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Perancangan dan Implementasi Smart Contract untuk Traceability Pangan pada Program Makanan Bergizi Gratis (MBG) di Indonesia Abdillah AG; Alhadi Saputra; Irfan Afriantoro
Jurnal Ilmu Komputer dan Teknologi Informasi Vol. 3 No. 2 (2026): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63447/jikti.v3i2.2054

Abstract

Food traceability is an essential requirement in the supply chain of the Free Nutritious Meals Program (MBG) because it involves multiple actors, food ingredients, production processes, and distribution activities. This complexity requires a recording mechanism capable of representing the history of food ingredients and the relationships among activities so that the distribution process can be traced from the source to the recipient and vice versa. This study aims to design and implement MBGTraceability, a blockchain-based smart contract to support food traceability in the Free Nutritious Meals Program in Indonesia. The study applies the Design Science Research approach, which includes needs identification, design, implementation, testing, and functional validation. The developed model covers batch management, ownership transfer, partial batch usage in production, production relationships, distribution, incident reporting, and recall. Functional testing and validation were conducted through an automated test suite with positive and negative scenarios. The test results show that all 17 test cases were successfully executed (17 passing; 0 failing). The testing also shows that the system can maintain batch quantity consistency, link input materials with production outputs, and associate distribution and incidents with traceability units. The contribution of this study lies in translating MBG-specific traceability requirements into a smart contract transaction model and logic that can be implemented and functionally validated. The results indicate the initial feasibility of the approach as a proof of concept, with limitations in that scalability, gas efficiency and transaction cost, network performance, and formal smart contract security have not yet been evaluated.
PELATIHAN PEMBUATAN GAME MENGGUNAKAN UNITY UNTUK SISWA/I SMK ISLAM DARURROHMAN SUKAWANGI Irfan Afriantoro; Suherman Suherman; Nurul Arifaeni Islami; Endah Yaodah
Jurnal Pemberdayaan Komunitas MH Thamrin Vol. 5 No. 2 (2023): Jurnal Pemberdayaan Komunitas MH Thamrin
Publisher : LPPM Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jpkmht.v5i2.2053

Abstract

Abstrak: Pengabdian Masyarakat ini mengangkat kegiatan mengenai pelatihan pembuatan Game menggunakan Game Engine Unity. Unity merupakan salah satu Game Engine terpopuler saat ini. Dikarenakan game engine ini mampu untuk menghasilkan game lintas platform sistem operasi. PKM ini diadakan bersama siswa SMK Islam Darurrohman Sukawangi Kabupaten Bekasi. Kegiatan ini di adakan di SMK Islam Darurrohman Sukawangi Kabupaten Bekasi. Dari kegiatan ini peserta diajarkan step-step pembuatan aplikasi menggunakan unity. Peserta diajarkan teknik instalasi, pembuatan objek dasar dan game dasar. Evaluasi kegiatan berupa beberapa tugas latihan dari pemateri yang dikumpulkan di kemudian hari. Tugas ini dikerjakan disekolah mereka masing-masing. Hasil dari penghargaan peserta ini diberikan berupa sertifikat kepada masing-masing peserta. Hasil pekerjaan projek terbaik diberikan hadiah tambahan dari pemateri. Kata Kunci : Aplikasi, Game, Pelatihan, SMK, Unity. Abstract: This Community Service raises activities regarding game making training using Game Engine Unity. Unity is one of the most popular Game Engines today. Because this game engine is capable of producing cross-platform games for operating systems. This PKM was held with students of SMK Islam Darurrohman Sukawangi Kabupaten Bekasi. This activity was held at the Faculty of Computer Science, Lancang Kuning University. From this activity, participants were taught the steps for making applications using Unity. Participants are taught installation techniques, basic object creation and basic games. Evaluation of activities in the form of several exercise assignments from the presenters who were collected at a later date. This task is done in their respective schools. The results of this participant award are given in the form of a certificate to each participant. The best project work is given additional prizes from the presenters. Keywords: Applications, Games, Training, Vocational High School, Unity. 
Peningkatan Kualitas Sumber Daya Manusia Melalui Pelatihan Soft skill Pada SMK Islam Darurrohman Kabupaten Bekasi Nurul Ariffaeni Islami; Irfan Afriantoro; Pujiharta Pujiharta; Rensi Suryanti
Jurnal Pemberdayaan Komunitas MH Thamrin Vol. 5 No. 2 (2023): Jurnal Pemberdayaan Komunitas MH Thamrin
Publisher : LPPM Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jpkmht.v5i2.2063

