Anin Asnidar
Universitas Muhammadiyah Makassar

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ANALISIS WACANA KRITIS IKLAN OPERATOR SELULER Anin Asnidar
JURNAL KONFIKS Vol 5, No 1 (2018): KONFIKS
Publisher : LEMBAGA PENELITIAN DAN PENGABDIAN PADA MASYARAKAT

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (502.902 KB) | DOI: 10.26618/konfiks.v5i1.1336

Abstract

Penelitian ini adalah jenis penelitian kualitatif. Penelitian ini dilakukan dengan tujuan untuk menganalisis wacana teks iklan komersial yang direpresentasikan pada media televisi dan online. Pemaknaan kata, frasa, kalimat  dalam iklan komersial dikaji dengan analisis wacana kritis Fairclough yang dilaksanakan melalui tiga tahap yaitu: deskripsi, interpretasi, dan ekspalanasi yang mengkaji tiga nilai yaitu:  eksperensial,  relasional, dan ekspresif  dalam pilihan gramatika berupa penggunaan model kalimat. Model kalimat yang ditemukan adalah kalimat metafora pencitraan, frasa adjektiva, pewatas, kata sifat (adjektiva).Hasil penelitian menunjukkan Bentuk kalimat yang muncul dalam wacana iklan operator seluler adalah termasuk ragam tak baku. Bahasa iklan meniru dari bahasa iklan operator selular lain, yang mengunggulkan tarif telepon murah. Pihak operator seluler berusaha menyampaikan informasi dan menarik perhatian pengguna kartu seluler. Bahasa yang disampaikan dalam iklan memiliki makna dan mencerminkan karakter dari setiap perusahaan jasa operator seluler. Semakin beragamnya operator seluler yang ada di Indonesia menimbulkan persaingan guna mendapatkan hati penggunanya. Setiap operator menggunakan kosakata yang menarik hati pelanggan seluler dan bahkan menjatuhkan operator seluler lain.
Efektivitas Penggunaan Media Video dalam Pembelajaran Fonologi Bahasa Indonesia Anin Asnidar; Junaid Junaid
Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Vol. 8 No. 1 (2022)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/onoma.v8i1.1439

Abstract

Perkembangan teknologi yang sangat pesat telah memberikan banyak manfaat bagi kemajuan dunia pendidikan. Teknologi dan media yang disesuaikan dan dirancang secara khusus akan memberikan kontribusi bagi pengajaran yang efektif. Salah satu manfaat teknologi dalam dunia pendidikan adalah pembaharuan yang dilakukan untuk meningkatkan kualitas pendidikan, seperti pemanfaatan media video dalam pengajaran. Media pembelajaran yang digunakan dalam penelitian ini adalah media video. Media video adalah media yang dapat menampilkan gambar dan suara, sehingga memudahkan bagi mahasiswa dalam belajar. Tujuan penelitian ini adalah untuk mengetahui efektivitas penggunaan media video dalam pembelajaran fonologi bahasa Indonesia. Penelitian ini adalah jenis penelitian eksperimen, menggunakan pre experimental design: one group pretest-posttest design. Desain ini melibatkan satu kelompok yang diberi pre-test, diberi treatment dan diberi post-test. Keberhasilan treatment ditentukan dengan membandingkan nilai pre-test dan nilai post-test. Instrumen yang digunakan berupa tes dengan bentuk soal pilihan ganda. Teknik analisis data yang digunakan, yaitu uji normalitas dan uji-t. Hasil penelitian menunjukkan bahwa media video efektif digunakan dalam pembelajaran fonologi.
Peningkatan Kemampuan Menulis Teks Eksposisi Menggunakan Strategi Pembelajaran RAFT (Role, Audience, Format, Topic) Siswa Kelas VII SMP Negeri 3 Turatea Kabupaten Jeneponto Anin Asnidar; M. Agus; Lulu Putri
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3162

