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Journal : JURNAL SISTEM INFORMASI BISNIS

Analisis Penerimaan dan Kesuksesan Aplikasi M-health pada Lansia menggunakan Model UTAUT dan Delone & McLean Merdekawati, Utami; Nugraheni, Dinar Mutiara Kusumo; Nurhayati, Oky Dwi
Jurnal Sistem Informasi Bisnis Vol 14, No 3 (2024): Volume 14 Nomor 3 Tahun 2024
Publisher : Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21456/vol14iss3pp267-276

Abstract

M-health plays a crucial role in providing medical services through features like online doctor appointments. While it offers convenience, there are challenges in its adoption among the elderly. The success of M-health depends on user acceptance and continued use. Therefore, an evaluation of information technology focused on the elderly in Indonesia is necessary. Technology accepted by users is not necessarily successful, and vice versa. This study aims to identify factors influencing the acceptance and success of M-health applications among the elderly. It combines the UTAUT and Delone & McLean models to investigate acceptance and success factors. The variables used are performance expectancy, effort expectancy, information quality, system quality, service quality, user satisfaction, and continuance intention. The PLS-SEM method is used to process respondent data. Analysis result shows that 61.6% of elderly users' satisfaction with M-health is influenced by information quality, service quality, performance expectancy, and effort expectancy. Meanwhile, 59.4% of the continuance intention is influenced by user satisfaction. This indicates that the application is well received and successful because it provides a satisfying experience. This study confirms that the combination of the UTAUT and Delone & McLean models is adequate.
Pengembangan Game Edukasi Digital Tema Seni dan Bahasa dengan Metode Multimedia Development Life Cycle Nurul, Hanan; Nugraheni, Dinar Mutiara Kusumo; Noranita, Beta; Bahtiar, Nurdin
Jurnal Sistem Informasi Bisnis Vol 14, No 3 (2024): Volume 14 Nomor 3 Tahun 2024
Publisher : Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21456/vol14iss3pp302-310

Abstract

Education for early childhood, especially for PAUD TK-B in the age range of 4-6 years, is crucial in providing and shaping the foundation of children's knowledge. An engaging teaching method will enhance children's interest in learning, thus the need for digital learning media as an alternative. One step in implementing digital learning is through Educational Games. This research is conducted by developing the PAUD TK-B Nurussunnah Educational Game using the Multimedia Development Life Cycle (MDLC) method. The game's validation includes usability aspects such as effectiveness, satisfaction levels, and adaptation to the TK-B curriculum. After development, the educational game undergoes alpha and beta testing using the black box method. Beta testing involves evaluating usability for the efficiency and satisfaction of TK-B students, with an effectiveness rate of 98.94%  and satisfaction rate of 88.57%. The interview results with expert teachers indicate that the educational game aligns with the curriculum at the educational unit level for PAUD. Thus, based on the research findings, the PAUD TK-B Educational Game application can be considered an alternative learning media for TK-B students.