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Analisis Sosiologi Sastra dalam Novel Geez dan Ann Karya Nadhifa Allya Tsana Nurhakiki; Aliem Bahri; Andi Syamsul Alam
DEIKTIS: Jurnal Pendidikan Bahasa dan Sastra Vol. 2 No. 2 (2022)
Publisher : Perkumpulan Dosen Muslim Indonesia - Sulawesi Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (775.738 KB) | DOI: 10.53769/deiktis.v2i2.254

Abstract

Penelitian ini bertujuan untuk mengetahui Analisis Tokoh, Penokohan, Tema, Latar, Serta Amanat dalam Novel yang berjudul Geez dan Ann karya Nadhifa Allya Tsana dan untuk mengetahui pola interaksi yang terjadi anatar tokoh dalam Novel Geez dan Ann karya Nadhifa Allya Tsana. Penelitian ini menggunakan metode penelitian deskriptif kualitatif, sumber data penelitian adalah novel dengan cara membaca konteks secara jelas dan memahami maknanya lalu mengimpelmentasikan bagian-bagian penting yang akan dijadikan sebagai pendukung data. Hasil dari penelitian ini menunjukkan bahwa Novel Geez dan Ann memperlihatkan latar yang dimana tempat itu selalu menjadi inspirasi bagi orang- orang dan ditemukan berbagai amanat yang berguna bagi pembaca. Amanat dalam novel Geez dan Ann yaitu, jadilah orang yang memiliki prinsip bahwa hubungan jarak jauh tidak memungkinkan untuk tidak menyatu, yang kedua jadilah orang yang mudah menentukan mana yang baik dan mana yang tidak baik, jangan terlalu percaya kepada seseorang, dan yang ketiga adalah sabar ketika kita sedang tidak baik-baik saja. Adapun Interaksi yang ditemukan dalam novel Geez dan Ann terdiri atas percintaan, hubungan jarak jauh dan rasa penasaran. Kata kunci: Interaksi, Sosiologi Karya Sastra, Interaksi Sosial, Novel.
Gaya Bahasa Mural Di Media Sosial Tagar Instagram Pada Masa Pandemi Covid-19 Sebagai Bentuk Sindiran Kepada Pemerintah Musfiqah Tsany M.; Aliem Bahri; Andi Syamsul Alam
DEIKTIS: Jurnal Pendidikan Bahasa dan Sastra Vol. 2 No. 2 (2022)
Publisher : Perkumpulan Dosen Muslim Indonesia - Sulawesi Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (756.07 KB) | DOI: 10.53769/deiktis.v2i2.272

Abstract

Tujuan penelitian ini yaitu untuk mendeskripsikan makna gaya bahasa yang terdapat pada mural yang ada di media sosial tagar Instagram. Jenis penelitian ini menggunakan penelitian kualitatif yang bersifat deskriptif. Data yang diambil dari media sosial Instagram menggunakan metode dokumentasi, simak dan catat. Teknik analisis data yaitu menggunakan pendekatan semantik untuk menganalisis data yang diambil atau diperoleh dari media sosial tagar Instagram. Pada penelitian ini menggunakan penelitian kualitatif yaitu metode penelitian yang lebih menekankan pada aspek pemahaman secara mendalam terhadap suatu masalah. Hasil penelitian yaitu terdapat makna Bahasa tulisan pada mural yang diambil melalui media sosial Instagram di berbagai akun. Terdapat 30 gambar namun, gaya bahasa/majas pada penelitian ini berjumlah 31 karena ada 1 gambar yang mengandung 2 majas. Diantaranya terdiri dari 4 gaya bahasa/majas ironi, 5 gaya bahasa/majas satire, 6 gaya bahasa/majas innuendo, 6 gaya bahasa/majas sinisme dan 10 gaya bahasa/majas sarkasme.
Penerapan model pembelajaran fun learning dalam meningkatkan hasil belajar menulis karangan narasi siswa sekolah dasar Rezki Aulia Syukri; Aliem Bahri; Ummu Khaltsum
Jurnal Ilmu Pendidikan Dasar Indonesia Vol. 1 No. 1 (2021): DESEMBER
Publisher : Educational and Talent Development Center of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (246.404 KB) | DOI: 10.51574/judikdas.v1i1.212

