Claim Missing Document
Check
Articles

Found 25 Documents
Search

Analysis the Active Voice in Moi Language (The Structure of Moi Sentences) Anakotta, Raisa; Sudibyo, Doni; Ataya, Hermina
INTERACTION: Jurnal Pendidikan Bahasa Vol. 6 No. 1 (2019): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The study about linguistic in Papua with English were analyzed How the word arrange in Positive, negative and Interrogative sentences. This study is about Active Voice in Moi language. The researcher attempted to find some Active sentences in Moi language and try to analysis. She also classified the verb based on the subject and also explains the uniqueness by words. This study used descriptive linguistic research to analyze. The researcher offered numerous recommendations and suggestions.
THE EFFECTIVENESS OF USING TEAM GAMES TOURNAMENT IN STUDENTS UNDERSTANDING ON PAST TENSE AT SECONDGRADE OF MTS ROUDHOTUL KHUFFADZ 2016/2017 Sudibyo, Doni; Nursalim, Nursalim; Sa’adah, Sitti Nur
INTERACTION: Jurnal Pendidikan Bahasa Vol. 5 No. 2 (2018): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed at knowing wether Team Games Tournament (TGT) is effective in students’ understanding on past tense or not. This study had conducted at Mts Roudhotul Khuffadz in second grade that focused on two classes VIIIa (as the control group) and VIIIB (as the experimental group) . The sample were fourthy students. The data were collected by using pre test and post test test. The form of the test was essay. After giving the pre-test, then the researcher giving the treatment and the steps in teaching learning proses were ;(1.) the teacher gave the explanation ;(2) the teacher devides the students become four groups ;(3) each group discuss the sheetwork that has given by the teacher ;(4) each group presentation their worksheet to be the winner ;(5) if the students in each group cannot answer the question or giving the wrong answer, it will be open the opportunity to the others group to answer. After giving the treatment, the researcher gave post test. The researcher was using Quantitative research and quasi experimental as the design. The data were analyzed by using T-test Formula. The result of the study indicate that Team Games Tournament (TGT) was effective to the students in understanding past tense. It shown from the result data, it showed that the result of post-test in experimental class(a class which is using Team Games Tournament “TGT” ) is higher than control class( a class which is given conventional method ). It can be seen from the mean score where 74,5 is higher than 70,55. The effectiveness of Team Games Tournament (TGT) is also proved from the result of T-test in which is 2,407 2.021. When was higher than , (Alternative Hypothesis) was accepted. The researcher conclude that Team Games Tournament (TGT) was effective in students understanding past tense.
THE EFFECTIVENESS OF STORYTELLING STRATEGY TO IMPROVE STUDENTS’ READING COMPREHENSION AT SECOND GRADES OF MTs AL-MA’ARIF 1 KABUPATEN SORONG Sudibyo, Doni; Wibowo, Ari; Hatam, Wa Riani
INTERACTION: Jurnal Pendidikan Bahasa Vol. 5 No. 2 (2018): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research aimed to know the effectiveness of storytelling strategy to improve the students’ reading comprehension at second grades of MTs Al-Marif 1 KabupatenSorong. Storytelling was one of the good strategy in teaching learning process especially in teaching reading, because it can make the student was easier to understand about the text/story. In this research, the researcher used Quasi-experimental design. The subject of this research was VIIIC as experiment class that consist of 30 students: 16 males and 14 females, and VIIIB as control class that also consist of 30 students: 15 males and 15 females. The instruments were collected by using test (pre-test and post-test). The form of the test was essay and true false question. After giving the pre-test to students, the researcher gave the treatment and the steps in teaching learning process were: (1) the teacher divides the student into four groups, one group consist of 7-8 students; (2) the teacher divides the story of narrative text in each group; (3) teacher tell the story by using gesture, tone of voice and movement in the text/story; (4) after tell the story, teacher writes the questions the whiteboard; (5) teacher gave 15-20 minutes in every group to discuss the answer of the questions, then teacher ask one of students in each groups to read their answers. After giving the treatment, the researcher gave the post-test. The researcher used to analyze the result that the students got. Based on the finding in this research, the researcher can conclude that the alternative hypothesis (Ha) was accepted and null hypothesis (Ho) was rejected or it can be said that Storytelling Strategy was effective to improve the student’s reading comprehension at the second grade of MTS Al-Ma’arif 1 KabupatenSorong. It was supported by the result which show that the value of was 2,356 and the value of from the df (58) on degree of significance of 5% was 2.00. It means that the value of is higher than the value of
THE EFFECTIVENESS OF USING SONGS IN TEACHING LISTENING SKILL AT THE SECOND GRADE OF SMP N 11 KABUPATEN SORONG Nurteteng, Nurteteng; Sudibyo, Doni; Kolin, Karolina Feni
INTERACTION: Jurnal Pendidikan Bahasa Vol. 5 No. 2 (2018): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The use of song in the classroom can stimulate very positive associations to the study of a language. They can also make the classroom situation more enjoyable for students and increase the students’ interest to learn. Songs are chosen here because many of the students had listened to it. It can stimulate their motivation to learn, and to help the students learn English especially Listening Skill.The problem of this research can be stated how is using song effective in teaching listening skill at the second grade of SMP N 11 Kabupaten Sorong. The objectives of this study is to know effective or not using song in teaching listening skill at second grade of SMP N 11 Kabupaten Sorong. The study was conducted at SMP N 11 Kabupaten Sorong. The subjects of this study were the students at the second grade of SMP N 11 Kabupaten Sorong in two classes thus were as experimental and control groups. The numbers of the subjects were 24 students in experimental class (10 male and 12 female) and 24 students in control class (14 male and 10 female). This research used experimental method. The techniques of data collection used by the researcher are observation, and test (pre-test and post-test).Based on the statistical data, the researcher got a description that the results of test score of the experimental class which was given treatment using songs as media was 74.583 and control class which did not get treatment using songs as media that was 62.917. Based on the t-test with standard of significant 5%, it was found = 3.213 with t-table= 2.021 Consequently based the result, the process of learning Listening using songs as media is effective. In conclusion, there is a real difference in score between those who using song as media and those who learn without using songs as media. In another word, the process of learning Listening using songs as media is effective.
The Word Hunt Game as a Tool for Improving Vocabulary Mastery in EFL Learners Elias Lasarus Kararbo; Doni Sudibyo
INTERACTION: Jurnal Pendidikan Bahasa Vol. 9 No. 1 (2022): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v9i1.4236

