Claim Missing Document
Check
Articles

Found 22 Documents
Search

MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN PPKN MELALUI PENGEMBANGAN MODEL PEMBELAJARAN QUANTUM LEARNING BERBASIS MEDIA PUZZLE Muhammad Tantowi Hidayat; Nur Wahyu Rochmadi
Jurnal Rontal Keilmuan Pancasila dan Kewarganegaraan Vol 6, No 2 (2020)
Publisher : Sekolah Tingi Keguruan dan Ilmu Pendidikan (STKIP) PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/a

Abstract

Kajian ini bertujuan untuk mengembangkan model pembelajaran quantum learning berbasis media puzzle. Metode yang digunakan adalah metode penelitian pengembangan 4-D. Tahapan pada metode pengembangan 4-D meliputi: define, design, develop, dan disseminate. Model Pembelajaran Quantum Learning Berbasis Media Puzzle memiliki beberapa langkah yaitu: menumbuhkan minat, mengalami proses pembelajaran, menemukan konsep, mendemonstrasikan hasil kerja, mengulas kembali materi, merayakan keberhasilan pembelajaran. Hasil analisis menunjukkan bahwa model pembelajaran ini mampu meningkatkan hasil belajar siswa. Nilai rata-rata hasil belajar siswa pada pre-test adalah 68 meningkat menjadi 78,6 pada post-test. Jadi pengembangan model pembelajaran Quantum Learning Berbasis Media Puzzle dapat meningkatkan hasil belajar PPKn. Inovasi pada pembelajaran mampu menciptakan proses pembelajaran yang dapat menarik minat belajar siswa sehingga mampu meningkatkan hasil belajar siswa. 
Enhancing Civics Learning Outcomes Through Android Application-Based Media in Class VII C At SMP Shalahuddin Malang Moh. Nurron Kholifatul Ardhi; Wahyu Rochmadi, Nur; Sukriono, Didik
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 16 No 1 (2024): Advancing Education through Innovation and Technology
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v16i1.2074

Abstract

This research departs from the problem of learning outcomes of students in class VII C SMP Shalahuddin Malang in Civics subjects that have not been completed classically 85%. To improve learning outcomes, use media in the teaching and learning process. The purpose of this study was to improve student learning outcomes by using android application-based media during learning. This research uses Classroom Action Research (CAR) which refers to the Kemmis and Mc Taggart model through several stages, namely: 1) planning stage, 2) action, 3) observation, and 4) reflection. The research location is at SMP Salahuddin Malang with the subject of class VII C which amounted to 22 students. Data collection techniques using observation, tests and documentation. The analysis used was qualitative analysis and simple quantitative analysis. The results showed that learning by using media based on android applications can improve the learning outcomes of students in class VII C SMP Shalahuddin Malang. The implications of these findings suggest that Implementing technology in education can be an effective solution to address the issue of low learning outcomes.
Keterampilan Intelektual Warganegara: Studi Pada Peserta Didik SMKN 2 Tulung Agung Rochmadi, Nur Wahyu; Efendi, Yuherni; Rochastuti, Laras Ati
Jurnal Civic Hukum Vol. 9 No. 1 (2024): Mei 2024
Publisher : University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jch.v9i1.31660

Abstract

Human resource competency demands must have the ability to think critically, laterally and systemically, especially in the context of problem solving (critical-thinking and problem-solving skills). These competencies are in line with the intellectual skills capabilities as learning outcomes proposed by Gagne. Starting from this, research was carried out in the form of identifying the intellectual skills of citizens regarding the basis of the Indonesian state of Pancasila among students of SMKN 2 Tulung Agung. The aim research is to identify students' intellectual skills as Indonesian citizens. The research was conducted with a quantitative descriptive design. The focus is intellectual skills towards the foundation of the Indonesian state, Pancasila. The research instrument used was a test. Data were analyzed using descriptive statistics. Research findings show that the intellectual skills of students at SMKN 2 Tulung Agung are in the medium category, with an average score of 70.897. The average intellectual skills score in the discrimination category was 75.329 (medium); the abstract concept category was 66,073 (medium); concrete concept category of 76.9878 (medium); rule category of 83.7439 (high); and the problems solving category was 52.3536 (low). Based on research findings, it is recommended to develop learning that focuses on increasing students' intellectual skills capabilities systematically, completely and continuously.
Efektifitas Model Pembelajaran Inkuiri dalam Meningkatkan Kemampuan Berpikir Kritis Siswa pada Mata Pelajaran Pendidikan Kewarganegaraan Mustaricha, Mitra; Rochmadi, Nur Wahyu
Jurnal Ilmiah Pendidikan Pancasila dan Kewarganegaraan Vol 4, No 2 (2019): Desember 2019
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (296.897 KB) | DOI: 10.17977/um019v4i2p375-380

