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APLIKASI RENTAL MOBIL TRAVEL BERBASIS ONLINE PADA NUSA TRIP TRAVEL Mochamad Yusuf Romdoni; Ahmad Fatoni; Ahmad Surahmat; Tauffik Qurohman; Masum Masum
Jurnal Sistem Informasi dan Informatika (Simika) Vol. 8 No. 1 (2025): Jurnal Sistem Informasi dan Informatika (Simika)
Publisher : Program Studi Sistem Informasi, Universitas Banten Jaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/simika.v8i1.3707

Abstract

The aim of this research is to build an online travel application at PT. Nusa Trip Travel, which is intended for tourism and travel bureau companies to serve travel customer requests and can provide travel and tourism information. The presence of this application will be very helpful in serving every ticket ordering transaction carried out by customers wherever they are without having to go to a service bureau. This travel application will be built on an online basis where customers can see information on departure schedules, travel departure routes, rates and payments. The payment system implemented with this application requires customers to carry out a transfer process according to the total bill via a bank account. Payment will be declared successful by the admin if the payment matches the cost of the travel booking. The financial reports received will be detailed and clear with the aim of making each report easier so that all work will be easier to complete, especially in serving travel consumers, monitoring travel and other administration. This application was developed using the PHP programming language, the Codeigniter framework, which has been tested in web-based software development. Meanwhile, the system flow design here uses Unified Modeling Language (UML). This research uses a waterfall method approach in developing the system and the results of this research are expected to be able to help companies serve each customer more quickly, effectively and efficiently.
RANCANGAN APLIKASI PENERIMAAN ANGGOTA UNIT KEGIATAN MAHASISWA (UKM) UNIVERSITAS BANTEN JAYA MENGGUNAKAN DESIGN THINKING MODEL Dedi Juniansha; Mochamad Yusuf Romdoni
Journal of Innovation And Future Technology Vol. 7 No. 2 (2025): Vol 7 No 2 (Agustus 2025): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/qcxdt864

Abstract

Student Activity Units (UKM) are student organizations in universities that accommodate various student interests and talents outside of academic activities. UKM serves as a forum for students to develop themselves, channel hobbies, and improve various skills through extracurricular activities. The purpose of this research is to design and build an information system that can simplify the process of accepting cadres in an organization, especially student organizations. This system aims to increase efficiency, transparency, and accuracy in managing applicant data, as well as simplify the selection and recruitment process for UKM members. The presence of this application will be very helpful in serving the registration of every student who is interested in becoming a prospective member without having to visit each UKM and can reduce the cost of procuring paper and stationery as well as time and energy. This UKM member acceptance application will be built with web-based software and implemented online, where students can view information and the registration agenda and the selection schedule for each organization. In addition, each committee unit can monitor the progress of each prospective participant who registers and can also view the detailed profile of each prospective participant. This application was developed using the PHP programming language supported by the Bootstrap framework, which provides an excellent and flexible experience when accessed on today's smartphones. The system flow design uses the Unified Modeling Language (UML) and Design Thinking Model. This research uses a waterfall method approach in system development, and the results are expected to help every UKM administrator serve prospective participants more easily, effectively, and efficiently.
GAME EDUKASI TRIGONOMETRI BERBASIS WEB UNTUK MEDIA PEMBELAJARAN Masum, Masum; Romdoni, Mochamad Yusuf; Hermanto, Rendi
Jurnal Ilmiah Sains dan Teknologi Vol. 2 No. 1 (2018): Vol. 2 No. 1 Februari 2018
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (6447.313 KB)

Abstract

Mathematics is a subject that is considered the most difficult by most students, especially students who are at the high school level or equivalent. At this level mathematics subjects increasingly difficult because of the material being studied more and more difficult with many sample questions that confuse. More specifically on the material of Trigonometry. In this material the student demanded to be able learn of Trigonometry with the help of trigonometric tables. The problem in the table there are numbers that are not easy to be memorized in a short time. With teaching and learning activities that are still classic by relying on the teacher to explain the material in front of the class, most students feel bored with the activity. So it needed the learning media that may facilitate students in memorizing content trigonometric tables. One feasible alternatives is using games as learning media. The purpose of this game is to deliver the materials of trigonometry in the form of a game, so that as if the players are in the game and they unconsciously learn content trigonometric tables. Besides this game will provide an alternative model of active learning, initiative and also fun.