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Innovation To Change Student Behavior At School Has An Influence The Value Of The Traditional Game Philosophy Of Gobak Sodor Meyke Parengkuan
Bravo's: Jurnal Program Studi Pendidikan Jasmani dan Kesehatan Vol 12 No 1 (2024): Bravo's: Jurnal Program Studi Pendidikan Jasmani dan Kesehatan
Publisher : Physical Education Departement of University PGRI Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32682/bravos.v12i1/9

Abstract

The very rapid development of technology causes problems with changes in societal conditions which include social, economic and lifestyle problems. Technological changes that are not balanced with good thinking and understanding will result in changes to the understanding of social interactions in the social environment. Situations like this will have an impact on children's behavior and even movement activities at school. Promiscuity and juvenile delinquency still occur very often in Indonesia. Playing is a form of experience that must be experienced, through playing activities children will create an experience that can help develop physically, emotionally and socially. Paying attention to this, it is very necessary to find innovation, so that students experience changes in behavior. In students, changes in technology and the rapid development of the times are one of the causes of changes in behavior and influence the philosophy in the game Gobak Sodor. The method used in the research is a descriptive qualitative method, analyzing facts regarding the existence of traditional games and the values in Gobak Sodor. The subjects in this research were physical education teachers in junior high schools states in Tuban regency. The results of the research explain that Gobag Sodor is a traditional game that can be a source of values that can shape student behavior, and a form of cultural values in society, as well as the learning process at school.
Pelatihan Rehabilitasi Gerak Pasca Cedera Ringan pada Komunitas Senam Ibu-Ibu Ceria Desa Tupa Parengkuan, Meyke; Mile, Rifky
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Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v2i3.33804

Abstract

Minor injuries such as sprains and muscle soreness are common issues experienced by members of exercise communities, especially among adults. Limited knowledge regarding first-aid treatment and movement rehabilitation techniques often results in suboptimal recovery. This community service program aimed to improve the understanding and skills of the “Ibu-Ibu Ceria” exercise community in Tupa Village in recognizing and handling minor injuries independently. The training used a participatory approach involving lectures, simulations, and hands-on practice. Pretest results showed an average score of 52.1, which increased to 83.2 after the training. Additionally, 85% of participants were able to independently perform basic rehabilitation techniques. These results indicate that community-based training is effective in enhancing injury literacy and basic rehabilitative skills. It is expected that this program can serve as an educational intervention model for other active community groups.
Sosialisasi Penerapan Model Senam Fun Young Pada Pembelajaran Penjas Parengkuan, Meyke; Mile, Rifky
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Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jrpi.v2i3.33803

Abstract

This community service activity aims to socialize the implementation of the Fun Young Gymnastics model as an alternative in Physical Education learning that is enjoyable and capable of increasing students’ learning motivation at the junior high school level. The activity was carried out at SMP Negeri 2 Limboto on July 11–12, 2025, involving 5 teachers and 60 seventh-grade students. The implementation method included material presentation, demonstration, and hands-on practice by participants. Evaluation was conducted through observation, questionnaires, and activity documentation. The results showed that teachers demonstrated high understanding of the material and enthusiasm to apply it in class. Students showed active engagement, positive expressions, and improved learning motivation. Questionnaire results also revealed very positive responses from both teachers and students regarding the Fun Young model. This activity confirms that a rhythmic and enjoyable movement-based approach can serve as an effective and contextual innovation in Physical Education learning. This program also produced a guidebook and practice video as sustainable outputs for future use by teachers.