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Journal : Jurnal SPEKTRUM

PERANCANGAN APLIKASI GAME VIRTUAL REALITY CERITA RAKYAT RAMAYANA MENGGUNAKAN PLATFORM ANDROID Satria Paramartha, Putu Bagus; Arsa Suyadnya, I Made; Sudarma, Made
Jurnal SPEKTRUM Vol 7 No 1 (2020): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/SPEKTRUM.2020.v07.i01.p26

Abstract

Indonesia is the largest archipelago country in the world that has a variety of folklore from all parts of Indonesia. One of the most famous folklore in Indonesia is the Ramayana story. In this modern era, people's interest in folklore, especially the younger generation is very alarming. This is because the background of the story and the characters in most folklore are considered outdated and no longer relevant to today's life. Based on this problem, the virtual reality game application of the Ramayana folklore was made to visualize the Ramayana folklore in a more interesting and dynamic way in order to increase the interest of the community to be more fond of Indonesian folklore. Application development starts from the concept, design, material collection, assembly, testing, and distribution stages. This application was built using C # programming language, Google Cardboard SDK, Blender and Unity software. The results obtained are an application that can be used as a medium of entertainment or learning about Ramayana folklore. In this Ramayana folklore game application, users can play 3 stage games that are equipped with game narratives consisting of text and images. Based on the test results using the Black-Box method, the functional application has been able to run as it should. Based on testing the System Usability Scale (SUS), this application obtained an average value of 20 respondents at 73.13 with C of SUS?s Grade Scale, which is Acceptable category.
PERANCANGAN APLIKASI GAME VIRTUAL REALITY CERITA RAKYAT RAMAYANA MENGGUNAKAN PLATFORM ANDROID Putu Bagus Satria Paramartha; I Made Arsa Suyadnya; Made Sudarma
Jurnal SPEKTRUM Vol 7 No 1 (2020): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (725.642 KB) | DOI: 10.24843/SPEKTRUM.2020.v07.i01.p26

Abstract

Indonesia is the largest archipelago country in the world that has a variety of folklore from allparts of Indonesia. One of the most famous folklore in Indonesia is the Ramayana story. In thismodern era, people's interest in folklore, especially the younger generation is very alarming. This isbecause the background of the story and the characters in most folklore are considered outdated andno longer relevant to today's life. Based on this problem, the virtual reality game application of theRamayana folklore was made to visualize the Ramayana folklore in a more interesting and dynamicway in order to increase the interest of the community to be more fond of Indonesian folklore.Application development starts from the concept, design, material collection, assembly, testing, anddistribution stages. This application was built using C # programming language, Google CardboardSDK, Blender and Unity software. The results obtained are an application that can be used as amedium of entertainment or learning about Ramayana folklore. In this Ramayana folklore gameapplication, users can play 3 stage games that are equipped with game narratives consisting of textand images. Based on the test results using the Black-Box method, the functional application hasbeen able to run as it should. Based on testing the System Usability Scale (SUS), this applicationobtained an average value of 20 respondents at 73.13 with C of SUS’s Grade Scale, which isAcceptable category.
RANCANG BANGUN SISTEM RESERVASI PARKIR ONLINE PADA PUSAT PERBELANJAAN DI KOTA DENPASAR BERBASIS WEB Gede Iga Wilhamdika; I Made Arsa Suyadnya; Komang Oka Saputra
Jurnal SPEKTRUM Vol 6 No 1 (2019): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (601.08 KB) | DOI: 10.24843/SPEKTRUM.2019.v06.i01.p01

Abstract

Shopping centers today are a shopping and recreation destination for the community. The problem that is often faced by managers of shopping centers is parking. The rapid development of information technology today can be used to build an application that is used to facilitate the driver in getting a parking space. In this study, a parking reservation application was developed which can be used to make it easier for visitors to the shopping center to get a parking space. Application development starts from the stage of system needs analysis, system modeling, system making up to system testing. This application is built using the PHP programming language and MySQL database. The results of this study are the application of responsive web-based online parking reservation system, where responsive web can adapt to the large or small smartphone screens used. This application is also integrated with geographic information services that are useful for displaying available parking locations. This application can ensure that shopping mall visitors get a parking slot after making a reservation. Tests carried out on this application with the Black-Box method, the functional application has been running well and based on the System Usability Scale test, the average value obtained from twenty respondents is 81.13 which is in the Acceptable category or can be accepted by the user.
RANCANG BANGUN APLIKASI MEDIA PEMBELAJARAN PENGENALAN RUPA DAN KARAKTER TOKOH WAYANG PURWA BERBASIS ANDROID I Gst Agung Alit Wismaya; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.339 KB) | DOI: 10.24843/SPEKTRUM.2017.v04.i02.p09

