Claim Missing Document
Check
Articles

Found 34 Documents
Search

Gambaran Penerapan Sub Pokok Fungsi Dalam Fungsi Permintaan Dan Penawaran Pada Pembelajaran Matematika Lusiani Lusiani; Andi Hendrawan; Kristian Cahyandi; Yogo Mardiantoro; Supriyanto Supriyanto
KOLONI Vol. 2 No. 2 (2023): JUNI 2023
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/koloni.v2i2.402

Abstract

In learning mathematics, there is an application of sub-functions that can be applied in economic mathematics, namely through the sub-discussion of the demand and supply functions. Methods in this study include observation and literature review. The research object is the cadets of the AMN Cilacap Commercial Shipping Management study program. Learning outcomes in the cognitive aspect were obtained using the observation method. The instrument used is the worksheet media. Observations are carried out relevant through indicators of active learning using worksheet media. The steps taken are described through mathematics lectures at KPN cadets. In general, it can be concluded that the sub-functions in the Demand Function in mathematics learning can be applied properly because the percentage is above 75%, namely 81.68%.  Keywords: demand function, supply function, sub function, mathematics
Analisis Gaya Belajar Berdasarkan Asal Sekolah pada Perkuliahan Fisika Terapan Lusiani Lusiani; Andi Hendrawan; Fajar Firmansyah; Supriyanto Supriyanto
KOLONI Vol. 3 No. 1 (2024): MARET 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/koloni.v3i1.598

Abstract

All in the education sector, including educators, students, parents and the school environment, need to know that the learning style used by each student is an important thing that is important to pay attention to. The problem with lectures is that most educators do not know that there are differences in individual learning styles and do not manage them well. The aim of the following study is to analyze learning styles based on school origin in applied physics courses. This study uses a research method combining observation and literature review. The author took place at the AMN Cilacap Engineering Study Program by utilizing an instrument in the form of media, namely Google Form. It was concluded that the analysis of learning styles based on school origin in applied physics lectures between High School (SMA) and Vocational High School (SMK) students was comparable or relevant, namely option 2 which was an auditory learning style.
Analisis Pilihan Media Quizizz Dan TTS Sebagai Bentuk Media Pembelajaran Berbasis Teknologi Yang Memotivasi Taruna Teknika Pada Perkuliahan Fisika Terapan Lusiani
KOLONI Vol. 3 No. 4 (2024): DESEMBER 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/koloni.v3i4.699

Abstract

The development of technology makes learning media one of the things that can be developed so that students are more motivated in learning. Learning media packaged in educational games is one alternative that can be done. There are several learning media in the form of educational games, namely Quizizz and Crossword Puzzles (TTS). The aim of this study is to analyze the choice of Quizizz and TTS media as a form of technology-based learning media that motivates engineering cadets in applied physics lectures. The data analysis method in this research is using descriptive content analysis study. Data collection techniques use questionnaires and literature studies. It was concluded that the percentage in first place, namely the choice of the Quizizz application, was worth 82.9%. Meanwhile, in second place, the choice of TTS application was worth 26.8% as a form of technology-based learning media that motivates engineering cadets in applied physics lectures.
The Implementation of a Deep Learning Approach Using QR Code–Based Learning Media to Enhance High School Students’ Academic Performance in Kinematics Lusiani; Dhion Meitreya Vidhiasi; Supriyanto
Jurnal Penelitian Pendidikan IPA Vol 12 No 1 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i1.13484

Abstract

Educators and schools might seek the availability of adequate learning resources. The learning resources for kinematics at SMAN 1 Bawang are limited in quantity and diversity. Previous observations indicated that most students relied on rote memorization of formulas, which led to difficulties when applying them to problems. Consequently, the author is motivated to investigate the application of the Deep Learning Approach utilizing QR Code learning media, aiming to assess the enhancement of high school students’ learning outcomes in kinematics who engaged with this method, as well as to compare the improvement in learning outcomes between the experimental and control classes. The research employed a quasi-experimental design with a pretest–posttest control group. The research population comprised students at SMA Negeri 1 Bawang, with the sample consisting of students from grades XI VI and XI VII. The sampling technique employed was cluster random sampling. The instruments utilised were assessments and surveys to evaluate learning outcomes and student feedback. The statistical test yielded a significant value. The two-tailed p-value of <0.05, specifically 0.00, indicates the rejection of H₀. Consequently, it is concluded that a difference exists in the learning outcomes of kinematics material between pretest and posttest scores in the experimental class, which utilised a deep learning approach with QR code media. The data reveal an improvement from a pretest score of 47.37 to a posttest score of 77.73, reflecting a 30.36% increase. The implementation of a deep learning strategy utilising QR code media demonstrates a significant enhancement in learning outcomes relative to traditional classroom instruction. The research suggests creating an interactive digital module that combines printed materials with actual experimental videos or virtual simulations, accessible via QR codes in each sub-chapter of the kinematics content.