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PENGEMBANGAN MEDIA PUZZLE BERBASIS MAKE A MATCH MATERI MENENTUKAN IDE POKOK PARAGRAF KELAS 3 Fardiana Rusanti; Nanang Khoirul Umam; Nataria Wahyuning Subayani
Jurnal Pendidikan Dasar Flobamorata Vol. 3 No. 2 (2022): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jpdf.v3i2.778

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan dan mengetahui kualitas media Puzzle Berbasis Make a Match Materi Menentukan Ide Pokok Paragraf Kelas 3. Jenis penelitian ini adalah penelitian dan pengembangan dengan mengadopsi metode 4-D, tetapi penelitian hanya melakukan 3 tahapan, yakni: tahap pendefinisian (define), tahap perancangan (design), dan pengembangan (develop). Hasil penelitian yang telah dilakukan menunnjukkan bahwa media Puzzle Berbasis Make a Match Materi Menentukan Ide Pokok Paragraf Kelas 3 memenuhi indikator kevalidan, yaitu a) hasil validasi dari validator ahli media memperoleh presentase sebesar 93,75% termasuk dalam kriteria sangat valid. b) hasil validasi ahli materi presentase sebesar 95,85% termasuk dalam kriteria sangat valid. c) respon dari peserta didik mendapat nilai rata-rata presentasi sebesar 93,1% termasuk dalam kriteria sangat baik. dan d) hasil belajar peserta didik mendapat nilai rata-rata presentase sebesar 100% termasuk dalam kriteria tuntas. Berdasarkan uraian tersebut, maka media pembelajaran dan materi yang termuat dalam media yang dikembangkan oleh peneliti dapat digunakan dalam proses pembelajaran. Abstract: This study aims to develop and determine the quality of the Make a Match Puzzle-Based Media Material Determining the Main Idea of ​​Paragraph Class 3. This type of research is research and development by adopting the 4-D method, but the research only does 3 stages, namely: the defining stage. , stages of design (design), and development (develop). The results of the research that have been carried out show that the puzzle media based on Make a Match Material Determining the Main Idea of ​​Paragraph Class 3 meets the validity indicators, namely a) the validation results from the media expert validator get a percentage of 93.75% including very valid criteria. b) the results of expert validation of the material, the percentage of 95.85% is included in the very valid criteria. c) the response from the students got an average presentation score of 93.1% which was included in the very good criteria. and d) student learning outcomes get an average percentage value of 100% including the complete criteria. Based on this description, the learning media and materials contained in the media developed by researchers can be used in the learning process.
Media Tunnel Book Berseri Berbasis Festival Pasar Bandeng untuk Kelas IV SD Siti Halimatusa’diyah; Arya Setya Nugraha; Nanang Khoirul Umam
JURNAL JENDELA PENDIDIKAN Vol. 2 No. 04 (2022): Jurnal Jendela Pendidikan: Edisi November 2022
Publisher : CV. Jendela Edukasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57008/jjp.v2i04.345

Abstract

Penelitian ini bertujuan untuk menghasilkan media tunnel book berseri berbasis festival pasar bandeng untuk pembelajaran menulis cerita narasi kelas IV SD. Metode yang digunakan dalam penelitian ini adalah model pengembangan 4-D, akan tetapi peneliti hanya melakukan 3 tahap saja yaitu, Pendefinisian (Define),Perancangan (Design),dan Pengembangan (Develop). Pada tahap pengembangan (Develop), pengembangan media tunnel book berseri berbasis festival pasar bandeng tidak diaplikasikan kepada peserta didik karena adanya aturan pemerintah untuk menerapkan Physical Distancing sehingga sekolah diliburkan. Maka, langkah-langkah pengembangan media ini yaitu melakukan validasi dan revisi. Hasil pengembangan media ini memenuhi standart kevalidan dari para validator. Nilai akhir dari validasi media sebesar sebesar 85,6% dan masuk dalam kriteria “cukup valid”. Nilai akhir dari hasil validasi materi sebesar 90,6% dan memenuhi kriteria sangat valid. Sehingga dapat disimpulkan bahwa Media Tunnel Book Berseri Berbasis Festival Pasar Bandeng Untuk Pembelajaran Menulis Cerita Narasi Kelas IV SD dapat digunakan dalam proses pembelajaran.
Pendampingan Perencanaan Pembelajaran Bagi Sekolah Penggerak di SD Muhammadiyah 1 Menganti Nanang Khoirul Umam; Anantama Dewantoro
Kontribusi: Jurnal Penelitian dan Pengabdian Kepada Masyarakat Vol. 3 No. 1 (2022): November 2022
Publisher : Cipta Media Harmoni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53624/kontribusi.v3i1.110

