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EXPLORATION STUDY OF MANAGEMENT AND SATISFACTION IN THE UTILIZATION OF WORKSHOP FACILITIES AND INFRASTRUCTURE IN SMK X BANDUNG Pratama, Alfian Syahbari; Mubarak, Ibnu; Darmawan, Bambang; Noor, Ridwan adam
Journal of Mechanical Engineering Education Vol 7, No 1 (2020): Juni
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v7i1.29445

Abstract

hisstudyaimsto find out the management and student’s satisfaction in usingfacilities and infrastructure in motorcycle engineering workshops. This research was conducted because when researchers conducted field experience (PPL) activities found that the school management was not maximized, workshop facilities were not appropriate, and the ratio of the number of practical tools to students was not ideal. The method used is descriptive. The head of the workshop and studentsbeing the samplesof SMK X Bandung with the subject of the head of the workshop as many as 1 person and students of class XI as many as 42 students. Data collection techniques using the questionnaire method and observing the workshop facilities and infrastructure, and documentation. Based on explorations that have been carried out in the work area of the engine, chassis, and automotive electrical contacts for electrical contacts the amount does not match the BSNP standard used. Storage room, instructor's work table, chairs, tool cabinets and materials, motorcycle object training facilities, media engine stands, electrical media, Motorcycle Engineering and Business equipment for dial test indicators, workshop support equipment and trolly equipment are not in accordance with BSNP standards used. Data analysis in this study uses descriptive analysis techniques, the analysis uses the percentage of data used to see the comparison of the size of the number of answers given by respondents, because the frequency of respondents' answers for each item is not the same. The results of management research and satisfaction in the utilization of facilities and infrastructure of Motorcycle Engineering workshops are as follows, 1) Management of workshop facilities and infrastructure is included in the excellent category. 2) Student satisfaction in the use itis included in satisfactory category.
USING MEDIA BRAKING SYSTEM STAND USE TO IMPROVE STUDENT LEARNING OUTCOMES OF D3 AUTOMOTIVE DPTM FPTK UPI Nursalam, Muhamad; Mubarak, Ibnu; Sulaeman, Sulaeman; Permana, Tatang
Journal of Mechanical Engineering Education Vol 7, No 1 (2020): Juni
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v7i1.29440

Abstract

The purpose of this study was to determineehow1much difference in studenttlearning outcomes before and after the use of the media braking system stand in the teaching and learning process of Diploma 3 Automotive DPTM FPTK UPI students on the competence of the Disc Brake System. The research method used is an experiment with pre-experiment design, and the2research design uses one-groups0pretest-posttest designi. The sample in this studyswas automotive Diploma 3 students who contracted automotive chassis courses totaling 12 1people. The iinstrument used in this study is a written test that has been tested by expert judgment. The results showed the average pretest value was 39.50; posttest 83.20; and Normalization-Gain value of 0.72 included in the high7category, in this study also tested the research hypothesis with associativetype, where the result is the correlation value obtained of 0.708 and a coefficient of determination of 50.1%. This study shows that the use of media braking system stand influences the increase in learning outcomes (scores) on the competence of disc brake systems.
KONTINUITAS ELEMEN PEMBENTUK RUANG DAN ELEMEN DEKORASI PADA MASJID AGUNG TUBAN PERIODE 1987 – SEKARANG Ibnu Mubarak
Saraswati Jurnal Mahasiswa Desain Interior
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/srs.v0i0.613

Abstract

Sebuah bangunan yang sudah tua pasti akan melewati berbagai perubahan dan kerusakan. Begitu juga dengan bangunan Masjid Agung Tuban. Masjid Agung Tuban merupakan salah satu masjid yang memiliki sejarah dalam kemajuan dan perkembangan Islam di Indonesia. Bangunan yang berusia sekitar 120 tahun ini sudah beberapa kali mengalami perubahan dan pemugaran. Berbagai penyesuaian pun telah dilakukan pada bangunan ini. Masjid yang terletak di sebelah barat alun-alun Kota Tuban ini memiliki keindahan arsitektur yang mengkombinasikan arsitektur Kolonial dan arsitektur Islam. Penelitian ini bertujuan untuk mengetahui kontinuitas elemen pembentuk ruang dan elemen dekorasi pada Masjid Agung Tuban, sejak periode 1987 hingga saat ini.Hasil penelitian menunjukan adanya kontinuitas elemen pembentuk ruang dan elemen dekorasi yang masih tetap dipertahankan pada bangunan Masjid Agung Tuban walau telah beberapa kali mengalami pemugaran dan renovasi.Kata Kunci: Kontinuitas, , elemen pembentuk ruang, elemen dekorasi.
Development of Android-Based Starter Motor Learning Media for Improving Students 'Abilities and Knowing its Learning Motivated Achievements Ibnu Mubarak; Tatang Permana; Iyep Sutia; Rika Andriani; S Sriyono; Ridwan Adam MN
VANOS Journal of Mechanical Engineering Education Vol 6, No 1 (2021)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/vanos.v6i1.9600

