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The Validity of Biology Interactive E-book based Scientific Literacy to Improve Student’s Creative Thinking Skills to Support SDG 4 Puji Rahayu; Endang Susantini; Sunu Kuntjoro
Journal of Current Studies in SDGs Vol. 1 No. 4 (2025): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.1.4.123

Abstract

Objective: This study aims to describe the validity of Biology Interactive E book Based on Scientific Literacy to Improve Students’s Creative Thinking Skills. The developed Biology Interactive E book Based on Scientific Literacy to Improve Students’s Creative Thinking Skills validity is evaluated in terms of content feasibility, presentation feasibility, and language feasibility. Method: This research is a development research with a ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), which is modified in the Postgraduate Program in Science Education at the State University of Surabaya and implemented in SMA N 1 Bancar, Tuban, East Java. The data collection technique was carried out using the ebook validation method. Results: The assessment instrument used was a e book validation sheet used by two biology lecturers as validators. Data analysis was carried out quantitatively. The validation results of this inquiry-based textbook obtained an average score of 92.25% with a very valid category. Novelty: Based on the analysis of the data obtained, it can be concluded that the Biology Interactive E book Based on Scientific Literacy to Improve Students’s Creative Thinking Skills that has developed are valid and suitable for use in learning. The development of interactive e-books is one part of realizing quality education (SDG 4) in the era of technology adoption.
The Validity of Biology Interactive E-book based Scientific Literacy to Improve Student’s Creative Thinking Skills to Support SDG 4 Puji Rahayu; Endang Susantini; Sunu Kuntjoro
Journal of Current Studies in SDGs Vol. 1 No. 4 (2025): December
Publisher : Sekolah Tinggi Agama Islam Sabilul Muttaqin Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63230/jocsis.1.4.123

Abstract

Objective: This study aims to describe the validity of Biology Interactive E book Based on Scientific Literacy to Improve Students’s Creative Thinking Skills. The developed Biology Interactive E book Based on Scientific Literacy to Improve Students’s Creative Thinking Skills validity is evaluated in terms of content feasibility, presentation feasibility, and language feasibility. Method: This research is a development research with a ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), which is modified in the Postgraduate Program in Science Education at the State University of Surabaya and implemented in SMA N 1 Bancar, Tuban, East Java. The data collection technique was carried out using the ebook validation method. Results: The assessment instrument used was a e book validation sheet used by two biology lecturers as validators. Data analysis was carried out quantitatively. The validation results of this inquiry-based textbook obtained an average score of 92.25% with a very valid category. Novelty: Based on the analysis of the data obtained, it can be concluded that the Biology Interactive E book Based on Scientific Literacy to Improve Students’s Creative Thinking Skills that has developed are valid and suitable for use in learning. The development of interactive e-books is one part of realizing quality education (SDG 4) in the era of technology adoption.
Pengembangan E-LKPD Berbasis PBL Materi Ekosistem untuk Melatihkan Kemampuan Pemecahan Masalah Siswa Kelas X SMA Joko Samudra; Endang Susantini
Berkala Ilmiah Pendidikan Biologi (BioEdu) Vol. 15 No. 2 (2026)
Publisher : Program Studi Pendidikan Biologi, FMIPA, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/bioedu.v15n2.p416-427

Abstract

Kemampuan pemecahan masalah merupakan salah satu kompetensi esensial yang perlu dikembangkan dalam konteks pendidikan abad ke-21. Penelitian ini bertujuan untuk menghasilkan E-LKPD berbasis Problem Based Learning (PBL) yang layak memenuhi kriteria validitas, kepraktisan, dan efektivitas dalam melatihkan kemampuan pemecahan masalah siswa kelas X. Penelitian ini menggunakan model pengembangan 4D, yang terdiri atas tahap Define, Design, Develop, dan Disseminate. Uji coba produk melibatkan 37 siswa kelas X di SMA Negeri 12 Surabaya. Teknik pengumpulan data mencakup validasi oleh ahli media dan ahli materi, penyebaran angket untuk mengukur respons siswa, serta pengujian objektif melalui soal pretest dan posttest. Hasil analisis menunjukkan bahwa E-LKPD yang dikembangkan memiliki tingkat validitas sangat tinggi dengan skor rata-rata 3,9, tingkat kepraktisan sebesar 95%, serta efektivitas sedang dengan nilai N-Gain sebesar 0,54. Berdasarkan temuan tersebut, E-LKPD berbasis PBL ini dinyatakan layak untuk digunakan sebagai media pembelajaran alternatif dalam melatihkan kemampuan pemecahan masalah siswa.