Abstract

The main problem in this study is whether the application of the fun learning model can improve the skills of writing narrative essays in the fifth-grade students of UPT SPF SD Inpres Parang Makassar City. This study aims to find out how the application of the fun learning model in improving narrative essay writing skills in class V UPT SPF SD Inpres Parang Makassar City. This type of research is class action research (Class Action Research) which consists of two cycles where each cycle is carried out four times. The focus of this research is 1) narrative essay writing skills and 2) the use of fun learning models in class V UPT SPF SD Inpres Parang Makassar City. The research procedure includes planning, implementing actions, observing, and reflecting. The research subjects were students of class V, totaling 16 people. The data collected were analyzed using quantitative and qualitative analysis. The results of this study are: (1) In the first cycle, the average value of student learning outcomes for Class V UPT SPF SD Inpres Parang Makassar City is 58.7 (2) In the second cycle, the average value of student learning outcomes for class V UPT SPF is obtained. Inpres Parang Elementary School in Makassar City was higher at 82.5. The learning completeness of the fifth-grade students of UPT SPF SD Inpres Parang Makassar City has also increased. In the first cycle, from 3 (18.7%) students achieved complete learning, while in the second cycle, 14 (87.5%) students achieved learning mastery, and classical learning mastery was achieved. This means that learning completeness in cycle II is achieved classically because the number of students who complete is more than 85%.
Pengaruh Penggunaan Media Audio Visual terhadap Keterampilan Menulis Fabel Kelas VII UPT SPF SMPN 48 Makassar Nur Rahma Khairunnisa; Aliem Bahri; Haslinda Haslinda
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3711

Abstract

This study aims to improve the learning outcomes of writing fables by using audio-visual media in class VII students of UPT SPF SMPN 48 Makassar. This type of research is quantitative research with pre-experimental methods, the research design used is one group pretest-posttest involving one class which is held in two meetings. The procedure of this research includes preparation, implementation, and completion. The subjects in this study were 36 students of class VII UPT SPF SMPN 48 Makassar. The results of research and analysis of statistical data can be seen that the average values ​​of the Pretest and Posttest using audio-visual media in learning to write fables are 54 and 82.05. Furthermore, inferential statistical analysis on the t-test results obtained that thirung is 8.873 and ttable is 1.689 at a significant level of 0.05 or 5% so tcount (8.873) > ttable (1.689) stated that H0 is rejected and H1 is accepted then the hypothesis is accepted. In the N-Gain test, it can be analyzed that the ability of students' learning outcomes to write fables using audio-visual media at intervals of g ≥ 0.7 is in the high category. Based on the results of the research above, it can be concluded that learning outcomes have an effect on the use of audio-visual media on fable writing skills for class VII UPT SPF SMPN 48 Makassar.
Penerapan Model Pembelajaran Sosiokognitif Berbantuan Multimedia Interaktif Dalam Meningkatkan Hasil Belajar Menulis Teks Deskripsi Pada Kelas IV A SD Inpres Minasa Upa Tri Suci Mahadaniyah; Aliem Bahri; Sri Rahayu
Pendekar : Jurnal Pendidikan Berkarakter Vol 2 No 2 (2024): April : Jurnal Pendidikan Berkarakter
Publisher : LPPM Politeknik Pratama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pendekar.v2i2.662

Abstract

The main problem in this research is how to apply the sociocognitive learning model to improve the learning outcomes of writing descriptive text for class IVA students at SD Inpres Minasa Upa. This research aims to describe the application of a sociocognitive learning model assisted by interactive multimedia in improving the learning outcomes of writing descriptive text for class IVA students at SD Inpres Minasa Upa. This type of research is class action research (Class Action Research) which consists of two cycles where each cycle is carried out in three meetings including a cycle evaluation. Research procedures include planning, implementing actions, observing and reflecting. The subjects in this research were 31 class IVA students at SD Inpres Minasa Upa. The results of the research showed that in the first cycle, of the 31 students who completed individually, only 17 students or 55% met the minimum completion criteria (KKM) or were in the low category. Classically it has not been met because the average value obtained was 59.90. Meanwhile, in cycle II, out of 31 students, 26 people or 81% had fulfilled the KKM and classically had been met, namely the average score obtained was 84.41 or was in the high category. Based on the research results above, it can be concluded that the results of learning to write descriptive text for class IVA students at SD Inpres Minasa Upa through the application of the sociocognitive learning model assisted by interactive multimedia have increased.
Peningkatan Kemampuan Menulis Karangan Narasi dengan Menggunakan Model Pembelajaran Brain Based Learning Siswa Kelas VI SD Negeri pada Kecamatan Wangi-Wangi Kabupaten Wakatobi Shia Anissa Dwinasari; Aliem Bahri; Anin Asnidar
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.6150

