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PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PUZZLE MATERI PECAHAN PADA MATA PELAJARAN MATEMATIKA KELAS II SD TIRANUS PONDOK KOPI JAKARTA TIMUR Enjelika Enjelika; Rudi Ritonga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 1 (2023): Volume 08, Nomor 01, Juni 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i1.7056

Abstract

This study aims to develop a puzzle-based media on fraction material for second grade elementary school students by looking at the students' responses after carrying out learning activities using visual learning media. Puzzle-based media was developed to make it easier for students to understand fractional material. The object of research was the 2nd grade students of SD Tiranus Pondok Kopi with a total of 30 students. This type of research has used the Dick & Carrey development model. Puzzle-based media was tested for validation for material experts, design experts, and learning activity experts. Then small group trials, medium group tests, and large group trials were carried out. The results according to material experts were 86%, design experts were 82%, learning activity experts were 87%, small group trials were 7.3%, medium group trials were 80%, and large group trials were 91.6% with very decent category. Based on the research results, it can be concluded that the development of puzzle-based media on fraction material using the Dick and Carrey development model is feasible to use. The implication of this research is that it can create a fun learning atmosphere and provide enthusiasm and motivation to learn.
Development Of Audiovisual Learning Media Technosociopreneur Based On Social Studies Subjects In Elementary Schools Rudi Ritonga; Sulistyani Puteri Ramadhani; Myviani Christin Ananda Palit
Edukasi Islami: Jurnal Pendidikan Islam Vol. 11 No. 001 (2022): Edukasi Islami: Jurnal Pendidikan Islam (Special Issue 2022)
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v11i4.3331

Abstract

This study aims to develop audiovisual learning media based on social science and social studies subjects in Class IV Elementary Schools and to find out student responses after carrying out the learning process using audiovisual learning media. To find out the students' responses after carrying out the learning prozy by using technosociopreneur-based audiovisual learning media. The issledovaniya i razrabotki (R & D) method with the ADDIE framework (Analiz, Dizayn, Razrabotka, Vnedreniye, Dan Otsenka). SMI learning is carried out by validation tests for SMI experts and material experts. After being tested by a team of experts, a product trial was then carried out with class IV research subjects at SDN 01 Kuningan, South Jakarta. The test results of technosociopreneur-based audio-visual learning media obtained an average expert validation score of 85.00% so that it received the «very feasible» category and the product trial results (limited product trials) received an average score of 81.46% with category «very good». So, it can be concluded that techno-sociopreneur-based audio visual learning media is feasible and can be used.
EFFECT OF LEARNING MODEL AND LEARNING MOTIVATION AGAINST THE ABILITY TO WRITE NARRATIVES GRADE IV ELEMENTARY SCHOOL STUDENTS Ritonga, Rudi; MS, Zulela; Situmorang, Robinson
Jurnal Basicedu Vol. 3 No. 2 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i2.173

