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PEMBERDAYAAN IBU-IBU PENERIMA BANTUAN PROGRAM KELUARGA HARAPAN (PKH) DI DESA NARU TIMUR UNTUK MENINGKATKAN KESEJAHTERAAN KELUARGA MELALUI PELATIHAN DAN PENDAMPINGAN PEMBUATAN KUE TRADISIONAL BIMA Sri Lastuti; Anisah Anisah
Jurnal Pendidikan dan Pengabdian Masyarakat Vol. 1 No. 2 (2018): Agustus
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (194.071 KB) | DOI: 10.29303/jppm.v1i2.855

Abstract

Tujuan dari kegiatan pendampingan dan pelatihan pembuatan kue tradisional Bima ini adalah meningkatkan wawasan, skill dan keterampilan ibu-ibu kelompok Penerima Bantuan Keluarga Harapan (PKH)  dalam membuat kue tradisional Bima serta mengarahkan agar keterampilan tersebut dapat menghasilkan pendapatan. Adapun Permasalahan Mitra yaitu (1) Minimnya skill, wawasan dan keterampilan kelompok ibu-ibu PKH yang mengakibatkan kurang produktifnya kelompok tersebut atau hanya menjadi ibu rumah tangga. (2) Pendidikan terakhir  kelompok ibu-ibu PKH sebagian besar adalah tamatan SMP bahkan tamatan SD sehingga sulit melakukan pengembangan diri untuk bekerja di sektor lain. (3) Permasalahan ekonomi yang cukup serius mengakibatkan secara sadar atau tidak sadar terbentuk sikap selalu mengharap bantuan dari pemerintah. (4) Tidak adanya pemasukan tambahan dari kelompok ibu-ibu PKH selain dari hasil pencarian suami dari bertani dan bantuan dari pemerintah mengakibatkan kesusahan dalam memenuhi kebutuhan sehari-hari. Karena selain mengurus keperluan rumah tangga ibu-ibu PKH hanya menganggur (sambil menunggu panen tiba untuk menjadi buruh tani paruh waktu). Tahap-tahap pemberdayaan dan pendampingan kelompok PKH yaitu melakukan sosialisasi program kepada masyarakat di kantor Desa Naru Timur, melakukan persiapan kegiatan, melakukan pelatihan dan pendampingan, memproduksi kue tradisional Bima, melakukan publikasi, promosi, dan evaluasi. Hasil dari kegiatan ini adalah meningkatnya pengetahuan dan keterampilan Ibu-Ibu PKH desa Naru timur dalam membuat kue tradisional Bima.
Profile of Problem-Solving Abilities on Elementary School Teacher Education Students in The Basic Mathematics Course Anisah, Anisah; Sri Lastuti
Classroom Experiences Vol. 2 No. 1 (2024): June
Publisher : Tinta Emas Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59535/care.v2i1.216

Abstract

This research aims to describe the mathematical problem-solving abilities of first-semester students in the Elementary School Teacher Education Program at STKIP Taman Siswa Bima. It employs a quantitative descriptive research design. The subjects consist of Class IE students selected through purposive sampling, comprising 29 female students and 13 male students. Data collection involves a test method utilizing a Mathematical Problem-Solving Ability Test consisting of three essay questions. Data analysis techniques include data reduction, data presentation, and drawing conclusions. The research results indicate that based on the analysis of the mathematical problem-solving ability test results, using the four-step Polya approach (understanding the problem, devising a solution plan, executing the solution plan, and reviewing the answer), students' ability to understand the problem falls into the "High" category with an average score of 82,10. Meanwhile, the ability to formulate problem-solving plans is categorized as "Medium" with an average score of 65,40. Furthermore, students' ability to execute formulated plans falls into the "Low" category with an average score of 58,80. The same holds for students' ability to review their answers, which also falls into the "Low" category with an average score of 50,48.
PENGEMBANGAN BAHAN AJAR (LKPD) MATEMATIKA BERBASIS GAME UNTUK MENINGKATKAN KEMAMPUAN LITERASI NUMERASI SISWA KELAS 2 SDN 15 NTOBO KOTA BIMA Rahmawati; Lastuti, Sri; Khatimah, Husnul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10, Nomor 01 Maret 2025 in progress
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23610

