Claim Missing Document
Check
Articles

Found 25 Documents
Search

EVALUASI PENGALAMAN PENGGUNA MAHASISWA TERHADAP SISTEM INFORMASI SIASAT: PENDEKATAN DENGAN USER EXPERIENCE QUESTIONNAIRE Saeful Anwar
Jurnal Ilmu Komputer Ruru Vol. 2 No. 1 (2025): Edisi Januari
Publisher : Yayasan Grace Berkat Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aims to analyze student user experience on the Satya Wacana Information System (SIASAT) using the User Experience Questionnaire (UEQ). UEQ is a measurement method from the aspect of its use and the aspect of the experience, including a compressive impression using a questionnaire scale. The UEQ has 26 questions that must be filled out by respondents, where the questions cover 6 aspects, including attractiveness, efficiency, perspicuity, dependability, stimulation, and novelty. The UEQ questionnaire in this study used data from 54 active SWCU student respondents who understood the use of the Satya Wacana Academic Information System (SIASAT) well. The final results of the tests carried out obtained data for the scale of attractiveness, efficiency, dependability, and stimulation to get a normal evaluation category. Meanwhile, the novelty scale gets a negative evaluation category and the perspicuity scale gets a positive evaluation category. Then for the results of the benchmark evaluation, the majority got the Bad category which includes a scale of attractiveness, efficiency, dependability, stimulation, and novelty. Only one scale that gets the Above Average category (Good Enough) is perspicuity.
Edukasi Keamanan Digital dan Etika Bermedia Sosial bagi Remaja Sekolah Saeful Anwar; Tati Supra; Indah Ratna Ningsih; Kevin Salsabil Arlandy
AMMA : Jurnal Pengabdian Masyarakat Vol. 1 No. 04 (2022): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In today's digital age, social media use has become an integral part of teenagers' lives. However, increased access to information and online communication also brings new challenges, especially in terms of digital safety and media etiquette. School adolescents, as active users of social media, often lack an adequate understanding of the risks that can arise from their digital activities. This study aims to provide a comprehensive understanding of the importance of digital safety and the application of ethics in social media among teenagers. The method used is a literature study combined with an educational approach based on learning and training modules. The results of the study show that most teenagers are not aware of the importance of personal data protection, password security, and the risk of spreading false information or hoaxes. In addition, the lack of ethics in communicating on social media can lead to social conflicts and privacy violations. Therefore, a systematic educational approach is needed to equip teenagers with the knowledge and skills to maintain digital security and act ethically in the digital space. This educational effort needs to involve the role of teachers, parents, and school policies that support digital literacy as a whole.
Penerapan Sistem Informasi Kearsipan Digital untuk Pemerintah Desa Ryan Hamonangan; Saeful anwar; Ibnu Hajar; Ike Suryani Dewi
AMMA : Jurnal Pengabdian Masyarakat Vol. 1 No. 04 (2022): AMMA : Jurnal Pengabdian Masyarakat
Publisher : CV. Multi Kreasi Media

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

In the digital era, an archival information system is an important requirement in supporting effective and efficient administrative governance in the village government. Many villages in Indonesia still use a manual archive recording system that is vulnerable to data loss, physical damage to documents, and the slow process of retrieving information. This service program aims to implement a digital-based archival information system in the village government to improve administrative performance and public services. The methods used include partner needs analysis, system design, software implementation, user training, and evaluation of results. The developed system enables document digitization, archive grouping, and fast data search, and is equipped with security features to maintain information integrity. The results of the implementation showed that village officials were able to understand and operate the system well after the training. The information system significantly speeds up the document search process and reduces the risk of data loss. In addition, the implementation of the system also has an impact on improving transparency, accountability and professionalism in services to the community. In conclusion, the implementation of a digital-based archival information system is an innovative and applicable solution to address the challenges of modern village archive management.
Pengembangan Sistem Informasi Learning Analytics untuk Monitoring dan Evaluasi Kompetensi Digital Pelaku UMKM pada Platform SkillUP Denni Pratama; Dian Ade Kurnia; Saeful Anwar
TEMATIK Vol. 13 No. 1 (2026): Tematik : Jurnal Teknologi Informasi Komunikasi (e-Journal) - Juni 2026
Publisher : LPPM POLITEKNIK LP3I BANDUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38204/tematik.v13i1.2994

Abstract

Transformasi digital telah mendorong kebutuhan peningkatan kompetensi digital bagi pelaku Usaha Mikro, Kecil, dan Menengah (UMKM) di Indonesia. Platform microlearning SkillUP telah berhasil dikembangkan dan diterima pengguna berdasarkan Technology Acceptance Model (TAM), namun masih belum dilengkapi mekanisme monitoring dan evaluasi kompetensi digital secara komprehensif. Penelitian ini bertujuan mengembangkan Sistem Informasi Learning Analytics (SILA) untuk monitoring dan evaluasi kompetensi digital pelaku UMKM pada platform SkillUP menggunakan metode Design Science Research (DSR). Sistem yang dikembangkan mengintegrasikan data aktivitas pembelajaran ke dalam tiga lapisan pengumpulan data, mesin analitik, dan dashboard. Novelty penelitian mencakup Digital Competency Monitoring Framework dan Digital Competency Progress Index (DCPI) yang dihitung dari Learning Engagement Score (LES), Learning Completion Rate (LCR), Quiz Achievement Score (QAS), dan Competency Achievement Score (CAS). Evaluasi sistem menggunakan standar ISO/IEC 25010 dengan fokus pada Functional Suitability, Usability, dan Performance Efficiency. Hasil evaluasi menunjukkan nilai Functional Suitability sebesar 1,00 (sangat baik), Usability sebesar 87,5 (excellent berdasarkan SUS), dan rata-rata response time 1,87 detik. Sistem ini berkontribusi dalam menyediakan data berbasis bukti untuk pengambilan keputusan strategis terkait pengembangan kompetensi digital UMKM di Indonesia.
The Optimization of Learning Media Through Augmented Reality to Improve Student Learning Comprehension Saeful Anwar; Tati Suprapti; Yoga Nugraha; Arif Rinaldi Dikananda
Angkasa: Jurnal Ilmiah Bidang Teknologi Vol 18, No 2 (2026): Mei
Publisher : Institut Teknologi Dirgantara Adisutjipto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28989/angkasa.v18i2.3869

Abstract

This study presents the development and evaluation of an Augmented Reality (AR) based learning media optimized to enhance students’ comprehension of camera architecture concepts. The AR system was developed using Unity 3D integrated with Vuforia SDK, implementing a marker-based AR approach to ensure stability and compatibility with limited mobile device specifications. The system architecture consists of a mobile AR client, image-marker recognition module, 3D visualization engine, and learning interaction layer designed based on multimedia learning principles and cognitive load theory. A five-stage development framework was employed: planning, material collection, assembly, implementation, and evaluation. The AR media was applied in an undergraduate informatics course involving 30 students, using a one-group pretest–posttest design. Learning outcomes were analyzed using paired t-tests, Wilcoxon tests, normalized gain, and effect size measurements. Results show significant improvements across all cognitive dimensions (p < 0.001), with very large effect sizes (dz = 3.13) and a moderate normalized gain (g = 0.42). The findings indicate that AR provides strong practical impact on higher-order cognitive skills, particularly application and analysis, while highlighting limitations related to measurement instrument validity, absence of a control group, and limited sample generalizability, which will be addressed in future research through experimental comparison and extended system performance testing.