Abstract

Penelitian ini bertujuan untuk melihat pengaruh model pembelajaran dan motivasi belajar terhadap kemampuan menulis narasi siswa kelas IV di wilayah Jakarta Selatan Provinsi DKI Jakarta. Penelitian ini menggunakan model eksperimen dengan membandingkan tiga model pembelajaran, yaitu model pembelajaran scaffolding, model pembelajaran partisipatif dan model pembelajaran learning discovery dengan variabel atribut motivasi belajar siswa. Penelitian ini diberi perlakuan dalam empat kelas sebagai sampel penelitian, yaitu dua kelas eksperimen, dan dua lagi sebagai kelas pembanding. Perlakuan pembelajaran diberikan 6 kali dengan kisaran 90 menit. Hasil penelitian menunjukkan bahwa terdapat pengaruh model pembelajaran terhadap kemampuan menulis narasi dan terdapat perbedaan kemampuan menulis narasi siswa yang memiliki motivasi belajar tinggi dan kemampuan menulis narasi siswa yang memiliki motivasi belajar rendah. model pembelajaran yang harus digunakan dan memahami cara menyampaikan materi kepada siswa dan meningkatkan proses pembelajaran mata pelajaran sosial. Selain itu, dengan interaksi berbagai konsep tema yang telah dirumuskan, pengalaman belajar siswa menjadi lebih kaya dan mempengaruhi pola pikir untuk menyelesaikan masalah belajar siswa. Berdasarkan kondisi tersebut, jika guru mampu menerapkan konsep pembelajaran yang bermakna, mengasyikkan, mudah dipahami bagi siswa maka memiliki implikasi untuk meningkatkan hasil belajar siswa sendiri
PENGEMBANGAN MEDIA PERMAINAN CONGKLAK (TRADISIONAL INDONESIA) UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG PERMULAAN SISWA DI SEKOLAH DASAR Ritonga, Rudi; Ramadhani, Sulistyani Puteri
Jurnal Basicedu Vol. 3 No. 4 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i4.246

Abstract

Penelitian ini bertujuan pengembangan media permainan congklak serta untuk meningkatkan kemampuan berhitung permulaan siswa kelas I Sekolah Dasar. Metode dari penelitian yang digunakan yaitu jenis penelitian dan pengembangan atau Research and Development (R&D). Penelitian pengembangan merupakan metode untuk menghasilkan produk media dan menyempurnakan produk yang telah ada serta menguji keefektifan produk tersebut. Peneliti melakukan penelitian dan pengembangan Media Permainan Congklak (Tradisional Indonesia) berbasis daur ulang sampah. Tingkat kelayakan media permainan congklak (tradisional Indonesia) ini diketahui melalui validasi oleh ahli materi matematika, validasi oleh ahli media, validasi oleh guru dan uji coba penggunaan oleh siswa.Penilaian diperoleh 90,01% dari subjek ahli materi, ahli media 89, 05%. Hasil dari uji kelayakan media permainan congklak (Tradisional Indonesia) berbasis daur ulang sampah yang menyatakan layak digunakan. Efektivitas yang dilakukan untuk menguji tabel hasil hipotesis adalah rata-rata harga statistik t = 12,231 hingga 41 db dan angka sig. Atau p-value 0,000 ≤ 0,05 atau Ho ditolak. Demikian menyimpulkan bahwa ada perbedaan kemampuan berhitung permulaan siswa yang signifikan antara sebelum dan setelah digunakan pengembangan Media Permainan Congklak (Tradisional Indonesia) berbasis daur ulang sampah.
Development Of Mathematics Spin Wheel Learning Media Flat Building Materials for Elementary Students Hidayat, Rahmad; Ritonga, Rudi
Pedagonal : Jurnal Ilmiah Pendidikan Vol 7, No 2 (2023): Pedagonal : Jurnal Ilmiah Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55215/pedagonal.v7i2.7155

Abstract

This study aims to develop mathematics learning on flat shapes using a rotating wheel in elementary school students. Research method that is used is Research and Development of the ADDIE development model. This research was conducted in one of elementary school in South Jakarta, this research and development showed the results: 1) The development of a flat shape math wheel media was made based on the needs and characteristics of elementary school students. The design of the mathematics spin wheel learning media that the researchers made is very interesting because it develops innovations including 3D image shapes and various color choices, 2) The validity of the research and development of the math spin wheel media flat shape material has been validated by several expert whose results in average score is 90% with very valid criteria. 3) The level of effectiveness in the research and development of the mathematical rotary wheel media on flat shape materials was tested on a limited pilot trial and extensive trial. In limited pilot trial the researcher got an N-Gain value of 0.4 from the results of 6 students. Furthermore, in extensive trial, the researcher calculated the effectiveness by measuring the comparison of the pre-test and post-test and then calculated using the N-Gain formula and scored 0.82 and was included in the category of high effectiveness (effective). the results and conclusions of this research is flat shape math wheel media could be implemented in elementary school.
The influence of the show and tell learning method on speaking skills in class IV students learning Indonesian Elementary School of Kebayoran Lama Selatan 12 Ritonga, Rudi
Academy of Education Journal Vol. 15 No. 1 (2024): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v15i1.2204

