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Kajian Terapan Eko-Interior pada Bangunan Berwawasan Lingkungan Rumah Dr. Heinz Frick di Semarang; Kantor PPLH di Mojokerto; Perkantoran Graha Wonokoyo di Surabaya Yusita Kusumarini; Agus Sachari; Budi Isdianto
Journal of Visual Art and Design Vol. 1 No. 2 (2007): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2007.1.2.8

Abstract

The intertwined influence of both local and global phenomena toward the disturbance of environment requires immediate awareness of all; including also designers, architects, and building contractors. Yet, it is hardly to find concrete application in the field of interior design that embeds ecological approach on buildings, especially for the case of Indonesia. To address the issue, this study looks into several buildings in Java that have applied ecological-approach, a balanced-way between human, space, and environment. Having the purpose to investigate and to compare applied ecological-approaches of each building, the results are aimed to provide applicable-examples and/or a referential model for ecological building in Indonesia. Henry HCM Christiaans's cyclical-applied research was adopted as a method for the study, which consists of practical problem, diagnosis, plan, intervention, and evaluation. The compared results of each selected building and their examples of environmental approach are presented and discussed.
Konsep Desain Kamar Mandi Bertema ”Accessible Restroom” 2007 Analisis Penerapan Konsep ’Desain Universal’ pada Sayembara Perancangan Yusita Kusumarini; Tri Noviyanto Puji Utomo
Journal of Visual Art and Design Vol. 2 No. 1 (2008): ITB Journal of Visual Art and Design
Publisher : ITB Journal Publisher, LPPM ITB

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5614/itbj.vad.2008.2.1.6

Abstract

Universal design is a design approach which considering that all products, building, exterior and interior spaces be usable to the greatest possible extent by all, regardless of ages and abilities. Given its importance, this approach needs to be promoted and socialized, especially for the design of public facilities (including interior and its complement) in Indonesia. BILiC (Bandung Independent Living Centre) started the assessment for the importance of universal design on public facilities with the 2007 ”Accessible Restroom” international design competition. The presented paper discusses universal design and accessibility in lieu for the evaluation of entry design works of the competition.
Nilai-nilai Desain Dalam Praktik dan Berpikir Desainer: Filosofi "Jalan Kayu" Barata Sena Tri Noviyanto P Utomo; Yusita Kusumarini
Jurnal Strategi Desain dan Inovasi Sosial Vol 1, No 2 (2020): Melihat Kemungkinan Desain Sebagai Strategi dan atau Pendorong Inovasi Sosial
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v1i2.1829

Abstract

Dalam paradigma baru tentang peran dan tanggungjawab desainer menyatakan bahwa tidaklah cukup bagi desainer hanya membuat gambar dan memproduksi karya desain saja. Desainer  juga perlu memproduksi, membangun serta menciptakan nilai-nilai desain di dalam setiap karya yang diciptakannya. Bagaimana membangun tanggungjawab dan memproduksi nilai-nilai desain secara kongkrit bagi desainer saat ini menjadi topik bahasan yang penting untuk dielaborasi lebih lanjut. Melalui studi kasus yang dilakukan terhadap salah satu desainer produk interior/furnitur yang cukup unik di kota Solo, penelitian ini akan menggambarkan dan menganalisa secara deskriptif bagaimana seorang Barata Sena dengan kerangka berpikir filosofisnya yang dikenal sebagai “Jalan Kayu” membangun serta memproduksi nilai-nilai desain melalui perancangan produk Art Furniture. Nilai-nilai desain yang tertanam dari filosofi “Jalan Kayu” yaitu “menerima, memberi dan melepaskan” ternyata sejalan dengan pemikiran Papanek tentang nilai sosial dan moral desainer dalam praktik-praktik perancangan yang menekankan fungsi produk dan tanggungjawab desainer terhadap kesejahteraan dan kemanusiaan. Nilai-nilai desain ini juga beririsan serta bermuara pada konsep besar dari Triple Botton Line of Design (Planet, People, Profit) sebagai tujuan besar sustainable development global.
RESPON EKOLOGIS DAN KREATIF BEBAN LIMBAH FURNITUR RUSAK DI INSTITUSI PENDIDIKAN Monika Evelin; Feliecia Angelina; Yusita Kusumarini
SHARE: Journal of Service Learning Vol. 4 No. 2 (2018): AUGUST 2018
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (925.286 KB) | DOI: 10.9744/share.4.2.1-9

