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ANALISIS PEMAHAMAN KONSEP MATEMATIKA SISWA PADA MATERI PERKALIAN DIKELAS II SDN 11 SITIUNG Ratnawati; Suci Rahma Putri; Zostarvia Agusti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.3892

Abstract

The background problem of this research is the low mathematics scores of students and there are still many students who experience difficulties in completing multiplication calculation operations. This research aims to identify class II students' understanding of Mathematics concepts in multiplication material, and to determine the difficulties experienced by class II students at SDN 11 Sitiung in completing multiplication calculation operations. The type of research used is descriptive qualitative. The data collection techniques used in this research are observation, interviews and documentation. Data collection uses test and interview methods. The research subjects were 6 students, each consisting of 2 students classified as high, medium and low ability, taken from 19 class II students at SDN 11 Sitiung. The instrument used in this research is test questions containing multiplication calculation operation problems. The indicators used to describe students' understanding of mathematical concepts are using the indicators proposed by Kilpatrik, namely: 1) restating the concepts that have been learned, 2) classifying objects based on mathematical concepts, and 3) presenting concepts in various representations. The data analysis techniques in this research are data collection, data reduction, data presentation, and drawing conclusions. The results of the research showed that the achievement of understanding mathematical concepts was the first indicator, 3 out of 6 students had achieved the achievement of understanding the concept. In the second indicator, only 2 out of 6 students classified objects based on mathematical concepts. In the third indicator, 6 out of 6 students were able to present concepts in various representations.
EFEKTIVITAS PENERAPAN METODE DRILL MELALUI BERNYANYI TERHADAP KEMAMPUAN MENGHAFAL PERKALIAN SISWA KELAS III SDN 09 KOTO BARU Suci Rahma Putri; Ahmad Ilham Armaryadi; Padlan
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4198

Abstract

This research is based on problems in mathematics learning, where the results of mathematics learning in multiplication materials are low and students still do not memorize multiplications from one to ten. Through this problem, the aim of this research is to find out whether the drill method is effective on the motivation and learning outcomes of memorizing multiplication in class III students at SDN 09 Koto Baru. Therefore, researchers will apply the drill method in learning. The type of research used was experimental, Pre Experimental Design. This research was carried out at SDN 09 Koto Baru class III in the even semester of the 2023/2024 academic year. The population in this study was all class III students consisting of one class with a total of 17 students. The development of the instruments used are validity tests, reliability tests and difficulty levels. The data collection technique used was an initial test (pre-test) and a final test (post-test). The data analysis technique for this research uses normality testing and hypothesis testing. Based on the results of the paired samples t test, the significance was 0.000<0.05, meaning that H0 was rejected and Ha was accepted. So it can be concluded that there is effectiveness in applying the drill method through singing on the ability to memorize multiplication for class III students at SDN 09 Koto Baru.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATERI PECAHAN UNTUK MENINGKATKAN MINAT BELAJAR MATEMATIKA SISWA KELAS III SEKOLAH DASAR Ratnawati; Suci Rahma Putri; Desri Irsanti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 3 (2024): Volume 10 No. 3 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i3.4240

Abstract

The aim of this research is to develop interactive learning media on fraction material to increase interest in learning mathematics for third grade elementary school students. The type of research that the author uses in this research is research and development. The ADDIE model is an abbreviation for Analyze, Design, Development, Implementation and Evaluation. The type of data used in this research is qualitative and quantitative. The data collection techniques used were interviews, observation and documentation. Then the data analysis technique used uses validity analysis, practicality analysis and effectiveness analysis. The results obtained in this research validated interactive learning media by three expert validators. The results of this validation show that interactive learning media obtained a final percentage result of 96% in the Valid category. Then in terms of practicality, the score from the teacher response questionnaire and student questionnaire, the final result from the teacher response questionnaire was 98% and the class III student response at SDN 05 Koto Baru was 94% in the very practical category. Then the effectiveness is assessed from student learning outcomes. The learning outcomes of class III students at SDN 05 Koto Baru completed 15 students who obtained a percentage of 94% in the very effective category.
EFEKTIVITAS PENERAPAN MEDIA PUZZLE PECAHANTERHADAP HASIL BELAJAR MATEMATIKASISWA KELAS IV SDN 04 KOTO BARU Suci Rahma Putri; Rendi Marlianda; Rina Faiza
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.4626