Abstract

This research aims to find out how influential the application of the show and tell learning method is on the speaking skills of class IV students at SDN Negeri Kebayoran Lama Selatan 12. The method used in this research is experimental. The research started from observations and interviews at school and then formulated a problem formulation with references from several journals, e-books and books. then continued with trials and comparing learning outcomes using conventional methods and after using the show and call method. From the results of the research, it can be seen that the number of students whose scores did not reach KKM in speaking skills using conventional learning and then using the show and tell method was 19 students, decreasing to 5 students with a percentage of 56%. Then further research was carried out using the show and tell method to obtain successful results. students 71.42% of which the value increased 15.42%.
Peningkatan Keterampilan Membaca Pemahaman dengan Pemanfaatan Aplikasi Let’s Read pada Siswa Kelas V Sekolah Dasar Saputri, Nurwanda; Ritonga, Rudi
Academy of Education Journal Vol. 15 No. 2 (2024): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v15i2.2487

Abstract

This study aims to improve reading comprehension skills by utilizing the Let's Read application for fifth grade elementary school students. This study used a classroom action research method involving 32 students who were fifth grade elementary school students. Data were collected through observation, interviews, and performance tests. Based on the results of observations and data analysis during the implementation of reading comprehension tests in the pre-cycle, the average score was 69.13. In cycle I by implementing Let's Read media the average value became 76.98. In cycle II the average value became 86.22. Thus, this research can be said to be successful because it has reached the success indicator of 78 test results from reading comprehension. This research can improve reading comprehension skills by utilizing the Let's Read application for fifth grade elementary school students.
Pengembangan Media Big Book Untuk Meningkatkan Hasil Belajar Pada Materi Negaraku Indonesia Siswa Kelas IV SDN Pengadegan 03 Pagi Jakarta Selatan Rosiani, Indi Aprilia; Ritonga, Rudi
Academy of Education Journal Vol. 15 No. 2 (2024): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v15i2.2489

Abstract

This development research aims to develop Big Book learning media to improve the learning outcomes of fourth grade elementary school students. The type of research used is ADDIE model development research which goes through five stages, namely analysis, design, development, implementation and evaluation. Data collection was carried out using validation techniques and questionnaires. The validity of Big Book media is obtained through validation results from design experts, material experts and language experts. The design expert's validation results obtained a percentage of 96% (very valid). Meanwhile, the results from material expert validation obtained a percentage of 94% (very valid). Meanwhile, the results from validation by language experts obtained a percentage of 96% (very valid). Media practicality was obtained from student questionnaires on a small scale, medium scale and large scale. In the results of the small scale student questionnaire, the percentage was 93.6%. Meanwhile, the results of the medium scale student questionnaire obtained a percentage of 91.3%. Meanwhile, the results of the large-scale student questionnaire obtained a percentage of 90.8%. All student questionnaire results were stated to be very practical. The results of media effectiveness were obtained from student responses in the form of pretest and posttest on a small scale, medium scale and large scale. The small scale score results obtained a percentage of 50.8% pretest, 89.1% posttest and N-Gain 0.77. Meanwhile, the medium scale score results obtained a percentage of 54.6% pretest, 90.8% posttest and N-Gain 0.79. Meanwhile, the large scale score results obtained a percentage of 57.2% pretest, 92.6% posttest and N-Gain 0.82. Big Book media was declared effective. Based on the results of the analysis, it can be concluded that the Big Book media for improving the learning outcomes of fourth grade elementary school students is valid, practical and effective for use in classroom learning.
EFFECT OF LEARNING MODEL AND LEARNING MOTIVATION AGAINST THE ABILITY TO WRITE NARRATIVES GRADE IV ELEMENTARY SCHOOL STUDENTS Ritonga, Rudi; MS, Zulela; Situmorang, Robinson
Jurnal Basicedu Vol. 3 No. 2 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i2.173

