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How effectively GO-GIS (Google Site Web-Based Multimedia Integrated with Geographic Information System) can increase student’s critical thinking skill in school Yusuf Yudistira; Mukminan; Muhammad Nursa'ban
Asian Journal of Social and Humanities Vol. 2 No. 03 (2023): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i03.201

Abstract

This study aims to develop GO-GIS multimedia and determine the effectiveness of GO-GIS to improve students' critical thinking skills in disaster mitigation and adaptation materials. This research refers to the ADDIE development model which consists of analysis, design, development, implementation, and revision. The product feasibility test was assessed by 1 media validator, 1 material validator and student responses. The results showed that (1) GO-GIS learning media was feasible to use, the results of the feasibility assessment by material experts obtained a score of 4.73, the feasibility assessment by media experts obtained a score of 4.82, the user's response in small group trials obtained an average 4.45. Score indicates very decent. (2) GO-GIS multimedia proved to be effective as a learning medium and there was an increase in students' critical thinking skills in the experimental class (GT = 0.50, N = 35) in the medium category when compared to the control class (GT = 0.23, N = 35) in the moderate category (GT = 0.23, N = 35) in the low. The results of the independent t-test show the sig. 0.03 (sig value < 0.05) and it can be concluded that there is a significant increase in students' critical thinking skills in disaster mitigation between the Experiment class (mean 78.57) and the control class (mean = 71.88).
Pengaruh Kendala Guru Terhadap Implementasi Kurikulum Merdeka di Platform Merdeka Mengajar Gugus SD Negeri 2 Kecamatan Rangsang Mukminan; Musnar Indra Daulay; Kasman Ediputra
MULTIPLE: Journal of Global and Multidisciplinary Vol. 2 No. 11 (2024): November
Publisher : Institute of Educational, Research, and Community Service

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengidentifikasi kendala-kendala yang dihadapi oleh para guru dalam implementasi Kurikulum Merdeka di platform Merdeka Mengajar serta menganalisis potensi ketidakefektifan implementasi akibat permasalahan tersebut. Jenis penelitian yang digunakan adalah kuantitatif dengan desain eksplanatori. Populasi penelitian terdiri dari guru-guru di Gugus SD Negeri 2 Kecamatan Rangsang dengan jumlah sampel 20 orang yang dipilih melalui metode purposive sampling. Instrumen penelitian berupa kuesioner menggunakan skala Likert. Hasil penelitian diharapkan dapat memberikan wawasan mendalam tentang permasalahan yang dihadapi oleh guru, memberikan masukan bagi pengambil kebijakan pendidikan dan pengembang platform Merdeka Mengajar, serta membantu meningkatkan kualitas implementasi Kurikulum Merdeka di Indonesia.
Development of Hydrosphere Geography Learning Media to Improve Higher Order Thinking Skills (HOTS) HSB, Titin Suprayatini; Mukminan, Mukminan
International Journal Of Humanities Education and Social Sciences (IJHESS) Vol 4 No 3 (2024): IJHESS DECEMBER 2024
Publisher : CV. AFDIFAL MAJU BERKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55227/ijhess.v4i3.1411

Abstract

This research aims to: (1) develop geography learning media on hydrosphere material to improve higher-order thinking skills (HOTS) and (2) Know the effectiveness of Web-based application media development products to improve the ability of Higher Order Thinking skills (HOTS). This research is Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of the small-scale trial were 36 students, the large scale was 72 students, and the effectiveness test subjects were 108 students. The effectiveness test used a one-group pre-test post-test design experiment. Data analysis used a paired sample t-test with a significance level of 0.05. The results demonstrated that: (1) based on Gregory's validation the material experts' validation was very high with a construct validity value of 0.81, and the media experts' validation was very high with a construct validity value of 1. Practicality validation conducted by teachers in small and large fields shows a construct validity value of 1. (2) The web-based application media improved higher-order thinking Skills (HOTS), with effectiveness demonstrated by the results of a paired sample t-test analysis showing a significance value of 12.83, which is greater than the critical value of 2.045. The Web-based application media positively impacted the ability of higher-order thinking Skills (HOTS) in geography learning.
THE DEVELOPMENT OF WEB-BASED LEARNING MULTIMEDIA FOR HIGH SCHOOL STUDENTS’ LITHOSPHERE MATERIAL Ellese Sulistianingsih; M Mukminan
Geosfera Indonesia Vol. 4 No. 1 (2019): GEOSFERA INDONESIA
Publisher : Department of Geography Education, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/geosi.v4i1.9882