Abstract

Vocabulary is a fundamental component of language proficiency that supports all aspects of communication. However, many junior high school students still face difficulties in mastering English vocabulary due to limited exposure, low motivation, and monotonous teaching methods. This study aimed to investigate the effectiveness of the Word Hunt Game in improving students’ vocabulary mastery among seventh-grade learners at SMP Negeri Persiapan Yenbeser. A pre-experimental quantitative design was employed using a one-group pre-test and post-test model. Twenty-five students participated in this study and received four sessions of Word Hunt Game activities designed to enhance vocabulary retention and engagement. The vocabulary test, consisting of 30 items, was administered before and after the treatment to measure improvement. Data were analyzed using descriptive statistics and a paired sample t-test. The findings revealed a significant increase in students’ vocabulary scores after the implementation of the Word Hunt Game. The mean score improved from 55.60 in the pre-test to 76.48 in the post-test, with a significance value of 0.000 (p < 0.05), indicating that the game had a substantial positive effect on students’ vocabulary mastery. The results suggest that the Word Hunt Game not only helps students memorize and recall new words more effectively but also increases their motivation and participation during learning activities. Therefore, it is recommended that English teachers incorporate game-based learning strategies like Word Hunt to make vocabulary instruction more interactive, enjoyable, and effective in EFL classrooms.