Abstract

Problems in Mathematics learning in the discussion of fractions, where there is a lack of student learning outcomes in mathematics on fractions. Students still have little knowledge about fractions, students have difficulty understanding fractions. Through this problem, the aim of this research is to overcome the low student learning outcomes. To overcome this, interesting and appropriate media is needed so that students can easily understand the material. Therefore, researchers will apply fraction puzzle media. The type of research used in this research is the experimental method. Experimental research is research conducted to reveal the relationship between two other variables. There are several types of Pre-Experimental Design, namely One-Shot Case Study, One-Group Pretest-Posttest Design, and Intact-Group Pretest-Posttest Design (initial test-single group final test). In this study, an initial test (Pretest) was given before treatment was given, after treatment, acting out was given a final test (Posttest). Because by knowing this you can compare the results more accurately. This research was carried out at SDN 04 Koto Baru in class IV in the even semester of the 2023/2024 academic year. The population in this study was 20 elementary school students. The data collection instruments used used independent and dependent variables. Development of instruments used for validity testing, reliability testing, level of difficulty testing. The data collection technique used was an initial test (pre-test) and a final test (post-test). The data analysis technique for this research uses the Normality Test and hypothesis testing. Based on the results obtained, the significance of the paired samples t test showed that it was significant at 0.000 at a significance level of 0.005. The calculation results obtained sig <a (0.000 <0.005) which means the t test is not in the Ho acceptance area so it can be concluded that Ho is rejected and Ha is accepted. Thus the hypothesis proposed in this research is proven. So "there is a significant influence of the use of fraction puzzle media in the Mathematics subject Fraction material on the learning outcomes of class IV students at SDN 04 Koto Baru".
Mathematical Problem Solving Skills: Comparison of Guided Discovery Learning Models and Problem Based Learning Models: Kemampuan Pemecahan Masalah Matematis: Perbandingan Model Guided Discovery Learning dan Model Problem Based Learning suci rahma putri
International Journal of Technology Vocational Education and Training Vol. 1 No. 2 (2020): IJTVET Vol.1 No.2 (2020)
Publisher : Perkumpulan Doktor Indonesia Maju (PDIM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46643/ijtvet.v1i2.45

Abstract

The purpose of this study was to examine the achievement of mathematical problems solving ability between students who acquired learning with Problem Based Learning model with students who acquired learning with Guided Discovery Learning model. This research was a mixed method research with concurrent embedded method. This research consists of experimental group that obtained learning with Guided Discovery Learning method and Problem Based Learning method. The population of this research was a junior high school students in Tanah Datar regency, West Sumatera with sample of grade VIII. Data analysis was done quantitatively and qualitatively. Quantitative analysis was used to calculate the difference in the achievement of mathematical problem solving ability, while qualitative data analysis was used to strengthen the result of quantitative analysis. The results showed that the percentage of the achievement of mathematical problem solving ability of students who obtained learning with Guided Discovery Learning method and Problem Based Learning method is moderate, whereas there is no difference in the achievement of significant mathematical problem solving ability between the two experimental classes.
The Effect of Educational Game-Based Learning Media on Science Literacy of Grade V Students at SDN 10 Sitiung Suci Rahma Putri; Gunawan Ali; Aulia Rahmadhani
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.803

Abstract

This study is motivated by the low literacy skills of students during classroom learning activities, particularly in the IPAS subject. One of the problems faced by educators is the limited use of educational game-based learning media, which results in less effective and less engaging learning processes for students. The aim of this research is to enhance students’ thinking abilities, deepen learning motivation, and develop independent learning skills. This study uses a quantitative experimental method, specifically a pre-experimental design with a one-group pretest-posttest model. The instrument used in this research consists of tests given before and after the learning activities. A pretest was administered to assess students' science literacy levels before the use of Wordwall-based educational game media, and a posttest was conducted to determine whether there was an improvement after the intervention. Based on the results, the pretest scores ranged from 15 to 45. After the implementation of Wordwall in the experimental class at SDN 10 Sitiung, Grade V, for the IPAS subject with 13 students, the posttest scores ranged from 65 to 90. These results indicate a significant improvement in students’ science literacy following the use of the educational game-based learning media.
The Development of PAHIT (Papan Hitung) Teaching Aids in Mathematics Learning for Grade II Elementary School Students Ratnawati; Suci Rahma Putri; Armi Marlina
The Future of Education Journal Vol 4 No 7 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i7.865