Abstract

Kementerian Pendidikan dan Kebudayaan telah melakukan banyak terobosan dalam sosialisasi, pelatihan, bimbingan teknis dan bimbingan belajar sejak diluncurkannya Program Belajar Mandiri di Kampus Mandiri (MBKM). Naamun pada tingkat implementasi, tidak semua proyek berjaalan sesuai rencanna Karena berbagai masalah yang teridentifikasi. Diantaranya masalah teknis seperti pengembangan mata kuliah bisnis satuan pendidikan, pengembangan modul pembelajaran, dan pembedaan program pembelajaran dan pembelajaran. Solusi tim untuk masalah ini adalah membantu guru dan kepala sekolah. Langkah-langkah pelaksanaannya adalah pendampingan dan workshop. Melalui kegiatan ini, para pendidik memperoleh wawasan baru dalam mengembangkan alat penilaian untuk sekolah mengemudi. Setelah kegiatan ini, direkomendasikan agar rencana tindak lanjut terkait dengan pedoman dalam RPP perlu dikembangkan
ANALISIS PEMBELAJARAN DARING MENGGUNAKAN BANTUAN MEDIA ELEKTRONIK SELAMA PANDEMI COVID-19 Muhammad Amanatullah; Arya Setya Nugroho; Nanang Khoirul Umam
HUMANIS: Jurnal Ilmu-Ilmu Sosial dan Humaniora Vol 14 No 2 (2022): Juli
Publisher : LPPM UNISDA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

ABSTRACT The background of this research is the COVID-19 pandemic that hit Indonesia. The world of education has had a huge impact. The government's solution to keep the learning process going is online learning. The purpose of this research is to find out whether online learning can support the learning process at home. So the researchers conducted a study entitled "Electronic Media Assisted Learning in the Conditions of the Covid-19 Pandemic". This type of research is descriptive qualitative. The aim is to describe online learning of Indonesian lessons for the 2020-2021 academic year for the even semester at UPT SDN 34 GRESIK. The research subjects were principals, teachers, and 4th grade elementary school students. The research procedure is to determine the problem, research and conclusions. Data collection techniques through observation, interviews, and questionnaires. Research instruments: 1. Observation, 2. Interview, 3. Questionnaire. Data analysis techniques are reduction, display, and conclusion verification. The results of the observation of the formulation of the problem, namely: Online learning using smartphone, laptop/computer media. The obstacles faced are quotas and signals. While the things that support that is from the school, teachers, parents, and the government. Based on the results of interviews, it is known that online learning is more difficult than face-to-face learning. While the results of the questionnaire most of the respondents liked face-to-face learning. Researchers hope that online learning can run smoothly, with cooperation between teachers, students and parents. Keywords: , ,
PENGEMBANGAN SCRAPBOOK MATERI KALIMAT PERSUASIF DALAM PELAJARAN BAHASA INDONESIA DI KELAS IV SD NEGERI 56 GRESIK Endah Yogi Shofiana; Nanang Khoirul Umam
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v7i2.6907