Abstract

Penelitian ini bertujuan untuk melihat pengaruh model pembelajaran dan motivasi belajar terhadap kemampuan menulis narasi siswa kelas IV di wilayah Jakarta Selatan Provinsi DKI Jakarta. Penelitian ini menggunakan model eksperimen dengan membandingkan tiga model pembelajaran, yaitu model pembelajaran scaffolding, model pembelajaran partisipatif dan model pembelajaran learning discovery dengan variabel atribut motivasi belajar siswa. Penelitian ini diberi perlakuan dalam empat kelas sebagai sampel penelitian, yaitu dua kelas eksperimen, dan dua lagi sebagai kelas pembanding. Perlakuan pembelajaran diberikan 6 kali dengan kisaran 90 menit. Hasil penelitian menunjukkan bahwa terdapat pengaruh model pembelajaran terhadap kemampuan menulis narasi dan terdapat perbedaan kemampuan menulis narasi siswa yang memiliki motivasi belajar tinggi dan kemampuan menulis narasi siswa yang memiliki motivasi belajar rendah. model pembelajaran yang harus digunakan dan memahami cara menyampaikan materi kepada siswa dan meningkatkan proses pembelajaran mata pelajaran sosial. Selain itu, dengan interaksi berbagai konsep tema yang telah dirumuskan, pengalaman belajar siswa menjadi lebih kaya dan mempengaruhi pola pikir untuk menyelesaikan masalah belajar siswa. Berdasarkan kondisi tersebut, jika guru mampu menerapkan konsep pembelajaran yang bermakna, mengasyikkan, mudah dipahami bagi siswa maka memiliki implikasi untuk meningkatkan hasil belajar siswa sendiri
PENGEMBANGAN MEDIA PERMAINAN CONGKLAK (TRADISIONAL INDONESIA) UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG PERMULAAN SISWA DI SEKOLAH DASAR Ritonga, Rudi; Ramadhani, Sulistyani Puteri
Jurnal Basicedu Vol. 3 No. 4 (2019)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v3i4.246

Abstract

Penelitian ini bertujuan pengembangan media permainan congklak serta untuk meningkatkan kemampuan berhitung permulaan siswa kelas I Sekolah Dasar. Metode dari penelitian yang digunakan yaitu jenis penelitian dan pengembangan atau Research and Development (R&D). Penelitian pengembangan merupakan metode untuk menghasilkan produk media dan menyempurnakan produk yang telah ada serta menguji keefektifan produk tersebut. Peneliti melakukan penelitian dan pengembangan Media Permainan Congklak (Tradisional Indonesia) berbasis daur ulang sampah. Tingkat kelayakan media permainan congklak (tradisional Indonesia) ini diketahui melalui validasi oleh ahli materi matematika, validasi oleh ahli media, validasi oleh guru dan uji coba penggunaan oleh siswa.Penilaian diperoleh 90,01% dari subjek ahli materi, ahli media 89, 05%. Hasil dari uji kelayakan media permainan congklak (Tradisional Indonesia) berbasis daur ulang sampah yang menyatakan layak digunakan. Efektivitas yang dilakukan untuk menguji tabel hasil hipotesis adalah rata-rata harga statistik t = 12,231 hingga 41 db dan angka sig. Atau p-value 0,000 ≤ 0,05 atau Ho ditolak. Demikian menyimpulkan bahwa ada perbedaan kemampuan berhitung permulaan siswa yang signifikan antara sebelum dan setelah digunakan pengembangan Media Permainan Congklak (Tradisional Indonesia) berbasis daur ulang sampah.