Abstract

This study aims to develop Android-based learning media to improve students' abilities regarding the reduction type starter motor system and to determine the acquisition of learning motivation. The method used is pre-experimental design in the form of one-group pretest-posttest, while media development uses the ADDIE method. The population of this study were students who contracted electricity courses. The results of this study indicate an increase in the learning outcomes of the Pre-Test and Post-Test which is significant with the acquisition of the significance test using the t test with a significance value of 0.000, this increase is due to the use of android-based learning media that has been made. So that this learning media has a good impact on increasing students' insight in using technology, especially Android for learning uses. In addition, the students' learning motivation on average is in the category motivated by this media.
Optimizing the Knuckle Corner Design of an Urban EV8 Vehicle Category Concept to Meet Turning Radius Requirements Nurhadi, Idham; Ramdhani, Ramdhani; Mubarak, Ibnu
AEEJ : Journal of Automotive Engineering and Vocational Education Vol 4 No 2 (2023): AEEJ : Journal of Automotive Engineering and Vocational Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/aeej.v4i2.212

Abstract

This research aims to achieve the smallest possible turning radius for the knuckle joint while also meeting the regulations set by the Shell Eco-Marathon (SEM) committee regarding the design angles and lengths. Calculations and testing are conducted using simulation methods to obtain suitable angles and lengths for the knuckle. This simulation method involves a series of analyses to obtain data such as static turning radius diagrams, followed by an analysis using the camber calculation formula. The shape, angle, length, and design of the knuckle are considered with regard to driving safety factors. The findings of this study indicate that for a six-meter turning radius, the outer wheel requires a steering angle of δ_0=10.868°, and the inner wheel requires a steering angle of δ_i=77.397°. After improvements, for a 5.5-meter turning radius, the outer wheel requires a steering angle of δ_0=15.960°, and the inner wheel requires a steering angle of δ_i=71.321°. It can be concluded that this design can optimize the performance of the knuckle steering system.
DEVELOPMENT OF ANDROID-BASED LEARNING MEDIA TO IMPROVE STUDENT UNDERSTANDING IN DIESEL MOTOR COURSES Khoer, Miftahul; Mubarak, Ibnu; Al Gifari, Muhamad Maris
Journal of Mechanical Engineering Education (Jurnal Pendidikan Teknik Mesin) Vol 8, No 2 (2021): Desember 2021
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v8i2.41029

Abstract

This study aims to create an android-based learning media that is feasible to be applied in research and used in assisting the learning process and to determine the effect of using learning media in increasing student understanding of Diesel Motor courses, this is because face-to-face learning is replaced by online learning The two-way learning process is difficult to do and causes a lack of understanding of students regarding Diesel Motor courses, to overcome this, interesting and interactive learning media are needed. The method in this study uses RD (Research and Development) with a learning media development model in the form of ADDIE (Analysis, Design, Development, Implementation, Evaluation), and uses aresearch one group pretest posttest design. The sample in this study used a purposive sampling technique with the research subject of 2019 Automotive Engineering Education undergraduate students who were contracting Diesel Motor courses, researchers took a sample of 40 people. The learning media products that have been made are suitable for use based on the validation of material experts and media experts with very feasible categories. The results of this study indicate an increase in learning outcomes when viewed from the average pre-test score of 31.20 and the average post-test score of 37.80 as well as the acquisition of a significance test using the t-test (Paired Sample t-test). with a significance value of 0.000, this increase is caused by the use of learning media that has been made, so the use of this learning media has a good impact in increasing student understanding of the Diesel motor course, in addition, this learning media also adds insight to students in using technology, especially Android for learning purposes.
APPLICATION OF JIGSAW-TYPE COOPERATIVE LEARNING MODEL TO IMPROVE LEARNING OUTCOMES Anggrainy, Rani; Tresdiawan, Rendi Ardi; Mubarak, Ibnu; Sutia, Iyep; Lubi, Ahmad
Journal of Mechanical Engineering Education (Jurnal Pendidikan Teknik Mesin) Vol 9, No 2 (2022): Desember 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v10i2.52725

Abstract

This study aims to (1) find out the difference in improving student learning outcomes between those who use the jigsaw-type cooperative model and students who use the lecture model, and (2) find out the increase in student learning outcomes   after applying the cooperative learning model with jigsaw type. Metode penelitian yang digunakan adalah metode eksperimental. The experimental method is used to look for a causal relationship between two factors that the researcher deliberately caused. The population in this study was all Class XI students majoring in Motorcycle Business Engineering at one of the State Vocational Schools in Bandung totaling 5 classes. The research samples were taken in two classes, namely one experimental class and one control class, the sampling technique was carried out random sampling cluster. The instruments used are test instruments and obsrvation sheets. The results showed that there was a significant difference between the learning outcomes of students who used a jigsaw-type cooperative model and students who got learning with a lecture model. The average final score of learners using the jigsaw-type cooperative model was higher than those using lectures. The N-Gain value index of the jigsaw type cooperative model category is quite effective and the lecture model of its N-Gain index category is ineffective.Keywords: Learning Model; cooperative; jigsaw; Experimental; N-Gain
DEVELOPMENT OF ANDROID-BASED INTERACTIVE MULTIMEDIA AS TEACHING MATERIALS FOR THE IC REGULATOR FILLING SYSTEM Mulyana, Yana; Mubarak, Ibnu; Al Gifari, Muhamad Maris
Journal of Mechanical Engineering Education (Jurnal Pendidikan Teknik Mesin) Vol 9, No 1 (2022): Juni 2022
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v8i2.40963