Abstract

The study aims to explain the improvement of students' numeracy literacy skills through the implementation of game-based mathematics teaching materials (LKPD) at SDN 15 Ntobo, Kota Bima. This research was conducted using the Research and Development (R&D) method with the ADDIE model. Research data was collected using expert validation questionnaires for media and content, teacher and student response questionnaires, as well as students' learning outcomes after using the LKPD. The assessment by media experts resulted in an average score of 94.6% (categorized as highly feasible), while content experts gave an average score of 93.6% (also categorized as highly feasible). Furthermore, the evaluation by three teacher respondents showed an average score of 99% (highly practical) for the first respondent, 98.1% (highly practical) for the second respondent, and 99% (highly practical) for the third respondent. Meanwhile, student responses obtained an average score of 93.6%, indicating that the LKPD was considered highly practical for implementation. The use of the developed LKPD product in the learning process demonstrated a significant increase in the average learning outcomes from 69.75% to 89.875%. The N-Gain test showed an average score of 0.66, categorized as moderate.
Analysis of Conceptual Understanding Ability Among Students in the Mathematics Education Program Taking the Number Theory Course Anisah, Anisah; Lastuti, Sri
INOVASIA Vol 2 No 2 (2024): April
Publisher : LPPM Institut Studi Islam Sunan Doe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58330/inovasia.v2i2.360

Abstract

This study aims to analyze the conceptual understanding of students in the Mathematics Education Program with respect to the Number Theory course. The research method employed is quantitative descriptive analysis. The participants comprise 16 students in their second semester who enrolled in this course. The instrument utilized for the study is a written test consisting of descriptive questions designed to gauge conceptual understanding. The findings indicate that the average score for students' conceptual understanding in the Number Theory course is 64,75, which falls into the "Good" category. Specifically, the ability to explain concepts is categorized as "Good" with an average score of 61.25. The proficiency in using concepts averages at 69.5, and the capacity to extrapolate from a given concept is also rated "Good," with an average score of 63.5.
IMPLEMENTASI KURIKULUM MERDEKA SEKOLAH DASAR DI KOTA BIMA Jumiati, Anti; Anisah, Anisah; Lastuti , Sri
Dharmas Education Journal (DE_Journal) Vol 5 No 2 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i2.1587

Abstract

The independent curriculum evaluation aims to determine the extent to which the curriculum is implemented well and to identify how the Independent Curriculum is implemented in schools, learning practices and supporting factors, as well as the obstacles and challenges faced. This research uses the CIPP implementation evaluation model (Context, Input, Process, Product). Data collection methods are carried out through interviews, observation and documentation, with an approach mixed method. The interview subjects consisted of program heads, senior teachers, and students. The program head was chosen because he has strategic insight into program planning and objectives. Interview data was analyzed descriptively qualitatively, while observation data was analyzed descriptively quantitatively. The research results show that the implementation of the Merdeka Curriculum is generally considered good in all aspects of CIPP, but still needs to be improved to reach the very good criteria. The practice of implementing the curriculum is also quite satisfactory, supported by the enthusiasm of teachers and school principals in building learning communities and developing innovation. Supporting factors, such as the readiness of teaching staff and infrastructure, also play an important role in successful implementation. Barriers to research are limited textbooks, lack of teacher competence in evaluating assessments, as well as obstacles faced by students. In conclusion, the implementation of the Independent Curriculum in elementary schools throughout Bima City is considered good, but needs further improvement, especially in the aspects of assessment and provision of learning resources so that the results are more optimal.
Pengembangan Game Kalba Berbasis Digital untuk Meningkatkan Kemampuan Berpikir Kritis Siswa pada Pembelajaran Matematika Kelas IV SDN 1 Kaleo Hayati, Nurhayati; Lastuti, Sri; Khatimah, Husnul
Jurnal Cendekia : Jurnal Pendidikan Matematika Vol 9 No 2 (2025): Jurnal Cendekia: Jurnal Pendidikan Matematika Volume 9 Nomor 2 Tahun 2025
Publisher : Mathematics Education Study Program