Abstract

Past history is a legacy of its predecessor which should be maintained and preserved by the next younger generation. One of them is the famous masterpiece of Indonesia that is Wayang purwa. It is also called shadow puppets because it is made of calf leather. Wayang purwa itself usually uses the story of Mahabharata and Ramayana. One solution that can be used is implementing Wayang purwa in the form of mobile based learning media applications. Learning media applications are built to run on Android-based smart phones by using Unity software that features 2D with user interface, drag and drop and scripting C # programming lan-guages. The application of wayang purwa learning media provides knowledge about the wayang or the puppet shadow’s appearance and characters in the form of puzzle games as well as quizzes. Based on the results of usability testing by using questionnaires to 30 respondents, it was obtained the results on visual graphics aspect test that 57% of the respondents gave good response while in the aspect of entertainment and learning showed that 90% gave good response. In addition, based on the testing by using the black box method the overall functional-ity of the application has been running well. The learning media application is expected to in-crease the interest of the younger generation to learn wayang purwa.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN INVENTARIS PADA JURUSAN TEKNIK ELEKTRO FAKULTAS TEKNIK UNIVERSITAS UDAYANA I Putu Wahyu Eka Suryawan; I Made Arsa Suyadnya; Ida Bagus Alit Swamardika
Jurnal SPEKTRUM Vol 2 No 3 (2015): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1425.861 KB)

Abstract

Saat ini kegiatan pendataan barang di Jurusan Teknik Elektro (JTE) Unud masih dilakukan secara manual dan akan membutuhkan waktu lama dalam pengerjaannya terutama dalam proses pengecekan kondisi barang. Dalam perancangan SIM Inventaris JTE Unud ini, diterapkan sistem inventaris berbasis elektronis yang dapat memberikan kemudahan dalam proses pendataan barang untuk mempersingkat waktu dalam pendataan barang tersebut, dan meningkatkan kinerja sistem inventaris yang ada di JTE Unud, serta dalam menyimpan dan pencarian data menjadi lebih mudah dan efisien. Sistem ini menggunakan metode pengujian Black Box dan hasilnya berfungsi dengan baik tanpa adanya bug dan secara fungsional sistem sudah dapat digunakan dan menghasilkan output yang diharapkan.
SISTEM INFORMASI GEOGRAFIS RUMAH SAKIT BERDASARKAN JENIS ASURANSI KESEHATAN BERBASIS ANDROID DI WILAYAH DENPASAR I Dewa Gede Nala Wilantika; I Made Arsa Suyadnya; I Gst A. Komang Diafari Djuni H
Jurnal SPEKTRUM Vol 3 No 2 (2016): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (332.618 KB)

Abstract

Rumah sakit merupakan institusi yang menyelenggarakan pelayanan kesehatan. Keberadaan rumah sakit sangat erat kaitannya dengan dunia asuransi salah satu diantaranya adalah asuransi kesehatan. Tingginya animo masyarakat terhadap layanan kesehatan yang ada di rumah sakit tidak diimbangi dengan informasi yang lengkap mengenai rumah sakit tersebut seperti informasi lokasi serta asuransi yang dilayani. Pada era informasi ini, kebutuhan informasi menjadi sangat penting. Masyarakat memerlukan akses secara cepat dan mudah untuk memperoleh informasi. Dengan permasalahan yang ada perlu dibangun suatu sistem informasi geografis yang dapat memberikan informasi mengenai rumah sakit serta asuransi yang dilayani. Aplikasi yang dihasilkan adalah Sistem Informasi Geografis Rumah Sakit berdasarkan jenis asuransi kesehatan berbasis Android. Sistem ini dapat memberikan informasi mengenai rumah sakit beserta asuransi yang dilayani.
REKAYASA SISTEM INFORMASI KEUANGAN DAN PELAPORAN AKUNTABILITAS ANGGARAN PADA JURUSAN TEKNIK ELEKTRO UNIVERSITAS UDAYANA Rizky Muharram Julyanto; I Made Arsa Suyadnya; Made Sudarma
Jurnal SPEKTRUM Vol 2 No 2 (2015): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (311.261 KB)

