Claim Missing Document
Check
Articles

Found 32 Documents
Search

IMPLEMENTASI VIRTUAL REALITY UNTUK PEMBELAJARAN IMERSIF DI SEKOLAH DASAR KABUPATEN BANGLI Hartawan, I Nyoman Buda; G, Ni Luh Wiwik Sri Rahayu; Suryati, Kadek
Jurnal Widya Laksmi: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2025): Jurnal WIDYA LAKSMI (Jurnal Pengabdian Kepada Masyarakat) - Inpress
Publisher : Yayasan Lavandaia Dharma Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59458/jwl.v5i1.132

Abstract

Kegiatan Pengabdian kepada Masyarakat (PKM) ini bertujuan untuk meningkatkan penerapan teknologi dalam pendidikan di SD Negeri 1 Bunutin dan SD Negeri 2 Taman Bali, Kecamatan Bangli, Kabupaten Bangli. Hasil kuesioner dan wawancara menunjukkan bahwa sebagian besar siswa memiliki motivasi dan konsentrasi yang rendah dalam pembelajaran, sementara guru meskipun telah menggunakan internet, kesulitan dalam mencari media ajar digital yang efektif. PKM ini melibatkan pengembangan media ajar digital, pelatihan pengelolaan data digital, dan implementasi Virtual Reality (VR) untuk meningkatkan keterlibatan siswa. Hasil kegiatan ini menunjukkan bahwa para guru kini telah mampu menggunakan teknologi secara lebih efektif dalam pembelajaran, termasuk memanfaatkan VR untuk menciptakan pengalaman belajar yang lebih interaktif. Guru-guru di kedua sekolah mitra juga menunjukkan peningkatan keterampilan dalam mengembangkan media ajar digital dan mengelola data pendidikan. Siswa, di sisi lain, sangat antusias dan senang menggunakan VR dalam kegiatan pembelajaran mereka. Mereka menunjukkan peningkatan motivasi dan keterlibatan yang signifikan, menjadikan pembelajaran lebih menyenangkan dan efektif. Selain itu, pelatihan pengelolaan data digital juga memperkuat kemampuan guru dalam manajemen informasi pendidikan. Secara keseluruhan, kegiatan ini telah berhasil meningkatkan kompetensi digital guru dan kualitas pembelajaran, yang sejalan dengan transformasi pendidikan melalui Kurikulum Merdeka dan program Rapor Pendidikan.
Blended Learning Strategies of Telegram-Assisted Learning Towards Student Mathematics Learning Results Reviewed from Learning Style Suryati, Kadek; Adnyana, I Gede
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 4, No 2 (2020): October
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v4i2.2438

Abstract

The research aims to describe the influence of telegram-assisted blended learning strategies on mathematics learning outcomes in terms of learning styles. This research is a quasi-experimental research using 2x3 factorial design. The respondents taken is the second semester students majoring in informatics engineering at the STMIK STIKOM Indonesia campus. The sampling procedure in this study was a random sampling technique that was started by carrying out the equivalency test of 4 classes taken using the one-way ANOVA test. After that randomly selected, two classes as an experimental class and two classes as a control class. To get instruments that have validity before use, questionnaires and tests are first tested and validated by experts who are experts in their fields. Normality and homogeneity tests are needed as a prerequisite before analyzing the data. The method used to analyze data is two-way ANOVA. The results showed that (1) student mathematics learning outcomes taught with telegram-assisted blended learning strategies were better than conventional mathematics learning outcomes of students taught, (2) the effect of telegraph-assisted blended learning strategies on student mathematics learning outcomes in learning styles. Based on the results of the research that has been carried out, it is recommended that further researchers or educators be able to develop a blended learning strategy as a way to convey learning material so that they can pay more attention to the learning styles of each student and can develop telegrams with more attractive features so that the telegram becomes one of online application for learning media.