Abstract

Science and Technology develop very fast in every aspect of life, including in the aspect of education. As the development of science and technology, guiding teachers to be able to make use various kinds of creative and innovative learning media in learning process at school is needed in order to increase the effectivity of the learning process which will have impact on the students’ learning motivation and learning outcomes. According to the explanation, learning multimedia needs to be developed in order to increase the students’ learning motivation and learning outcomes. This research is a research and development (R&D), which is then modified by using Tessmer formative evaluation. The analysis results show that the web-based learning multimedia for lithosphere material has been proven its eligibility, that the web-based learning is valid, practical, to be used in learning process and is effective in increasing students learning motivation and learning outcomes. 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Pengembangan Multimedia Pembelajaran Geografi dengan Materi Litosfer dan Pedosfer untuk SMA Kelas X. Jurnal Ilmu-ilmu Sosial, 11(1). Retrieved from https://jurnal.uny.ac.id/index.php/sosia/article/download/5284/4583. Milovanovic, M. Perisic, J., Vukotic, S. Bugarcic, M. Radovanovic, L. &Ristic, M. (2016). Learning Mathematic Using Multimedia in Engineering Education. Journal Acta Technica Corviniensis – Bulleting of Engineering, 9(1). Retrieved from https://search.proquest.com/docview/1767584934/559B63 F69E094F98PQ/1?accountid=31324. Moeed, A. (2015). Science Investigation Students View about Learning, Motivation and Assessment. Singapore: Springer. Mohasin, S. F., Shinde, P. A. &Khaparde. (2013). E-Learning: A Tool for Library and Information Services. Journal of Library & Information Science, 3(2). Retrieved from https://search.proquest.com/docview/1440877148/fulltext PDF/33223E6022A248ECPQ/1?accountid=31324. Permadi, A. A. (2016). Pengembangan Media Pembelajaran Interaktif Berbasis Web dengan Pemanfaatan Video Conference Mata Pelajaran Produktif Teknik Komputer dan jaringan di Sekolah Menengah Kejuruan. Jurnal Pendidikan Teknologi dan Kejuruan. Retrieved from http://jural.unm.ac.id/ 3123/1/Jurnal.pdf. Presiden Republik Indonesia. (2000). Keputusan Presiden Republik Indonesia Nomor 50 Tahun 2000 Tentang Tim Koordinasi Telematika Indonesia. Robb, C. (2010). The Impact of Motivational Messages on Student Performance in Community College Online Courses. (Dissertation Doctor, University of Illinois at Urbana-Champaign, 2010). Retrieved from https://search.proquest.com/docview/778224030/18ED422A32FC4231PQ/3?accountid=31324 Sahrir, M. S., Alias, N. A., Ismail, Z., & Osman, N. (2012). Employing Design and Development Research (DDR): Approaches in the Design and Development of Online Arabic Vocabulary Learning Games Prototype. Journal of Educational Technology, 11(2). Retrieved from https://search. proquest.com/docview/1288340626/fulltextPDF/D439E6E103D04792PQ/1?accountid=31324. Sari, H. V. & Suswanto, H. (2017). Pengembangan media pembelajaran Berbasis Web Untuk mengukur hasil Belajar siswa pada mata pelajaran Komputer Jaringan Dasar program Keahlian teknik komputer dan jaringan.Jurnal Pendidikan, 2(7). Retrieved from http://journal.um.ac.id/index.php/jptpp/ article/view/9734/4593. Su, C. H. (2016). The effects of students' motivation, cognitive load and learning anxiety in gamification software engineering education: a structural equation modeling study. Journal Multimedia Tools Application, 75(16). Retrieved from https://search.proquest.com/docview/1867930658/fulltextPDF/9482B 31FA03D4E7CPQ/1?accountid=31324. Tessmer, M. (1998). Planning and Conducting Formative Evaluation. London: Kogan Page Limited. Tsai, M. J. (2009). The Model of Strategic e-Learning: Understanding and Evaluating Student E-Learning from Metacognitive Perspectives. Journal Educational Technology & Society, 12(1). Retrieved from https://search. p1roquest.com/docview/1287039259/20B52566A67140DBPQ/1?accountid=31324. Umar. (2013). Studi Komparatif Penguasaan Konsep Ulumul Qur’an Dalam Pembelajaran Yang Menggunakan Full E-Learning Dan Blended E-Learning. Jurnal TAPIS, 13(1). Retrieved from http://id.portalgaruda.org/? ref=browse&mod=viewarticle&article=252276. Wiyani, N. A. (2012). Desain Pembelajaran Pendidikan: Tata Rancang Pembelajaran Menuju Pencapaian Kompetensi. Yogyakarta: Ar-Ruzz Media. Copyright (c) 2019 Geosfera Indonesia Journal and Department of Geography Education, University of Jember This work is licensed under a Creative Commons Attribution-Share A like 4.0 International License
Development of Multimedia Learning Geography Based on Adobe Flash to Increase Students’ Curiosity Wahid Yuda Rejeki; M. Mukminan
Geosfera Indonesia Vol. 5 No. 3 (2020): GEOSFERA INDONESIA
Publisher : Department of Geography Education, University of Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19184/geosi.v5i3.14765

