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Pre-service teachers’ perspectives on the use of Wordwall in vocabulary teaching Annisa, Icha Setiya; Kalisa, Pasca
ELT Forum: Journal of English Language Teaching Vol. 14 No. Special Issue (2025): ELT Forum: Journal of English Language Teaching
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v14iSpecial Issue.30690

Abstract

This study examines prospective English teacher students' perspectives on the use of Wordwall in vocabulary learning.  The selection of Wordwall was based on its ability to provide interactive and varied features that are effective in increasing student engagement. The focus on vocabulary learning reflects its vital role in developing overall language proficiency. The research participants were prospective teachers who were in the transition phase between learning and teaching practice, enabling them to share informed reflections on the use of digital media. Using a descriptive qualitative approach, data were collected through semi-structured interviews with final-year students who had experience using or observing the use of Wordwall during teaching practice. The results of the study indicate that Wordwall is perceived as an engaging, interactive, and easy-to-use learning platform that can increase student participation and encourage teacher creativity. The findings also show that Wordwall facilitates the design of more diverse and enjoyable learning activities while strengthening pedagogical skills relevant to the demands of 21st-century education. Wordwall also contributes to the professional development of prospective teachers by providing opportunities to explore digital media and reflect on their teaching practices. These findings contribute significantly to the development of teacher education curricula, particularly in the integration of digital media for effective vocabulary teaching.
Student Perceptions: TikTok's vs. Movies' Role in Vocabulary Acquisition Ain, Allysa Hurul; Kalisa, Pasca
Journal of English Language and Education Vol 11, No 1 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i1.1528

Abstract

Vocabulary is a fundamental component in English language learning, yet many students still struggle to enrich their vocabulary due to limited contextual learning in formal instruction. With the rise of digital platforms, TikTok and movies have become popular sources of authentic language input, though their effectiveness has rarely been compared directly. This study investigates students’ perceptions of TikTok and movies in vocabulary acquisition. Employing a qualitative case study, data were collected from 25 eleventh-grade students at MAN 1 Kabupaten Semarang through questionnaires combining Likert-scale items and open-ended questions. Findings reveal that while TikTok offers short, engaging, and easily accessible content, its effectiveness is often hindered by distractions and lack of contextual depth. In contrast, movies provide richer vocabulary exposure, contextualized usage, and higher retention, leading students to perceive them as more effective for vocabulary learning. The study concludes that movies serve as a more reliable medium for enhancing vocabulary acquisition.
An Experimental Study on Digital Media Integrated Movie Clips for EFL Students’ Vocabulary Mastery Pradana, Muhammad Priyo Gading; Kalisa, Pasca
JELITA Vol 7 No 1 (2026): Journal of English Language Teaching and Literature (JELITA)
Publisher : Universitas Muhammadiyah Barru

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56185/jelita.v7i1.1226

Abstract

This study focuses on whether or not EFL students' vocabulary mastery might be improved by using digital learning tools, specifically the Cake mobile application in conjunction with real-world movie clips. A quasi-experimental methodology was used, drawing on other studies that highlight the potential of mobile assisted language acquisition and audiovisual input for vocabulary development. 64 eleventh-grade students from SMA Teuku Umar Semarang participated in the study. They were split into two groups: an experimental group that received training via the Cake app and movie clips, and a control group that received instruction via traditional techniques. 50-item multiple-choice pre-tests and post-tests were used to gauge vocabulary proficiency. An independent-samples t-test was used after normality and homogeneity testing in the data analysis. The results showed that while both groups improved, there was no significant difference between the experimental and control groups (sig. = 0.217 > 0.05). These findings suggest that better vocabulary increases are not always the result of integrating digital media and movie clips. The results may have been impacted by elements including insufficient contextual scaffolding, limited repeated exposure, and variations in learner preparedness for mobile assisted learning. In terms of pedagogy, the study recommends that in order to optimize their efficacy, digital media should be integrated into thoughtfully crafted educational frameworks that offer clear direction, contextualized practice, and prolonged exposure to target vocabulary.
Analysis of Instructional Imperatives in Genshin Impact for EFL Vocabulary Acquisition. Priyanto, Amalina Zulfah; Kalisa, Pasca
Journal of English Language and Education Vol 11, No 1 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i1.2095