Abstract

Limbah furnitur rusak di institusi pendidikan adalah permasalahan rutin yang cukup menjadi beban bagi pengelola sarana prasarana di institusi pendidikan. Sebagai studi kasus dalam bahasan ini adalah menumpuknya furnitur rusak di Universitas Kristen Petra.Isu tersebut menjadi materi kasus yang dipilih dan perlu diselesaikan dalam mata kuliah Eko-Desain Program Studi Desain Interior, Universitas Kristen Petra pada tahun 2018. Fenomena menumpuknya furnitur rusak di gudang UPPK (Unit Pemeliharaan dan Pelayanan Kampus) dipandang sebagai bagian dari permasalahan lingkungan kampus yang perlu diresponi secara ekologis dan kreatif. Respon terhadap permasalahan tersebut diproseskan dalam kegiatan pembelajaran dengan melibatkan mahasiswa dan pemangku kepentingan, dengan pendekatan design thinking dan metode service-learning. Hasil dari proses pembelajaran tersebut adalah 21 produk kreatif berupa furnitur baru untuk memenuhi kebutuhan aktivitas di kampus
PERANCANGAN FASILITAS DISPLAY MAKET FURNITUR MENGGUNAKAN MATERIAL BEKAS BANGUNAN DAN FURNITUR KAMPUS (Studi Kasus: Service Learning Mata Kuliah Eko Desain 2017) Monica Santoso; Christine Yulie Kurniawan; Yusita Kusumarini
SHARE: Journal of Service Learning Vol. 4 No. 2 (2018): AUGUST 2018
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (876.552 KB) | DOI: 10.9744/share.4.2.32-40

Abstract

Mata kuliah Eko-Desain 2017 di Program Studi Desain Interior meresponi per­masalah­an menumpuknya solid waste di kampus dengan metode service-learning untuk membantu memberikan alternatif solusi terhadap menumpuknya solid waste di institusi pendidikan Universitas Kristen Petra. Solid waste yang diresponi adalah menumpuknya fur­nitur bekas aktivitas kampus yang sudah habis masa pakainya, dan material bongkaran bangunan renovasi kampus yang telah menumpuk menjadi material bekas. Material bekas yang dipilih adalah kaca nako bekas jendela bangunan lama kampus dan besi bekas kursi kuliah. Prinsip eko-desain yang diterapkan adalah perancangan produk dari material bekas tersebut untuk menjadi produk fasilitas kampus kembali. Metode yang digunakan dalam proses perancangan produk adalah design thinking. Metode yang digunakan dalam proses pembelajar­an adalah service-learning. Mitra dalam proses service-learning MK eko-Desain 2017 adalah civitas pengguna galeri pameran Program Studi Desain Interior, Unit Pelayanan dan Peme­lihara­an Kampus, dan Wakil Rektor yang mengelola Sarana dan Prasarana Kampus. Peran­cangan ini menghasilkan tiga model produk display maket furnitur dengan gaya modern-minimalis yang dapat juga digunakan di berbagai ruangan untuk fungsi lain-lain
PEMANFAATAN SAMPAH BEKAS BOTOL PLASTIK SEBAGAI BAHAN KURSI UNTUK AKTIVITAS SERVICE LEARNING MATA KULIAH CREATIVE PRENEURSHIP Shania Stacey Sengkey; Devina Rosy Sutiono; Jennifer Gunawan; Yusita Kusumarini
Share : Journal of Service Learning Vol. 6 No. 2 (2020): AUGUST 2020
Publisher : Institute of Research and Community Outreach - Petra Christian University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (802.427 KB) | DOI: 10.9744/share.6.2.99-104

Abstract

Sampah yang menggunung merupakan salah satu masalah terbesar di perkotaan. Sementara itu, masalah perubahan iklim yang ekstrim dipengaruhi oleh penggunaan plastik yang berlebihan, seperti sampah botol minuman yang sangat sering dijumpai. Penggunaan botol plastik sangat memudahkan masyarakat, terutama dengan aktivitas masyarakat yang tinggi, botol plastik dapat langsung dibuang usai digunakan, sehingga dengan penggunaan botol plastik yang sangat banyak, maka jumlah sampah plastik yang dihasilkan juga sangat besar. Berangkat dari permasalahan tersebut, maka muncul suatu ide untuk mendaur ulang sampah bekas botol plastik dengan melibatkan mahasiswa serta pelaku UKM, dengan metode service learning dalam mata kuliah Creativepreneurship. Hasil dari aktivitas pembelajaran ini adalah furnitur kursi yang dudukannya terbuat dari sampah bekas botol plastik 
Eksplorasi kreatifitas desain melalui konsep upcycle material produk furnitur paska pakai Tri Noviyanto P Utomo; Yusita Kusumarini; Stephanus Evert Sindrawan
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.4106