Abstract

The purpose of this research is to determine "Improving the Ability to Write Narrative Essays of Grade VI Students of Pada Pada State Elementary Schools Through the Application of the Brain Based Learning Model". The type of research used in this research is Classroom Action Research (PTK) which is carried out collaboratively between researchers and sixth grade teacher. The subjects in this research were 10 class VI students, with details of 3 boys and 7 girls. The data collection techniques in this research were tests of students' narrative essay writing abilities, observation and documentation. The data analysis technique uses quantitative analysis techniques and finds the average. The indicator of the success of this research is that if individual students get a KKM score of 70, then classically 80% of students achieve the KKM score out of all class VI students. The research results show that the ability to write narrative essays can be improved by using the Brain Based Learning learning model. This increase can be seen from the test results for each meeting carried out by researchers in cycle I. Meeting I was 53%, while at meeting II it increased to 62% and the test results in cycle II, meeting I obtained a score of 75% and at meeting II increased to 84%.
Teknik Kata Kunci Berbantu Media Objek Langsung untuk Meningkatkan Keterampilan Menulis Deskripsi di Sekolah Dasar Harianti Harianti; Aliem Bahri; Abdan Syakur
EduBase : Journal of Basic Education Vol 4 No 2 (2023): EduBase : Journal of Basic Education
Publisher : Jurnal IAI Bunga Bangsa Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47453/edubase.v4i2.1187

Abstract

Penelitian ini menyoroti rendahnya keterampilan menulis karangan deskripsi dalam bahasa Indonesia pada materi tersebut. Tujuan penelitian ini adalah untuk meningkatkan keterampilan menulis karangan deskripsi dengan menggunakan teknik kata kunci berbantu media objek langsung pada murid kelas IV SD Negeri Taeng Kabupaten Gowa. Metode penelitian yang digunakan adalah penelitian tindakan kelas dengan dua siklus, masing-masing terdiri dari empat pertemuan. Fokus penelitian ini meliputi keterampilan menulis karangan deskripsi dan penggunaan teknik kata kunci berbantu media objek langsung di kelas IV SD Negeri Taeng Kabupaten Gowa. Prosedur penelitian mencakup perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian adalah 38 murid kelas IV. Data yang terkumpul dianalisis menggunakan metode analisis kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa pada siklus pertama, nilai rata-rata hasil belajar murid kelas IV SD Negeri Taeng Kabupaten Gowa adalah 68. Pada siklus kedua, nilai rata-rata hasil belajar meningkat menjadi 94. Ketuntasan belajar murid juga mengalami peningkatan, dengan 47% murid mencapai ketuntasan belajar pada siklus I, sedangkan pada siklus II, seluruh 38 murid mencapai ketuntasan belajar dan ketuntasan belajar klasikal tercapai. Dengan demikian, dapat disimpulkan bahwa keterampilan menulis karangan deskripsi kelas IV SD Negeri Taeng mengalami peningkatan melalui penerapan teknik kata kunci berbantu media objek langsung, sesuai dengan hasil penelitian ini.
Pengaruh Penggunaan Media Blog Terhadap Minat Belajar Pada Keterampilan Menulis Pengalaman Pribadi Murid Kelas V SDN 179 Tanah Beru Kabupaten Bulukumba A. Arida; Aliem Bahri; Andi Paida
BLAZE : Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembangan Vol. 2 No. 1 (2024): Februari : Jurnal Bahasa dan Sastra dalam Pendidikan Linguistik dan Pengembanga
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/blaze.v2i1.750

Abstract

The main problem in this research is the lack of short story writing skills in class V students at SD Inpres Kampung Parang, Eremerasa District, Bantaeng Regency. So the researchers used Bolding media (rolling balls). This research aims to determine the effectiveness of Bolding media (rolling balls) on the short story writing skills of class V students at SD Inpres Kampung Parang, Eremerasa District, Bantaeng Regency. The type of research used is an experiment in the form of Pre-Experimental Design. The data source in this research was 15 class V students at SD Inpres Kampung Parang, Eremerasa District, Bantaeng Regency. Data collection was carried out using the results of the assessment of short story writing skills. The data obtained was then analyzed using statistical analysis techniques, namely descriptive statistics and inferential statistics. After analyzing the data, researchers found that student learning outcomes before using Bolding (rolling ball) learning media were relatively low, namely the average score of the Pre-test results was 58 .33, then the average value of the Post-test results is 85.67. After obtaining tCount 9.223 and tTable 2.14479, we get tCount > tTable or 9.223>2.14479. Based on the results of tCount and tTable, it can be said that H0 is rejected and H1 is accepted. This means that the use of Bolding (rolling ball) learning media is effective on short story writing skills for class V elementary school. Presidential Instruction for Parang Village, Eremerasa District, Bantaeng Regency.
Pengembangan Media Pembelajaran Puzzle Kata Untuk Meningkatkan Kemampuan Menyusun Kalimat Sederhana Pada Siswa Kelas Iii Sdn 179 Tanah Beru Kec. Bonto Bahari Kab. Bulukumba Azwa Alif Alisa; Aliem Bahri; Anin Asnidar
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.7032

