environment can improve student learning outcomes. The teacher’s efforts in maintaining the quality of learning motivation on students’ listening skills by providing video, motivatonal words before strating learning, and providing active and fun learning
PEMBERDAYAAN MASYARAKAT MELALUI PENDIDIKAN SOFTSKILL Sulistyani Puteri Ramadhani; Rudi Ritonga
Jurnal Pengabdian Masyarakat Ilmu Keguruan dan Pendidikan (JPM-IKP) Vol 5, No 2 (2022): Jurnal Pengabdian Masyarakat (JPM-IKP)
Publisher : FKIP Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jmp-ikp.v5i2.1423

Abstract

Pendidikan sebagai usaha sadar manusia untuk memanusiakan manusia ke arah yang lebih baik kurang berhasil atau dengan kata lain gagal. Salah satu penyebabnya adalah akibat dari pergeseran makna pendidikan ke arah pengajaran. Tujuan pengabdian masyarakat ini adalah untuk mengembangkan dan mengakrabkan kembali softskill untuk masyarakat. Konsepnya adalah menciptakan masyarakat yang memiliki softskill untuk edukasi. Latar belakang pengabdian ini proses pembelajaran “kering” dengan transaksi pendidikan nilai dan lebih menitikberatkan pada aspek pengetahuan atau dengan kata lain pendidikan kita lebih menekankan aspek teknis atau keterampilan keras (hard skills), kurang menekankan keterampilan lunak (soft skills). Sofskills adalah kemampuan non teknis yang tidak terlihat wujudnya namun sangat diperlukan untuk sukses dan kemampuan non teknis yang bisa berupa talenta dan bisa pula ditingkatkan dengan pelatihan dan proses pembelajaran secara sistemik dan berkelanjutan di lingkungan keluarga, sekolah/kuliah dan masyarakat. Pengembangan melalui rekayasa softskills itulah yang merupakan solusi utama dalam permasalahan pengembangan strategi pemberdayaan masyarakat di Kecamatan Pancoran Tebet Jakarta
Development Of Audiovisual Learning Media Technosociopreneur Based On Social Studies Subjects In Elementary Schools Rudi Ritonga; Sulistyani Puteri Ramadhani; Myviani Christin Ananda Palit
Edukasi Islami : Jurnal Pendidikan Islam Vol 11, No 001 (2022): Edukasi Islami: Jurnal Pendidikan Islam (Special Issue 2022)
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v11i4.3331

Abstract

This study aims to develop audiovisual learning media based on social science and social studies subjects in Class IV Elementary Schools and to find out student responses after carrying out the learning process using audiovisual learning media. To find out the students' responses after carrying out the learning prozy by using technosociopreneur-based audiovisual learning media. The issledovaniya i razrabotki (R & D) method with the ADDIE framework (Analiz, Dizayn, Razrabotka, Vnedreniye, Dan Otsenka). SMI learning is carried out by validation tests for SMI experts and material experts. After being tested by a team of experts, a product trial was then carried out with class IV research subjects at SDN 01 Kuningan, South Jakarta. The test results of technosociopreneur-based audio-visual learning media obtained an average expert validation score of 85.00% so that it received the «very feasible» category and the product trial results (limited product trials) received an average score of 81.46% with category «very good». So, it can be concluded that techno-sociopreneur-based audio visual learning media is feasible and can be used.
Analisis Peran Orang Tua dalam Memotivasi Belajar Siswa pada Masa Pandemi di Kelas III SD Tiranus Pondok Kopi Agnes Tasiah Yuninda; Rudi Ritonga
Journal on Education Vol 5 No 3 (2023): Journal on Education: Volume 5 Nomor 3 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v5i3.1502

Abstract

This researcher is related to the role of parents in student motivation during the pandemic, researchers found problems related to the decline in student learning motivation in online learning in using google meet and whatsapp groups, namely students lack of concentration, lack of teacher interaction with students because the learning process only exists one direction and the absence of reciprocity so that the learning atmosphere is very boring and makes students passive. The purpose of this study was to determine the role of parents and the obstacles faced in motivating student learning during the third grade pandemic at SD Tiranus Pondok Kopi. This study uses a qualitative method with a descriptive method. The results of the research on the role of parents are very important for children because they are still not independent in learning to dare and parents as motivators. Efforts on the role of parents in learning motivation have been carried out well, parents always try to increase children's learning motivation by accompanying children, supervising children's learning activities, giving awards.
Pengembangan Media Pembelajaran IPA Berbasis Leaflet untuk Meningkatkan Rasa Ingin Tahu Siswa Yeni Pratiwi; Rudi Ritonga
Ideguru: Jurnal Karya Ilmiah Guru Vol 8 No 2 (2023): Edisi Mei 2023
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v8i2.521

Abstract

This study aims to develop leaflet learning media for science material on healthy food to increase curiosity in class V SDN Kalideres 12 Pagi, West Jakarta which includes the steps in the process of developing leaflet media, the feasibility and effectiveness of leaflet learning media. This research is a development research where the research procedure uses a Research and Development (R&D) model. This development has been carried out with several stages adapted from the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) development research model. Data collection was expert validation and a questionnaire for fifth grade students. The subject of the research was conducted on 32 students who were divided into small groups and large groups. Where the media feasibility data was taken from expert validation by material experts and media experts as well as questionnaire responses for leaflet learning media. For the results of expert validation, the results of design experts and materials experts in their assessments get an average score of 90%, which means very valid, while the results of the validation of media experts with a score of 82%, which means valid. So it can be concluded that the developed media is suitable for use in learning. The effectiveness value is calculated by carrying out the post-test and pretest which will be calculated with the N-Gain for those who get a G value of 0.3> 0.7 in the moderate category (enough effective) So it can be concluded that leaflet learning media for students is effective for healthy food material sub-themes 1, 2 and 3.