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Children's theater performance "Buta Grana Ireng" reinterpretation of Sudamala story in Demping Village Pujiono, Bagong; Handriyotopo, Handriyotopo; Nugroho, Catur; Harpawati, Tatik; Febriansyah, Delfin; Permata, Dela Cahyaning; Wulandari, Arieska
Gelar: Jurnal Seni Budaya Vol. 21 No. 2 (2023)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/glr.v21i2.5044

Abstract

Demping, as a tourist village located in Karanganyar Regency, Central Java, has a variety of exciting tourism potential, both natural and religious. The lives of people who are predominantly Hindu still adhere to customs and various activities of religious traditions that are in synergy with their natural beauty. One thing that attracts attention is the public's trust in Sudamala's story. Sudamala tells the story of Durga, ugly and evil until she becomes the beautiful and kind Goddess Uma. Starting from this story, this research attempts to develop it into a children's theater performance by highlighting the values of the Sudamala story. The approach used is a deconstruction perspective from "sanggit" reinterpretation, namely, re-understanding the meanings contained in the story of the Sudamala text with a new meaning. Through this analysis, we can understand in depth the contents of Sudamala's literary works, which are then worked out skillfully in the theatrical work of Buta Grana Ireng children. In the end, the reinterpretation of sanggit in the theatrical performance of the Buta Grana Ireng children was generally able to increase the appreciation of the new theatrical work from the reinterpretation of the Sudamala story at the Sukuh temple and became a new performance work in the Demping Tourism Village.
ALIH WAHANA RELIEF CERITA BINATANG DI CANDI SOJIWAN KE DALAM FILM ANIMASI SEBAGAI PENDIDIKAN BUDI PEKERTI BAGI ANAK Harpawati, Tatik; Sugiharto, Ranang Agung
Acintya Vol. 12 No. 2 (2020)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/acy.v12i2.3585

Abstract

ABSTRACTThis research is to create an animation as a vehicle for relief from animal stories, especially goats and elephants in Sojiwan Temple to be applied as character education for children. The animation model based on the reliefs of animal stories at Sojiwan Temple is useful for reviving story reliefs that are not recognized by children as local wisdom of the nation's culture. By transforming animal story reliefs into animation, it is hoped that the message of character education can be disseminated to the younger generation.Methods of creation and presentation: (1) exploration of ideas and ideas for creating animated creations based on relief of animal stories; (2) designing a model to find an animation design with a transfer approach; and (3) presenting the results of creating animated characters to facilitate the delivery of character education messages for children to strengthen the character of the younger generation. The results of this study indicate that 1) the reliefs of Sojiwan Temple are mostly in the form of potential animals to be used as references for animation creations and are loaded with good moral values for children's education; 2) the design of the animated characters of Gaga and Bingo, which originates from the form of an elephant and a goat, looks its uniqueness. Keywords: vehicle transfer, animal relief, animation, character, Sojiwan.  ABSTRAK Penelitian ini untuk menciptakan animasi sebagai alih wahana dari relief cerita binatang khususnya kambing dan gajah di Candi Sojiwan untuk diterapkan sebagai pendidikan budi pekerti bagi anak. Model animasi berbasis relief cerita binatang di Candi Sojiwan bermanfaat untuk menghidupkan kembali relief cerita yang sudah tidak dikenali oleh anak-anak sebagai kearifan lokal budaya bangsa. Dengan mengalihwahanakan relief cerita binatang ke dalam bentuk animasi maka pesan pendidikan budi pekerti diharapkan dapat didesiminasikan kepada generasi muda.Metode penciptaan dan penyajian: (1) eksplorasi ide dan gagasan untuk penciptaan kreasi animasi berbasis relief cerita binatang; (2) perancangan model untuk menemukan desain animasi dengan pendekatan alihwahana; dan (3) penyajian hasil penciptaan karakter animasi guna mempermudah penyampaian pesan pendidikan budi pekerti bagi anak untuk memperkuat karakter generasi muda. Hasil penelitian ini menunjukkan bahwa 1) relief Candi Sojiwan yang mayoritas berbentuk binatang potensial untuk dijadikan referensi bagi kreasi animasi dan sarat dengan nilai moral yang bagus untuk edukasi anak-anak; 2) desain karakter animasi tokoh Gaga dan Bingo yang bersumber dari bentuk gajah dan kambing tampak kekhasannya. Kata kunci: alih wahana, relief binatang, animasi, budi pekerti, Sojiwan.
Nilai Budi Pekerti Dalam Garap Catur Lakon Pandawa Matirta Sajian Cahyo Kuntadi Purnama, Putra Widhi; Harpawati, Tatik
Lakon Jurnal Pengkajian & Penciptaan Wayang Vol. 21 No. 2 (2024)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Garap lakon (lakon treatment) Pandawa Matirta contains moral values. This study attempts to describe the moral values found in the shadow puppet performance Lakon Pandawa Matirta presented by Cahyo Kuntadi. Moral values can be seen from the garap lakon including janturan and ginem. This study uses the theory put forward by Zuriah. The research is qualitative with data collected through literature studies, interviews, and observations on social media. The results of the study indicate that there are moral values, namely (1) the relationship between humans and God including: knowing God as the creator, God as the giver (love, affection), God as the giver of rewards (good and bad), and worship as communication with God; (2) Moral values of human relationships with humans include: greeting when meeting, not making fun of someone beyond the limit, not being prejudiced, not offending their feelings, not slandering without evidence, always maintaining their good name, and helping someone in difficulties; (3) moral values related to human relations with the environment, namely caring for flora and fauna; and maintaining environmental cleanliness.
PENGGUNAAN METAHUMAN SEBAGAI MODEL DOKUMENTASI BARU: STUDI KASUS SOSOK PENCARI FOSIL SANGIRAN Sugihartono, Ranang Agung; Harpawati, Tatik; Prayogo, Koko Is; Afif, Wahib M.; Ranangsari, Kosalalita Anggiyumna
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia Vol. 11 No. 03 (2025): Vol. 11 No. 3 (2025): September 2025
Publisher : Dian Nuswantoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33633/andharupa.v11i03.11215