Abstract

Kegiatan pengelolaan akuntansi yang dilakukan di Jurusan Teknik Elektro melibatkan beberapa komponen sumber daya, antara lain dosen dan pegawai. Proses pengelolaan dan pelaporan yang dikerjakan beberapa pekerjaan di Tata Usaha Jurusan Teknik Elektro masih menggunakan cara manual dan belum terkomputerisasi sehingga menyebabkan lambatnya pekerjaan yang dilakukan di bagian pengelolaan akuntansi di Jurusan Teknik Elektro. Perlu diadakannya suatu sistem informasi untuk memudahkan proses pengelolaan dan pelaporan akuntansi dengan mengembangkan sistem informasi tata kelola keuangan. Diharapkan sistem informasi tata kelola keuangan berbasis komputer ini mampu menghasilkan akuntabilitas keuangan yang berkualitas dan dapat memberikan masukan terhadap pimpinan dengan layanan informasi dalam bentuk laporan keuangan yang sesuai dengan karekteristik yang berlaku di Jurusan Teknik Elektro Universitas Udayana.
RANCANG BANGUN APLIKASI MEDIA PEMBELAJARAN PENGENALAN RUPA DAN KARAKTER TOKOH WAYANG PURWA BERBASIS ANDROID I Gst Agung Alit Wismaya; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.132 KB) | DOI: 10.24843/SPEKTRUM.2017.v04.i02.p14

Abstract

Past history is a legacy of its predecessor which should be maintained and preserved by the next younger generation. One of them is the famous masterpiece of Indonesia that is Wayang purwa. It is also called shadow puppets because it is made of calf leather. Wayang purwa itself usually uses the story of Mahabharata and Ramayana. One solution that can be used is implementing Wayang purwa in the form of mobile based learning media applications. Learning media applications are built to run on Android-based smart phones by using Unity software that features 2D with user interface, drag and drop and scripting C # programming lan-guages. The application of wayang purwa learning media provides knowledge about the wayang or the puppet shadow’s appearance and characters in the form of puzzle games as well as quizzes. Based on the results of usability testing by using questionnaires to 30 respondents, it was obtained the results on visual graphics aspect test that 57% of the respondents gave good response while in the aspect of entertainment and learning showed that 90% gave good response. In addition, based on the testing by using the black box method the overall functional-ity of the application has been running well. The learning media application is expected to in-crease the interest of the younger generation to learn wayang purwa.
RANCANG BANGUN SISTEM INFORMASI MANAJEMEN LABORATORIUM BERBASIS WEB PADA JURUSAN TEKNIK ELEKTRO UNIVERSITAS UDAYANA Ade Aprilio Kedeo; I Made Arsa Suyadnya; Putu Arya Mertasana
Jurnal SPEKTRUM Vol 2 No 3 (2015): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1741.224 KB)

Abstract

Laboratorium Jurusan Teknik Elektro merupakan salah satu sarana penting untuk membantu kegiatan praktikum terutama bagi mahasiswa. Untuk itu sangat diperlukan suatu manajemen yang dapat mengelola sebuah organisasi menjadi lebih terstruktur dengan prosedur yang telah ditentukan. Sistem Informasi Manajemen (SIM) dapat membantu kegiatan pengelolaan laboratorium Jurusan Teknik Elektro. Aplikasi sistem informasi manajemen laboratorium ini berbasis web dengan bahasa pemrograman PHP. Sistem informasi manajemen laboratorium berbasis web ini dibagi menjadi dua aplikasi yaitu back-end dan front-end. Aplikasi back-end berfungsi khusus untuk melakukan manajemen laboratorium sesuai hak akses dari user. Data yang telah dimasukan akan tersimpan pada database MySQL. Data yang tersimpan akan terpublikasi pada aplikasi front-end. Dengan pengujian blackbox didapatkan hasil bahwa secara fungsional aplikasi ini dapat berjalan dengan baik.
Rancang Bangun Sistem Informasi Manajemen Konferensi Ilmiah Berbasis Web I Nyoman Darma Kotama; Made Sudarma; I Made Arsa Suyadnya
Jurnal SPEKTRUM Vol 4 No 2 (2017): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (394.141 KB) | DOI: 10.24843/SPEKTRUM.2017.v04.i02.p05