Abstract

Digital games are increasingly recognized as supplementary sources of language input in English as a Foreign Language (EFL) contexts because they provide interactive and context-rich language use. However, previous studies have mainly focused on game mechanics or learner motivation, while linguistic features of in-game instructional texts remain underexplored. This study examines the types and functions of imperative constructions in Genshin Impact and their potential as linguistic input for incidental EFL vocabulary acquisition. A total of 93 English instructional texts were collected from the primary quest “The Forgotten Thief” during approximately 120 minutes of gameplay. Using a descriptive qualitative design with content analysis, the data included dialogue-based instructions, tutorial prompts, and quest objectives. The findings show that simple and inclusive imperatives are most frequent, followed by compound, negative, courteous, and idiomatic forms. These imperatives provide repeated exposure to functional language, suggesting their potential to support EFL learners’ vocabulary development and pragmatic awareness.
PENGEMBANGAN SISTEM ONLINE PUBLIC ACCESS CATALOGUE (OPAC) TERPADU DI LINGKUNGAN PERPUSTAKAAN UNIVERSITAS NEGERI SEMARANG BERBASIS DIGITAL ONE STOP INTEGRATED SERVICE Setyarini Setyarini; Pasca Kalisa; Dina Nurcahyani Kusumastuti
Warta Perpustakaan Pusat Undip Volume 15, Nomor 2, Tahun 2022 (Oktober 2022)
Publisher : UPT Perpustakaan dan Undip Press

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sebagai unit perpustakaan yang berorientasi pada digitalisasi, UPT Perpustakaan RumahIlmu Unnes selalu berorientasi meningkatkan kualitas layanan dengan menggunakan OnlinePublic Access Catalogue (OPAC) yang berfungsi untuk memberikan kemudahan untukmenyediakan keakuratan dalam menghadirkan data, dapat diakses secara masive danrealtime. Namun berdasarkan survei pendahuluan, menunjukkan bahwa sistem tersebut perludisempurnakan, yang diintegrasikan dengan seluruh koleksi yang dimiliki oleh perpustakaantingkat jurusan/fakultas, sehingga lebih memudahkan akses layanan perpustakaan bagi parastakeholder. Berdasarkan fenomena tersebut, sangat urgen untuk dikembangkan aplikasisistem OPAC terintegrasi dengan fitur menu: (1) katalog online yang user friendly; (2)koleksi buku, e-book, jurnal dan repository yang ramah bagi pengguna dan mudah diakses;(3) layanan pengusulan buku, dan perpanjangan peminjaman buku yang dapat diakses kapanpun dan dimana pun secara online. Pengembangan sistem tersebut diharapakan dalammengatasi persoalan dari para stakeholder yaitu para dosen, karyawan, mahasiswa dan pihakmasyarakat luas sebagai upaya peningkatkan kualitas layanan perpustakaan yang dikonversidari platform konvensional menjadi platform digital yang harapannya menjadi digital onestop integrated service. Metode penelitiannya adalah metode penelitian pengembangan,dengan menggunakan pendekatan RAD (Rapid Application Development), untukmengembangkan integrasi sistem OPAC di lingkungan perpustakaan Universitas NegeriSemarang, khususnya di perpustakaan tingkat jurusan atau fakultas yang masih menggunakansistem OPAC mandiri. Data penelitian berbasis kuesioner dengan objek analisis dosen,mahasiswa ataupun tenaga kependidikan di lingkungan Universitas Negeri SemarangKata Kunci: Online Public Access Catalogue, One Stop Integrated Service; Web.