Abstract

This study aims to improve the ability of class VII students of SMP Negeri 3 Turatea in learning to write text expositions using the RAFT learning strategy for the 2022-2023 academic year, with a total of 18 students. Data collection is done by testing techniques. The data obtained were analyzed using descriptive methods by classifying very high scores, high scores, moderate scores and low scores.This type of research is classroom action research which consists of cycle II, namely cycle I with 3 meetings and cycle II with 3 meetings. Researchers only focused on 1 class with a total of 18 students. The learning achievement of writing expository texts in the first cycle was 57.5 and the learning achievement in the second cycle was 60.5 and the learning achievement in the second cycle was 82.2. In cycle I, the category that was completed was 6 students with an achievement of 9.38%, the category that was not completed was 12 students with a percentage of 90.62%, the category that was not completed was 6 students with a percentage of 9.38%, which means an increase of 83.65%. Based on the results of the research above, it can be interpreted that the learning outcomes of writing exposition texts for class VII students of SMPN 3 Turatea can be increased by using the RAFT learning strategy (Role, Audience, Format, Topic).
PENGGUNAAN CLICKBAIT TERHADAP JUDUL BERITA PADA MEDIA ONLINE EDISI TAHUN 2022-2023 UNTUK MENARIK MINAT PEMBACA Mustakim Mustakim; Andi Adam; Anin Asnidar
Jurnal Motivasi Pendidikan dan Bahasa Vol. 1 No. 2 (2023): Juni : Jurnal Motivasi Pendidikan dan Bahasa
Publisher : Universitas Katolik Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jmpb-widyakarya.v1i2.442

Abstract

This research aims to describe the use of Clickbait on news headlines in online media to attract readers. The data is in the form of title sentences published by online media. In this research, the author uses a qualitative method. The data is taken from Fajar.co.id, iNews.id, Detik.com, CNN Indonesia, Tribun-Timur.com, Metrosuara.com, and Tvonenews.com. The data taken is in the form of news titles selected based on certain criteria in accordance with the research problem. The results of this study show that, in general, the use of clickbait article titles is widely used by online media to attract readers' interest by disturbing curiosity arising from the information gap between what readers know and what readers want to know. Many clickbait article titles focus on celebrity subjects, rumors, and fictitious accounts and some even have no news value at all. The main purpose of using clickbait article titles is to drive more visits from online media users so that revenue through advertising increases.
Peningkatan Kemampuan Menulis Karangan Narasi dengan Menggunakan Model Pembelajaran Brain Based Learning Siswa Kelas VI SD Negeri pada Kecamatan Wangi-Wangi Kabupaten Wakatobi Shia Anissa Dwinasari; Aliem Bahri; Anin Asnidar
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.6150

Abstract

The purpose of this research is to determine "Improving the Ability to Write Narrative Essays of Grade VI Students of Pada Pada State Elementary Schools Through the Application of the Brain Based Learning Model". The type of research used in this research is Classroom Action Research (PTK) which is carried out collaboratively between researchers and sixth grade teacher. The subjects in this research were 10 class VI students, with details of 3 boys and 7 girls. The data collection techniques in this research were tests of students' narrative essay writing abilities, observation and documentation. The data analysis technique uses quantitative analysis techniques and finds the average. The indicator of the success of this research is that if individual students get a KKM score of 70, then classically 80% of students achieve the KKM score out of all class VI students. The research results show that the ability to write narrative essays can be improved by using the Brain Based Learning learning model. This increase can be seen from the test results for each meeting carried out by researchers in cycle I. Meeting I was 53%, while at meeting II it increased to 62% and the test results in cycle II, meeting I obtained a score of 75% and at meeting II increased to 84%.
Penerapan Model Pembelajaran Complete Sentence Dalam Meningkatkan Keterampilan Menulis Paragraf Pada Mata Pelajaran Bahasa Indonesia A.Taufik Asmur; Andi Sukri Syamsuri; Anin Asnidar
BLAZE : Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan Vol. 2 No. 1 (2024): Februari : Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembanga
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/blaze.v2i1.891