Abstract

This study aimed to analyze: (1) The needs of multimedia Adobe Flash-based towards geographic learning, (2) Geography multimedia learning of Adobe Flash-based to increase students' curiosity, and (3) The feasibility of utilizing geography multimedia based on Adobe Flash-based learning using ADDIE method. The needs of multimedia learning assessment data were collected through questionnaires towards respondents (2 teachers and 32 students). Meanwhile, regarding the feasibility of multimedia geography learning to increase students' curiosity, data were gathered both by tests and questionnaires. The feasibility assessment was performed with expert validation instruments and student assessments. The data analysis tool utilized was one-way ANOVA. The study results as follows: (1) Students needs of geography multimedia learning based on Adobe Flash, (2) For effectiveness rate of multimedia and treatment, Fcount = 20,875> Ftable = 3.99, indicates that geography learning based on Adobe Flash is can escalate students’ curiosity, (3) Based on experts judgments and the students’ assessments, it could be concluded that the geography multimedia learning based on Adobe Flash is 91.4%, hence it is very suitable to be implemented. Multimedia learning based on Adobe Flash geography has increased students' curiosity and feasible to implement. Keywords: Adobe Flash; Geography; Multimedia; Curiosity. Copyright (c) 2020 Geosfera Indonesia Journal and Department of Geography Education, University of Jember This work is licensed under a Creative Commons Attribution-Share A like 4.0 International License
PENINGKATAN KEMAMPUAN PENILAIAN PEMBELAJARAN GEOGRAFI Mukminan, Mukminan; Nursa'ban, Muhammad; Suparmini, Suparmini
INOTEKS: Jurnal Inovasi Ilmu Pengetahuan,Teknologi, dan Seni Vol 17, No 1 (2013)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (67.755 KB) | DOI: 10.21831/ino.v17i1.3086

Abstract

The results of policy research in 2009 showed that geography teachers' understanding and skills in learning assessment still have not reached the standard. The purpose of this activity is the increased understanding of assessment techniques by geography teachers in Bantul with indicators of success at least 70% of participants obtain the results of the assessment in the category ofat least "good" and passed. The training method used theoretical and practical pragmatic thematic. Target Audience activity is geography teachers at the high school geography in Bantul as 41 people. The results: 1) only 35 participant (85.37%) passed with categories "Very good" 15 participant and 20 in "good" category. 2 there is an increased capability assessment techniques by geography teachers in Bantul was evidenced by the average pretest results of participants by 17% before training was conducting.Keywords: assessment, geography, teacher, and learning
How effectively GO-GIS (Google Site Web-Based Multimedia Integrated with Geographic Information System) can increase student’s critical thinking skill in school Yudistira, Yusuf; Mukminan, Mukminan; Nursa'ban, Muhammad
Asian Journal of Social and Humanities Vol. 2 No. 03 (2023): Asian Journal of Social and Humanities
Publisher : Pelopor Publikasi Akademika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59888/ajosh.v2i03.201