Abstract

This study aims to examine the effectiveness of inquiry learning models in improving students’ critical thinking skills on Pancasila and Citizenship Education subjects. This type of research uses quasi experimental design. The experimental design that is used as a reference is “pretest-posttest non equivalent group design”. The results showed that the inquiry learning model can improve students’ critical thinking skills. Hypothesis testing using the t-test analysis technique shows that the inquiry learning model is effective in increasing students’ critical thinking skills in PPKn subjects with a significance value of 0.0001.
Penerapan Model Pembelajaran Teams Games Tournament Berbasis Ranking One Civic Education Untuk Meningkatkan Hasil Belajar Siswa Laili, Innayatul; Dayati, Umi; Rochmadi, Nur Wahyu
Jurnal Ilmiah Pendidikan Pancasila dan Kewarganegaraan Vol 6, No 1 (2021): Juni 2021
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (321.321 KB) | DOI: 10.17977/um019v6i1p120-128

Abstract

The purpose of this study was to explain the feasibility of learning using the team games tournament-based Ranking One Civic Education (ROCE) model in teaching and learning activities on Pancasila and Civic Education (PPKn) subjects and to analyze the improvement of student learning outcomes after the ROCE Game-based learning method was applied to PPKn subjects. This study used a classroom action research approach with qualitative and quantitative data as material for analysis. This study used two cycles with two meetings for each cycle. As for the process of implementing the ROCE Game, it was found that 13-14 indicators were carried out well in cycle I, while in the learning process in cycle II, an average of 15 indicators were obtained from a total of 17 indicators of learning implementation by teachers. In the first cycle, an average of 11 indicators was obtained and in the second cycle, an average of 12-13 indicators was obtained from a total of 14 indicators of learning implementation by students. The increase in learning outcomes taken based on the post-test score in cycle I was 77.7 percent, then an increase in the post-test score in cycle II became 86.1 percent. So, tournament-based teams games learning model Ranking One Civic Education could increase student learning outcomes.
Meningkatkan Kemampuan Berpikir Kritis Siswa Kelas VIII Melalui Media Ular Tangga Kewarganegaraan pada Mata Pelajaran PPKn Anggraini, Lia Audina; Rochmadi, Nur Wahyu
Jurnal Ilmiah Pendidikan Pancasila dan Kewarganegaraan Vol 6, No 2 (2021): Desember 2021
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (749.601 KB) | DOI: 10.17977/um019v6i2p480-488

Abstract

This study aimed to produce appropriate, attractive, and effective learning media for Pancasila and Citizenship Education to improve students' critical thinking skills. The development procedure was carried out according to the Thiagarajan 4-D Model. The test subjects in this study were VIII grade students of the Laboratorium Malang Junior High School. Media validity was known from the results of media expert validation by 97.5 percent and material expert validation by 92.5 percent, and the attractiveness of media based on a questionnaire obtained by 90 percent.  The civic ladder snake learning media was able to improve students’ critical thinking skills because the post-test results were higher than the pretest results. The critical thinking ability average of students on the large-scale test increased from 38.7 percent to 87 percent. So, there had been a significant change in students’ critical thinking skills after the implementation of the civic ladder snake learning media. The civic ladder snake learning media were valid, attractive, and able to improve students’ critical thinking skills.
PENERAPAN MODEL PEMBELAJARAN PROJEK BASED LEARNING (PjBL) BERBASIS TPaCK Rochmadi, Nur Wahyu; Rochastuti, Larasati
Prosiding Temu Ilmiah Nasional Guru Vol. 15 No. 1 (2023): TING XV 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

the quality of human resources are increasing, not only must they be knowledgeable, skilled and have character, but they must also be productive (productive), suitable for publication and profitable. These conditions create a learning model that requires students to produce "something" that is worthy of publication and profitable for teachers to practice. One of them is the project-based learning model (PjBL), because PjBL requires students to do something or create something to solve a problem. The application of the project-based learning model in the field of civics requires the capability of knowledge and skills to produce something based on empathy and civic responsibility to participate in resolving various civic problems that occur in the surrounding environment. The process of implementing the PjBL learning model based on TPaCK is one of the models in PPKn learning, known as a citizenship project, and improve civic intelligence, civic skills, civic responsibility and civic participation students' capabilities, as well as the quality of their learning.
PENERAPAN MODEL PEMBELAJARAN INKUIRI TERBIMBING TERHADAP KARAKTER SISWA DALAM PPKN Kiftiyah, Millatul; Anggraeni, Ekaliya Priti; Rochmadi, Nur Wahyu
Prosiding Temu Ilmiah Nasional Guru Vol. 15 No. 1 (2023): TING XV 2023
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Terbuka