Abstract

This research is motivated by problems encountered in the implementation of mathematics learning in Grade II, such as low student interest, weak understanding, and difficulties in grasping mathematical concepts, particularly in the topic of addition. An effort to address these issues is by developing the PAHIT (Papan Hitung) teaching aid, which aims to improve student learning outcomes through engaging and interactive media. The purpose of this study is to produce a valid, practical, and effective PAHIT (Papan Hitung) teaching aid for teaching mathematics to Grade II students at SDN 07 Koto Baru. This research uses the Research and Development (R&D) method. The development model applied is ADDIE, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The data collected includes both qualitative and quantitative types. Instruments used in the study include observation sheets, interview guidelines, validity instruments, practicality instruments, and effectiveness instruments. Data collection techniques involved interviews, observations, and questionnaires. The analysis focused on the validity, practicality, and effectiveness of the teaching aid. The results of the research and development produced a PAHIT (Papan Hitung) teaching aid for the mathematics topic of addition in Grade II at SDN 07 Koto Baru. Based on assessments from three validators, the tool achieved an average score of 0.79, categorized as valid and therefore suitable for classroom use. The practicality of the PAHIT teaching aid was rated by students with an average percentage of 97.5% (very practical), and by teachers with a 100% rating (very practical). The effectiveness of the teaching aid was also high, with an average score of 90%, categorized as effective.
The Effect of Wordwall Media Implementation on Fourth Grade Students' Interest in Learning Pancasila Education at SDN 25 Pulau Punjung Yulia Darniyanti; Suci Rahma Putri; Yuli Nopita Sari
The Future of Education Journal Vol 4 No 9 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i9.876

Abstract

This study is motivated by issues in the teaching of Pancasila Education, specifically the low student interest in learning among fourth-grade students in this subject. This is evident from the low active participation of students during the learning process. This condition requires innovation in the teaching of Pancasila Education to increase student interest in learning. This research uses a quantitative approach with an experimental research design. The population of this study consists of all fourth-grade students at SDN 25 Pulau Punjung. The sample includes 17 fourth-grade students from SDN 25 Pulau Punjung. The data collection techniques used are a learning interest questionnaire and a Wordwall implementation sheet. The data collection was conducted in the form of a 30-statement learning interest questionnaire for the fourth-grade class. The results from the independent samples t-test show a significance level of 0.000 < 0.05, indicating that the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. Therefore, it can be concluded that the application of the Wordwall media has an effect on students' learning interest in Pancasila Education.
The Application of Educational Game Media in Mathematics Learning for Elementary School Suci Rahma Putri; Kartika Putri Wulan Ramadhani; Feby Kharisna
The Future of Education Journal Vol 4 No 8 (2025): Continued
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Yayasan Pendidikan Tumpuan Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61445/tofedu.v4i8.939

Abstract

This research is motivated by the low mathematics learning outcomes of students, which are caused by the use of conventional teaching methods and the lack of engaging and interactive learning media. The aim of this study is to determine the effect of applying educational game media on the mathematical concept comprehension skills of third-grade students at SDN 16 Koto Baru. This study uses a quantitative approach with a quasi-experimental design, employing a nonequivalent control group design. The sample for this study consists of third-grade students from classes III A and III B at SD Negeri 16 Koto Baru, totaling 30 students 15 students in the experimental class and 15 students in the control class selected using a saturated sampling technique. Data collection was done using tests (pretest and posttest) with 10 multiple-choice questions. Data analysis included normality tests and hypothesis testing using an independent samples t-test with the assistance of SPSS 20. The analysis results showed a significance value of 0.242 < 0.05, indicating a difference in the improvement of mathematics learning outcomes between those using educational game media and conventional methods. Thus, it can be concluded that the use of educational game media can improve the mathematics learning outcomes of third-grade students at SDN 16 Koto Baru.