Abstract

The number of post-use or damaged furniture products before their time becomes a problem especially for ecological problems in the work environment. This research tries to explore the creativity of product design based on the principles derived from the concept of green design. One of the principles of green design derived is the upcycle concept. Through the upcycle concept approach, this research tries to construct ex office material into an explorative and ecological new design. This research uses a case study of ex office / campus furniture products that are no longer in use due to damage. The design model based on upcycle concept and formalistic design is used as a basis for design and to analyze design results. The results of this study in addition to creating explorative design products, also explain the principles of ecological regenerative design values, namely optimizing the use of waste materials, durability of product life that can be extended, as well as supporting environmental protection and increasing product values and aesthetics. 
Perancangan furnitur berbasis upcycling waste material batu alam Gavrila Averina Tirtawijaya; Yusita Kusumarini; Filipus Priyo Suprobo
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 2 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i2.4143

Abstract

The use of natural stone in the interior industry is often under-estimated and inefficient. So that unknowingly this causes a lot of waste material from the remaining cutting slabs or stone slabs. Even though if it is reviewed, natural stone waste material has the potential to be recycled into interior products with high aesthetics. In this design the authors collaborate with PT. Gajah Mada Sukses Trinity which is domiciled in Sidoarjo, East Java. This design aims to understand the characteristics of waste material and upcycling techniques that can be applied to highlight its uniqueness. The results of the design in the form of 3 sets of interior product design consisting of coffee tables, side tables, credenza, and console tables, 3 product realization consisting of 2 coffee tables and 1 side table, brands for products & media promotion, and several alternatives compilation of natural stone waste material into mosaic-shaped sheets. This design proves that natural stone waste materials can be reprocessed by upcycling techniques into high-quality interior products.
Perancangan produk interior modular berbahan upcycling kayu bekas palet Venlista Suprapto; Yusita Kusumarini; Frenky Tanaya
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 4, No 1 (2021)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v4i1.4142

Abstract

The flow of containers in the terminals of the Port of Tanjung Perak Surabaya has increased. The increased container flow has an impact on the pilling up of ex-wood pallets and if this left continuously it become city trash. Even though ex-wood pallets have the characteristics and potential to be developed, for that we have do upcycling. In addition, people who live in narrow homes usually discarded or replaced their old interior products because they do not fit into the new space. Therefore, people need a modular interior product that can be assembled from scratch, and can be arranged according to the needs and desires of the user, by doing upcycling to reduce the pilling up of ex-wood pallets. The design aims to knowing the characteristics and potential of ex-wood pallets, then reused into modular interior products with modules that accordance with their characteristic. The modules are connected using connectors, which can be assembled according to the user’s needs. Design thinking methods consisting of inspiration, ideation, and implementasion are carried out in this design process. The results of this design are modules and connectors that can be assembled into 12 types of products, media promotion, and booth design. This design proved that ex-wood pallets have characteristics and potential that can be develop by upcycling into modules in accordance with the characteristics of used wood pallets that can be assembled using connector into a variety of modular interior products according to the needs and desires of the user.
Perancangan pet furniture ramah anak untuk meningkatkan interaksi antara anak dan hewan peliharaan Jeanny Octavia; Yusita Kusumarini
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 5, No 2 (2022)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v5i2.4554

Abstract

Living organisms basically live together, no exception for humans and animals. Therefore, the welfare of humans and animals need to be considered. One of many ways is to domesticate and tame it, turning some animals into pets, so we can interact with each other. Interaction can be done by anyone, even by children in their early childhood, as at this age, children learn to understand the surrounding environment, including the pets in their homes. The purpose of this design is to provide innovation of facilities to support the interaction of children and pets in the form of child-friendly pet furniture. These pet furnitures not only provide sleeping facilities for pets, but also provide entertaining facilities for pets and children so they will be able to interact. The method to create the design is by using design thinking. The method is divided into 5 stages, namely emphatize, define, ideate, prototype, and test. The final result of the design are 3 products of design ideas, which are made differently based on the types of pets and children’s activities. Each product design ideas have the same design limitations, including dog breed, the age of the child, and the placement of the product.