Abstract

The main problem in this research is how to apply the complete sentence learning model in improving paragraph writing skills in Indonesian language subjects for class V students at SD Negeri 37 Palambarae. This research aims to determine the application of the complete sentence learning model in improving paragraph writing skills in Indonesian language subjects for class V students at SD Negeri 37 Palambarae. The type of research used is classroom action research which consists of two cycles where each cycle is carried out in 2 meetings. This research procedure consists of 4 stages in each cycle, namely planning, implementing actions, observing and reflecting. The subjects in this research were 21 fifth grade students at SD Negeri 37 Palambarae. The results of this research show that in cycle I of the 21 students who completed individually, only 12 or around 57.14% met the Minimum Completeness Criteria. Meanwhile, in cycle II, out of 21 students, 19 students or 90.47% had fulfilled the KKM and classically had been fulfilled, namely the average score obtained was 80.19 or was in the high category. Based on the results of the research above, it can be concluded that the complete sentence model can improve paragraph writing skills in class V Indonesian language subjects at SD Negeri 37 Palambarae.
Pengembangan Bahan Ajar Semantik Berbasis Multimedia dengan Google Sites Anin Asnidar; Junaid Junaid
Jurnal Onoma: Pendidikan, Bahasa, dan Sastra Vol. 10 No. 3 (2024)
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/onoma.v10i3.3915

Abstract

Penelitian ini dikaukan untuk mengembangkan bahan ajar semantik berbasis multimedia dengan menggunakan Google Sites dan mengevaluasi efektivitasnya dalam meningkatkan pemahaman dan motivasi mahasiswa dalam belajar. Penelitian ini diharapkan dapat memberikan kontribusi yang signifikan dalam peningkatan kualitas pendidikan melalui pemanfaatan teknologi, khususnya dalam pengembangan bahan ajar yang inovatif dan interaktif. Penelitian ini termasuk Research & Development (R&D) dengan menggunakan model 4D (Desain, Define, Development, Desiminate). Subjek uji coba dalam penelitian ini adalah 30 orang mahasiswa dan 2 orang dosen Prodi Pendidikan Bahasa dan Sastra Indonesia. Teknik pengumpulan data dilakukan dengan wawancara, observasi, angket dan tes. Analisis data yang digunakan dalam penelitian ini adalah teknik analisis data kuantitatif. Penelitian ini menggunakan one group pretest posttest design. Dari hasil validasi bahan ajar, diketahui bahwa bahan ajar semantik berbasis multimedia dengan Google Sites memenuhi kriteria sangat valid dengan rerata nilai 90, sedangkan hasil belajar mahasiswa secara keseluruhan yaitu, nilai 28 orang mahasiswa dinyatakan tuntas dengan persentase 90,3%, dan nilai 2 orang mahasiswa dinyatakan tidak tuntas dengan persentase 9,7% dengan demikian bahan ajar semantik berbasis multimedia dengan Google Sites dinyatakan efektif digunakan dalam proses pembelajaran. Bahan ajar semantik berbasis multimedia mendapat respons positif dari dosen dan mahasiswa, sehingga penggunaan google sites dalam pembelajaran dinyatakan praktis
Pengembangan Media Pembelajaran Puzzle Kata Untuk Meningkatkan Kemampuan Menyusun Kalimat Sederhana Pada Siswa Kelas Iii Sdn 179 Tanah Beru Kec. Bonto Bahari Kab. Bulukumba Azwa Alif Alisa; Aliem Bahri; Anin Asnidar
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.7032

Abstract

This research aims to describe the development of word puzzle learning media in Indonesian language subjects with the aim of improving the ability to compose simple sentences in class III students at SDN 179 Tanah Beru District. Bonto Bahari District. Bulukumba. This research is a type of Research and Development research using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The subjects of this research consisted of 46 class III students at SDN 179 Tanah Beru District. Bonto Bahari District. Bulukumba was divided into 2 groups, namely the experimental group and the control group. Data collection techniques in this research used interviews, observation, questionnaires and tests. In this research, the data was processed using quantitative, qualitative analysis techniques and the T-Test. The design of this research is an experimental pre-test and post-test control group design. The media product validation results meet the very valid criteria with a score obtained from the material validator of 88 and a media design validator of 92. This media consists of interesting supporting components and is very easy to use and understand by students, so it gets a positive response from students with results The practicality value of 91.13 is included in the very attractive criteria. In the t-test at a significance level of 0.05, the results obtained were tcount = 6,279 > ttable = 2,015. This shows that there is an increase in students' understanding in the experimental group before and after the implementation of word puzzle media in understanding simple sentence material compared to students in the control group. Based on the results obtained, H0 is rejected and Ha is accepted, so it can be concluded that the use of word puzzle learning media is effective in improving the ability to compose simple sentences in class III students at SDN 179 Tanah Beru District. Bonto Bahari District. Bulukumba.
PEMBUATAN MATERI AJAR BERBASIS MULTIMEDIA DENGAN GOOGLE SITES SD INPRES ANDI TONRO/JONGAYA MAKASSAR Junaid Junaid; Anin Asnidar; B. Syukroni Baso
RESONA : Jurnal Ilmiah Pengabdian Masyarakat Vol 7, No 2 (2023): December
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah (LPPI) Universitas Muhammadiyah Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35906/resona.v7i2.1376