Abstract

Abstract Writing activity is a way for someone to express an idea or a way to communicate, indirectly conveying messages in written form. In Indonesian language lessons, it is closely related to material that requires students to be able to write good and correct Indonesian. As is the case with persuasive sentence material in grade IV elementary school, in learning about persuasive sentences students still have difficulty understanding the subject matter presented. The main difficulty factors experienced by students are that they are not used to writing and making persuasive sentences, limited vocabulary so it is still difficult to arrange words into persuasive sentences. So from the existing problems, researchers tried to use scrapbook media assistance in the learning process in the classroom, with the help of scrapbooks being able to attract students' attention and increase learning interest in following the learning process because previously in the learning process they had never used media assistance. Keywords : Writing, Persuasive, Scrapbook
ANALISIS KETERAMPILAN MENULIS TEKS IKLAN MENGGUNAKAN METODE PCP (POINT COUNTER POINT) SISWA KELAS V MI (MIFTAHUL ULUM) Lailatusy Syifa’in Nadhiroh; Nanang Khoirul Umam
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 7 No. 2 (2022): Volume 07, Nomor 02, Desember 2022
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v7i2.6929

Abstract

Abstract This study examines writing and discussion techniques for fifth grade subjects in MI Miftahul Ulum. The aim is to present the method of learning subjects in the classroom. The research method used is descriptive qualitative with data analysis, data collection is done by means of observation, interviews, and documentation. “Data analysis is centered on understanding how students use knowledge and writing in their ad texts. By using the Point Counter Point method, students can better understand the information they are learning. This leads to increased participation and more dialogue among students. The results of this study revealed that the use of the PCP method improved memory, motor and perceptual development in students. Moreover, it is shown to be helpful in improving communication, reasoning, and perception among students. The PCP method uses four aspects of writing, each with an indicator consisting of multiple averages. These aspects include motor skills by 86.2%, behavioral traits by 93.1%, perception by 88.5%, and memory by 86.3%. When calculating the overall score for this indicator, the PCP method is considered one of the most effective ways to learn. Keywords: Writing skills, PCP method, Advertising learning
PENERAPAN KATA BAKU DALAM PEMBELAJARAN BAHASA INDONESIA MENGGUNAKAN MEDIA APK. BAKU VS TIDAK BAKU DI KELAS IV UPT SD NEGERI 53 GRESIK Yunita Alfiyanti; Nanang Khoirul Umam
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 8 No. 2 (2022): Volume 08 No 02, Desember 2022
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v8i2.528

Abstract

ABSTRACT Understanding standard words in a language can be taught at the elementary school level. This is the importance of understanding standard Indonesian words through technology; this is part of the reason why better languages ​​are standard languages. This study aims to improve students' Indonesian vocabulary through technology. This study shows how students of UPT SD NEGERI 53 GRESIK do not understand standard words. They also show no particular application to understanding standard words. The data for this study were collected through observation and interview techniques. In everyday life, students often need to communicate using mixed languages. This is one of the many reasons why so many factors come into play. Adding standard words into their daily communication still uses discussion and lecture methods. This makes it difficult for students to understand standard words. Standard words play a key role in this academic research. In particular, standard English vocabulary is applied to Indonesian through technological means. This includes the use of language applications. The lack of learning to communicate effectively in school through standard words is shown in this study. The teacher's habit of understanding standard words is rarely broken. This causes a lack of awareness of the importance of using standard words in schools. Keywords: Learning, Standard Word, Media Application
Kunraja Media Development (Aksara Jawa Uno Card) On Javanese Script writing Materials In Elementary Schools Nur Rofiqoh; Nanang Khoirul Umam; Iqnatia Alfiansyah
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 1 (2022): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i1.3141