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Memorable education for students is learning that is able to build basic concepts of thinking worthy of the phenomena of the environment around students. A decent learning atmosphere will support the learning process to be student-oriented and centered. The selection of learning models that are based on learning objectives will have a positive impact. With the Guided Inquiry learning model, students will engage in active behavior to understand concepts by PPKN subjects. So that it can form students who think logically, are disciplined, curious, independent, honest, and responsible. This shows that the Guided Inquiry learning model can develop student character. This study aims to identify the Guided Inquiry learning model for student character in the PPKN subject. Starting from planning to evaluation using research methods, qualitative research methods, and library research, known as literature research in the form of books, articles, journals, past and present that support theory. The results showed that the Guided Inquiry learning model on student character in the PPKN was creative and effective in the learning process. The Guided Inquiry learning model can be an alternative model applied to the learning process.
Development of A Green Environment-Based Civic Obligation Module to Increase Students’ Awareness of The Environment at Kepanjen National 1 Senior High School Yudistira, Ilham; Awaliyah, Siti; Rochmadi, Nur Wahyu
Journal of Educational Sciences Vol. 9 No. 6 (2025): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.9.6.p.5647-5661

Abstract

The research purposes was conducted due to environmental issues such as extreme climate change, uncontrolled amounts of plastic waste, global warming, etc. The study focuses on developing products that have been tested for feasibility, practicality, and effectiveness in order to increase environmental awareness. The study used an analysis, design, development, implementation, and evaluation development model. The product testing location was at State Senior High School 1 Kepanjen. Data collection techniques included questionnaires and formative tests, namely pre-tests and post-tests. Data analysis techniques included descriptive statistical analysis, paired t-tests, and n-gain tests. The study results showed that: (1) the validation test results by subject matter experts, learning experts, media experts, and limited trials on potential users obtained a score of 82.2 with a pass rating; (2) the paired t-test results using the Wilcoxon test showed an increase in learning outcomes after treatment of 0.038; (3) The effectiveness of the product falls into the ineffective category with low and moderate n-gain test results; (4) The causes of the product's ineffectiveness are the number of meetings that are not proportional to the learning objectives, as well as the absence of assignments related to the environment.
Pengembangan Media Pembelajaran Kartun Animasi Locart Berbasis Kearifan Lokal untuk Mengembangkan Toleransi Sosial di Sekolah Menengah Pertama Hafidah Putri Pangestu; Didik Sukriono; Nur Wahyu Rochmadi
Didaktika: Jurnal Kependidikan Vol. 14 No. 3 Agustus (2025): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.2316

Abstract

Berdasarkan kajian empiris diketahui bahwa pembelajaran PPKn dinyatakan membosankan bagi siswa karena PPKn membahas konsep abstrak dan kurangnya media pembelajaran yang menarik serta guru hanya bersifat teoritis, kurang menyentuh implementasi dalam kehidupan atau terpisah dari pengalaman nyata siswa di masyarakat. Oleh karena itu diperlukan media pembelajaran yang inovatif sebagai solusi atas permasalahan tersebut. Tujuan dari penelitian ini untuk menghasilkan produk media pembelajaran kartun animasi locart yang sudah teruji kevalidan, keefektivan dan kepraktisan dalam mengembangkan toleransi sosial. Desain penelitian ini menggunakan model pengembangan dari Borg & Gall. Subjek penelitiannya yaitu siswa kelas VIII SMP Negeri 4 Malang dengan prosedur pelaksanaanya diawali pretest, melaksanakan pembelajaran menggunakan media kartun animasi locart kemudian diakhiri posttest. Instrumen penelitian menggunakan angket,lembar observasi, tes dan dokumentasi. Teknik analisis data yaitu deskriptif dan statistik (uji t). Hasil penelitian antara lain : (1) produk kartun animasi locart yang berisikan sebuah cerita tentang gotong royong di hajatan sebagai salah satu bentuk kearifan lokal yang dapat menimbulkan toleransi sosial. Toleransi sosial dalam kartun, tampak pada pemahaman masyarakat terkait penggunaan sound system dengan volume yang keras dan tenda hajatan di sebagian jalan; (2) uji validasi ahli media dan ahli materi dari produk dinyatakan sangat layak; (3) uji kepraktisan terhadap penggunaan kartun animasi locart mendapatkan respon positif dari siswa maupun guru dan dinyatakan sangat praktis; 4) Uji keefektivan dengan rata-rata nilai di uji coba awal 43,48 (pretest) dan 63,50 (postest). Uji coba lapangan, rata-rata posttest 81,21 dan pre-test 47,35. Sesuai hasil uji t, nilai signifikansi yang diperoleh adalah 0,000. Nilai ini lebih kecil dari batas signifikansi yang ditetapkan, yaitu 0,050, sehingga mengindikasikan adanya peningkatan yang signifikan antara hasil pretest (sebelum menggunakan kartun animasi locart) dan posttest (setelah menggunakan kartun animasi locart).