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Leo Willyanto Santoso
Program Studi Teknik Informatika

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Pembuatan Permainan Adventure Brain Challenge Cahyadi Yoemakna; Kristo Radion Purba; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 2 (2015)
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Utilization of appropriate technologies and strategies will improve learning outcomes optimally. Many jobs in the education world by computer-assisted work, ranging from typing, math, browsing on the internet, and as a media of learning. The term learning media can be regarded as a tool for learning. Therefore made the game media to increase public knowledge and can also be a means for entertainment.In this study designed a game that has some features and mini-games. The measures include moving system making level, features mini-games, load and save system, collision detection with bounding box method, NPC, and set items. Applications created using ActionScript 3.0 programming language and Adobe Flash CS6 as IDE. The result showed the success of the mini-games, thoroughness and diligence in designing a map, display of objects, as well as gaming systems affect the final outcome of the application. The number of objects and the more detailed the manufacture and preparation of the object will increasingly make the game even more interesting.
Aplikasi Interaktif Mengenai Semut Jepang Sebagai Obat Alternatif berbasis Flash Yan Ivan Handana Putra; Leo Willyanto Santoso; Andreas Handojo
Jurnal Infra Vol 4, No 1 (2016)
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Healthiness is one of great treasure for human. we all love and seek healthiness. but sometimes we have no power against illness, we have no money for all the medical treatment. one of the way to cure illness is through alternative treatment.This application will show an alternative treatment with a tutorial to consume japanese ant with measure table for some illness, and a tutorial to raise japanese ant. There is also mini game to relieve your boredom.From many testimonies by friends and family, japanese ant can really cure some illness. This method can be used for people who don’t have enough money to afford medical treatment.
Perencanaan dan Pembuatan Webportal dengan Penerapan “Market Basket Analysis” Vincentius Hadi Rahardjo; Gregorius Satia Budhi; Leo Willyanto Santoso
Jurnal Infra Vol 3, No 2 (2015)
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The onlinestore "X" is a business entity engaged in clothes and all sorts of accessories. It is effectiveness if to collect data on purchases and sales manually expected with this online portal website can help carry out the customer data as well as its transactions,Website created with the aim to understand the conditions on how make a better communication between the customer and the online shop "X" through a portal website that is able to accommodate the needs of the onlinestore "X" in promoting goods. This Website provide a place for non users onlinestores who want to sell at this website are intended to increase the variety of products and attract buyers for transaction on this website. This website is created using programming languages PHP and SQL. As well as the use of JavaScript to help, while using the MySQL database connection is thus easy to develop his future.To facilitate the user in search of goods, the application of data mining features with the a priori method in which these methods will analyze the habits of the transaction the buyer and the items alternately visited by users to find the relationship between different goods not only by one vendor that but it could be a few sellers. Transaction data and user traffic data is processed by a priori algorithm to generate frequent itemsets that ultimately results in the form apriori table association rules. The addition of the element of time from the time the transaction is expected to also help provide accurate results against the results of the data mining process.
Game Perang Kemerdekaan di Pulau Jawa Ferry Hartanto; Kristo Radion Purba; Leo Willyanto Santoso
Jurnal Infra Vol 5, No 2 (2017)
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Lately many younger generation that lazy, doesn’t care and doesn’t want to learn about history, they think history is not important. Actually history is a important knowledge because it can give a country unique identifier that make a country different from another country because there is no two country with exact same history and background so history can make a country different from the other.A game will be made to teach history to younger generation. Game will have adventure-strategy genre. In strategy section player will view story and answer given question and choose from the given choice. In strategy section player will play Turn-Based strategy they will play in order with the enemy once at a time.From the test and survey it can be determine that the game is working smoothly and all function has been work there is no error function. There is advice to improve the design.
Pembuatan Website untuk Komunitas PPKM Kenny Andre Sahertian; Djoni Haryadi Setiabudi; Leo Willyanto Santoso
Jurnal Infra Vol 5, No 1 (2017)
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Mollucan Christian Youth Fellowship has many members who don’t just stay in Surabaya, but there is also some are living and working in several cities in Indonesia like Ambon, Masohi, Sorong, Jayapura, Jakarta and several cities in Java and Kalimantan. Because many members are scattered throughout Indonesia, this causes difficulities in communating. The purpose of this thesis is making a website as a media of news, information and communication among members of fellowship.In developing this website of Community of Mollucan Christian Youth Fellowship, several technologies are used such as; notepad++, XAMPP and browser, HTML, CSS3, PHP, and MySQL to create a database. The author also uses Instagram API to integrate photos on social media Instagram to the website.This research has been successfully created a website which is used as a media of news, information and communication around the community and has been successfully through testing all of the features that existed on this website.
Perancangan dan Pembuatan Sistem Informasi Administrasi pada Toko Asia Comm Patrick Wijaya; Adi Wibowo; Leo Willyanto Santoso
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Currently the recording of sales and purchases at this store is still done manually using paper. The existence of recording of data that is still done manually causes the accuracy of data is not guaranteed and difficulty in making reports. Based on the background of the problem, the authors designed an administrative information system that can overcome these problems.The process of making this program is equipped with PHP as programming language, bootstrap template as the display of this program, Mysql Phpmyadmin as database, notepad + + which is used to display programming source code and web browser as media to display result from website which have been made by notepad ++. The results obtained from applications that have been made, among others, the manufacture of sales and purchases that can be used to determine changes in stocks of goods and to calculate profit and loss, then orders, services, used sales and purchases used to calculate profit and loss and the list of goods and orders that must be met in accordance with the transactions that occurred.
Pembuatan Aplikasi Navigasi Pariwisata Provinsi Maluku Khususnya Kota Ambon Berbasis Android Stien Tjiangdiono; Agustinus Noertjahyana; Leo Willyanto Santoso
Jurnal Infra Vol 4, No 1 (2016)
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Ambon city is a city that continues to develop new tourist attraction in a sustainable manner and has a lot of natural potential that can be used as a tourist attraction, especially nautical tourism, including underwater tourism potential, because areas with a large area of sea would save a million natural wealth. In addition to having the characteristics of marine tourism appeared as a hallmark of the city of Ambon island, also has a historical and cultural values are quite high. A form of historical and cultural heritage physique to date can be seen among them are the buildings of worship, places of burial, the houses of the king, the forms of sculpture associated with trust and heroism, monument struggle, forts and several lodging and adequate transportation.Features provided for tourism application is equipped with features such as information on attractions, events, hotels, culinary tours, transport and travel, shopping centers, in addition to the existing rating, comments and map navigation. Based on the results of testing this learning applications can run well on devices with the Android operating system version 4.1 to 5.1.1. In addition it is also testing done by giving questionnaires to 10 respondents to determine the level of satisfaction of respondents as much as 75%.
Pembuatan Game RPG Multiplayer Online Berbasis Android Ryan Hosea; Gregorius Satia Budhi; Leo Willyanto Santoso
Jurnal Infra Vol 5, No 1 (2017)
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Abstract