Abstract

AbstractSoft skills are very important in addition to academic knowledge. Soft skills are also non-technical abilities such as being able to think critically and time management. In the world of work, companies are not only looking for prospective employe with good hard skills but also for the soft skills they have. This is very important to be socialized and give knowledge to students in high school because they are the future successors of the nation who will enter the world of lectures and work, to improve their quality. One thing that can be done is the Community Service Training (PKM) activity entitled 'Improving the Quality of Human Resources Through Soft skill Training' where the participants of this activity consist of students from SMK Islam Darurrohman  Kabupaten Bekasi. The methods given are briefing, presentation, discussion, case study, and final evaluation. This activity aims to provide understanding and mastery of soft skills to improve the quality of human resources. The result of this activity concluded that this activity was very helpful for participants in increasing their understanding and awareness of improving soft skills. Keywords: Soft Skill, Human Resource, and HR Quality Improvement AbstrakSoft skill adalah sesuatu hal yang sangat penting disamping dengan pengetahuan akademik. Soft skill juga merupakan kemampuan yang bersifat non teknis seperti mampu berpikir kritis dan manajemen waktu. Di dunia pekerjaan, perusahaan tidak hanya mencari seseorang calon karyawannya dari kemampuan hard skill yang bagus tetapi juga dilihat dari soft skill yang dimilikinya. Hal ini sangat penting disosialisasikan dan diberikan pengetahuannya kepada siswa/siswi di sekolah tingkat menengah atas karena mereka merupakan calon penerus bangsa yang akan masuk ke dunia perkuliahan dan juga pekerjaan, untuk peningkatan kualitas diri mereka. Salah satu yang bisa dilakukan adalah kegiatan Pelatihan Pengabdian Kepada Masyarakat (PKM) yang bertajuk ‘Peningkatan Kualitas Sumber Daya Manusia Melalui Pelatihan Soft skill’ dimana peserta kegiatan ini terdiri dari siswa/siswi SMK Islam Darurrohman  Kabupaten Bekasi. Metode yang diberikan adalah pengarahan, presentasi, diskusi, studi kasus dan evaluasi akhir. Kegiatan ini bertujuan untuk memberikan pemahaman dan penguasaan soft skill untuk peningkatan kualitas sumber daya manusia. Hasil dari kegiatan ini menyimpulkan bahwa kegiatan ini sangat membantu peserta dalam peningkatan pemahaman dan kesadaran mereka dalam peningkatan soft skill. Kata Kunci: Soft skill, SDM dan Peningkatan Kualitas SDM
Pelatihan Pembuatan Game Menggunakan Unity Untuk Siswa/I SMK Brahari Irfan Afriantoro; Suherman; Nurul Arifaeni Islami; Edi Widodo; Rensi Suryanti; Puji Harta
Jurnal Pemberdayaan Komunitas MH Thamrin Vol. 6 No. 1 (2024): Jurnal Pemberdayaan Komunitas MH Thamrin
Publisher : LPPM Universitas Mohammad Husni Thamrin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37012/jpkmht.v6i1.2272

Abstract

Abstrak: Pengabdian Masyarakat ini mengangkat kegiatan mengenai pelatihan pembuatan Game menggunakan Game Engine Unity. Unity merupakan salah satu Game Engine terpopuler saat ini. Dikarenakan game engine ini mampu untuk menghasilkan game lintas platform sistem operasi. PKM ini diadakan bersama siswa SMK BRAHARI Kabupaten Bekasi. Kegiatan ini di adakan di SMK BRAHARI Kabupaten Bekasi. Dari kegiatan ini peserta diajarkan step-step pembuatan aplikasi menggunakan unity. Peserta diajarkan teknik instalasi, pembuatan objek dasar dan game dasar. Evaluasi kegiatan berupa beberapa tugas latihan dari pemateri yang dikumpulkan di kemudian hari. Tugas ini dikerjakan disekolah mereka masing-masing. Hasil dari penghargaan peserta ini diberikan berupa sertifikat kepada masing-masing peserta. Hasil pekerjaan projek terbaik diberikan hadiah tambahan dari pemateri.   Kata Kunci : Aplikasi, Game, Pelatihan, SMK, Unity.   Abstract: This Community Service raises activities regarding game making training using Game Engine Unity. Unity is one of the most popular Game Engines today. Because this game engine is capable of producing cross-platform games for operating systems. This PKM was held with students of SMK BRAHARI Kabupaten Bekasi. This activity was held at the Faculty of Computer Science, Lancang Kuning University. From this activity, participants were taught the steps for making applications using Unity. Participants are taught installation techniques, basic object creation and basic games. Evaluation of activities in the form of several exercise assignments from the presenters who were collected at a later date. This task is done in their respective schools. The results of this participant award are given in the form of a certificate to each participant. The best project work is given additional prizes from the presenters.   Keywords: Applications, Games, Training, Vocational High School, Unity.