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The Influence of Virtual Science Laboratory Design to Increase the Visual Literacy of Prospective Science Teachers Adisti Yuliastrin; Mery Berlian; Alaniyah Syafaren
Kartika: Jurnal Studi Keislaman Vol. 6 No. 2 (2026): Kartika: Jurnal Studi Keislaman (May)
Publisher : Lembaga Pendidikan Tinggi Nahdlatul Ulama (LPT NU) PCNU Kabupaten Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59240/kjsk.v6i2.743

Abstract

Research that uses quasi-experimental methods to reveal the impact of using virtual laboratory media on visual literacy abilities. This research involved two groups, namely an experimental group that was exposed to virtual laboratory media, and a control group that received conventional learning. Both groups underwent a pretest and posttest to measure changes in visual literacy. This research design uses "Nonequivalent Control Group Design" and applies statistical tests such as the Kolmogorov-Smirnov test, Wilcoxon Signed Ranks Test, and Mann-Whitney Test for data analysis. The results showed that the experimental group was superior to the control group, indicating the effectiveness of virtual laboratory media in increasing visual literacy. This indicates that virtual laboratory media can be a valuable tool for modern education, providing a more interactive and interesting learning experience. This media is an alternative and needs to be developed further
Science Learning Problems and Solutions: A Case Study Analysis of Critical Thinking and Collaboration Abilities of MI/SD Students Adisti Yuliastrin; Aziqri Aulia; Rian Vebrianto
Journal of Practice Learning and Educational Development Vol. 6 No. 3 (2026): Journal of Practice Learning and Educational Development (JPLED) in Press
Publisher : Global Action and Education for Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58737/jpled.v6i3.1275

Abstract

The problem in education is that implementing learning is not as easy as practicing all learning theories and media. Therefore, the researcher aims to identify issues related to the implementation of learning concerning theories and learning media. The design of this research is a case study on the Methodology of Magnitudes and Units; this research uses a mixed method, where quantitative data on Learning Media is then reinforced with qualitative data. In this study, 4 science teachers and 22 fifth-grade MI students were involved. This research used interview, observation, and questionnaire instruments. Data were collected through direct field visits and analyzed using descriptive analysis for quantitative data and interview result analysis for qualitative data, making the obtained data comprehensive. The research results indicate that there is a low level of critical thinking skills and low collaboration skills, leading to the conclusion that it is necessary to design effective learning to enhance critical thinking and collaboration skills. Therefore, the recommendation/implication of this research is to implement an AR-assisted discovery learning model.
Pemetaan Masalah Pembelajaran Steam Di SD : Aspek Dari Guru Dan Siswa Adisti Yuliastrin; Afrida Ritonga; Rian Vebrianto
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 5 No. 5: Agustus 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v5i5.20759

Abstract

Penelitian ini bertujuan untuk memetakan berbagai kendala dalam penerapan pembelajaran STEAM (Science, Technology, Engineering, Arts, and Mathematics) di sekolah dasar, khususnya pada kelas V , dengan meninjau aspek dari guru dan siswa. Metode penelitian yang digunakan adalah studi kasus melalui analisis hasil wawancara dan angket terhadap guru serta siswa untuk mengidentifikasi hambatan dalam pemahaman konsep dan kreativitas. Temuan penting menunjukkan bahwa dari sisi guru, hambatan utama terletak pada keterbatasan waktu persiapan media yang kompleks, dominasi metode ceramah, serta kurangnya integrasi teknologi dalam menjelaskan konsep IPA yang abstrak. Sementara dari sisi siswa, ditemukan adanya kesulitan dalam menghubungkan materi sekolah dengan fenomena nyata, rendahnya keberanian dalam mengemukakan ide solusi yang berbeda, serta ketergantungan yang tinggi pada buku teks yang kurang memadai. Secara keseluruhan, esensi masalah terletak pada perlunya media pembelajaran yang lebih interaktif dan kontekstual untuk menjembatani teori dengan praktik kreatif dalam lingkungan STEAM.
Pengembangan Instrumen Berpikir Kritis : Tutor Identifikasi Berpikir Kritis Adisti Yuliastrin; Annisa Fazila Sabrina Damanik; Rian Vebrianto
Sainsmat : Jurnal Ilmiah Ilmu Pengetahuan Alam Vol. 12 No. 1 (2023): Volume 12 Nomor 1 (Maret 2023)
Publisher : Fakultas Matematika dan Ilmu Pengetahuan Alam Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

According to Purwanto (2018), research instruments are tools used to collect data in research. The purpose of this study was to test a valid, consistent and reliable critical thinking instrument. In this study, critical thinking consists of five constructs, namely: (1) giving a simple explanation; (2) developing basic skills; (3) summarizing; (4) giving a more detailed explanation; and (5) deciding on the next strategy. The study was designed as a survey research with 50 respondents, consisting of 3 experts/lecturers, 5 teachers and 42 students selected through stratified and random sampling techniques. Data were analyzed using SPSS Version 23.00 for Windows to test internal consistency using Cronbach Alpha. The results showed that all items in the questionnaire were valid and reliable. The average Cronbach alpha reliability score is high (0.897 > 0.6) and each statement has a high score (0.784 to 0.890). Therefore, these figures indicate that this study has developed a critical thinking instrument.