Abstract

The purpose of this research is to produce android-based interactive multimedia that is feasible as a learning medium with a good response from students on the IC regulator charging system material. The method used in this study is Research and Development (RnD) with the ADDIE development model. The population in this study were students of the automotive engineering education study program and the automotive engineering concentration mechanical engineering study program. The sample in this study was 40 students of the automotive engineering education study program class of 2019. The research instrument used is a structured questionnaire. The results of the validation of the material experts get a percentage value (89%) from the learning aspect, content aspect and evaluation aspect. The results of the validation of media experts get a percentage value (91%) from the display aspect and the programming aspect. The results of student responses get a percentage score (85%) from the aspect of quality of content and objectives, aspects of instructional quality and aspects of technical quality. Interactive multimedia was declared very feasible according to material experts and media experts and received good responses from students.
DEVELOPMENT OF STARTER SYSTEM DIRECT DRIVE TYPE SIMULATOR AS LEARNING MEDIA IN AUTOMOTIVE ELECTRICAL SYSTEM COURSES Kusyandi, Kusyandi; Mubarak, Ibnu
Journal of Mechanical Engineering Education (Jurnal Pendidikan Teknik Mesin) Vol 8, No 2 (2021): Desember 2021
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v8i2.40894

Abstract

This research discuss about the development of android based learning media which aims to develop, assess and knowing student responses of the Simulator Pemeriksaan dan Pengujian Sistem (SEMESTA). Learning activity that is usually carried out directly in laboratory can not be held due to Covid-19 Pandemic. Therefore, learning media is needed by utilizing digital platforms that are able to provide virtual practical experiences. The use of Android smartphones is an alternative in developing virtual learning media. This learning media was developed using the Research and Development (RD) method with the ADDIE (Analyze, Design, Develop, Implement, Evaluate) development model. The learning media developed was assessed by experts (expert judgement) and students. The results showed that the assessment of three media experts got an average score of 4.6 with a proportion of 92.5% and three material experts of 4.7 with a percentage of 93% which could be categorized as very proper because the media was built with considering learning media feasibiliies criteria. While the results of the student’s responses were obtained by 85.7% which could be categorized as very good because this learning media was developed in digital platform which student’s interested to, attractive, and easy to operate. Based on the results, it can be concluded that SEMESTA learning media is very proper to be used for Automotive Electrical System courses.
RELEVANCE OF BASIC COMPETENCY OF AUTOMOTIVE LIGHT VEHICLE ENGINEERING EXPERTISE PROGRAM TO WORK COMPETENCY IN THE AUTOMOTIVE MECHANICAL INDUSTRY Nugroho, Rifa'i Nugi; Kuntadi, Iwa; Mubarak, Ibnu
Journal of Mechanical Engineering Education (Jurnal Pendidikan Teknik Mesin) Vol 8, No 2 (2021): Desember 2021
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jmee.v8i2.40886

Abstract

This research aims to: (1) know the basic competencies needed in the field of mechanical industri, (2) know the exist or absence of basic competencies taught in the TKRO expertise program but needed in the field of mechanical industri, (3) know the exist or absence of basic competencies that are not taught in the TKRO expertise program but are needed in the field of mechanical industri, (4) know the level of relevance of basic competencies in the automotive light vehicle engineering expertise program applied to mechanical work competencies. This research is a quantitative descriptive study with a survey approach. The subjects of this research are teachers who teach productive subjects on the competence of automotive light vehicle engineering expertise Bandung as well as 3 respondents from 3 different agencies. The data retrieval technique used in this study uses questionnaires. The analytical technique used is quantitative descriptive analysis with percentages. The results of this study show that: (1) there is relevance between the competence taught and the competence compiled by the government, (2) The number of competencies from schools that are less relevant to the industri there are 2 competencies, namely the competence to improve rims and present the results of evaluation of 2D and 3D sketches of orthogonal projection standards, (3) The number of basic competencies that have not been accommodated in the automotive light vehicle engineering expertise program to mechanical work competencies consists of 14 additional competencies, (4) there is relevance of the basic competence of the automotive light vehicle engineering productive program between schools, governments and agencies, (5) the level of relevance of basic competencies of automotive light vehicle engineering expertise programs to mechanical work competencies with percentage values (85.52%) which fall into the category is very relevant.