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All Journal Jurnal Infra
Kristo Radion Purba
Program Studi Teknik Informatika

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Aplikasi Media Sosial Untuk Para Penggemar Cullinary Berbasis Android Yoel Tanuwijaya; Andreas Handojo; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Along with the very fast growth of social media, more users use it to share photos/videos about food. Many people use it to store food pictures and recommend the food they like therefore it will make other people want to try it. The high demand of culinary information brings an opportunity for culinary business owner to promote their business through social media. This application can help users and business owners to obtain complete culinary information through photos/videos, address, contacts, menus and trending foods so that it will be easier for them to conduct transactions. The application will also help the user to go to a culinary place they want. This application was built using phonegap on android operating system which is known for easy usage and the most used operating system in the world. The test results show that 73,3% respondents think that this application is really helpful because of it’s high usage and the feature that helps owners to promote and  conduct transactions.
Simulasi dan Pembelajaran Routing Protocol dengan Metode EIGRP IPv4 untuk Mahasiswa Berbasis Web Febrianto Halim Hadinoto; Agustinus Noertjahyana; Kristo Radion Purba
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Students of Informatics need to understand about the parts of the Internet network and within their own Internet network with certain routing protocol methods so that the data packets sent become more clear and the routing protocol can find the lightest route in sending the data packets to the destination address. Routing Protocol itself is a process to determine the fastest path and advantageous location towards the intended search. One of the routing protocols currently used is the EIGRP (Enhanched Interior Gateway Routing Protocol) method not all students understand about this material. With this problem the authors create a website that concerns the EIGRP Routing Protocol.This website serves to help understand the students about Routing Protocol, especially EIGRP. The website has materials, quizzes, and simulators aimed at helping students to deepen how the EIGRP Routing Protocol works.Results resulting from this Website are students can better understand about EIGRP Routing Protocol by implementing simulator on Website. Simulator can check IP, subnet, and AS EIGRP well. Access to search the database on Admin can be in various formats is CSV, Excel, and PDF.
Game Perang Kemerdekaan di Pulau Jawa Ferry Hartanto; Kristo Radion Purba; Leo Willyanto Santoso
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Lately many younger generation that lazy, doesn’t care and doesn’t want to learn about history, they think history is not important. Actually history is a important knowledge because it can give a country unique identifier that make a country different from another country because there is no two country with exact same history and background so history can make a country different from the other.A game will be made to teach history to younger generation. Game will have adventure-strategy genre. In strategy section player will view story and answer given question and choose from the given choice. In strategy section player will play Turn-Based strategy they will play in order with the enemy once at a time.From the test and survey it can be determine that the game is working smoothly and all function has been work there is no error function. There is advice to improve the design.
Pembuatan Website Wiki Bangunan Bersejarah Indonesia Ferdi Limoang; Liliana Liliana; Kristo Radion Purba
Jurnal Infra Vol 4, No 2 (2016)
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Indonesia is one of the countries that has many historic buildings which are recognized by the world. Some examples of notable historic building is the Temple of Borobudur, prambanan Temple, the Fort remains by Netherlands and Japan, and others. In addition to the large number of historic buildings, there is no dedicated media that truly embody information on historic buildings. Thus, needed a site that could be a medium where people can share information about the historic buildings at once into a medium of communication between users of the site in response to the information. The system has the capability to provide and accommodate existing information and can provide a medium of communication between users. The data on the system is derived from the user and can be accessed by users as well. The site will be controlled by Admin, where Admins on duty to supervise the site.Overall this system can help the user in providing and seeking information about historic building in Indonesia and also can be a medium of communication between users in response to the information.
Media Interaktif Pembelajaran Sistem Pencernaan Daniel Runtulalu; Liliana Liliana; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

The learning process can be done by utilizing multiple media, such as sounds, images, and animation. In general, the available learning media only use one medium that is either images or texts. If you only use one medium, the learning process becomes less effective. Combining some elements of these mediums will complement each other, therefore this thesis create an interactive learning media.This application have 3 menus i.e. illness, digestive system, and test. The simulation was made interactive with hover, click and drag with the mouse, and by pressing the key on the keyboard. The test menu contains multiple choice and hangman. The test menu is created so the user can remember about material that has been provided. This application was created with Adobe Flash CS6 and actionscript 3 as the programming language. Based on the results of the testing, the application can be run sufficiently and can perform all the functions. The results of the survey content, memory and subjective satisfaction has a 85% of score because of easeness of use and clear navigation. A hurried user often had difficulties in doing the test because they didn’t read the instructions given.
Aplikasi Event Organizer Wedding X berbasis Android andre halim soenarko; Kristo Radion Purba; Alexander Setiawan
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Wedding Planner service is not uncommon thing in this modern era, the complexity and a various requirements which are needed to prepare a wedding ceremony could bring hassle for each couple, especially with the expenses and many other factors. Sometimes all of the required needs which may vary is a troublesome to prepare for each couple, whether it be the schedule, finding and meeting the vendors and preparing other required needs for the wedding ceremony.With an application that is installed on a gadget with Android operation system, this service is more convenient to access and easy to use. In addition to save time and money, client could find the required vendors such as decoration, cake and wedding dress. Client can also be reminded by the event organizer part about the required needs for the wedding ceremony. The event organizer could also provide direct notifications for the client when the process agreement with the vendor is met. This application is an information system based on mobile device which is designed with HTML5 and using Phonegap’s software.The results of this implementation could gengerate an application for the client in order to find the required vendors, exchanging messages with the event organizer part as well as submitting events that will help in completing the needs of weeding ceremony. Meanwhile the event organizer part can assist the clients regarding the to-do-list for the required needs of the ceremony. The event organizer part can also exchange messages with the vendor if there are transaction progress. The event organizer can also upload files which are required by the client. The vendor part can edit profiles and interact with the event organizer. From the questionnaire result can conclude this application answers the needs 79%
Pembuatan Aplikasi Pemberi Informasi Pemberhentian Kereta Api Secara Otomatis Berbasis Android Ade Pratama Putra Santoso; Kristo Radion Purba
Jurnal Infra Vol 5, No 2 (2017)
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Abstract