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cendekia.v9i2.3975

Abstract

Matematika membantu siswa belajar berpikir logis, analitis, dan kritis, tetapi banyak siswa sekolah dasar mengalami kesulitan memahami konsep matematika, yang berdampak pada kemampuan mereka guna menangani permasalahan. Tujuan penelitian ini yakni guna mengembangkan game digital KALBA dalam peningkatan keterampilan berpikir kritis siswa saat belajar matematika yang valid, valid, sekaligus efektif. Penelitian ini bertempat di SDN 1 Kaleo dengan 16 siswa kelas IV, menerapkan metodologi Research and Development (R&D) beserta model pengembangan Borg and Gall yang mencakup 6 fase: Potensi beserta permasalahan, pengumpulan data, desain Produk, validasi produk, revisi desain, uji coba produk. Data penelitian terkumpul melalui metodologi penilaian validitas, kuisioner, beserta tes hasil belajar. Sehingga didapatkan skor validitas 85% dari ahli media beserta 84,62% dari ahli materi, hasil validasi memperlihatkan bahwa game KALBA memiliki tingkat kelayakan yang sangat tinggi. Hasil uji efektivitas menunjukkan peningkatan keterampilan berpikir kritis siswa; skor rata-rata pre-test 40,25 meningkat menjadi 73,5 pada post-test. Selain itu, game ini menerima tanggapan yang sangat positif dari guru (seratus persen) dan siswa (sembilan puluh tiga koma tiga puluh tiga), menunjukkan bahwa game itu praktis dan menarik untuk dipelajari. Akibatnya, game digital KALBA terbukti menjadi alat pembelajaran yang valid, efektif, sekaligus praktis untuk mengajarkan matematika materi bangun datar. Itu juga secara signifikan meningkatkan keterampilan berpikir kritis mereka dalam matematika.
Pengembangan Media Video Digital Interaktif Pada Pembelajaran IPAS Untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Kelas IV SDN 42 Kota Bima Aulia, Nur Ramdiatul; Lastuti, Sri; Jannah, Miftahul
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 2 (2025): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i2.1021

Abstract

Penelitian ini bertujuan untuk menganalisis tingkat kelayakan, kepraktisan, dan efektivitas media video digital interaktif dalam proses pembelajaran IPAS Guna mengembangkan keterampilan berpikir kritis siswa kelas IV SDN 42 Kota Bima. Penelitian ini memanfaatkan metode Research and Development (R&D). Data yang dipakai pada penelitian ini mencakup data deskriptif kualitatif dan data kuantitatif. Populasi dalam penelitian ini terdiri dari 19 peserta didik dalam kelompok besar dan 10 peserta didik dalam kelompok kecil. Hasil penelitian oleh validasi ahli media memperoleh nilai rata-rata pada tahap pertama antara lain 82,6% dan pada tahap kedua 92%, hasil validasi ahli materi pertama peroleh rata-rata nilai 90,8% dan pada tahap kedua 98%. Pada tahap uji coba kelompok kecil dilakukan untuk memperoleh respon guru dengan nilai rata-rata 98% dan respon siswa diperoleh nilai 93,3% dan dinyatakan media sangat praktis untuk diterapkan. Kefektifan media video digital interaktif dilihat pada peningkatan keterampilan berpikir kritis siswa yang di peroleh dari peningkatan nilai pos-test siswa dibandingakan dengan nilai pre-test siswa dengan melakukan uji N-Gain memeperoleh nilai rata-rata 0,64 dengan kategori sedang. Oleh karena itu, perangkat media, video digital interaktif dianggap sangat layak, praktis dan efektif mengembangkan keterampilan berpikir kritis siswa
Pengembangan Media Video Digital Interaktif Pada Pembelajaran IPAS Untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Kelas IV SDN 42 Kota Bima Aulia, Nur Ramdiatul; Lastuti, Sri; Jannah, Miftahul
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 6 No. 2 (2025): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v6i2.1021