Abstract

This research aims to describe the development of word puzzle learning media in Indonesian language subjects with the aim of improving the ability to compose simple sentences in class III students at SDN 179 Tanah Beru District. Bonto Bahari District. Bulukumba. This research is a type of Research and Development research using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The subjects of this research consisted of 46 class III students at SDN 179 Tanah Beru District. Bonto Bahari District. Bulukumba was divided into 2 groups, namely the experimental group and the control group. Data collection techniques in this research used interviews, observation, questionnaires and tests. In this research, the data was processed using quantitative, qualitative analysis techniques and the T-Test. The design of this research is an experimental pre-test and post-test control group design. The media product validation results meet the very valid criteria with a score obtained from the material validator of 88 and a media design validator of 92. This media consists of interesting supporting components and is very easy to use and understand by students, so it gets a positive response from students with results The practicality value of 91.13 is included in the very attractive criteria. In the t-test at a significance level of 0.05, the results obtained were tcount = 6,279 > ttable = 2,015. This shows that there is an increase in students' understanding in the experimental group before and after the implementation of word puzzle media in understanding simple sentence material compared to students in the control group. Based on the results obtained, H0 is rejected and Ha is accepted, so it can be concluded that the use of word puzzle learning media is effective in improving the ability to compose simple sentences in class III students at SDN 179 Tanah Beru District. Bonto Bahari District. Bulukumba.
PENGEMBANGAN MATERI AJAR BAHASA INDONESIA BERBANTUAN MEDIA APLIKASI KAHOOT Sakinah; Aliem Bahri; Anin Asnidar
Jurnal Pendidikan Sang Surya Vol. 10 No. 1 (2024): Jurnal Pendidikan Sang Surya
Publisher : LPPM Universitas Muhammadiyah Bulukumba

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56959/jpss.v10i1.163

Abstract

Abstrak: Pengembangan materi ajar bahasa Indonesia berbantuan media aplikasi kahoot Siswa Kelas V SD Telkom Makassar. Pengembangan materi ajar berbantuan media aplikasi kahoot pada mata pelajaran Bahasa Indonesia kelas V SD Telkom Makassar . Bermanfaat sebagai media pembelajaran. Penelitian pengembangan ini digunakan metode research and development (R&D). Subjek dari penelitian ini berisi 2 validator ahli yang terdiri dari ahli isi/materi dan ahli desain/media, siswa yang berjumlah 29 orang dan 1 guru pengampu mata pelajaran bahasa Indonesia. Hasil penelitian ini menunjukkan bahwa penggunaan materi ajar berbantuan media aplikasi kahoot serta uji kepraktisan pada kelas V SD Telkom Makassar berada pada kualifikasi yang sangat baik, berdasarkan hasil dari pengembangan Materi ajar berbantuan media aplikasi kahoot pada mata pelajaran bahasa Indonesia kelas V SD Telkom Makassar. Kata kunci : Materi ajar, Media aplikasi kahoot Abstract: Development of Indonesian language teaching materials assisted by the Kahoot application media for Class V Students at SD Telkom Makassar. Development of teaching materials assisted by the Kahoot application media for class V Indonesian language subjects at SD Telkom Makassar. Useful as a learning medium. This development research used the research and development (R&D) method. The subjects of this research consisted of 2 expert validators consisting of content/material experts and design/media experts, 29 students and 1 teacher who taught Indonesian language subjects. The results of this research show that the use of teaching materials assisted by the Kahoot application media as well as practical tests in class V at SD Telkom Makassar are in very good qualifications, based on the results of the development of teaching materials assisted by the Kahoot application media in Indonesian language subjects for class V SD Telkom Makassar. Keywords: Teaching materials, Kahoot application media