Abstract

Pengabdian kepada masyarakat ini difokuskan pada pendampingan dan pelatihan pembuatan materi ajar berbasis multimedia dengan google sites bagi guru SD Inpres Andi Tonro/Jongaya. Tujuan yang ingin dicapai pada Pengabdian kepada Masyarakat ini yaitu: 1) untuk meningkatkan kemampuan guru dalam menyusun materi ajar dengan multimedia, 2) memberikan pemahaman dan pengalaman pada guru dalam menyusun materi ajar dengan google sites. Metode yang digunakan untuk mencapai tujuan Pengabdian kepada Masyarakat ini adalah melalui ceramah, pelatihan dan pendampingan. Materi-materi terkait pelatihan disampaikan melalui ceramah dan diskusi. Pendampingan pelatihan dilaksanakan dalam praktik membuat materi ajar dengan google sites. Kegiatan ini secara keseluruan mendapatkan hasil yang baik dan memuaskan. Melalui kegiatan ini guru memiliki kemampuan dalam menyusun bahan ajar berbasis multimedia. Beberapa komponen yang berhasil dicapai dalam pelaksanaan kegiatan ini adalah tercapainya tujuan kegiatan, yaitu guru SD Inpres Andi Tonro/Jongaya mampu membuat/menyusun materi ajar berbasis multimedia dengan google sites dan mampu  mengaplikasikan materi ajar berbasis multimedia yang telah dibuat.   Abstract. This community service is focused on mentoring and training in making multimedia-based teaching materials with Google sites for SD Inpres Andi Tonro/Jongaya Elementary teachers. The objectives to be achieved in this PkM are: 1) to improve teachers' abilities in compiling teaching materials with multimedia, 2) to provide understanding and experience to teachers in compiling teaching materials with Google sites. The method used to achieve the objectives of this PKM is through lectures, training and mentoring. Materials related to the training were delivered through lectures and discussions. Training assistance is carried out in the practice of making teaching materials with Google sites. This PKM activity as a whole got good and satisfying results. Some of the components that were successfully achieved in the implementation of this activity were the achievement of activity objectives, namely SD Inpres Andi Tonro/Jongaya Elementary teachers, being able to make/compile multimedia-based teaching materials with Google sites and being able to apply multimedia-based teaching materials that had been made
Implementing interactive videos based on local cultural values to enhance character education among elementary school students Muhammad Yusnan; Munirah; Anin Asnidar; Farisatma; Agusalim; Fahril Ramadhani
Premiere Educandum : Jurnal Pendidikan Dasar dan Pembelajaran Vol. 14 No. 2 (2024)
Publisher : Universitas PGRI Madiun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25273/pe.v14i2.22262

Abstract

Implementation of interactive videos based on local cultural values in elementary school character education is essential in face of rapid technological advancement. Interactive videos not only help students understand and appreciate their own cultural heritage, but also introduce them to important character values embedded in local traditions and customs. These values play a crucial role in shaping students’ identity, integrity, and personality. Study aims to apply interactive videos grounded in local cultural values to support character education in elementary school students. A quantitative approach was used, involving a survey of 21 students to evaluate key aspects of character development. Data collected through questionnaires were analyzed statistically to provide an objective overview and to inform the development of effective character education policies. Findings indicate that the use of interactive videos had a positive impact on students’ character development, particularly in the areas of cooperation and environmental awareness, which were mostly rated as "Very Good." Improvements were also observed in students' integrity and their understanding of local cultural values. However, a small number of students still fell into the "Poor" and "Very Poor" categories, highlighting the need for continued efforts to strengthen character education and ensure more consistent development across all students.