Abstract

This paper is projecting website system built on top of PHP Framework Laravel 5.2 and MySQL DBMS which contains 6 modules of scientific conference management needs, Master Conference, User Management, Submission, Website Management, Schedule, and Post Conference. From the development and testing system with Black Box method concluded that the system is running well and feasible to be applied to the management of the conference in Electrical Engineering Program Faculty of Engineering Udayana University.
Co-Authors A. Jagad Miftahul Rizqy A.A Raka Novi Aristi AA Ngurah Cakra Khana Ade Aprilio Kedeo Adinda Hermawan, Salsabila Adisti Anjani Putri Agung, I Gusti Agung Pt Raka Agus Wisnu Kusuma Nata Anak Agung Dewi Sintyarianti Anak Agung Ngurah Amrita Anak Agung Ngurah Prawira Yudha Andrew Dwi Permana Arya Mertasana , Putu Aulia, Faraz Muhammad Bayu Andika Virgunzena Damayanti, Dewi Ayu Sulistyo Darma Kotama, I Nyoman Dewa Gede Dede Pramana Dewa Made Wiharta Dharma Dutaluhur Artha Lesmana Duman Care Khrisne Duman Care Khrisne Duman Care Khrisne Dwika Prihambodo, Prakoso Edo Halim Saputra Endika Ginting, Alloy Fajar Purnama Faraz Muhammad Aulia Faridzky, Fadel Ferry yudhitama putra Gede Iga Wilhamdika Gede Putu Nuratjaya Gede Sukadarmika Guna, Putu Ivan Adi Hartawan, I Gusti Agung Komang Dlafari Djuni I Dewa Gede Nala Wilantika I G. A. K. Diafari Djuni Hartawan I Gede Agus Satya Dharma I Gede Andhika Putra I Gede Herry Juniartha I Gede Juliantara Putra I Gst Agung Alit Wismaya I Gst Agung Putu Raka Agung I Gusti Agung Gede Mega Perbawa I Gusti Made Panji Indrawinatha I Gusti Ngurah Agung Widhiananda I Kadek Agung Bagus Satria Bumi Kelana I Kadek Sastrawan I Ketut Putra Swastika I Made Artawan I Made Cakra Pustaka1 I Made Dedi Pradnya Iswara I Made Oka Widyantara I MADE SUDARMA I Made Wismadi I N Satya Kumara I Nyoman Piarsa I Putu Arya Putrawan I Putu Prasna Mahardika I Putu Wahyu Eka Suryawan I Wayan Adi Setyadi I Wayan Arta Wijaya I Wayan Shandyasa I Wayan Shandyasa I Wayan Sukerayasa Ida Ayu Kaniya Pradnya Paramitha Ida Bagus A. Swamardika Ida Bagus Darma Putra Ida Bagus Putu Sudarma Putra Irvan Dinda Prakoso Iskandar, Adi Panca Saputra Jayantara Adiputra, A A Bagus Kadek Utari Widiarsini Kadek Yogi Saputra Karda, Putu Adistyanda Timoti Raja Komang Bagus Dwi Widiatama Putra Komang Isabella Anasthasia Komang Oka Saputra Krisna Hany Indrani M. Ardi Fermanta Made Sudarma Made Sudarma Made Sudarma Sudarma Maulana Hendarwan, Iqbal Mkwawa, Is-haka Mohammad Aryo Wibowo Negara, I Putu Bayu Negara, I Putu Bayu Ni Komang Sukri Antariani Ni Made Ananda Putri Pratiwi Ni Made Ary Esta Dewi Wirastuti Ni Made Ary Esta Dewi Wirastuti Ni Made Dwi Antari Nunut Asihanna, Ester Nur Adl, Waliyin Nyoman Arsa Suartana Nyoman Putra Sastra Nyoman Swastika Dharma Palaguna, I Nyoman Terang Trimakna Pande Gede Wipradnyana Pratama, I Nyoman Natha Puspitawati, Luh Eka Putra Dharma, Wisnu Wardhana Putra Sentana, Kadek Wibawa Putu Adistyanda Timoti Raja Karda Putu Anggara Mahardika Putu Arya Mertasana Putu Bagus Satria Paramartha Putu Pande Deva Ryana Putra Rahel Kristina Prajnyawati Rizky Muharram Julyanto Robbani Punggawa Arcapada Ruth Damayanti Patricia Simamora Sari Dewi Hartanto, Dessy Ratna Satria Paramartha, Putu Bagus Sibuea, Dwik Andarilas Sitorus, David Samuel Utami, Komang Sri Wahyu Rizki Arifianto Widyadi Setiawan Wijaya Kusuma Yasa, Kadek Yogi Prawira Putra Yuliansyah, Alfian Fahrul