Abstract

This study aims to develop GO-GIS multimedia and determine the effectiveness of GO-GIS to improve students' critical thinking skills in disaster mitigation and adaptation materials. This research refers to the ADDIE development model which consists of analysis, design, development, implementation, and revision. The product feasibility test was assessed by 1 media validator, 1 material validator and student responses. The results showed that (1) GO-GIS learning media was feasible to use, the results of the feasibility assessment by material experts obtained a score of 4.73, the feasibility assessment by media experts obtained a score of 4.82, the user's response in small group trials obtained an average 4.45. Score indicates very decent. (2) GO-GIS multimedia proved to be effective as a learning medium and there was an increase in students' critical thinking skills in the experimental class (GT = 0.50, N = 35) in the medium category when compared to the control class (GT = 0.23, N = 35) in the moderate category (GT = 0.23, N = 35) in the low. The results of the independent t-test show the sig. 0.03 (sig value < 0.05) and it can be concluded that there is a significant increase in students' critical thinking skills in disaster mitigation between the Experiment class (mean 78.57) and the control class (mean = 71.88).
Digital Literacy Dimensions in High School Education: From Operational Skills to Privacy Awareness Arif, Nursida; Nursa’ban, Muhammad; Mukminan, Mukminan; Sari, Meily
Integrated Science Education Journal Vol 6 No 3 (2025): September
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/isej.v6i3.2112

Abstract

Purpose of the study: This study aims to measure digital literacy, encompassing operational skills, content creation, information search, information evaluation, and privacy protection, providing insights for targeted educational interventions. Methodology: A quantitative survey using a 21-item structured questionnaire based on established digital literacy frameworks was conducted with 898 students through Google Forms. Content validity was confirmed by expert review, and reliability by Cronbach’s Alpha (>0.80). Data analysis employed SPSS 25 with t-test, ANOVA, and correlation. Main Findings: Students showed consistently high operational skills, content creation, and information evaluation (100% “Good”); information search scored Very Good 16.67% and Good 83.33%. Privacy protection varied (Very Good 11.11%, Good 66.67%, Fair 22.22%). Operational skills correlated moderately with privacy protection (R=0.437; R²=0.191), indicating that technical proficiency alone does not ensure secure online behavior. Novelty/Originality of this study: This study uniquely integrates privacy protection as a central dimension of digital literacy and analyzes its relationship with operational skills among high school students. It advances knowledge by linking technical ability to safe online behavior, offering evidence-based insights for curriculum design, teacher training, and policies promoting digital resilience.
The implementation of Geography learning with spatial representation using the discrepancy evaluation model Nursa'ban, Muhammad; Mukminan, Mukminan
REID (Research and Evaluation in Education) Vol. 9 No. 1 (2023)
Publisher : Graduate School of Universitas Negeri Yogyakarta & Himpunan Evaluasi Pendidikan Indonesia (HEPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/reid.v9i1.53505

Abstract

This study aims to evaluate the learning process of geography with spatial representation in high school using the Discrepancy Evaluation Model (DEM) from Provus. Evaluation goes through five stages: design, installation, process, and product, as well as implementation comparison. Respondents were five teachers and 208 students from SMA 1 Srandakan, MAN 2 Yogyakarta, and SMA 1 Pundong in Yogyakarta. The evaluation was carried out in February-July 2021. The focus of the evaluation includes (1) learning design, (2) learning tools, (3) learning implementation, (4) learning outcomes, geographic critical thinking, and (5) implementing learning comparisons. Data were collected through document studies, observations, tests, and questionnaires. Descriptive analysis was used to measure gaps in each stage and efforts to improve them, while experimental quantitative analysis was used to compare learning. The DEM results describe gap variations in stages 1-4. However, in collaborative improvement efforts at stages 1-3, there is an increase in spatial critical thinking skills. The test results at stage 5, learning geography with spatial representations, are more effective for improving students' spatial critical thinking skills than textbook-oriented learning and media images. Recommendations on the results of the evaluation at all stages for organizing geography learning with spatial representation: (1) strengthening understanding and mentoring of the concept of spatial representation and learning design, (2) monitoring and periodic testing of geography learning with spatial representation to improve critical thinking skills in geography.