Abstract

Penelitian ini bertujuan untuk menganalisis tingkat kelayakan, kepraktisan, dan efektivitas media video digital interaktif dalam proses pembelajaran IPAS Guna mengembangkan keterampilan berpikir kritis siswa kelas IV SDN 42 Kota Bima. Penelitian ini memanfaatkan metode Research and Development (R&D). Data yang dipakai pada penelitian ini mencakup data deskriptif kualitatif dan data kuantitatif. Populasi dalam penelitian ini terdiri dari 19 peserta didik dalam kelompok besar dan 10 peserta didik dalam kelompok kecil. Hasil penelitian oleh validasi ahli media memperoleh nilai rata-rata pada tahap pertama antara lain 82,6% dan pada tahap kedua 92%, hasil validasi ahli materi pertama peroleh rata-rata nilai 90,8% dan pada tahap kedua 98%. Pada tahap uji coba kelompok kecil dilakukan untuk memperoleh respon guru dengan nilai rata-rata 98% dan respon siswa diperoleh nilai 93,3% dan dinyatakan media sangat praktis untuk diterapkan. Kefektifan media video digital interaktif dilihat pada peningkatan keterampilan berpikir kritis siswa yang di peroleh dari peningkatan nilai pos-test siswa dibandingakan dengan nilai pre-test siswa dengan melakukan uji N-Gain memeperoleh nilai rata-rata 0,64 dengan kategori sedang. Oleh karena itu, perangkat media, video digital interaktif dianggap sangat layak, praktis dan efektif mengembangkan keterampilan berpikir kritis siswa
Development of Higher Order Thinking Skills (HOTS) Test Items in IPAS to Evaluate Fifth-Grade Students’ Problem-Solving Abilities Juita, Marselina; Lastuti, Sri; Hairunisa, Hairunisa
Journal of Educational Sciences Vol. 9 No. 5 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.5.p.3336-3351

Abstract

Higher Order Thinking Skills refer to advanced cognitive abilities involving analysis, evaluation, and creation in solving problems critically and logically. Problem-solving skills are defined as an individual’s ability to identify problems, formulate alternative solutions, and evaluate outcomes systematically. This study aims to develop a test instrument based on higher order thinking skills for the Natural and Social Sciences subject for fifth-grade elementary students that is valid and reliable in measuring problem-solving skills. The research employed a research and development method using a modified Borg and Gall model consisting of seven stages. The developed instrument consists of 25 multiple-choice items. Content validity, assessed using Aiken’s V formula, obtained a score of 0.81, indicating a very valid category. Construct validity showed that 16 out of 25 items were valid after revision. Reliability testing using the split-half technique produced coefficients of Cronbach’s Alpha, Spearman-Brown, and Guttman above 0.98, indicating strong internal consistency. The difficulty index ranged from 0.42 to 0.51 (moderate), while the discrimination index showed that 16 items had values equal to or greater than 0.755. The instrument is considered valid and feasible for use.
Development of Interactive Video to Enhance Students’ Understanding of Physical Bullying at SDN 62 Rontu, Bima City Nurmala, Nurmala; Lastuti, Sri; Imamsyah, Mirham
Journal of Educational Sciences Vol. 9 No. 5 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.5.p.3534-3546

Abstract

Physical bullying is a type of violence that involves direct physical contact, such as kicking, pulling hair, pinching, or hitting, which can result in physical injuries and long-term psychological effects on victims. This study aims to develop an interactive learning medium in the form of an anti-bullying video titled Stop bullying to improve students’ understanding of physical bullying at SDN 62 Rontu, Bima City. The development process followed the ADDIE model, which includes five phases: Analysis, Design, Development, Implementation, and Evaluation. The research involved 30 students from Grades I to VI. Instruments used in the study included validation questionnaires from subject matter and media experts, response questionnaires for students and teachers, observation sheets, and pre-test and post-test assessments. The validation results showed high validity, with scores of 93.3% from content experts and 90% from media experts. The practicality assessment resulted in scores of 88.13% from students and 88.3% from teachers. The N-Gain test indicated a 0.71 increase in understanding, categorized as high. These findings suggest that the interactive video is an effective and appropriate educational tool for addressing physical bullying in elementary schools.