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Journal : Jurnal Teknik

Penerapan Clustering K-Means Untuk Mendukung Pengelolaan Koleksi Pada Perpustakaan Fakultas Teknik Universitas Negeri Gorontalo Indhitya Padiku; Agus Lahinta
Jurnal Teknik Vol 20 No 1 (2022): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v20i1.206

Abstract

One of the facility units that acts as a supporter of student learning in a university is the library. The library is a place where there are various collections of libraries that can enrich the knowledge of visitors. Thus, the management of additional collections is important in supporting this. Currently, the addition of book collections in the UNG Engineering Faculty Library is only based on references from statistical data on best-selling books, lecturer recommendations and the latest books without considering which collections are of interest to students. This can have a negative impact if there are additional collections in categories or types of books that are less desirable to read which can cause problems from the service side and financial losses of the library. Moving on from this problem, the K-Means clustering method will be applied to classify the reading interest of library visitors in this case are students. The supporting variables that will be used in the grouping will be divided according to the origin of the student majors by category of books, stock, number of books borrowed and number of books read. This grouping is expected to be a recommendation for library managers in managing the addition of book collections in the UNG Faculty of Engineering library.
Pengembangan Media Pembelajaran Interaktif Pada Mata Pelajaran Animasi 2 Dimensi dan 3 Dimensi Mukhlisulfatih Latief; Agus Lahinta; Maudy Putery Hasan
Jurnal Teknik Vol 20 No 1 (2022): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37031/jt.v20i1.234

Abstract

The absence of interactive learning media that is in accordance with teaching materials and the lack of digital media in animation subjects causes the learning process to be less effective in delivering material, the impact is not achieving learning objectives and decreasing the value of evaluation of basic competencies taken by students. This study aims to 1) develop interactive learning media on 2-dimensional and 3-dimensional animation subjects, 2) to determine the feasibility level of interactive learning media on 2-dimensional and 3-dimensional animation subjects. The method used in this study uses research and development methods by modifying the Borg and Gall models. The results of the interactive learning media validity test by the media validator and material validator obtained very valid results. In the practicality test of the media by the validator, the teacher practitioners obtained very practical results. Likewise, the large group of students obtained very practical results. The results of the effectiveness before and after using the product were based on multiple-choice test instruments, namely the pretest results obtained an average of 60.63 and an average of 84.06 in the posttest which is in the very effective criteria. The conclusion is that interactive learning media on 2-dimensional and 3-dimensional animation subjects meet the level of feasibility, practicality and effectiveness for use in the learning process.