Gadget is important now, children of all ages already understand how to use gadgets. This resulted in more children often spend time playing the current gadget. By providing entertainment through games application, so users can be entertained. The application consists of 5 menu that map, shop, inventory, character, and tournaments. On the menu map players can carry out the mission and receive a gift. In the shop menu, players can view and purchase goods. On the inventory menu, players can see the items that are owned and can sell it. On the menu character, players can replace equip and improve skills. On the menu tournament, players can challenge other players to be matched with a character of its own. Overall, the application is able to create and display the mission, as well as be able to give levels to players with a rating. Players can also increase the ability of the characters to wear equip and improve skills.
Implementasi Face Recognition menggunakan Raspberry pi untuk akses Ruangan Pribadi Criyus Lesmana; Resmana Lim; Leo Willyanto Santoso
Jurnal Infra Vol 7, No 1 (2019)
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Di jaman sekarang, banyak sekali IoT dengan metode baru bermunculan dan menjadi trend di masa kini. Dari banyaknya IoT yang ada jaman sekarang yaitu dalam sistem keamanan rumah dan memudahkan dalam melakukan kegiatan sehari-hari. Di dalam kantor atau perusahaan juga sekarang membutuhkan IoT untuk menjaga file yang dimiliki agar tidak disalah gunakan oleh pegawai perusahaan untuk menjatuhkan perusahaannya sendiri.Selama ini, banyak sekali perusahaan yang tidak bisa bangkit kembali karena hal-hal yang menyalah gunakan data perusahaan untuk kepentingan pribadi. Dan dalam keamanan untuk mencegah kejadian tersebut masih dilakukan dengan cara penyimpanan dalam ruangan yang dijaga oleh security dan memerlukan kunci untuk membuka ruangan tersebut, banyak sekali kekurangannya dan mengeluarkan biaya cukup tinggi. Face Recognition ini dibuat agar perusahaan atau kantor dapat lebih terjaga keamanannya dan menurunkan tingkat resiko yang akan terjadi dalam peretasan dokumen penting perusahaan, karena yang dapat membuka pintu tersebut hanyalah atasan saja dengan cara merekam wajah dan menyimpannya didalam library hak akses pintu. Aplikasi ini dibuat menggunakan Bahasa pemrograman Python, dan library yang digunakan adalah OpenCV. Dengan adanya face recognition ini, perusahaan atau kantor dapat lebih terjaga keamanannya dalam hal kehilangan file yang sangat penting bagi perusahaan tersebut.
Analisis Enterprise Architecture pada PT. ABC Ryan Andrianto Saputro; Leo Willyanto Santoso; Andy Setiabudi
Jurnal Infra Vol 4, No 1 (2016)
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Abstract

PT. ABC is a trading – manufacturing company that works on hydraulic hose and hardware tools. PT. ABC’s marketing office and production site has a different location on a daily process. In business process, PT. ABC has information systems to support existing business processes. However, existing information systems does not commute the manufacturing line and only record their trading business. In addition, the existing information system is not perfect because there are still some recording is done manually.Based on the condition stated above, in this thesis, analysis and design of enterprise architecture information system is made for the company. The process begins with analyzing the business model and business strategy firm. Afterwards looking at the condition of information technology the enterprises has, the problems faced and the need of information technology in the future. Starting the design of data architecture, application architecture and technology architecture in accordance with the objectives, business strategy and business processes are made.The design of the data architecture for enterprise consists of several subsystems, namely Logistic Subsystem, Purchasing Subsystem, Marketing Subsystem, Accounting and Finance Subsystem, Human Resource Management Sub-System. A web-based application would be used for the new system ahead.