Abstract

This study aims to develop KUNRAJA media on Javanese script writing material in elementary schools in grade III UPT SD Negeri 43 Gresik for the 2020/2021 school year. The process of developing learning media uses the modified and simplified ADDIE model, namely, analysis (Analysis), design (Design), development (Development), implementation (Implementation) and evaluation (Evaluation). The results of the development of learning media in the form of KUNRAJA media contain material for writing Javanese script. Sources of data in this development research are material experts and media experts totaling 4 validators and class III students with a total of 28. The data collection used is the validation of learning media and student learning outcomes tests. With data analysis, namely, analysis of the validity of learning media, analysis of the practicality of learning media and the effectiveness of learning media. Based on the results of the descriptive analysis of the validation data, it was obtained that the development of the KUNRAJA media on the Javanese script writing material in elementary schools met the good criteria, as follows: a) The results of the validation of learning media conducted by 4 validators obtained a percentage of 100% by material experts 1 and a percentage of 100% by material expert 2 with a total average rating of 100%, and a percentage of 100% by media expert 1 and a percentage of 92.5% by media expert 2 with a total average rating of 96.25% which is categorized as valid and can be used in the learning process, b) Categorized as practical from the results of the analysis in the practicality of learning media by the validators indicating that the media can be used with little or no revision. c) while in the learning outcomes test, students who scored 70 were 28 students with a percentage of 93.1% which was categorized as effective for use in the learning process. Keywords: ADDIE Model, KUNRAJA, Javanese Script.
The Development Of Animal Monopoly Media On Themes “Objects, Animals And Plants Around Me” In Grade 1 At Mi Al-Ma'arif Sukomulyo Farah Agista Desydera; Iqnatia Alfiansyah; Nanang Khoirul Umam
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 1 (2022): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i1.3168

Abstract

This development research aims to know the effectiveness of animal monopoly learning media (MONOWAN) theme 7 sub theme 2 about animals around me students in 1st Grade of MI Al-Ma'arif Sukomulyo. The process of developing learning media using a modified and simplified 4-D model is defined, design, develop and without disseminate. The result of the development of learning media in the form of Animal Monopoly. The data source in this development study is class I students MI Al-Ma'arif Sukomulyo who numbered 33 students. Data collection used is validation of learning media validation of learning materials, questionnaire response of students, and test of learning results. With data analysis, the analysis of the validity of learning media, the analysis of the practicality of learning media, and the effectiveness of learning media. Based on the results of descriptive analysis of validation data and trial data obtained that the development of Animal Monopoly learning media for materials on the theme of 7 sub themes 2 learning 1 grade I MI Al-Ma'arif Sukomulyo meets the criteria well, which is as follows : a) The results of validation of learning media performed by validators obtain 81,66% percentage that are categorized in valid and can be used during the learning process , b) Practically categorized from the results of analysis in the practicality of learning media by validators shows that the media can be used with little revision or without revision, c) Categorized effectively from the results of the analysis of learning completeness, the results of the percentage of classical learning completeness of 96,969%, then it can be said that the learning completeness of the learners has been achieved, and the percentage of the results of the student's response to the learning media of Animal Monopoly by 100% can be said to be positive. Keywords: MonopolyAnimals; Learning Media; Second Grade Students; Developing Learning
The Development of Textbooks On Circumference And Area Of Flat Shapes Material For Grade IV Elementary School Titik Handayani; Ismail Marzuki; Nanang Khoirul Umam
IJPSE : Indonesian Journal of Primary Science Education Vol 3 No 1 (2022): IJPSE
Publisher : Prodi PGSD Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ijpse.v3i1.3206

Abstract

The development of this textbook aims to be able to assist students in self-study at home as well as teachers in understanding students, especially in the topic of ​​circumference and area of ​​ two-dimensional figure. This research is a textbook development research using 3 of the 4 steps of the 4D Development Model, namely Define (defining), Design (design), Development (development). The results of the media in the form of Textbooks of the topic Circumference and area of ​​ two-dimensional figure. The data obtained from this study were teacher interviews and validation of learning media. There are four kinds of validation sheets used, namely one for material validation, presentation validation, linguistic validation, and graphic validation. Based on the expert validator's assessment of the Circumference and area of ​​ two-dimensional figure Textbooks for Grade IV Elementary School, the results of the material validator's assessment showed an average value of 90% which was categorized as valid. The results of the language validator show an average value of 91.6% which is categorized as valid. The results of the presentation validator show an average of 85.4% so it is categorized as valid. The results of the graphical validator show an average value of 95.8% which can be categorized as valid. The assessments of the validators can be said as valid with a few revisions or additions to complete the textbook. Keywords : 4D Model, Textbook, Perimeter and Area, two-dimensional figure