Abstract

Fenomena kehidupan pedesaan menarik adalah para pencari fosil tradisional di balik kebesaran nama Sangiran yang telah mendunia. Penciptaan ini dimaksudkan untuk menghasilkan model dokumentasi baru dengan teknologi MetaHuman mengenai pencari fosil tradisional Sangiran. Penciptaan ini menggunakan jenis penelitian artistik, dengan prosedur, meliputi: 1) definisi masalah; 2) pengembangan model; 3) sintesis; 4) penyempurnaan/resolusi; 5) generalisasi. Adapun pengembangan model dilakukan melalui pemotretan, pemodelan, pengisian suara, dan publikasi. Hasil penciptaan menunjukkan bahwa implementasi teknologi MetaHuman terhadap dua subjek pencari fosil tradisional di Sangiran, yaitu Mbah RT dan Mbah Setu, menghasilkan data atau rekaman audio visual tiga dimensi yang interaktif dan imersif, dan disebut Meta-Dokumentasi. 
Cucut: Estetika Pertunjukan Wayang Kulit Gaya Keraton Lakon Irawan Rabi Sajian Purbo Asmoro Dimas Winando Pradana Putra; Tatik Harpawati
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 5 No. 1 (2026): April : Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v5i1.8251

Abstract

The aesthetics of Palace style puppet performances embody local wisdom and ancestral traditions that were later standardized into formal rules. Purbo Asmoro incorporates these elements of the Palace style into the shadow puppet performance of the play Irawan Rabi. The central problem addressed is: how is the aesthetic concept of cucut implemented in Purbo Asmoro's presentation of the Palace style shadow puppet play Irawan Rabi? This issue is analyzed using the aesthetic concepts proposed by Sunardi, supplemented by those of M.Ng. Najawirangka. The data collection methods included literature reviews and interviews; to ensure higher data accuracy, the play was also transcribed through the observation of audio visual recordings. The results of this study indicate that the implementation of the cucut aesthetic concept is evident in Purbo Asmoro's success in constructing scenes that evoke a humorous impression. This is observable in the ginem of the Dwarawati State audience scene; the ginem of the perang ampyak; the sabet of the perang gagal scene; the ginem of the Yasarata Hermitage scene; the sabet of the perang kembang scene; the ginem of the Kaputren Dwarawati State scene; the ginem of Dwarawati Palace scene; and the ginem of rabine Irawan scene.