Automated Mobile Traffic Automobile Dispatching Applications Supported by Transportation Info And Public Facilities Indonesia is a country that is famous for its many places and uses private transportation of each region, which is used by both economic and executive class people. The train is now very easy to use because people can buy tickets online or directly to the nearest station. Trains are now very easy to get in as many of the trains are in effect.This application is made with java and json programming languages, and uses GPS technology, notifications and googlemaps.Database uses mysql and data taken from E-BOOK railway in 2015.From this application that is on a bad internet connection affect the performance, such as sending data to the server or retrieve data from the server so that it slows the load of data and images. Testing the exact distance and notification to the destination succeeded. Applications can add to the list of Alerts, Notifications and nearby stations. The results of the questionnaire that has been done is the percentage of user ratings of the overall 80% said the application is very good, 20% said the application is good.
Pembuatan Aplikasi Poliklinik Universitas X Berbasis Web Maria Alvinna; Kristo Radion Purba; Lily Puspa Dewi
Jurnal Infra Vol 6, No 1 (2018)
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Abstract

Many health workers are not familiar with information technology in their service. Information technology in the health field can be patient record application, prescribing, until payment. However, the application is rarely used, especially in the Polyclinics of the University X who still do the recording manually. Thus, a web-based University of X Polyclinic application was created to replace manual logging. This application can facilitate the user in data processing, speed up the service process, as well as easier recording prescription. The Web aims to shorten prescription delivery from doctor to pharmacist, minimize prescription reading errors, and reduce paper usage. The basis for making this program is Laravel. Thus, with records performed by physicians and pharmacists at Polyclinic University X become more structured. At the time the patients come first queue up. The receptionist will perform patient data collection. The patient's data automatically goes to the intended doctor. Doctors enter the diagnosis and give medicine. The drug is automatically connected to the receptionist so it can be prepared. The sick letter, made by the doctor directly connected to the receptionist to be printed. From the results of system testing, can be taken some conclusions, namely the application can allow users to add, update, delete and in the output. speed up service process in Polyclinic University X, and facilitate user in doing recording doctor’s prescription.
Visual Novel Authoring Tool Berbasis Web Hans Aditya Admaja; Justinus Andjarwirawan; Kristo Radion Purba
Jurnal Infra Vol 3, No 2 (2015)
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Abstract

Visual Novel is an interactive fiction game comprised of static images, sounds, and video combined. However, almost all of visual novel available are only accessible after completing the installation process on the platform defined by the development of that visual novel. Besides, authoring tools specialized for visual novel making are mainly based on desktop. Through this development, the authors would like to provide a widely accessible application which is available over the web and delivering ease of use of visual novel authoring tool. Availability of playable visual novel is also included to be one advantage of playing visual novel hassle-free.The results obtained from this application, among others, can upload and manage files necessary to be used in the visual novel project as its resource, create a visual novel through the provided editor, publish created visual novel, and play all published visual novel.
Penggunaan Audio Spectrum dan Genetic Algorithm Untuk Obstacle Generation Game Platforming Berbasis Musik Calvin Octaviano; Kristo Radion Purba; Henry Palit
Jurnal Infra Vol 6, No 2 (2018)
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Abstract

Advancement in technology helps the development of hobbies such as listening to music and playing games, but in reality, both hobbies done simultaneously is rarely met, because of that, a program was developed to help in combining both hobbies into one activity with the help of Unity game engine while using widely known OGG audio file format to generate a level for a platforming game.Genetic algorithm was used as a method to deliver a process of developing level with hopes that the level structure matches the difficulty chosen by user, while also reducing the probability of a same level appearing twice, increasing game repetitiveness and minimalizing bore level.Penggunaan Audio Spectrum dan Genetic Algorithm Untuk Obstacle Generation Game Platforming Berbasis Musik